Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode1.cpp
diff --git a/source/mupen64plus-video-arachnoid/src/ucodes/UCode1.cpp b/source/mupen64plus-video-arachnoid/src/ucodes/UCode1.cpp
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#include "UCode1.h"
+#include "UCode0.h"
+
+//Forward declaration
+#include "GBI.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "Memory.h"
+
+#include "UCodeDefs.h"
+#include "GBIDefs.h"
+#include "Logger.h"
+
+//-----------------------------------------------------------------------------
+// Static Variables
+//-----------------------------------------------------------------------------
+RSP*    UCode1::m_rsp    = 0;   //!< Pointer to Reality Signal Processor 
+RDP*    UCode1::m_rdp    = 0;   //!< Pointer to Reality Drawing Processor 
+Memory* UCode1::m_memory = 0;
+GBI*    UCode1::m_gbi    = 0;
+
+//-----------------------------------------------------------------------------
+//! Constructor
+//-----------------------------------------------------------------------------
+UCode1::UCode1()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Destructor
+//-----------------------------------------------------------------------------
+UCode1::~UCode1()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Initialize
+//-----------------------------------------------------------------------------
+void UCode1::initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* memory)
+{
+    m_gbi = gbi;
+    m_rsp = rsp;
+    m_rdp = rdp;
+    m_memory = memory;
+}
+
+//-----------------------------------------------------------------------------
+//! Initialize GBI
+//-----------------------------------------------------------------------------
+void UCode1::initializeGBI()
+{
+    // Set GeometryMode flags
+    GBI_InitFlags( F3DEX );
+
+    //          GBI Command              Command Value            //Target          Command Function
+    GBI_SetGBI( GBI::G_SPNOOP,           F3D_SPNOOP,              m_gbi->m_cmds,    UCode0::F3D_SPNoOp );
+    GBI_SetGBI( GBI::G_MTX,              F3D_MTX,                 m_gbi->m_cmds,    UCode0::F3D_Mtx );
+    GBI_SetGBI( GBI::G_RESERVED0,        F3D_RESERVED0,           m_gbi->m_cmds,    UCode0::F3D_Reserved0 );
+    GBI_SetGBI( GBI::G_MOVEMEM,          F3D_MOVEMEM,             m_gbi->m_cmds,    UCode0::F3D_MoveMem );
+    GBI_SetGBI( GBI::G_VTX,              F3D_VTX,                 m_gbi->m_cmds,    F3DEX_Vtx );
+    GBI_SetGBI( GBI::G_RESERVED1,        F3D_RESERVED1,           m_gbi->m_cmds,    UCode0::F3D_Reserved1 );
+    GBI_SetGBI( GBI::G_DL,               F3D_DL,                  m_gbi->m_cmds,    UCode0::F3D_DList );
+    GBI_SetGBI( GBI::G_RESERVED2,        F3D_RESERVED2,           m_gbi->m_cmds,    UCode0::F3D_Reserved2 );
+    GBI_SetGBI( GBI::G_RESERVED3,        F3D_RESERVED3,           m_gbi->m_cmds,    UCode0::F3D_Reserved3 );
+    GBI_SetGBI( GBI::G_SPRITE2D_BASE,    F3D_SPRITE2D_BASE,       m_gbi->m_cmds,    UCode0::F3D_Sprite2D_Base );
+    GBI_SetGBI( GBI::G_TRI1,             F3D_TRI1,                m_gbi->m_cmds,    F3DEX_Tri1 );
+    GBI_SetGBI( GBI::G_CULLDL,           F3D_CULLDL,              m_gbi->m_cmds,    F3DEX_CullDL );
+    GBI_SetGBI( GBI::G_POPMTX,           F3D_POPMTX,              m_gbi->m_cmds,    UCode0::F3D_PopMtx );
+    GBI_SetGBI( GBI::G_MOVEWORD,         F3D_MOVEWORD,            m_gbi->m_cmds,    UCode0::F3D_MoveWord );
+    GBI_SetGBI( GBI::G_TEXTURE,          F3D_TEXTURE,             m_gbi->m_cmds,    UCode0::F3D_Texture );
+    GBI_SetGBI( GBI::G_SETOTHERMODE_H,   F3D_SETOTHERMODE_H,      m_gbi->m_cmds,    UCode0::F3D_SetOtherMode_H );
+    GBI_SetGBI( GBI::G_SETOTHERMODE_L,   F3D_SETOTHERMODE_L,      m_gbi->m_cmds,    UCode0::F3D_SetOtherMode_L );
+    GBI_SetGBI( GBI::G_ENDDL,            F3D_ENDDL,               m_gbi->m_cmds,    UCode0::F3D_EndDL );
+    GBI_SetGBI( GBI::G_SETGEOMETRYMODE,  F3D_SETGEOMETRYMODE,     m_gbi->m_cmds,    UCode0::F3D_SetGeometryMode );
+    GBI_SetGBI( GBI::G_CLEARGEOMETRYMODE,F3D_CLEARGEOMETRYMODE,   m_gbi->m_cmds,    UCode0::F3D_ClearGeometryMode );
+    GBI_SetGBI( GBI::G_QUAD,             F3D_QUAD,                m_gbi->m_cmds,    F3DEX_Quad );
+    GBI_SetGBI( GBI::G_RDPHALF_1,        F3D_RDPHALF_1,           m_gbi->m_cmds,    UCode0::F3D_RDPHalf_1 );
+    GBI_SetGBI( GBI::G_RDPHALF_2,        F3D_RDPHALF_2,           m_gbi->m_cmds,    UCode0::F3D_RDPHalf_2 );
+    GBI_SetGBI( GBI::G_MODIFYVTX,        F3DEX_MODIFYVTX,         m_gbi->m_cmds,    F3DEX_ModifyVtx );
+    GBI_SetGBI( GBI::G_TRI2,             F3DEX_TRI2,              m_gbi->m_cmds,    F3DEX_Tri2 );
+    GBI_SetGBI( GBI::G_BRANCH_Z,         F3DEX_BRANCH_Z,          m_gbi->m_cmds,    F3DEX_Branch_Z );
+    GBI_SetGBI( GBI::G_LOAD_UCODE,       F3DEX_LOAD_UCODE,        m_gbi->m_cmds,    F3DEX_Load_uCode );
+}
+
+//-----------------------------------------------------------------------------
+//! Load UCode
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Load_uCode(MicrocodeArgument* ucode)
+{
+    Logger::getSingleton().printMsg("F3DEX_Load_uCode - experimental", M64MSG_WARNING);
+    RSPUCodeLoadUCode* temp = (RSPUCodeLoadUCode*)ucode;
+
+    //unsigned int ucodeDataStart1 = m_memory->getRDRAMAddress( (*(unsigned int*)( m_memory->getRDRAM(pc-12))  );
+    unsigned int ucodeDataStart2 = m_rdp->getHalf1();
+
+    //if ( ucodeDataStart1 != ucodeDataStart2 )
+    //{
+    //    Logger::getSingleton().printMsg("Warning - UCode Data Start differs", M64MSG_INFO);
+    //}
+
+    //Select UCode
+    m_gbi->selectUCode( temp->ucodeStart,        //UCodeStart 
+                        ucodeDataStart2,         //UCodeDataStart
+                        temp->ucodeSize+1,       //UCodeSize
+                        8);                      //UCodeDataSize  //Always 8 ???                  
+}
+
+//-----------------------------------------------------------------------------
+//! Add Vertices
+//! @param ucode instruction from displaylist with input data
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Vtx(MicrocodeArgument* ucode)
+{
+    Logger::getSingleton().printMsg("F3DEX_Vtx", M64MSG_VERBOSE);
+    RSPUCodeAddVertices1* temp = (RSPUCodeAddVertices1*)ucode;
+
+    //Add Vertices
+    m_rsp->RSP_Vertex(temp->segmentAddress, temp->numVertices, temp->firstVertex);
+}
+
+//-----------------------------------------------------------------------------
+//! Modify Vertex
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_ModifyVtx(MicrocodeArgument* ucode)
+{
+    Logger::getSingleton().printMsg("F3DEX_ModifyVtx", M64MSG_VERBOSE);
+    RSPUCodeModifyVertex* temp = (RSPUCodeModifyVertex*)ucode;
+
+    switch ( temp->modifyType )
+    {
+        case G_MWO_POINT_RGBA:
+            m_rsp->RSP_SetVertexColor( temp->vertexIndex, 
+                                       temp->r/255.0f, 
+                                       temp->g/255.0f, 
+                                       temp->b/255.0f, 
+                                       temp->a/255.0f );
+            break;
+        case G_MWO_POINT_ST:
+            m_rsp->RSP_SetVertexTexCoord(temp->vertexIndex, 
+                                         temp->t / 32.0f, 
+                                         temp->s / 32.0f );
+            break;
+        case G_MWO_POINT_XYSCREEN:
+            break;
+        case G_MWO_POINT_ZSCREEN:
+            break;
+    };
+}
+
+//-----------------------------------------------------------------------------
+//! Add 1 Triangle
+//! @param ucode instruction from displaylist with input data
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Tri1(MicrocodeArgument* ucode)
+{
+    Logger::getSingleton().printMsg("F3DEX_Tri1", M64MSG_VERBOSE);
+    RSPUCodeAddOneTriangleF3DEX* temp = (RSPUCodeAddOneTriangleF3DEX*)ucode;
+
+    //Add one triangle 
+    m_rsp->RSP_1Triangle(temp->index0, temp->index1, temp->index2);
+}
+
+//-----------------------------------------------------------------------------
+//! Add 2 Triangles
+//! @param ucode instruction from displaylist with input data
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Tri2(MicrocodeArgument* ucode)
+{
+    Logger::getSingleton().printMsg("F3DEX_Tri2", M64MSG_VERBOSE);
+    RSPUCodeAddTwoTrianglesF3DEX* temp = (RSPUCodeAddTwoTrianglesF3DEX*)ucode;
+
+    //Add two triangles
+    m_rsp->RSP_2Triangles( temp->v0, temp->v1, temp->v2, 0,
+                           temp->v3, temp->v4, temp->v5, 0);
+}
+
+//-----------------------------------------------------------------------------
+//! Add 1 Quadrangle
+//! @param ucode instruction from displaylist with input data
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Quad( MicrocodeArgument* ucode )
+{
+    Logger::getSingleton().printMsg("F3DEX_Quad", M64MSG_VERBOSE);
+    RSPUCodeAddOneQuadF3DEX* temp = (RSPUCodeAddOneQuadF3DEX*)ucode;
+
+    //Add one Quad
+    m_rsp->RSP_1Quadrangle(temp->index0, temp->index1, temp->index2, temp->index3);
+}
+
+//-----------------------------------------------------------------------------
+//! Cull Display List
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_CullDL(MicrocodeArgument* ucode)
+{
+    static bool warned = false;
+    if ( !warned )
+    {
+        Logger::getSingleton().printMsg("F3DEX_CullDL - Unimplemented", M64MSG_WARNING);
+        warned = true;
+    }
+    RSPUCodeCullDisplayList* temp = (RSPUCodeCullDisplayList*)ucode;
+
+    //Cull display list?
+    m_rsp->RSP_CullDisplayList( temp->vertexIndex, temp->numVerticies  );
+}
+
+//-----------------------------------------------------------------------------
+//! Branch Z
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Branch_Z(MicrocodeArgument* ucode)
+{
+    Logger::getSingleton().printMsg("F3DEX_Branch_Z", M64MSG_VERBOSE);
+    RSPUCodeBranchZF3DEX* temp = (RSPUCodeBranchZF3DEX*)ucode;
+
+    //Branch Display List?
+    m_rsp->RSP_BranchLessZ(m_rdp->getHalf1(), temp->vertex, (float)(int)temp->zvalue );
+}