--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#include "UCode1.h"
+#include "UCode0.h"
+
+//Forward declaration
+#include "GBI.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "Memory.h"
+
+#include "UCodeDefs.h"
+#include "GBIDefs.h"
+#include "Logger.h"
+
+//-----------------------------------------------------------------------------
+// Static Variables
+//-----------------------------------------------------------------------------
+RSP* UCode1::m_rsp = 0; //!< Pointer to Reality Signal Processor
+RDP* UCode1::m_rdp = 0; //!< Pointer to Reality Drawing Processor
+Memory* UCode1::m_memory = 0;
+GBI* UCode1::m_gbi = 0;
+
+//-----------------------------------------------------------------------------
+//! Constructor
+//-----------------------------------------------------------------------------
+UCode1::UCode1()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Destructor
+//-----------------------------------------------------------------------------
+UCode1::~UCode1()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Initialize
+//-----------------------------------------------------------------------------
+void UCode1::initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* memory)
+{
+ m_gbi = gbi;
+ m_rsp = rsp;
+ m_rdp = rdp;
+ m_memory = memory;
+}
+
+//-----------------------------------------------------------------------------
+//! Initialize GBI
+//-----------------------------------------------------------------------------
+void UCode1::initializeGBI()
+{
+ // Set GeometryMode flags
+ GBI_InitFlags( F3DEX );
+
+ // GBI Command Command Value //Target Command Function
+ GBI_SetGBI( GBI::G_SPNOOP, F3D_SPNOOP, m_gbi->m_cmds, UCode0::F3D_SPNoOp );
+ GBI_SetGBI( GBI::G_MTX, F3D_MTX, m_gbi->m_cmds, UCode0::F3D_Mtx );
+ GBI_SetGBI( GBI::G_RESERVED0, F3D_RESERVED0, m_gbi->m_cmds, UCode0::F3D_Reserved0 );
+ GBI_SetGBI( GBI::G_MOVEMEM, F3D_MOVEMEM, m_gbi->m_cmds, UCode0::F3D_MoveMem );
+ GBI_SetGBI( GBI::G_VTX, F3D_VTX, m_gbi->m_cmds, F3DEX_Vtx );
+ GBI_SetGBI( GBI::G_RESERVED1, F3D_RESERVED1, m_gbi->m_cmds, UCode0::F3D_Reserved1 );
+ GBI_SetGBI( GBI::G_DL, F3D_DL, m_gbi->m_cmds, UCode0::F3D_DList );
+ GBI_SetGBI( GBI::G_RESERVED2, F3D_RESERVED2, m_gbi->m_cmds, UCode0::F3D_Reserved2 );
+ GBI_SetGBI( GBI::G_RESERVED3, F3D_RESERVED3, m_gbi->m_cmds, UCode0::F3D_Reserved3 );
+ GBI_SetGBI( GBI::G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, m_gbi->m_cmds, UCode0::F3D_Sprite2D_Base );
+ GBI_SetGBI( GBI::G_TRI1, F3D_TRI1, m_gbi->m_cmds, F3DEX_Tri1 );
+ GBI_SetGBI( GBI::G_CULLDL, F3D_CULLDL, m_gbi->m_cmds, F3DEX_CullDL );
+ GBI_SetGBI( GBI::G_POPMTX, F3D_POPMTX, m_gbi->m_cmds, UCode0::F3D_PopMtx );
+ GBI_SetGBI( GBI::G_MOVEWORD, F3D_MOVEWORD, m_gbi->m_cmds, UCode0::F3D_MoveWord );
+ GBI_SetGBI( GBI::G_TEXTURE, F3D_TEXTURE, m_gbi->m_cmds, UCode0::F3D_Texture );
+ GBI_SetGBI( GBI::G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, m_gbi->m_cmds, UCode0::F3D_SetOtherMode_H );
+ GBI_SetGBI( GBI::G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, m_gbi->m_cmds, UCode0::F3D_SetOtherMode_L );
+ GBI_SetGBI( GBI::G_ENDDL, F3D_ENDDL, m_gbi->m_cmds, UCode0::F3D_EndDL );
+ GBI_SetGBI( GBI::G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, m_gbi->m_cmds, UCode0::F3D_SetGeometryMode );
+ GBI_SetGBI( GBI::G_CLEARGEOMETRYMODE,F3D_CLEARGEOMETRYMODE, m_gbi->m_cmds, UCode0::F3D_ClearGeometryMode );
+ GBI_SetGBI( GBI::G_QUAD, F3D_QUAD, m_gbi->m_cmds, F3DEX_Quad );
+ GBI_SetGBI( GBI::G_RDPHALF_1, F3D_RDPHALF_1, m_gbi->m_cmds, UCode0::F3D_RDPHalf_1 );
+ GBI_SetGBI( GBI::G_RDPHALF_2, F3D_RDPHALF_2, m_gbi->m_cmds, UCode0::F3D_RDPHalf_2 );
+ GBI_SetGBI( GBI::G_MODIFYVTX, F3DEX_MODIFYVTX, m_gbi->m_cmds, F3DEX_ModifyVtx );
+ GBI_SetGBI( GBI::G_TRI2, F3DEX_TRI2, m_gbi->m_cmds, F3DEX_Tri2 );
+ GBI_SetGBI( GBI::G_BRANCH_Z, F3DEX_BRANCH_Z, m_gbi->m_cmds, F3DEX_Branch_Z );
+ GBI_SetGBI( GBI::G_LOAD_UCODE, F3DEX_LOAD_UCODE, m_gbi->m_cmds, F3DEX_Load_uCode );
+}
+
+//-----------------------------------------------------------------------------
+//! Load UCode
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Load_uCode(MicrocodeArgument* ucode)
+{
+ Logger::getSingleton().printMsg("F3DEX_Load_uCode - experimental", M64MSG_WARNING);
+ RSPUCodeLoadUCode* temp = (RSPUCodeLoadUCode*)ucode;
+
+ //unsigned int ucodeDataStart1 = m_memory->getRDRAMAddress( (*(unsigned int*)( m_memory->getRDRAM(pc-12)) );
+ unsigned int ucodeDataStart2 = m_rdp->getHalf1();
+
+ //if ( ucodeDataStart1 != ucodeDataStart2 )
+ //{
+ // Logger::getSingleton().printMsg("Warning - UCode Data Start differs", M64MSG_INFO);
+ //}
+
+ //Select UCode
+ m_gbi->selectUCode( temp->ucodeStart, //UCodeStart
+ ucodeDataStart2, //UCodeDataStart
+ temp->ucodeSize+1, //UCodeSize
+ 8); //UCodeDataSize //Always 8 ???
+}
+
+//-----------------------------------------------------------------------------
+//! Add Vertices
+//! @param ucode instruction from displaylist with input data
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Vtx(MicrocodeArgument* ucode)
+{
+ Logger::getSingleton().printMsg("F3DEX_Vtx", M64MSG_VERBOSE);
+ RSPUCodeAddVertices1* temp = (RSPUCodeAddVertices1*)ucode;
+
+ //Add Vertices
+ m_rsp->RSP_Vertex(temp->segmentAddress, temp->numVertices, temp->firstVertex);
+}
+
+//-----------------------------------------------------------------------------
+//! Modify Vertex
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_ModifyVtx(MicrocodeArgument* ucode)
+{
+ Logger::getSingleton().printMsg("F3DEX_ModifyVtx", M64MSG_VERBOSE);
+ RSPUCodeModifyVertex* temp = (RSPUCodeModifyVertex*)ucode;
+
+ switch ( temp->modifyType )
+ {
+ case G_MWO_POINT_RGBA:
+ m_rsp->RSP_SetVertexColor( temp->vertexIndex,
+ temp->r/255.0f,
+ temp->g/255.0f,
+ temp->b/255.0f,
+ temp->a/255.0f );
+ break;
+ case G_MWO_POINT_ST:
+ m_rsp->RSP_SetVertexTexCoord(temp->vertexIndex,
+ temp->t / 32.0f,
+ temp->s / 32.0f );
+ break;
+ case G_MWO_POINT_XYSCREEN:
+ break;
+ case G_MWO_POINT_ZSCREEN:
+ break;
+ };
+}
+
+//-----------------------------------------------------------------------------
+//! Add 1 Triangle
+//! @param ucode instruction from displaylist with input data
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Tri1(MicrocodeArgument* ucode)
+{
+ Logger::getSingleton().printMsg("F3DEX_Tri1", M64MSG_VERBOSE);
+ RSPUCodeAddOneTriangleF3DEX* temp = (RSPUCodeAddOneTriangleF3DEX*)ucode;
+
+ //Add one triangle
+ m_rsp->RSP_1Triangle(temp->index0, temp->index1, temp->index2);
+}
+
+//-----------------------------------------------------------------------------
+//! Add 2 Triangles
+//! @param ucode instruction from displaylist with input data
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Tri2(MicrocodeArgument* ucode)
+{
+ Logger::getSingleton().printMsg("F3DEX_Tri2", M64MSG_VERBOSE);
+ RSPUCodeAddTwoTrianglesF3DEX* temp = (RSPUCodeAddTwoTrianglesF3DEX*)ucode;
+
+ //Add two triangles
+ m_rsp->RSP_2Triangles( temp->v0, temp->v1, temp->v2, 0,
+ temp->v3, temp->v4, temp->v5, 0);
+}
+
+//-----------------------------------------------------------------------------
+//! Add 1 Quadrangle
+//! @param ucode instruction from displaylist with input data
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Quad( MicrocodeArgument* ucode )
+{
+ Logger::getSingleton().printMsg("F3DEX_Quad", M64MSG_VERBOSE);
+ RSPUCodeAddOneQuadF3DEX* temp = (RSPUCodeAddOneQuadF3DEX*)ucode;
+
+ //Add one Quad
+ m_rsp->RSP_1Quadrangle(temp->index0, temp->index1, temp->index2, temp->index3);
+}
+
+//-----------------------------------------------------------------------------
+//! Cull Display List
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_CullDL(MicrocodeArgument* ucode)
+{
+ static bool warned = false;
+ if ( !warned )
+ {
+ Logger::getSingleton().printMsg("F3DEX_CullDL - Unimplemented", M64MSG_WARNING);
+ warned = true;
+ }
+ RSPUCodeCullDisplayList* temp = (RSPUCodeCullDisplayList*)ucode;
+
+ //Cull display list?
+ m_rsp->RSP_CullDisplayList( temp->vertexIndex, temp->numVerticies );
+}
+
+//-----------------------------------------------------------------------------
+//! Branch Z
+//-----------------------------------------------------------------------------
+void UCode1::F3DEX_Branch_Z(MicrocodeArgument* ucode)
+{
+ Logger::getSingleton().printMsg("F3DEX_Branch_Z", M64MSG_VERBOSE);
+ RSPUCodeBranchZF3DEX* temp = (RSPUCodeBranchZF3DEX*)ucode;
+
+ //Branch Display List?
+ m_rsp->RSP_BranchLessZ(m_rdp->getHalf1(), temp->vertex, (float)(int)temp->zvalue );
+}