--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef UCODE_1_H_
+#define UCODE_1_H_
+
+//Includes
+#include "UCodeDefs.h"
+
+#define F3DEX_MTX_STACKSIZE 18
+
+#define F3DEX_MTX_MODELVIEW 0x00
+#define F3DEX_MTX_PROJECTION 0x01
+#define F3DEX_MTX_MUL 0x00
+#define F3DEX_MTX_LOAD 0x02
+#define F3DEX_MTX_NOPUSH 0x00
+#define F3DEX_MTX_PUSH 0x04
+
+#define F3DEX_TEXTURE_ENABLE 0x00000002
+#define F3DEX_SHADING_SMOOTH 0x00000200
+#define F3DEX_CULL_FRONT 0x00001000
+#define F3DEX_CULL_BACK 0x00002000
+#define F3DEX_CULL_BOTH 0x00003000
+#define F3DEX_CLIPPING 0x00800000
+
+#define F3DEX_MV_VIEWPORT 0x80
+
+#define F3DEX_MWO_aLIGHT_1 0x00
+#define F3DEX_MWO_bLIGHT_1 0x04
+#define F3DEX_MWO_aLIGHT_2 0x20
+#define F3DEX_MWO_bLIGHT_2 0x24
+#define F3DEX_MWO_aLIGHT_3 0x40
+#define F3DEX_MWO_bLIGHT_3 0x44
+#define F3DEX_MWO_aLIGHT_4 0x60
+#define F3DEX_MWO_bLIGHT_4 0x64
+#define F3DEX_MWO_aLIGHT_5 0x80
+#define F3DEX_MWO_bLIGHT_5 0x84
+#define F3DEX_MWO_aLIGHT_6 0xa0
+#define F3DEX_MWO_bLIGHT_6 0xa4
+#define F3DEX_MWO_aLIGHT_7 0xc0
+#define F3DEX_MWO_bLIGHT_7 0xc4
+#define F3DEX_MWO_aLIGHT_8 0xe0
+#define F3DEX_MWO_bLIGHT_8 0xe4
+
+// F3DEX commands
+#define F3DEX_MODIFYVTX 0xB2
+#define F3DEX_TRI2 0xB1
+#define F3DEX_BRANCH_Z 0xB0
+#define F3DEX_LOAD_UCODE 0xAF // 0xCF
+
+//Forward declaration
+class GBI;
+class RSP;
+class RDP;
+class Memory;
+
+//*****************************************************************************
+//! UCode1 (aka F3DEX - Fast 3D EX)
+//! Microcode used for most games
+//*****************************************************************************
+class UCode1
+{
+public:
+
+ UCode1();
+ ~UCode1();
+
+ static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* memory);
+ static void initializeGBI();
+
+ static void F3DEX_Load_uCode(MicrocodeArgument* ucode);
+ static void F3DEX_Vtx(MicrocodeArgument* ucode);
+ static void F3DEX_ModifyVtx(MicrocodeArgument* ucode);
+ static void F3DEX_Tri1(MicrocodeArgument* ucode);
+ static void F3DEX_Tri2(MicrocodeArgument* ucode);
+ static void F3DEX_Quad(MicrocodeArgument* ucode);
+ static void F3DEX_CullDL(MicrocodeArgument* ucode);
+ static void F3DEX_Branch_Z(MicrocodeArgument* ucode);
+
+private:
+
+ static GBI* m_gbi; //!< Graphics Binary Interface
+ static RSP* m_rsp; //!< Pointer to Reality Signal Processor
+ static RDP* m_rdp; //!< Pointer to Reality Drawing Processor
+ static Memory* m_memory; //!< Pointer accessing memory like RDRAM and Texture Memory
+
+};
+
+
+#endif