Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode1.h
diff --git a/source/mupen64plus-video-arachnoid/src/ucodes/UCode1.h b/source/mupen64plus-video-arachnoid/src/ucodes/UCode1.h
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef UCODE_1_H_
+#define UCODE_1_H_
+
+//Includes
+#include "UCodeDefs.h"
+
+#define F3DEX_MTX_STACKSIZE        18
+
+#define F3DEX_MTX_MODELVIEW        0x00
+#define F3DEX_MTX_PROJECTION    0x01
+#define F3DEX_MTX_MUL            0x00
+#define F3DEX_MTX_LOAD            0x02
+#define F3DEX_MTX_NOPUSH        0x00
+#define F3DEX_MTX_PUSH            0x04
+
+#define F3DEX_TEXTURE_ENABLE    0x00000002
+#define F3DEX_SHADING_SMOOTH    0x00000200
+#define F3DEX_CULL_FRONT        0x00001000
+#define F3DEX_CULL_BACK            0x00002000
+#define F3DEX_CULL_BOTH            0x00003000
+#define F3DEX_CLIPPING            0x00800000
+
+#define F3DEX_MV_VIEWPORT        0x80
+
+#define F3DEX_MWO_aLIGHT_1        0x00
+#define F3DEX_MWO_bLIGHT_1        0x04
+#define F3DEX_MWO_aLIGHT_2        0x20
+#define F3DEX_MWO_bLIGHT_2        0x24
+#define F3DEX_MWO_aLIGHT_3        0x40
+#define F3DEX_MWO_bLIGHT_3        0x44
+#define F3DEX_MWO_aLIGHT_4        0x60
+#define F3DEX_MWO_bLIGHT_4        0x64
+#define F3DEX_MWO_aLIGHT_5        0x80
+#define F3DEX_MWO_bLIGHT_5        0x84
+#define F3DEX_MWO_aLIGHT_6        0xa0
+#define F3DEX_MWO_bLIGHT_6        0xa4
+#define F3DEX_MWO_aLIGHT_7        0xc0
+#define F3DEX_MWO_bLIGHT_7        0xc4
+#define F3DEX_MWO_aLIGHT_8        0xe0
+#define F3DEX_MWO_bLIGHT_8        0xe4
+
+// F3DEX commands
+#define F3DEX_MODIFYVTX                0xB2
+#define F3DEX_TRI2                    0xB1
+#define F3DEX_BRANCH_Z                0xB0
+#define F3DEX_LOAD_UCODE            0xAF // 0xCF
+
+//Forward declaration
+class GBI;
+class RSP;
+class RDP;
+class Memory;
+
+//*****************************************************************************
+//! UCode1 (aka F3DEX - Fast 3D EX)
+//! Microcode used for most games
+//*****************************************************************************
+class UCode1
+{
+public:
+
+    UCode1();
+    ~UCode1();
+
+    static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* memory);
+    static void initializeGBI();
+
+    static void F3DEX_Load_uCode(MicrocodeArgument* ucode);
+    static void F3DEX_Vtx(MicrocodeArgument* ucode);
+    static void F3DEX_ModifyVtx(MicrocodeArgument* ucode);
+    static void F3DEX_Tri1(MicrocodeArgument* ucode);    
+    static void F3DEX_Tri2(MicrocodeArgument* ucode);
+    static void F3DEX_Quad(MicrocodeArgument* ucode);
+    static void F3DEX_CullDL(MicrocodeArgument* ucode);
+    static void F3DEX_Branch_Z(MicrocodeArgument* ucode);    
+
+private:
+
+    static GBI* m_gbi;        //!< Graphics Binary Interface
+    static RSP* m_rsp;        //!< Pointer to Reality Signal Processor 
+    static RDP* m_rdp;        //!< Pointer to Reality Drawing Processor  
+    static Memory* m_memory;  //!< Pointer accessing memory like RDRAM and Texture Memory
+
+};
+
+
+#endif