--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#include "UCode10.h"
+#include "UCode5.h"
+
+//Forward declaration
+#include "GBI.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "Memory.h"
+#include "DisplayListParser.h"
+#include "UCodeDefs.h"
+#include "GBIDefs.h"
+#include "Logger.h"
+
+
+#define CONKER_BFD_ADD_VERTICES 1 /*F3DEX2_VTX ?*/
+
+#define RSP_MOVE_WORD_MATRIX 0x00 // NOTE: also used by movemem
+#define RSP_MOVE_WORD_NUMLIGHT 0x02
+#define RSP_MOVE_WORD_CLIP 0x04
+#define RSP_MOVE_WORD_SEGMENT 0x06
+#define RSP_MOVE_WORD_FOG 0x08
+#define RSP_MOVE_WORD_LIGHTCOL 0x0a
+#define RSP_MOVE_WORD_POINTS 0x0c
+#define RSP_MOVE_WORD_PERSPNORM 0x0e
+
+#define RSP_GBI2_MV_MEM__VIEWPORT 8
+#define RSP_GBI2_MV_MEM__LIGHT 10
+#define RSP_GBI2_MV_MEM__POINT 12
+#define RSP_GBI2_MV_MEM__MATRIX 14 /* NOTE: this is in moveword table */
+
+//-----------------------------------------------------------------------------
+// Static Variables
+//-----------------------------------------------------------------------------
+RSP* UCode10::m_rsp = 0; //!< Pointer to Reality Signal Processor
+RDP* UCode10::m_rdp = 0; //!< Pointer to Reality Drawing Processor
+Memory* UCode10::m_memory = 0;
+GBI* UCode10::m_gbi = 0;
+DisplayListParser* UCode10::m_displayListParser = 0;
+
+//-----------------------------------------------------------------------------
+//! Constructor
+//-----------------------------------------------------------------------------
+UCode10::UCode10()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Destructor
+//-----------------------------------------------------------------------------
+UCode10::~UCode10()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Initialize
+//-----------------------------------------------------------------------------
+void UCode10::initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* mem, DisplayListParser* dlp)
+{
+ m_gbi = gbi;
+ m_rsp = rsp;
+ m_rdp = rdp;
+ m_memory = mem;
+ m_displayListParser = dlp;
+}
+
+//-----------------------------------------------------------------------------
+//! Initialize GBI
+//-----------------------------------------------------------------------------
+void UCode10::initializeGBI()
+{
+ //Load F3DEX
+ UCode5::initializeGBI();
+
+ GBI_SetGBI( GBI::G_VTX, CONKER_BFD_ADD_VERTICES, m_gbi->m_cmds, ConkerBFD_Vertex );
+ GBI_SetGBI( GBI::G_TRI4, 0x10, m_gbi->m_cmds, ConkerBFD_Vertex );
+ GBI_SetGBI( GBI::G_TRI4, 0x11, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x12, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x13, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x14, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x15, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x16, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x17, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x18, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x19, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x1a, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x1b, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x1c, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x1d, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x1e, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_TRI4, 0x1f, m_gbi->m_cmds, ConkerBFD_Add4Triangles );
+ GBI_SetGBI( GBI::G_MOVEWORD, F3DEX2_MOVEWORD, m_gbi->m_cmds, ConkerBFD_MoveWord );
+ GBI_SetGBI( GBI::G_MOVEMEM, F3DEX2_MOVEMEM, m_gbi->m_cmds, ConkerBFD_MoveMem );
+}
+
+//-----------------------------------------------------------------------------
+//! Conker Bad Fur Day Vertex
+//-----------------------------------------------------------------------------
+void UCode10::ConkerBFD_Vertex(MicrocodeArgument* ucode)
+{
+ unsigned int vertexEnd = (((ucode->w0) )&0xFFF)/2;
+ unsigned int numVertices = (((ucode->w0)>>12)&0xFFF);
+
+ //Add Vertices
+ m_rsp->getVertexMgr()->addConkerVertices( ucode->w1, numVertices, vertexEnd - numVertices );
+ // m_rsp->RSP_Vertex( ucode->w1, numVertices, vertexEnd - numVertices);
+}
+
+//-----------------------------------------------------------------------------
+//! Conker Bad Fur Day Add Four Triangles
+//-----------------------------------------------------------------------------
+void UCode10::ConkerBFD_Add4Triangles(MicrocodeArgument* ucode)
+{
+ unsigned int w0 = ucode->w0;
+ unsigned int w1 = ucode->w1;
+
+ unsigned int idx[12];
+ idx[0] = (w1 )&0x1F; //Tri1
+ idx[1] = (w1>> 5)&0x1F;
+ idx[2] = (w1>>10)&0x1F;
+ idx[3] = (w1>>15)&0x1F; //Tri2
+ idx[4] = (w1>>20)&0x1F;
+ idx[5] = (w1>>25)&0x1F;
+ idx[6] = (w0 )&0x1F; //Tri3
+ idx[7] = (w0>> 5)&0x1F;
+ idx[8] = (w0>>10)&0x1F;
+ idx[9] = (((w0>>15)&0x7)<<2)|(w1>>30); //Tri4
+ idx[10] = (w0>>18)&0x1F;
+ idx[11] = (w0>>23)&0x1F;
+
+ //Add Triagles
+ m_rsp->RSP_1Triangle(idx[0], idx[1], idx[2]);
+ m_rsp->RSP_1Triangle(idx[3], idx[4], idx[5]);
+ m_rsp->RSP_1Triangle(idx[6], idx[7], idx[8]);
+ m_rsp->RSP_1Triangle(idx[9], idx[10], idx[11]);
+
+ unsigned int* RDRAMu32 = m_memory->getRDRAMint32();
+
+ //Get next command
+ MicrocodeArgument* ucodeNext = (MicrocodeArgument*)&RDRAMu32[(m_displayListParser->getPC()>>2)];
+
+ //Conker Bad Fur Day Render Fix (because conker has multiple Tri4)
+ ucode->cmd = GBI::G_TRI4;
+ if ( ucodeNext->cmd >= 0x10 && ucodeNext->cmd <= 0x1f )
+ {
+ ucodeNext->cmd = GBI::G_TRI4;
+ }
+}
+
+//-----------------------------------------------------------------------------
+//! Conker Bad Fur Day Move Word
+//-----------------------------------------------------------------------------
+void UCode10::ConkerBFD_MoveWord(MicrocodeArgument* ucode)
+{
+ unsigned int dwType = ((ucode->w0) >> 16) & 0xFF;
+
+ if( dwType == RSP_MOVE_WORD_NUMLIGHT )
+ {
+ m_rsp->RSP_NumLights( ((ucode->w1)/48) );
+ }
+ else
+ {
+ UCode5::F3DEX2_MoveWord(ucode);
+ }
+}
+
+//-----------------------------------------------------------------------------
+//! Conker Bad Fur Day Move Memory
+//-----------------------------------------------------------------------------
+void UCode10::ConkerBFD_MoveMem(MicrocodeArgument* ucode)
+{
+ unsigned int dwType = ((ucode->w0) ) & 0xFE;
+ unsigned int dwAddr = ucode->w1; //RSPSegmentAddr((gfx->words.w1));
+
+ switch ( dwType )
+ {
+ case RSP_GBI2_MV_MEM__MATRIX:
+ m_rsp->getVertexMgr()->setConkerAddress(dwAddr);
+ break;
+
+ case RSP_GBI2_MV_MEM__LIGHT:
+ {
+ unsigned int dwOffset2 = ((ucode->w0) >> 5) & 0x3FFF;
+ if( dwOffset2 >= 0x30 )
+ {
+ m_rsp->RSP_Light(((dwOffset2 - 0x30)/0x30), dwAddr);
+ }
+ else
+ {
+ //FIX ME
+ }
+ }
+ break;
+
+ default:
+ UCode5::F3DEX2_MoveMem(ucode);
+ break;
+ }
+}