Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode2.cpp
diff --git a/source/mupen64plus-video-arachnoid/src/ucodes/UCode2.cpp b/source/mupen64plus-video-arachnoid/src/ucodes/UCode2.cpp
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#include "UCode2.h"
+#include "UCode0.h"
+#include "GBI.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "UCodeDefs.h"
+#include "GBIDefs.h"
+#include "Logger.h"
+#include "Memory.h"
+#include "DisplayListParser.h"
+
+//-----------------------------------------------------------------------------
+// Static Variables
+//-----------------------------------------------------------------------------
+GBI*               UCode2::m_gbi = 0;   //!< Pointer to Graphics Binary Interface
+RSP*               UCode2::m_rsp = 0;   //!< Pointer to Reality Signal Processor 
+RDP*               UCode2::m_rdp = 0;   //!< Pointer to Reality Drawing Processor 
+Memory*            UCode2::m_memory            = 0;
+DisplayListParser* UCode2::m_displayListParser = 0;
+
+//-----------------------------------------------------------------------------
+//! Constructor
+//-----------------------------------------------------------------------------
+UCode2::UCode2()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Destructor
+//-----------------------------------------------------------------------------
+UCode2::~UCode2()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Initialize 
+//-----------------------------------------------------------------------------
+void UCode2::initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* mem, DisplayListParser* dlp)
+{
+    m_rsp = rsp;
+    m_rdp = rdp;
+    m_gbi = gbi;
+    m_memory = mem;
+    m_displayListParser = dlp;
+}
+
+//-----------------------------------------------------------------------------
+//* Initialize GBI
+//! Assigns functions to the GBI
+//-----------------------------------------------------------------------------
+void UCode2::initializeGBI()
+{
+    UCode0::initializeGBI(m_gbi);
+    GBI_SetGBI(GBI::G_RDPHALF_1, F3D_RDPHALF_1, m_gbi->m_cmds, renderSky);
+}
+
+//-----------------------------------------------------------------------------
+//* RDP Half 1 With Sky Rendering
+//! Render Sky
+//! @todo Set Half 1 also?
+//! @todo Use extracted color
+//! @todo set x0 and x1
+//-----------------------------------------------------------------------------
+void UCode2::renderSky(MicrocodeArgument* ucode)
+{    
+    //Check for error
+    if ( (ucode->w1)>>24 != 0xCE )
+    {
+        return;
+    }
+
+    unsigned int w2  = m_displayListParser->getNextWord();
+    m_displayListParser->getNextWord();
+    m_displayListParser->getNextWord();
+    m_displayListParser->getNextWord();
+    m_displayListParser->getNextWord();
+    m_displayListParser->getNextWord();
+    m_displayListParser->getNextWord();
+    m_displayListParser->getNextWord();
+    m_displayListParser->getNextWord();
+    
+    //Extract Vertex Coordinats
+    unsigned int x0 = 0;     //TODO Use VI pos or Viewport pos or Scissor pos ?
+    unsigned int y0 = (unsigned int)int(w2&0xFFFF)/4;
+    unsigned int x1 = 320;   //TODO Use VI Height or Viewport Height or Scissor Height ?
+    unsigned int y1 = (unsigned int)int(w2>>16)/4;
+
+    m_rdp->RDP_TexRect(x0, y0, x1, y1, 0, 0, 0, 1024, 1024);  
+}