Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode2.h
diff --git a/source/mupen64plus-video-arachnoid/src/ucodes/UCode2.h b/source/mupen64plus-video-arachnoid/src/ucodes/UCode2.h
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef UCODE_2_H_
+#define UCODE_2_H_
+
+#include "UCodeDefs.h"
+
+//Forward declaration
+class GBI;
+class RSP;
+class RDP;
+class Memory;
+class DisplayListParser;
+
+//*****************************************************************************
+//! UCode2
+//! Microcode used for Golden Eye
+//! Note: This ucode is very similar to F3D, The diffrence is that this 
+//!       UCode has a special way to render sky. That sky rendering is
+//!       also used in perfect dark.
+//*****************************************************************************
+class UCode2
+{
+public:
+
+    //Constructor / Destructor
+    UCode2();
+    ~UCode2();
+
+    static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* mem, DisplayListParser* dlp);
+    static void initializeGBI();
+
+    static void renderSky(MicrocodeArgument* ucode);
+
+private:
+
+    static GBI* m_gbi;                               //!< Pointer to Graphics Binary Interface
+    static RSP* m_rsp;                               //!< Pointer to Reality Signal Processor 
+    static RDP* m_rdp;                               //!< Pointer to Reality Drawing Processor 
+    static Memory* m_memory;                         //!< Pointer to Memory Manager
+    static DisplayListParser* m_displayListParser;   //!< Pointer to Display-List Parser
+
+};
+
+#endif