--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef UCODE_2_H_
+#define UCODE_2_H_
+
+#include "UCodeDefs.h"
+
+//Forward declaration
+class GBI;
+class RSP;
+class RDP;
+class Memory;
+class DisplayListParser;
+
+//*****************************************************************************
+//! UCode2
+//! Microcode used for Golden Eye
+//! Note: This ucode is very similar to F3D, The diffrence is that this
+//! UCode has a special way to render sky. That sky rendering is
+//! also used in perfect dark.
+//*****************************************************************************
+class UCode2
+{
+public:
+
+ //Constructor / Destructor
+ UCode2();
+ ~UCode2();
+
+ static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* mem, DisplayListParser* dlp);
+ static void initializeGBI();
+
+ static void renderSky(MicrocodeArgument* ucode);
+
+private:
+
+ static GBI* m_gbi; //!< Pointer to Graphics Binary Interface
+ static RSP* m_rsp; //!< Pointer to Reality Signal Processor
+ static RDP* m_rdp; //!< Pointer to Reality Drawing Processor
+ static Memory* m_memory; //!< Pointer to Memory Manager
+ static DisplayListParser* m_displayListParser; //!< Pointer to Display-List Parser
+
+};
+
+#endif