Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode6.cpp
diff --git a/source/mupen64plus-video-arachnoid/src/ucodes/UCode6.cpp b/source/mupen64plus-video-arachnoid/src/ucodes/UCode6.cpp
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#include "UCode6.h"
+#include "UCode0.h"
+#include "GBI.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "Memory.h"
+#include "UCodeDefs.h"
+#include "GBIDefs.h"
+#include "Logger.h"
+#include "DisplayListParser.h"
+#include "RSPMatrixManager.h"
+
+//-----------------------------------------------------------------------------
+// Static Variables
+//-----------------------------------------------------------------------------
+GBI*               UCode6::m_gbi = 0;                 // Pointer to Graphics Binary Interface
+RSP*               UCode6::m_rsp = 0;                 // Pointer to Reality Signal Processor 
+RDP*               UCode6::m_rdp = 0;                 // Pointer to Reality Drawing Processor 
+DisplayListParser* UCode6::m_displayListParser = 0;
+Memory*            UCode6::m_memory = 0;
+unsigned int       UCode6::m_vertexIndex = 0;
+
+//-----------------------------------------------------------------------------
+//! Constructor
+//-----------------------------------------------------------------------------
+UCode6::UCode6()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Destructor
+//-----------------------------------------------------------------------------
+UCode6::~UCode6()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Initialize 
+//-----------------------------------------------------------------------------
+void UCode6::initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* memory, DisplayListParser* dlp)
+{
+    m_gbi = gbi;
+    m_rsp = rsp;
+    m_rdp = rdp;
+    m_memory = memory;
+    m_displayListParser = dlp;
+}
+
+//-----------------------------------------------------------------------------
+//* Initialize GBI
+//! Assigns functions to the GBI
+//-----------------------------------------------------------------------------
+void UCode6::initializeGBI()
+{
+    GBI_InitFlags( F3D );
+
+    //          GBI Command              Command Value            Command Function
+    GBI_SetGBI( GBI::G_SPNOOP,           F3D_SPNOOP,              m_gbi->m_cmds,    UCode0::F3D_SPNoOp );
+    GBI_SetGBI( GBI::G_DMA_MTX,          F3DDKR_DMA_MTX,          m_gbi->m_cmds,    F3DDKR_DMA_Mtx );
+    GBI_SetGBI( GBI::G_MOVEMEM,          F3D_MOVEMEM,             m_gbi->m_cmds,    UCode0::F3D_MoveMem );
+    GBI_SetGBI( GBI::G_DMA_VTX,          F3DDKR_DMA_VTX,          m_gbi->m_cmds,    F3DDKR_DMA_Vtx );
+    GBI_SetGBI( GBI::G_DL,               F3D_DL,                  m_gbi->m_cmds,    UCode0::F3D_DList );
+    GBI_SetGBI( GBI::G_DMA_DL,           F3DDKR_DMA_DL,           m_gbi->m_cmds,    F3DDKR_DMA_DList );
+    GBI_SetGBI( GBI::G_DMA_TRI,          F3DDKR_DMA_TRI,          m_gbi->m_cmds,    F3DDKR_DMA_Tri );
+    GBI_SetGBI( GBI::G_DMA_OFFSETS,      F3DDKR_DMA_OFFSETS,      m_gbi->m_cmds,    F3DDKR_DMA_Offsets );
+    GBI_SetGBI( GBI::G_CULLDL,           F3D_CULLDL,              m_gbi->m_cmds,    UCode0::F3D_CullDL );
+    GBI_SetGBI( GBI::G_MOVEWORD,         F3D_MOVEWORD,            m_gbi->m_cmds,    F3DDKR_MoveWord );
+    GBI_SetGBI( GBI::G_TEXTURE,          F3D_TEXTURE,             m_gbi->m_cmds,    UCode0::F3D_Texture );
+    GBI_SetGBI( GBI::G_SETOTHERMODE_H,   F3D_SETOTHERMODE_H,      m_gbi->m_cmds,    UCode0::F3D_SetOtherMode_H );
+    GBI_SetGBI( GBI::G_SETOTHERMODE_L,   F3D_SETOTHERMODE_L,      m_gbi->m_cmds,    UCode0::F3D_SetOtherMode_L );
+    GBI_SetGBI( GBI::G_ENDDL,            F3D_ENDDL,               m_gbi->m_cmds,    UCode0::F3D_EndDL );
+    GBI_SetGBI( GBI::G_SETGEOMETRYMODE,  F3D_SETGEOMETRYMODE,     m_gbi->m_cmds,    UCode0::F3D_SetGeometryMode );
+    GBI_SetGBI( GBI::G_CLEARGEOMETRYMODE,F3D_CLEARGEOMETRYMODE,   m_gbi->m_cmds,    UCode0::F3D_ClearGeometryMode );
+    GBI_SetGBI( GBI::G_QUAD,             F3D_QUAD,                m_gbi->m_cmds,    UCode0::F3D_Quad );
+    GBI_SetGBI( GBI::G_RDPHALF_1,        F3D_RDPHALF_1,           m_gbi->m_cmds,    UCode0::F3D_RDPHalf_1 );
+    GBI_SetGBI( GBI::G_RDPHALF_2,        F3D_RDPHALF_2,           m_gbi->m_cmds,    UCode0::F3D_RDPHalf_2 );
+    GBI_SetGBI( GBI::G_RDPHALF_CONT,     F3D_RDPHALF_CONT,        m_gbi->m_cmds,    UCode0::F3D_RDPHalf_Cont );
+    GBI_SetGBI( GBI::G_TRI4,             F3D_TRI4,                m_gbi->m_cmds,    UCode0::F3D_Tri4 );
+}
+
+//-----------------------------------------------------------------------------
+// DMA Matrix
+//-----------------------------------------------------------------------------
+void UCode6::F3DDKR_DMA_Mtx(MicrocodeArgument* ucode)
+{
+    if (_SHIFTR( ucode->w0, 0, 16 ) != 64)
+    {
+        //GBI_DetectUCode(); // Something's wrong
+        return;
+    }
+
+    unsigned int index = _SHIFTR( ucode->w0, 16, 4 );
+    unsigned int multiply;
+
+    if (index == 0) // DKR
+    {
+        index = _SHIFTR( ucode->w0, 22, 2 );
+        multiply = 0;
+    }
+    else // Gemini
+    {
+        multiply = _SHIFTR( ucode->w0, 23, 1 );
+    }
+
+    m_rsp->RSP_DMAMatrix( ucode->w1, index, multiply );
+}
+
+//-----------------------------------------------------------------------------
+// DMA Vertex 
+//-----------------------------------------------------------------------------
+void UCode6::F3DDKR_DMA_Vtx(MicrocodeArgument* ucode)
+{
+    if ((ucode->w0 & F3DDKR_VTX_APPEND))
+    {
+        if ( m_rsp->getVertexMgr()->getBillboard() ) {
+            m_vertexIndex = 1;
+        }
+    }
+    else {
+        m_vertexIndex = 0;
+    }
+
+    unsigned int n = _SHIFTR( ucode->w0, 19, 5 ) + 1;
+
+    m_rsp->RSP_DMAVertex( ucode->w1, n, m_vertexIndex + _SHIFTR( ucode->w0, 9, 5 ) );
+
+    m_vertexIndex += n;
+}
+
+//-----------------------------------------------------------------------------
+// DMA Triangle
+//-----------------------------------------------------------------------------
+void UCode6::F3DDKR_DMA_Tri(MicrocodeArgument* ucode)
+{
+    m_rsp->RSP_DMATriangles( ucode->w1, _SHIFTR( ucode->w0, 4, 12 ) );
+    m_vertexIndex = 0;
+}
+
+//-----------------------------------------------------------------------------
+// DMA Display List
+//-----------------------------------------------------------------------------
+void UCode6::F3DDKR_DMA_DList(MicrocodeArgument* ucode)
+{
+    m_rsp->RSP_DMADisplayList( ucode->w0, ucode->w1   /*_SHIFTR( ucode->w0, 16, 8 )*/ );
+}
+
+//-----------------------------------------------------------------------------
+// DMA Offsets
+//-----------------------------------------------------------------------------
+void UCode6::F3DDKR_DMA_Offsets(MicrocodeArgument* ucode)
+{
+    Logger::getSingleton().printMsg("PerfectDark_Vertex", M64MSG_VERBOSE);
+    RSPUCodeSetDMAOffsets* temp = (RSPUCodeSetDMAOffsets*)ucode;
+
+    //Set DMA Offsets
+    m_rsp->RSP_SetDMAOffsets(temp->addressOffsetMatrix, temp->addressOffsetVertex);
+}
+
+//-----------------------------------------------------------------------------
+// MoveWord
+//-----------------------------------------------------------------------------
+void UCode6::F3DDKR_MoveWord(MicrocodeArgument* ucode)
+{
+    switch (_SHIFTR( ucode->w0, 0, 8 ))
+    {
+        case 0x02:
+            m_rsp->getVertexMgr()->setBillboard( ucode->w1 & 1 );
+            break;
+        case 0x0A:
+            m_rsp->getMatrixMgr()->selectViewMatrix(_SHIFTR( ucode->w1, 6, 2 ));
+            break;
+        default:
+            UCode0::F3D_MoveWord( ucode );
+            break;
+    }
+}