Arachnoid GLESv1.1 plugin. Compile and run (a bit glitchy and no frameskip) on the...
[mupen64plus-pandora.git] / source / mupen64plus-video-arachnoid / src / ucodes / UCode7.h
diff --git a/source/mupen64plus-video-arachnoid/src/ucodes/UCode7.h b/source/mupen64plus-video-arachnoid/src/ucodes/UCode7.h
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+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef UCODE_7_H_
+#define UCODE_7_H_
+
+//Includes
+#include "UCodeDefs.h"
+
+//Forward declaration
+class GBI;
+class RSP;
+
+//*****************************************************************************
+//! UCode4 (aka S2DEX)
+//! Microcode used for Yoshi's Story
+//*****************************************************************************
+class UCode7
+{
+public:
+
+    UCode7();
+    ~UCode7();
+
+    static void initialize(RSP* rsp);
+    static void initializeGBI(GBI* gbi);
+
+    static void S2DEX_Select_DL(MicrocodeArgument* ucode);
+    static void S2DEX_BG_1Cyc(MicrocodeArgument* ucode);
+    static void S2DEX_BG_Copy(MicrocodeArgument* ucode);
+    static void S2DEX_Obj_Rectangle(MicrocodeArgument* ucode);
+    static void S2DEX_Obj_Sprite(MicrocodeArgument* ucode);
+    static void S2DEX_Obj_MoveMem(MicrocodeArgument* ucode);
+    static void S2DEX_Obj_RenderMode(MicrocodeArgument* ucode);
+    static void S2DEX_Obj_Rectangle_R(MicrocodeArgument* ucode);
+    static void S2DEX_Obj_LoadTxtr(MicrocodeArgument* ucode);
+    static void S2DEX_Obj_LdTx_Sprite(MicrocodeArgument* ucode);
+    static void S2DEX_Obj_LdTx_Rect(MicrocodeArgument* ucode);
+    static void S2DEX_Obj_LdTx_Rect_R(MicrocodeArgument* ucode);
+
+private:
+
+    static RSP* m_rsp;        //!< Pointer to Reality Signal Processor 
+
+};
+
+#endif