Rice Video Plugin for GLES1.1
[mupen64plus-pandora.git] / source / rice_gles / src / OGLCombinerTNT2.cpp
diff --git a/source/rice_gles/src/OGLCombinerTNT2.cpp b/source/rice_gles/src/OGLCombinerTNT2.cpp
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+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+*/
+
+#include "OGLExtensions.h"
+
+#include "OGLCombinerTNT2.h"
+#include "OGLRender.h"
+#include "OGLGraphicsContext.h"
+#include "OGLTexture.h"
+
+//========================================================================
+COGLColorCombinerTNT2::COGLColorCombinerTNT2(CRender *pRender)
+:COGLColorCombiner4(pRender)
+{
+    m_bTNT2Supported=false;
+    delete m_pDecodedMux;
+    m_pDecodedMux = new COGLDecodedMux;
+    m_ppDecodedMux = &m_pDecodedMux;
+}
+
+
+bool COGLColorCombinerTNT2::Initialize(void)
+{
+    m_bTNT2Supported = false;
+
+    if( COGLColorCombiner4::Initialize() )
+    {
+        m_bSupportMultiTexture = true;
+        COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext);
+        if( pcontext->IsExtensionSupported("GL_NV_texture_env_combine4") )
+        {
+            m_bTNT2Supported = true;
+        }
+        else
+        {
+            DebugMessage(M64MSG_ERROR, "Your video card does not support OpenGL TNT2 extension combiner, you can only use the OpenGL Ext combiner functions");
+        }
+        return true;
+    }
+    return false;
+}
+
+//========================================================================
+
+void COGLColorCombinerTNT2::InitCombinerCycle12(void)
+{
+    if( !m_bOGLExtCombinerSupported )   { COGLColorCombiner4::InitCombinerCycle12(); return;}
+
+#ifdef DEBUGGER
+    if( debuggerDropCombiners )
+    {
+        m_vCompiledTNTSettings.clear();
+        m_dwLastMux0 = m_dwLastMux1 = 0;
+        debuggerDropCombiners = false;
+    }
+#endif
+
+    m_pOGLRender->EnableMultiTexture();
+
+    bool combinerIsChanged = false;
+
+    if( m_pDecodedMux->m_dwMux0 != m_dwLastMux0 || m_pDecodedMux->m_dwMux1 != m_dwLastMux1 || m_lastIndex < 0 )
+    {
+        combinerIsChanged = true;
+        m_lastIndex = CNvTNTCombiner::FindCompiledMux();
+        if( m_lastIndex < 0 )       // Can not found
+        {
+            m_lastIndex = CNvTNTCombiner::ParseDecodedMux();
+        }
+        m_dwLastMux0 = m_pDecodedMux->m_dwMux0;
+        m_dwLastMux1 = m_pDecodedMux->m_dwMux1;
+    }
+
+    m_pOGLRender->SetAllTexelRepeatFlag();
+
+    if( m_bCycleChanged || combinerIsChanged || gRDP.texturesAreReloaded || gRDP.colorsAreReloaded )
+    {
+        gRDP.texturesAreReloaded = false;
+
+        if( m_bCycleChanged || combinerIsChanged )
+        {
+            GenerateCombinerSettingConstants(m_lastIndex);
+            GenerateCombinerSetting(m_lastIndex);
+        }
+        else if( gRDP.colorsAreReloaded )
+        {
+            GenerateCombinerSettingConstants(m_lastIndex);
+        }
+
+        gRDP.colorsAreReloaded = false;
+    }
+}
+
+const char* COGLColorCombinerTNT2::GetOpStr(GLenum op)
+{
+    switch( op )
+    {
+    case GL_ADD:
+        return "MOD";
+    default:
+        return "ADD_SIGNED";
+    }
+}
+
+
+#ifdef DEBUGGER
+void COGLColorCombinerTNT2::DisplaySimpleMuxString(void)
+{
+    COGLColorCombiner::DisplaySimpleMuxString();
+    CNvTNTCombiner::DisplaySimpleMuxString();
+}
+#endif
+
+//========================================================================
+
+GLint COGLColorCombinerTNT2::RGBArgsMap[] =
+{
+    GL_ZERO,                        //MUX_0
+    GL_ZERO,                        //MUX_1
+    GL_PREVIOUS_EXT,                //MUX_COMBINED,
+    GL_TEXTURE0_ARB,                //MUX_TEXEL0,
+    GL_TEXTURE1_ARB,                //MUX_TEXEL1,
+    GL_CONSTANT_EXT,                //MUX_PRIM,
+    GL_PRIMARY_COLOR_EXT,           //MUX_SHADE,
+    GL_CONSTANT_EXT,                //MUX_ENV,
+    GL_PREVIOUS_EXT,                //MUX_COMBALPHA,
+    GL_TEXTURE0_ARB,                //MUX_T0_ALPHA,
+    GL_TEXTURE1_ARB,                //MUX_T1_ALPHA,
+    GL_CONSTANT_EXT,                //MUX_PRIM_ALPHA,
+    GL_PRIMARY_COLOR_EXT,           //MUX_SHADE_ALPHA,
+    GL_CONSTANT_EXT,                //MUX_ENV_ALPHA,
+    GL_CONSTANT_EXT,                //MUX_LODFRAC,
+    GL_CONSTANT_EXT,                //MUX_PRIMLODFRAC,
+    GL_ZERO,                        //MUX_K5
+    GL_ZERO                     //MUX_UNK
+};
+
+
+//========================================================================
+
+GLint COGLColorCombinerTNT2::MapRGBArgs(uint8 arg)
+{
+    return RGBArgsMap[arg&MUX_MASK];
+}
+
+GLint COGLColorCombinerTNT2::MapRGBArgFlags(uint8 arg)
+{
+    if( (arg & MUX_ALPHAREPLICATE) && (arg & MUX_COMPLEMENT) )
+    {
+        return GL_ONE_MINUS_SRC_ALPHA;
+    }
+    else if( (arg & MUX_ALPHAREPLICATE) )
+    {
+        if( arg == MUX_1 )
+            return GL_ONE_MINUS_SRC_ALPHA;
+        else
+            return GL_SRC_ALPHA;
+    }
+    else if(arg & MUX_COMPLEMENT || arg == MUX_1) 
+    {
+        return GL_ONE_MINUS_SRC_COLOR;
+    }
+    else
+        return GL_SRC_COLOR;
+}
+
+GLint COGLColorCombinerTNT2::MapAlphaArgs(uint8 arg)
+{
+    return RGBArgsMap[arg&MUX_MASK];
+}
+
+GLint COGLColorCombinerTNT2::MapAlphaArgFlags(uint8 arg)
+{
+    if(arg & MUX_COMPLEMENT || arg == MUX_1) 
+    {
+        return GL_ONE_MINUS_SRC_ALPHA;
+    }
+    else
+        return GL_SRC_ALPHA;
+}
+
+//========================================================================
+
+void COGLColorCombinerTNT2::GenerateCombinerSetting(int index)
+{
+    TNT2CombinerSaveType &res = m_vCompiledTNTSettings[index];
+
+    // Texture unit 0
+    COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture;
+    COGLTexture* pTexture1 = g_textures[(gRSP.curTile+1)&7].m_pCOGLTexture;
+
+    if( pTexture )  m_pOGLRender->BindTexture(pTexture->m_dwTextureName, 0);
+    if( pTexture1 ) m_pOGLRender->BindTexture(pTexture1->m_dwTextureName, 1);
+
+    // Texture unit 0
+    pglActiveTexture(GL_TEXTURE0_ARB);
+    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
+    m_pOGLRender->EnableTexUnit(0,TRUE);
+    glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, res.unit1.rgbOp);
+    glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, res.unit1.alphaOp);
+
+    if( res.unit1.rgbOp == GL_SUBTRACT_ARB )
+    {
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, MapRGBArgs(res.unit1.rgbArg0^MUX_COMPLEMENT));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, MapRGBArgFlags(res.unit1.rgbArg0^MUX_COMPLEMENT));
+    }
+    else
+    {
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, MapRGBArgs(res.unit1.rgbArg0));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, MapRGBArgFlags(res.unit1.rgbArg0));
+    }
+
+    glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, MapRGBArgs(res.unit1.rgbArg1));
+    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, MapRGBArgFlags(res.unit1.rgbArg1));
+
+    glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, MapRGBArgs(res.unit1.rgbArg2));
+    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, MapRGBArgFlags(res.unit1.rgbArg2));
+
+    glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_EXT, MapRGBArgs(res.unit1.rgbArg3));
+    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_EXT, MapRGBArgFlags(res.unit1.rgbArg3));
+
+    if( res.unit1.alphaOp == GL_SUBTRACT_ARB )
+    {
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, MapRGBArgs(res.unit1.alphaArg0^MUX_COMPLEMENT));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, MapAlphaArgFlags(res.unit1.alphaArg0^MUX_COMPLEMENT));
+    }
+    else
+    {
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, MapRGBArgs(res.unit1.alphaArg0));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, MapAlphaArgFlags(res.unit1.alphaArg0));
+    }
+
+    glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, MapRGBArgs(res.unit1.alphaArg1));
+    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, MapAlphaArgFlags(res.unit1.alphaArg1));
+
+    glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, MapRGBArgs(res.unit1.alphaArg2));
+    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, MapAlphaArgFlags(res.unit1.alphaArg2));
+
+    glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_EXT, MapRGBArgs(res.unit1.rgbArg3));
+    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_EXT, MapAlphaArgFlags(res.unit1.rgbArg3));
+
+    pglActiveTexture(GL_TEXTURE1_ARB);
+    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
+
+    if( m_maxTexUnits > 1 && res.numOfUnits > 1 )
+    {
+        glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, res.unit2.rgbOp);
+        glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, res.unit2.alphaOp);
+
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, MapRGBArgs(res.unit2.rgbArg0));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, MapRGBArgFlags(res.unit2.rgbArg0));
+
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, MapRGBArgs(res.unit2.rgbArg1));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, MapRGBArgFlags(res.unit2.rgbArg1));
+
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, MapRGBArgs(res.unit2.rgbArg2));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, MapRGBArgFlags(res.unit2.rgbArg2));
+
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_EXT, MapRGBArgs(res.unit2.rgbArg3));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_EXT, MapRGBArgFlags(res.unit2.rgbArg3));
+
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, MapRGBArgs(res.unit2.alphaArg0));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, MapAlphaArgFlags(res.unit2.alphaArg0));
+
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, MapRGBArgs(res.unit2.alphaArg1));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, MapAlphaArgFlags(res.unit2.alphaArg1));
+
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, MapRGBArgs(res.unit2.alphaArg2));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, MapAlphaArgFlags(res.unit2.alphaArg2));
+
+        glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_EXT, MapRGBArgs(res.unit2.alphaArg3));
+        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_EXT, MapAlphaArgFlags(res.unit2.alphaArg3));
+
+        m_pOGLRender->EnableTexUnit(1,TRUE);
+    }
+    else
+    {
+        //m_pOGLRender->EnableTexUnit(1,FALSE);
+    }
+}
+
+void COGLColorCombinerTNT2::GenerateCombinerSettingConstants(int index)
+{
+    TNT2CombinerSaveType &res = m_vCompiledTNTSettings[index];
+    for( int i=0; i<2; i++ )
+    {
+        float *fv;
+        pglActiveTextureARB(GL_TEXTURE0_ARB+i);
+        switch( res.units[i].constant & MUX_MASK )
+        {
+        case MUX_PRIM:
+            fv = GetPrimitiveColorfv();
+            glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,fv);
+            break;
+        case MUX_ENV:
+            fv = GetEnvColorfv();
+            glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,fv);
+            break;
+        case MUX_LODFRAC:
+            {
+                float frac = gRDP.LODFrac / 255.0f;
+                float tempf[4] = {frac,frac,frac,frac};
+                glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,tempf);
+                break;
+            }
+        case MUX_PRIMLODFRAC:
+            {
+                float frac = gRDP.primLODFrac / 255.0f;
+                float tempf[4] = {frac,frac,frac,frac};
+                glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,tempf);
+                break;
+            }
+        }
+    }
+}
+
+