--- /dev/null
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+#include "OGLDecodedMux.h"
+
+//========================================================================
+void COGLDecodedMux::Simplify(void)
+{
+ DecodedMux::Simplify();
+}
+
+void COGLDecodedMux::Reformat(void)
+{
+ DecodedMux::Reformat();
+ mType = max(max(max(splitType[0], splitType[1]),splitType[2]),splitType[3]);
+}
+
+void COGLExtDecodedMux::Simplify(void)
+//========================================================================
+{
+ COGLDecodedMux::Simplify();
+ FurtherFormatForOGL2();
+ Reformat(); // Reformat again
+}
+
+void COGLExtDecodedMux::FurtherFormatForOGL2(void)
+{
+ // This function is used by OGL 1.2, no need to call this function
+ // for Nvidia register combiner
+
+ // And OGL 1.2 extension only supports 1 constant color, we can not use both PRIM and ENV
+ // constant color, and we can not use SPECULAR color as the 2nd color.
+
+ // To futher format the mux.
+ // - For each stage, allow only 1 texel, change the 2nd texel in the same stage to MUX_SHADE
+ // - Only allow 1 constant color. Count PRIM and ENV, left the most used one, and change
+ // the 2nd one to MUX_SHADE
+
+ if( Count(MUX_PRIM) >= Count(MUX_ENV) )
+ {
+ ReplaceVal(MUX_ENV, MUX_PRIM);
+ //ReplaceVal(MUX_ENV, MUX_SHADE);
+ //ReplaceVal(MUX_ENV, MUX_1);
+ //ReplaceVal(MUX_PRIM, MUX_0);
+ }
+ else
+ {
+ //ReplaceVal(MUX_PRIM, MUX_ENV);
+ //ReplaceVal(MUX_PRIM, MUX_SHADE);
+ ReplaceVal(MUX_PRIM, MUX_0);
+ }
+
+ /*
+ // Because OGL 1.2, we may use more than 1 texture unit, but for each texture unit,
+ // we can not use multitexture to do color combiner. Each combiner stage can only
+ // use 1 texture.
+
+ if( isUsed(MUX_TEXEL0) && isUsed(MUX_TEXEL1) )
+ {
+ if( Count(MUX_TEXEL0,0)+Count(MUX_TEXEL0,1) >= Count(MUX_TEXEL1,0)+Count(MUX_TEXEL1,1) )
+ {
+ ReplaceVal(MUX_TEXEL1, MUX_TEXEL0, 0);
+ ReplaceVal(MUX_TEXEL1, MUX_TEXEL0, 1);
+ }
+ else
+ {
+ ReplaceVal(MUX_TEXEL0, MUX_TEXEL1, 0);
+ ReplaceVal(MUX_TEXEL0, MUX_TEXEL1, 1);
+ }
+
+ if( Count(MUX_TEXEL0,2)+Count(MUX_TEXEL0,3) >= Count(MUX_TEXEL1,2)+Count(MUX_TEXEL1,3) )
+ {
+ ReplaceVal(MUX_TEXEL1, MUX_TEXEL0, 2);
+ ReplaceVal(MUX_TEXEL1, MUX_TEXEL0, 3);
+ }
+ else
+ {
+ ReplaceVal(MUX_TEXEL0, MUX_TEXEL1, 2);
+ ReplaceVal(MUX_TEXEL0, MUX_TEXEL1, 3);
+ }
+ }
+ */
+}
+
+
+void COGLExtDecodedMuxTNT2::FurtherFormatForOGL2(void)
+{
+ if( Count(MUX_PRIM) >= Count(MUX_ENV) )
+ {
+ //ReplaceVal(MUX_ENV, MUX_PRIM);
+ //ReplaceVal(MUX_ENV, MUX_SHADE);
+ ReplaceVal(MUX_ENV, MUX_1);
+ //ReplaceVal(MUX_PRIM, MUX_0);
+ }
+ else
+ {
+ //ReplaceVal(MUX_PRIM, MUX_ENV);
+ //ReplaceVal(MUX_PRIM, MUX_SHADE);
+ ReplaceVal(MUX_PRIM, MUX_0);
+ }
+}
+