--- /dev/null
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+#include "OGLDebug.h"
+#include "OGLES2FragmentShaders.h"
+#include "OGLRender.h"
+#include "OGLGraphicsContext.h"
+#include "OGLTexture.h"
+
+#define ALPHA_TEST " if(gl_FragColor.a < AlphaRef) discard; \n"
+//#define ALPHA_TEST
+
+
+GLuint vertexProgram = 9999;
+const char *vertexShader =
+"#version " GLSL_VERSION "\n"
+"attribute mediump vec4 aPosition; \n"\
+"attribute lowp vec4 aColor; \n"\
+"attribute lowp vec2 aTexCoord0; \n"\
+"attribute lowp vec2 aTexCoord1; \n"\
+"attribute lowp vec2 aAtlasTransform; \n"\
+" \n"\
+"uniform lowp vec2 FogMinMax; \n"\
+" \n"\
+"varying lowp float vFactor; \n"\
+"varying lowp vec4 vShadeColor; \n"\
+"varying mediump vec2 vTexCoord0; \n"\
+"varying lowp vec2 vTexCoord1; \n"\
+"varying lowp float vFog; \n"\
+" \n"\
+"void main() \n"\
+"{ \n"\
+"gl_Position = aPosition; //gl_Position.z = max(0.0,gl_Position.z); \n"\
+"vShadeColor = aColor; \n"\
+"vTexCoord0 = aTexCoord0; \n"\
+"vTexCoord1 = aTexCoord1; \n"\
+"vFog = clamp((FogMinMax[1] - (gl_Position.z/aPosition.w))/(FogMinMax[1]-FogMinMax[0]),0.0,1.0); \n"\
+" \n"\
+"} \n"\
+" \n";
+
+const char *fragmentHeader =
+"#define saturate(x) clamp( x, 0.0, 1.0 ) \n"\
+"precision lowp float; \n"\
+"#ifdef NEED_TEX0 \n"\
+"uniform sampler2D uTex0; \n"\
+"#endif \n"\
+" \n"\
+"#ifdef NEED_TEX1 \n"\
+"uniform sampler2D uTex1; \n"\
+"#endif \n"\
+" \n"\
+"uniform vec4 EnvColor; \n"\
+"uniform vec4 PrimColor; \n"\
+"uniform vec4 EnvFrac; \n"\
+"uniform vec4 PrimFrac; \n"\
+"uniform float AlphaRef; \n"\
+"uniform vec4 FogColor; \n"\
+" \n"\
+"varying lowp float vFactor; \n"\
+"varying lowp vec4 vShadeColor; \n"\
+"varying mediump vec2 vTexCoord0; \n"\
+"varying lowp vec2 vTexCoord1; \n"\
+"varying lowp float vFog; \n"\
+" \n"\
+"void main() \n"\
+"{ \n"\
+"vec4 comb,comb2; \n"\
+" \n"\
+"#ifdef NEED_TEX0 \n"\
+"vec4 t0 = texture2D(uTex0,vTexCoord0); \n"\
+"#endif \n"\
+" \n"\
+"#ifdef NEED_TEX1 \n"\
+"vec4 t1 = texture2D(uTex1,vTexCoord1); \n"\
+"#endif \n";
+
+const char *fragmentFooter =
+" \n"\
+"#ifdef FOG \n"\
+"gl_FragColor.rgb = mix(FogColor.rgb,comb.rgb,vFog * step(0.5,1.0-FogColor.a)); \n"\
+"gl_FragColor.a = comb.a; \n"\
+"#else \n"\
+"gl_FragColor = comb; \n"\
+"#endif \n"\
+" \n"\
+"#ifdef ALPHA_TEST \n"\
+ALPHA_TEST
+"#endif \n"\
+" \n"\
+" \n"\
+" \n"\
+" \n"\
+"} \n";
+
+//Fragment shader for InitCycleCopy
+const char *fragmentCopy =
+"#version " GLSL_VERSION "\n"\
+"precision lowp float; \n"\
+"uniform sampler2D uTex0; \n"\
+"uniform float AlphaRef; \n"\
+"varying lowp vec2 vTexCoord0; \n"\
+"void main() \n"\
+"{ \n"\
+" gl_FragColor = texture2D(uTex0,vTexCoord0).bgra; \n"\
+ALPHA_TEST
+"}";
+
+GLuint copyProgram,copyAlphaLocation;
+
+//Fragment shader for InitCycleFill
+const char *fragmentFill =
+"#version " GLSL_VERSION "\n"\
+"precision lowp float; \n"
+"uniform vec4 uColor; \n"
+"void main() \n"
+"{ \n"
+" gl_FragColor = uColor; \n"
+"}";
+
+GLuint fillProgram,fillColorLocation;
+
+COGLFragmentShaderCombiner::COGLFragmentShaderCombiner(CRender *pRender)
+: COGLColorCombiner(pRender)
+{
+ m_bShaderIsSupported = true;
+}
+COGLFragmentShaderCombiner::~COGLFragmentShaderCombiner()
+{
+}
+
+bool COGLFragmentShaderCombiner::Initialize(void)
+{
+ if( !COGLColorCombiner::Initialize() )
+ return false;
+
+ COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext);
+// if( pcontext->IsExtensionSupported("GL_fragment_shader") )
+// {
+ m_bShaderIsSupported = true;
+// }
+
+ return true;
+}
+
+void COGLFragmentShaderCombiner::InitCombinerCycle12(void)
+{
+}
+void COGLFragmentShaderCombiner::DisableCombiner(void)
+{
+ COGLColorCombiner::DisableCombiner();
+}
+
+void COGLFragmentShaderCombiner::InitCombinerCycleCopy(void)
+{
+ COGLColorCombiner::InitCombinerCycleCopy();
+}
+
+void COGLFragmentShaderCombiner::InitCombinerCycleFill(void)
+{
+ COGLColorCombiner::InitCombinerCycleFill();
+}
+void COGLFragmentShaderCombiner::InitCombinerBlenderForSimpleTextureDraw(uint32 tile)
+{
+ COGLColorCombiner::InitCombinerBlenderForSimpleTextureDraw(tile);
+}
+
+#ifdef DEBUGGER
+void COGLFragmentShaderCombiner::DisplaySimpleMuxString(void)
+{
+ COGLColorCombiner::DisplaySimpleMuxString();
+}
+#endif
+
+
+
+COGL_FragmentProgramCombiner::COGL_FragmentProgramCombiner(CRender *pRender)
+: COGLColorCombiner4(pRender)
+{
+ delete m_pDecodedMux;
+ m_pDecodedMux = new DecodedMuxForPixelShader;
+ m_bFragmentProgramIsSupported = true;
+ m_AlphaRef = 0.0f;
+
+ //Create shaders for fill and copy
+ GLint success;
+ GLuint vs,fs;
+ copyProgram = glCreateProgram();
+ vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs,1,&vertexShader,NULL);
+ glCompileShader(vs);
+
+ glGetShaderiv(vs,GL_COMPILE_STATUS,&success);
+ if(!success)
+ {
+ char log[1024];
+ glGetShaderInfoLog(vs,1024,NULL,log);
+ printf("%s\n",log);
+ }
+
+ fs = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fs,1,&fragmentCopy,NULL);
+ glCompileShader(fs);
+
+ glGetShaderiv(fs,GL_COMPILE_STATUS,&success);
+ if(!success)
+ {
+ char log[1024];
+ glGetShaderInfoLog(fs,1024,NULL,log);
+ printf("%s\n",log);
+ }
+
+ glAttachShader(copyProgram,vs);
+ glAttachShader(copyProgram,fs);
+
+ glBindAttribLocation(copyProgram,VS_TEXCOORD0,"aTexCoord0");
+ OPENGL_CHECK_ERRORS;
+ glBindAttribLocation(copyProgram,VS_POSITION,"aPosition");
+ OPENGL_CHECK_ERRORS;
+
+ glLinkProgram(copyProgram);
+ copyAlphaLocation = glGetUniformLocation(copyProgram,"AlphaRef");
+ glGetProgramiv(copyProgram,GL_LINK_STATUS,&success);
+ if(!success)
+ {
+ char log[1024];
+ glGetProgramInfoLog(copyProgram,1024,NULL,log);
+ printf("%s\n",log);
+ }
+
+ glDeleteShader(fs);
+
+ //Fill shader
+ fs = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fs,1,&fragmentFill,NULL);
+ glCompileShader(fs);
+
+ glGetShaderiv(fs,GL_COMPILE_STATUS,&success);
+ if(!success)
+ {
+ char log[1024];
+ glGetShaderInfoLog(fs,1024,NULL,log);
+ printf("%s\n",log);
+ }
+
+ fillProgram = glCreateProgram();
+ glAttachShader(fillProgram,vs);
+ glAttachShader(fillProgram,fs);
+
+ glBindAttribLocation(fillProgram,VS_POSITION,"aPosition");
+ OPENGL_CHECK_ERRORS;
+
+ glLinkProgram(fillProgram);
+
+
+ fillColorLocation = glGetUniformLocation(fillProgram,"uColor");
+
+ glDeleteShader(fs);
+ glDeleteShader(vs);
+}
+COGL_FragmentProgramCombiner::~COGL_FragmentProgramCombiner()
+{
+ int size = m_vCompiledShaders.size();
+ for (int i=0; i<size; i++)
+ {
+ GLuint ID = m_vCompiledShaders[i].programID;
+ glDeleteProgram(ID);
+
+ OPENGL_CHECK_ERRORS;
+ m_vCompiledShaders[i].programID = 0;
+ }
+
+ m_vCompiledShaders.clear();
+}
+
+bool COGL_FragmentProgramCombiner::Initialize(void)
+{
+ if( !COGLColorCombiner4::Initialize() )
+ return false;
+
+ COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext);
+// if( pcontext->IsExtensionSupported("GL_fragment_program") )
+// {
+ m_bFragmentProgramIsSupported = true;
+// }
+
+ return true;
+}
+
+
+
+void COGL_FragmentProgramCombiner::DisableCombiner(void)
+{
+ //glDisable(GL_FRAGMENT_PROGRAM);
+ //OPENGL_CHECK_ERRORS;
+ COGLColorCombiner4::DisableCombiner();
+}
+
+void COGL_FragmentProgramCombiner::InitCombinerCycleCopy(void)
+{
+ m_pOGLRender->DisableMultiTexture();
+ m_pOGLRender->EnableTexUnit(0,TRUE);
+ glUseProgram(copyProgram);
+ glUniform1f(copyAlphaLocation,m_AlphaRef);
+ OPENGL_CHECK_ERRORS;
+ glEnableVertexAttribArray(VS_POSITION);
+ OPENGL_CHECK_ERRORS;
+ glEnableVertexAttribArray(VS_TEXCOORD0);
+ OPENGL_CHECK_ERRORS;
+ glDisableVertexAttribArray(VS_COLOR);
+ OPENGL_CHECK_ERRORS;
+ glDisableVertexAttribArray(VS_TEXCOORD1);
+ OPENGL_CHECK_ERRORS;
+ COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture;
+ if( pTexture )
+ {
+ m_pOGLRender->BindTexture(pTexture->m_dwTextureName, 0);
+ m_pOGLRender->SetTexelRepeatFlags(gRSP.curTile);
+ }
+}
+
+void COGL_FragmentProgramCombiner::InitCombinerCycleFill(void)
+{
+ glUseProgram(fillProgram);
+ glUniform4f(fillColorLocation,((gRDP.fillColor>>16)&0xFF)/255.0f,((gRDP.fillColor>>8)&0xFF)/255.0f,((gRDP.fillColor)&0xFF)/255.0f,((gRDP.fillColor>>24)&0xFF)/255.0f);
+ OPENGL_CHECK_ERRORS;
+}
+
+#ifdef BGR_SHADER
+const char *muxToFP_Maps[][2] = {
+//color -- alpha
+{"vec3(0.0)", "0.0"}, //MUX_0 = 0,
+{"vec3(1.0)", "1.0"}, //MUX_1,
+{"comb.rgb", "comb.a"}, //MUX_COMBINED,
+{"t0.rgb", "t0.a"}, //MUX_TEXEL0,
+{"t1.rgb", "t1.a"}, //MUX_TEXEL1,
+{"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM,
+{"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE,
+{"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV,
+{"comb.rgb", "comb.a"}, //MUX_COMBALPHA,
+{"t0.rgb", "t0.a"}, //MUX_T0_ALPHA,
+{"t1.rgb", "t1.a"}, //MUX_T1_ALPHA,
+{"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM_ALPHA,
+{"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE_ALPHA,
+{"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV_ALPHA,
+{"EnvFrac.a", "EnvFrac.a"}, //MUX_LODFRAC,
+{"PrimFrac.a", "PrimFrac.a"}, //MUX_PRIMLODFRAC,
+{"vec3(1.0)", "1.0"}, //MUX_K5,
+{"vec3(1.0)", "1.0"}, //MUX_UNK, // Should not be used
+};
+#else
+const char *muxToFP_Maps[][2] = {
+//color -- alpha
+{"vec3(0.0)", "0.0"}, //MUX_0 = 0,
+{"vec3(1.0)", "1.0"}, //MUX_1,
+{"comb.rgb", "comb.a"}, //MUX_COMBINED,
+{"t0.bgr", "t0.a"}, //MUX_TEXEL0,
+{"t1.bgr", "t1.a"}, //MUX_TEXEL1,
+{"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM,
+{"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE,
+{"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV,
+{"comb.rgb", "comb.a"}, //MUX_COMBALPHA,
+{"t0.bgr", "t0.a"}, //MUX_T0_ALPHA,
+{"t1.bgr", "t1.a"}, //MUX_T1_ALPHA,
+{"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM_ALPHA,
+{"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE_ALPHA,
+{"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV_ALPHA,
+{"EnvFrac.a", "EnvFrac.a"}, //MUX_LODFRAC,
+{"PrimFrac.a", "PrimFrac.a"}, //MUX_PRIMLODFRAC,
+{"vec3(1.0)", "1.0"}, //MUX_K5,
+{"vec3(1.0)", "1.0"}, //MUX_UNK, // Should not be used
+};
+#endif
+
+
+char oglNewFP[4092];
+
+char* MuxToOC(uint8 val)
+{
+// For color channel
+if( val&MUX_ALPHAREPLICATE )
+ return (char*)muxToFP_Maps[val&0x1F][1];
+else
+ return (char*)muxToFP_Maps[val&0x1F][0];
+}
+
+char* MuxToOA(uint8 val)
+{
+// For alpha channel
+return (char*)muxToFP_Maps[val&0x1F][1];
+}
+
+static void CheckFpVars(uint8 MuxVar, bool &bNeedT0, bool &bNeedT1)
+{
+ MuxVar &= 0x1f;
+ if (MuxVar == MUX_TEXEL0 || MuxVar == MUX_T0_ALPHA)
+ bNeedT0 = true;
+ if (MuxVar == MUX_TEXEL1 || MuxVar == MUX_T1_ALPHA)
+ bNeedT1 = true;
+}
+
+void COGL_FragmentProgramCombiner::GenerateProgramStr()
+{
+ DecodedMuxForPixelShader &mux = *(DecodedMuxForPixelShader*)m_pDecodedMux;
+
+ mux.splitType[0] = mux.splitType[1] = mux.splitType[2] = mux.splitType[3] = CM_FMT_TYPE_NOT_CHECKED;
+ m_pDecodedMux->Reformat(false);
+
+ char tempstr[500], newFPBody[4092];
+ bool bNeedT0 = false, bNeedT1 = false, bNeedComb2 = false;
+ newFPBody[0] = 0;
+
+ for( int cycle=0; cycle<2; cycle++ )
+ {
+ for( int channel=0; channel<2; channel++)
+ {
+ char* (*func)(uint8) = channel==0?MuxToOC:MuxToOA;
+ char *dst = channel==0?(char*)"rgb":(char*)"a";
+ N64CombinerType &m = mux.m_n64Combiners[cycle*2+channel];
+ switch( mux.splitType[cycle*2+channel] )
+ {
+ case CM_FMT_TYPE_NOT_USED:
+ tempstr[0] = 0;
+ break;
+ case CM_FMT_TYPE_D:
+ sprintf(tempstr, "comb.%s = %s;\n", dst, func(m.d));
+ CheckFpVars(m.d, bNeedT0, bNeedT1);
+ break;
+ case CM_FMT_TYPE_A_MOD_C:
+ sprintf(tempstr, "comb.%s = %s * %s;\n", dst, func(m.a), func(m.c));
+ CheckFpVars(m.a, bNeedT0, bNeedT1);
+ CheckFpVars(m.c, bNeedT0, bNeedT1);
+ break;
+ case CM_FMT_TYPE_A_ADD_D:
+ sprintf(tempstr, "comb.%s = saturate(%s + %s);\n", dst, func(m.a), func(m.d));
+ CheckFpVars(m.a, bNeedT0, bNeedT1);
+ CheckFpVars(m.d, bNeedT0, bNeedT1);
+ break;
+ case CM_FMT_TYPE_A_SUB_B:
+ sprintf(tempstr, "comb.%s = %s - %s;\n", dst, func(m.a), func(m.b));
+ CheckFpVars(m.a, bNeedT0, bNeedT1);
+ CheckFpVars(m.b, bNeedT0, bNeedT1);
+ break;
+ case CM_FMT_TYPE_A_MOD_C_ADD_D:
+ sprintf(tempstr, "comb.%s = saturate(%s * %s + %s);\n", dst, func(m.a), func(m.c),func(m.d));
+ CheckFpVars(m.a, bNeedT0, bNeedT1);
+ CheckFpVars(m.c, bNeedT0, bNeedT1);
+ CheckFpVars(m.d, bNeedT0, bNeedT1);
+ break;
+ case CM_FMT_TYPE_A_LERP_B_C:
+ //ARB ASM LERP and mix have different parameter ordering.
+ //sprintf(tempstr, "comb.%s = saturate(mix(%s, %s, %s));\n", dst,func(m.a),func(m.b), func(m.c));
+ sprintf(tempstr, "comb.%s = (%s - %s) * %s + %s;\n", dst,func(m.a),func(m.b), func(m.c),func(m.b));
+ CheckFpVars(m.a, bNeedT0, bNeedT1);
+ CheckFpVars(m.b, bNeedT0, bNeedT1);
+ CheckFpVars(m.c, bNeedT0, bNeedT1);
+ //sprintf(tempstr, "SUB comb.%s, %s, %s;\nMAD_SAT comb.%s, comb, %s, %s;\n", dst, func(m.a), func(m.b), dst, func(m.c), func(m.b));
+ break;
+ default:
+ sprintf(tempstr, "comb2.%s = %s - %s;\ncomb.%s = saturate(comb2.%s * %s + %s);\n", dst, func(m.a), func(m.b), dst,dst, func(m.c),func(m.d));
+ CheckFpVars(m.a, bNeedT0, bNeedT1);
+ CheckFpVars(m.b, bNeedT0, bNeedT1);
+ CheckFpVars(m.c, bNeedT0, bNeedT1);
+ CheckFpVars(m.d, bNeedT0, bNeedT1);
+ bNeedComb2 = true;
+ break;
+ }
+ strcat(newFPBody, tempstr);
+ }
+ }
+
+ oglNewFP[0] = 0;
+ if (bNeedT0)
+ strcat(oglNewFP, "#define NEED_TEX0\n");
+ if (bNeedT1)
+ strcat(oglNewFP, "#define NEED_TEX1\n");
+ if(gRDP.bFogEnableInBlender && gRSP.bFogEnabled && options.fogMethod > 0)
+ strcat(oglNewFP,"#define FOG");
+ strcat(oglNewFP, fragmentHeader);
+ strcat(oglNewFP, newFPBody);
+ strcat(oglNewFP, fragmentFooter);
+
+}
+
+int COGL_FragmentProgramCombiner::ParseDecodedMux()
+{
+ if( !m_bFragmentProgramIsSupported )
+ return COGLColorCombiner4::ParseDecodedMux();
+
+ OGLShaderCombinerSaveType res;
+ GLint success;
+
+ if(vertexProgram == 9999)
+ {
+ vertexProgram = res.vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(res.vertexShaderID, 1, &vertexShader,NULL);
+ OPENGL_CHECK_ERRORS;
+ glCompileShader(res.vertexShaderID);
+ OPENGL_CHECK_ERRORS;
+ }
+ else
+ {
+ res.vertexShaderID = vertexProgram;
+ }
+
+
+ //Create 2 shaders, with and without alphatest
+ GenerateProgramStr();
+
+ for(int alphaTest = 0;alphaTest < 2;alphaTest++)
+ {
+ res.fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
+
+ char* tmpShader = (char*)malloc(sizeof(char) * 4096);
+ strcpy(tmpShader,"#version " GLSL_VERSION "\n");
+
+ if(alphaTest == 1)
+ {
+ strcat(tmpShader,"#define ALPHA_TEST\n");
+ }
+
+ res.alphaTest = alphaTest == 1;
+ strcat(tmpShader,oglNewFP);
+
+ glShaderSource(res.fragmentShaderID, 1,(const char**) &tmpShader,NULL);
+ free(tmpShader);
+
+
+ OPENGL_CHECK_ERRORS;
+ glCompileShader(res.fragmentShaderID);
+
+ glGetShaderiv(res.fragmentShaderID, GL_COMPILE_STATUS, &success);
+ if (!success)
+ {
+ char Log[1024];
+ GLint nLength;
+ glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log);
+ printf("Error compiling shader!\n %s",oglNewFP);
+ printf("%s", Log);
+ }
+
+ res.programID = glCreateProgram();
+ glAttachShader(res.programID,res.vertexShaderID);
+ glAttachShader(res.programID,res.fragmentShaderID);
+
+ //Bind Attributes
+ glBindAttribLocation(res.programID,VS_COLOR,"aColor");
+ OPENGL_CHECK_ERRORS;
+ glBindAttribLocation(res.programID,VS_TEXCOORD0,"aTexCoord0");
+ OPENGL_CHECK_ERRORS;
+ glBindAttribLocation(res.programID,VS_TEXCOORD1,"aTexCoord1");
+ OPENGL_CHECK_ERRORS;
+ glBindAttribLocation(res.programID,VS_POSITION,"aPosition");
+ OPENGL_CHECK_ERRORS;
+
+ glLinkProgram(res.programID);
+ OPENGL_CHECK_ERRORS;
+
+ glGetProgramiv(res.programID, GL_LINK_STATUS, &success);
+ if (!success)
+ {
+ char Log[1024];
+ GLint nLength;
+ glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log);
+ printf("Error linking program!\n");
+ printf("%s\n",Log);
+ }
+
+ glUseProgram(res.programID);
+ OPENGL_CHECK_ERRORS;
+
+ //Bind texture samplers
+ GLint tex0 = glGetUniformLocation(res.programID,"uTex0");
+ GLint tex1 = glGetUniformLocation(res.programID,"uTex1");
+
+ if(tex0 != -1)
+ glUniform1i(tex0,0);
+ if(tex1 != -1)
+ glUniform1i(tex1,1);
+
+ //Bind Uniforms
+ res.PrimColorLocation = glGetUniformLocation(res.programID,"PrimColor");
+ OPENGL_CHECK_ERRORS;
+ res.EnvColorLocation = glGetUniformLocation(res.programID,"EnvColor");
+ OPENGL_CHECK_ERRORS;
+ res.PrimFracLocation = glGetUniformLocation(res.programID,"PrimFrac");
+ OPENGL_CHECK_ERRORS;
+ res.EnvFracLocation = glGetUniformLocation(res.programID,"EnvFrac");
+ OPENGL_CHECK_ERRORS;
+ res.AlphaRefLocation = glGetUniformLocation(res.programID,"AlphaRef");
+ OPENGL_CHECK_ERRORS;
+ res.FogColorLocation = glGetUniformLocation(res.programID,"FogColor");
+ OPENGL_CHECK_ERRORS;
+ res.FogMinMaxLocation = glGetUniformLocation(res.programID,"FogMinMax");
+ OPENGL_CHECK_ERRORS;
+
+ res.dwMux0 = m_pDecodedMux->m_dwMux0;
+ res.dwMux1 = m_pDecodedMux->m_dwMux1;
+ res.fogIsUsed = gRDP.bFogEnableInBlender && gRSP.bFogEnabled;
+
+ m_vCompiledShaders.push_back(res);
+ }
+ m_lastIndex = m_vCompiledShaders.size()-2;
+
+ return m_lastIndex;
+}
+
+void COGL_FragmentProgramCombiner::GenerateCombinerSetting(int index)
+{
+ GLuint ID = m_vCompiledShaders[index].programID;
+
+ glUseProgram(ID);
+ glEnableVertexAttribArray(VS_POSITION);
+ OPENGL_CHECK_ERRORS;
+ glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0]));
+ OPENGL_CHECK_ERRORS;
+
+ glEnableVertexAttribArray(VS_TEXCOORD0);
+ OPENGL_CHECK_ERRORS;
+ glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u));
+ OPENGL_CHECK_ERRORS;
+
+ glEnableVertexAttribArray(VS_TEXCOORD1);
+ OPENGL_CHECK_ERRORS;
+ glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u));
+ OPENGL_CHECK_ERRORS;
+
+ glEnableVertexAttribArray(VS_COLOR);
+ OPENGL_CHECK_ERRORS;
+ glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) );
+ OPENGL_CHECK_ERRORS;
+}
+
+void COGL_FragmentProgramCombiner::GenerateCombinerSettingConstants(int index)
+{
+ OGLShaderCombinerSaveType prog = m_vCompiledShaders[index];
+
+ glUseProgram(prog.programID);
+ float *pf;
+ if(prog.EnvColorLocation != -1)
+ {
+ pf = GetEnvColorfv();
+ glUniform4fv(prog.EnvColorLocation,1, pf);
+ OPENGL_CHECK_ERRORS;
+ }
+
+ if(prog.PrimColorLocation != -1)
+ {
+ pf = GetPrimitiveColorfv();
+ glUniform4fv(prog.PrimColorLocation,1, pf);
+ OPENGL_CHECK_ERRORS;
+ }
+
+ if(prog.EnvFracLocation != -1)
+ {
+ float frac = gRDP.LODFrac / 255.0f;
+ float tempf[4] = {frac,frac,frac,frac};
+ glUniform4fv(prog.EnvFracLocation,1, tempf);
+ OPENGL_CHECK_ERRORS;
+ }
+
+ if(prog.PrimFracLocation != -1)
+ {
+ float frac2 = gRDP.primLODFrac / 255.0f;
+ float tempf2[4] = {frac2,frac2,frac2,frac2};
+ glUniform4fv(prog.PrimFracLocation,1, tempf2);
+ OPENGL_CHECK_ERRORS;
+ }
+
+ //if(prog.FogColorLocation != -1 && prog.FogMinMaxLocation != -1)
+ //{
+ // //Pass fog colour and distance, use 0 alpha if fog disabled
+ // glUniform4f(prog.FogColorLocation, gRDP.fvFogColor[0],gRDP.fvFogColor[1],gRDP.fvFogColor[2],
+ // gRSP.bFogEnabled ? gRDP.fvFogColor[0] : 0.0f);
+ // glUniform2f(prog.FogMinMaxLocation,gRSPfFogMin,gRSPfFogMax);
+ //}
+
+ if(prog.AlphaRefLocation != -1)
+ glUniform1f(prog.AlphaRefLocation,m_AlphaRef);
+ OPENGL_CHECK_ERRORS;
+}
+
+void COGL_FragmentProgramCombiner::UpdateFog(bool bEnable)
+{
+ if(m_lastIndex < 0 || m_lastIndex >= m_vCompiledShaders.size())
+ return;
+ OGLShaderCombinerSaveType prog = m_vCompiledShaders[m_lastIndex];
+
+ //if(bEnable)
+ // DebugMessage(M64MSG_INFO,"Fog Color %x Min %f Max %f",gRDP.fogColor,gRSPfFogMin,gRSPfFogMax);
+
+ if(prog.FogColorLocation != -1 && prog.FogMinMaxLocation != -1)
+ {
+ //Pass fog colour and distance, use 0 alpha if fog disabled
+ glUniform4f(prog.FogColorLocation, gRDP.fvFogColor[0],gRDP.fvFogColor[1],gRDP.fvFogColor[2],
+ bEnable ? gRDP.fvFogColor[0] : 0.0f);
+ //glUniform4f(prog.FogColorLocation, 1.0f,0.3f,0.3f,1.0f);
+ //OPENGL_CHECK_ERRORS;
+ glUniform2f(prog.FogMinMaxLocation,gRSPfFogMin,gRSPfFogMax);
+ OPENGL_CHECK_ERRORS;
+ }
+}
+
+int COGL_FragmentProgramCombiner::FindCompiledMux()
+{
+#ifdef DEBUGGER
+ if( debuggerDropCombiners )
+ {
+ m_vCompiledShaders.clear();
+ //m_dwLastMux0 = m_dwLastMux1 = 0;
+ debuggerDropCombiners = false;
+ }
+#endif
+ for( uint32 i=0; i<m_vCompiledShaders.size(); i++ )
+ {
+ if( m_vCompiledShaders[i].dwMux0 == m_pDecodedMux->m_dwMux0
+ && m_vCompiledShaders[i].dwMux1 == m_pDecodedMux->m_dwMux1
+ && m_vCompiledShaders[i].fogIsUsed == (gRDP.bFogEnableInBlender && gRSP.bFogEnabled)
+ && m_vCompiledShaders[i].alphaTest == m_AlphaRef > 0.0f)
+ {
+ return (int)i;
+ }
+ }
+
+ return -1;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void COGL_FragmentProgramCombiner::InitCombinerCycle12(void)
+{
+ if( !m_bFragmentProgramIsSupported )
+ {
+ COGLColorCombiner4::InitCombinerCycle12();
+ return;
+ }
+
+#ifdef DEBUGGER
+ if( debuggerDropCombiners )
+ {
+ UpdateCombiner(m_pDecodedMux->m_dwMux0,m_pDecodedMux->m_dwMux1);
+ m_vCompiledShaders.clear();
+ m_dwLastMux0 = m_dwLastMux1 = 0;
+ debuggerDropCombiners = false;
+ }
+#endif
+
+ m_pOGLRender->EnableMultiTexture();
+
+ bool combinerIsChanged = false;
+
+ if( m_pDecodedMux->m_dwMux0 != m_dwLastMux0 || m_pDecodedMux->m_dwMux1 != m_dwLastMux1 || m_lastIndex < 0 )
+ {
+ combinerIsChanged = true;
+ m_lastIndex = FindCompiledMux();
+ if( m_lastIndex < 0 ) // Can not found
+ {
+ m_lastIndex = ParseDecodedMux();
+ }
+
+ m_dwLastMux0 = m_pDecodedMux->m_dwMux0;
+ m_dwLastMux1 = m_pDecodedMux->m_dwMux1;
+ }
+
+
+ GenerateCombinerSettingConstants(m_lastIndex);
+ if( m_bCycleChanged || combinerIsChanged || gRDP.texturesAreReloaded || gRDP.colorsAreReloaded )
+ {
+ if( m_bCycleChanged || combinerIsChanged )
+ {
+ GenerateCombinerSettingConstants(m_lastIndex);
+ GenerateCombinerSetting(m_lastIndex);
+ }
+ else if( gRDP.colorsAreReloaded )
+ {
+ GenerateCombinerSettingConstants(m_lastIndex);
+ }
+
+ m_pOGLRender->SetAllTexelRepeatFlag();
+
+ gRDP.colorsAreReloaded = false;
+ gRDP.texturesAreReloaded = false;
+ }
+ else
+ {
+ m_pOGLRender->SetAllTexelRepeatFlag();
+ }
+}
+
+#ifdef DEBUGGER
+void COGL_FragmentProgramCombiner::DisplaySimpleMuxString(void)
+{
+ COGLColorCombiner::DisplaySimpleMuxString();
+ DecodedMuxForPixelShader &mux = *(DecodedMuxForPixelShader*)m_pDecodedMux;
+ mux.Reformat(false);
+ GenerateProgramStr();
+ //sprintf(oglNewFP, oglFP,
+ // MuxToOC(mux.aRGB0), MuxToOC(mux.bRGB0), MuxToOC(mux.cRGB0), MuxToOC(mux.dRGB0),
+ // MuxToOA(mux.aA0), MuxToOA(mux.bA0), MuxToOA(mux.cA0), MuxToOA(mux.dA0),
+ // MuxToOC(mux.aRGB1), MuxToOC(mux.bRGB1), MuxToOC(mux.cRGB1), MuxToOC(mux.dRGB1),
+ // MuxToOA(mux.aA1), MuxToOA(mux.bA1), MuxToOA(mux.cA1), MuxToOA(mux.dA1)
+ // );
+
+ TRACE0("OGL Fragment Program:");
+ TRACE0(oglNewFP);
+}
+#endif
+