Rice Video Plugin for GLES1.1
[mupen64plus-pandora.git] / source / rice_gles / src / OGLGraphicsContext.cpp
diff --git a/source/rice_gles/src/OGLGraphicsContext.cpp b/source/rice_gles/src/OGLGraphicsContext.cpp
new file mode 100755 (executable)
index 0000000..151804b
--- /dev/null
@@ -0,0 +1,574 @@
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+*/
+
+#include "osal_opengl.h"
+
+#define M64P_PLUGIN_PROTOTYPES 1
+#include "m64p_plugin.h"
+#include "Config.h"
+#include "Debugger.h"
+#if SDL_VIDEO_OPENGL
+#include "OGLExtensions.h"
+#endif
+#include "OGLDebug.h"
+#include "OGLGraphicsContext.h"
+#include "TextureManager.h"
+#include "Video.h"
+#include "version.h"
+#ifdef HAVE_GLES
+#include "eglport.h"
+#endif
+
+COGLGraphicsContext::COGLGraphicsContext() :
+    m_bSupportMultiTexture(false),
+    m_bSupportTextureEnvCombine(false),
+    m_bSupportSeparateSpecularColor(false),
+    m_bSupportSecondColor(false),
+    m_bSupportFogCoord(false),
+    m_bSupportTextureObject(false),
+    m_bSupportRescaleNormal(false),
+    m_bSupportLODBias(false),
+    m_bSupportTextureMirrorRepeat(false),
+    m_bSupportTextureLOD(false),
+    m_bSupportNVRegisterCombiner(false),
+    m_bSupportBlendColor(false),
+    m_bSupportBlendSubtract(false),
+    m_bSupportNVTextureEnvCombine4(false),
+    m_pVendorStr(NULL),
+    m_pRenderStr(NULL),
+    m_pExtensionStr(NULL),
+    m_pVersionStr(NULL)
+{
+}
+
+
+COGLGraphicsContext::~COGLGraphicsContext()
+{
+}
+
+bool COGLGraphicsContext::Initialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed )
+{
+    DebugMessage(M64MSG_INFO, "Initializing OpenGL Device Context.");
+    Lock();
+#ifdef HAVE_GLES
+/*     dwWidth = 800;
+       dwHeight = 480;*/
+#endif
+    CGraphicsContext::Get()->m_supportTextureMirror = false;
+    CGraphicsContext::Initialize(dwWidth, dwHeight, bWindowed );
+
+    if( bWindowed )
+    {
+        windowSetting.statusBarHeightToUse = windowSetting.statusBarHeight;
+        windowSetting.toolbarHeightToUse = windowSetting.toolbarHeight;
+    }
+    else
+    {
+        windowSetting.statusBarHeightToUse = 0;
+        windowSetting.toolbarHeightToUse = 0;
+    }
+
+    int  depthBufferDepth = options.OpenglDepthBufferSetting;
+    int  colorBufferDepth = 32;
+    int bVerticalSync = windowSetting.bVerticalSync;
+    if( options.colorQuality == TEXTURE_FMT_A4R4G4B4 ) colorBufferDepth = 16;
+
+    // init sdl & gl
+    DebugMessage(M64MSG_VERBOSE, "Initializing video subsystem...");
+#ifdef HAVE_GLES
+// init sdl & ourself
+    if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
+       return false;
+#else
+    if (CoreVideo_Init() != M64ERR_SUCCESS)   
+        return false;
+#endif
+
+    /* hard-coded attribute values */
+    const int iDOUBLEBUFFER = 1;
+
+#ifdef HAVE_GLES
+    SDL_SetVideoMode(800, 480, 0, (bWindowed)?0:SDL_FULLSCREEN);
+    SDL_ShowCursor(SDL_DISABLE);
+    EGL_Open(800, 480);
+#else
+    /* set opengl attributes */
+    CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, iDOUBLEBUFFER);
+    CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, bVerticalSync);
+    CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, colorBufferDepth);
+    CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, depthBufferDepth);
+
+    /* set multisampling */
+    if (options.multiSampling > 0)
+    {
+        CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
+        if (options.multiSampling <= 2)
+            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
+        else if (options.multiSampling <= 4)
+            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
+        else if (options.multiSampling <= 8)
+            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
+        else
+            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
+    }
+
+    /* Set the video mode */
+    m64p_video_mode ScreenMode = bWindowed ? M64VIDEO_WINDOWED : M64VIDEO_FULLSCREEN;
+    m64p_video_flags flags = M64VIDEOFLAG_SUPPORT_RESIZING;
+    if (CoreVideo_SetVideoMode(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, colorBufferDepth, ScreenMode, flags) != M64ERR_SUCCESS)
+    {
+        DebugMessage(M64MSG_ERROR, "Failed to set %i-bit video mode: %ix%i", colorBufferDepth, (int)windowSetting.uDisplayWidth, (int)windowSetting.uDisplayHeight);
+        CoreVideo_Quit();
+        return false;
+    }
+
+    /* check that our opengl attributes were properly set */
+    int iActual;
+    if (CoreVideo_GL_GetAttribute(M64P_GL_DOUBLEBUFFER, &iActual) == M64ERR_SUCCESS)
+        if (iActual != iDOUBLEBUFFER)
+            DebugMessage(M64MSG_WARNING, "Failed to set GL_DOUBLEBUFFER to %i. (it's %i)", iDOUBLEBUFFER, iActual);
+    if (CoreVideo_GL_GetAttribute(M64P_GL_SWAP_CONTROL, &iActual) == M64ERR_SUCCESS)
+        if (iActual != bVerticalSync)
+            DebugMessage(M64MSG_WARNING, "Failed to set GL_SWAP_CONTROL to %i. (it's %i)", bVerticalSync, iActual);
+    if (CoreVideo_GL_GetAttribute(M64P_GL_BUFFER_SIZE, &iActual) == M64ERR_SUCCESS)
+        if (iActual != colorBufferDepth)
+            DebugMessage(M64MSG_WARNING, "Failed to set GL_BUFFER_SIZE to %i. (it's %i)", colorBufferDepth, iActual);
+    if (CoreVideo_GL_GetAttribute(M64P_GL_DEPTH_SIZE, &iActual) == M64ERR_SUCCESS)
+        if (iActual != depthBufferDepth)
+            DebugMessage(M64MSG_WARNING, "Failed to set GL_DEPTH_SIZE to %i. (it's %i)", depthBufferDepth, iActual);
+#endif
+#if SDL_VIDEO_OPENGL
+    /* Get function pointers to OpenGL extensions (blame Microsoft Windows for this) */
+    OGLExtensions_Init();
+#endif
+
+    char caption[500];
+    sprintf(caption, "%s v%i.%i.%i", PLUGIN_NAME, VERSION_PRINTF_SPLIT(PLUGIN_VERSION));
+    CoreVideo_SetCaption(caption);
+    SetWindowMode();
+
+    InitState();
+    InitOGLExtension();
+    sprintf(m_strDeviceStats, "%.60s - %.128s : %.60s", m_pVendorStr, m_pRenderStr, m_pVersionStr);
+    TRACE0(m_strDeviceStats);
+    DebugMessage(M64MSG_INFO, "Using OpenGL: %s", m_strDeviceStats);
+
+    Unlock();
+
+    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);    // Clear buffers
+    UpdateFrame();
+    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
+    UpdateFrame();
+    
+    m_bReady = true;
+    status.isVertexShaderEnabled = false;
+
+    return true;
+}
+
+bool COGLGraphicsContext::ResizeInitialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed )
+{
+#ifndef HAVE_GLES
+    Lock();
+
+    CGraphicsContext::Initialize(dwWidth, dwHeight, bWindowed );
+
+    int  depthBufferDepth = options.OpenglDepthBufferSetting;
+    int  colorBufferDepth = 32;
+    int bVerticalSync = windowSetting.bVerticalSync;
+    if( options.colorQuality == TEXTURE_FMT_A4R4G4B4 ) colorBufferDepth = 16;
+
+    /* hard-coded attribute values */
+    const int iDOUBLEBUFFER = 1;
+
+    /* set opengl attributes */
+    CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, iDOUBLEBUFFER);
+    CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, bVerticalSync);
+    CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, colorBufferDepth);
+    CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, depthBufferDepth);
+
+    /* set multisampling */
+    if (options.multiSampling > 0)
+    {
+        CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
+        if (options.multiSampling <= 2)
+            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
+        else if (options.multiSampling <= 4)
+            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
+        else if (options.multiSampling <= 8)
+            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
+        else
+            CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
+    }
+
+    /* Call Mupen64plus core Video Extension to resize the window, which will create a new OpenGL Context under SDL */
+    if (CoreVideo_ResizeWindow(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight) != M64ERR_SUCCESS)
+    {
+        DebugMessage(M64MSG_ERROR, "Failed to set %i-bit video mode: %ix%i", colorBufferDepth, (int)windowSetting.uDisplayWidth, (int)windowSetting.uDisplayHeight);
+        CoreVideo_Quit();
+        return false;
+    }
+
+    InitState();
+    Unlock();
+
+    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);    // Clear buffers
+    UpdateFrame();
+    Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
+    UpdateFrame();
+#endif
+    return true;
+}
+
+void COGLGraphicsContext::InitState(void)
+{
+    m_pRenderStr = glGetString(GL_RENDERER);
+    m_pExtensionStr = glGetString(GL_EXTENSIONS);
+    m_pVersionStr = glGetString(GL_VERSION);
+    m_pVendorStr = glGetString(GL_VENDOR);
+    glMatrixMode(GL_PROJECTION);
+    OPENGL_CHECK_ERRORS;
+    glLoadIdentity();
+    OPENGL_CHECK_ERRORS;
+
+    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+    OPENGL_CHECK_ERRORS;
+    glClearDepth(1.0f);
+    OPENGL_CHECK_ERRORS;
+
+#if SDL_VIDEO_OPENGL
+    glShadeModel(GL_SMOOTH);
+    OPENGL_CHECK_ERRORS;
+
+    //position viewer 
+    //glMatrixMode(GL_MODELVIEW);
+    //glLoadIdentity();
+
+    glDisable(GL_ALPHA_TEST);
+    OPENGL_CHECK_ERRORS;
+#endif
+
+    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+    OPENGL_CHECK_ERRORS;
+    glDisable(GL_BLEND);
+    OPENGL_CHECK_ERRORS;
+
+    glFrontFace(GL_CCW);
+    OPENGL_CHECK_ERRORS;
+    glDisable(GL_CULL_FACE);
+    OPENGL_CHECK_ERRORS;
+#if SDL_VIDEO_OPENGL
+    glDisable(GL_NORMALIZE);
+    OPENGL_CHECK_ERRORS;
+#endif
+
+    glDepthFunc(GL_LEQUAL);
+    OPENGL_CHECK_ERRORS;
+    glEnable(GL_DEPTH_TEST);
+    OPENGL_CHECK_ERRORS;
+
+#if SDL_VIDEO_OPENGL
+    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+    OPENGL_CHECK_ERRORS;
+#endif
+
+    glEnable(GL_BLEND);
+    OPENGL_CHECK_ERRORS;
+#if SDL_VIDEO_OPENGL
+    glEnable(GL_ALPHA_TEST);
+    OPENGL_CHECK_ERRORS;
+
+    glMatrixMode(GL_PROJECTION);
+    OPENGL_CHECK_ERRORS;
+    glLoadIdentity();
+    OPENGL_CHECK_ERRORS;
+    
+    glDepthRange(-1, 1);
+
+#elif SDL_VIDEO_OPENGL_ES2
+    glDepthRangef(0.0f, 1.0f);
+#endif
+    OPENGL_CHECK_ERRORS;
+}
+
+void COGLGraphicsContext::InitOGLExtension(void)
+{
+    // important extension features, it is very bad not to have these feature
+#ifdef HAVE_GLES
+    m_bSupportMultiTexture = true;
+    m_bSupportTextureEnvCombine = true;
+    m_bSupportSeparateSpecularColor = true;
+    m_bSupportSecondColor = true;
+    m_bSupportFogCoord = false;
+    m_bSupportTextureObject = false;
+    m_bSupportRescaleNormal = true;
+    m_bSupportLODBias = false;
+    m_bSupportAnisotropicFiltering = true;
+#else
+    m_bSupportMultiTexture = IsExtensionSupported(OSAL_GL_ARB_MULTITEXTURE);
+    m_bSupportTextureEnvCombine = IsExtensionSupported("GL_EXT_texture_env_combine");
+    
+    m_bSupportSeparateSpecularColor = IsExtensionSupported("GL_EXT_separate_specular_color");
+    m_bSupportSecondColor = IsExtensionSupported("GL_EXT_secondary_color");
+    m_bSupportFogCoord = IsExtensionSupported("GL_EXT_fog_coord");
+    m_bSupportTextureObject = IsExtensionSupported("GL_EXT_texture_object");
+
+    // Optional extension features
+    m_bSupportRescaleNormal = IsExtensionSupported("GL_EXT_rescale_normal");
+    m_bSupportLODBias = IsExtensionSupported("GL_EXT_texture_lod_bias");
+    m_bSupportAnisotropicFiltering = IsExtensionSupported("GL_EXT_texture_filter_anisotropic");
+#endif
+    // Compute maxAnisotropicFiltering
+    m_maxAnisotropicFiltering = 0;
+
+    if( m_bSupportAnisotropicFiltering
+    && (options.anisotropicFiltering == 2
+        || options.anisotropicFiltering == 4
+        || options.anisotropicFiltering == 8
+        || options.anisotropicFiltering == 16))
+    {
+        //Get the max value of aniso that the graphic card support
+        glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropicFiltering);
+        OPENGL_CHECK_ERRORS;
+
+        // If user want more aniso than hardware can do
+        if(options.anisotropicFiltering > (uint32) m_maxAnisotropicFiltering)
+        {
+            DebugMessage(M64MSG_INFO, "A value of '%i' is set for AnisotropicFiltering option but the hardware has a maximum value of '%i' so this will be used", options.anisotropicFiltering, m_maxAnisotropicFiltering);
+        }
+
+        //check if user want less anisotropy than hardware can do
+        if((uint32) m_maxAnisotropicFiltering > options.anisotropicFiltering)
+        m_maxAnisotropicFiltering = options.anisotropicFiltering;
+    }
+
+    // Nvidia only extension features (optional)
+    m_bSupportNVRegisterCombiner = IsExtensionSupported("GL_NV_register_combiners");
+#ifdef HAVE_GLES
+   m_bSupportTextureMirrorRepeat = true;
+#else
+    m_bSupportTextureMirrorRepeat = IsExtensionSupported("GL_IBM_texture_mirrored_repeat") || IsExtensionSupported("ARB_texture_mirrored_repeat");
+#endif
+    m_supportTextureMirror = m_bSupportTextureMirrorRepeat;
+    m_bSupportTextureLOD = IsExtensionSupported("GL_EXT_texture_lod");
+#ifdef HAVE_GLES
+    m_bSupportBlendColor = true;
+    m_bSupportBlendSubtract = true;
+#else
+    m_bSupportBlendColor = IsExtensionSupported("GL_EXT_blend_color");
+    m_bSupportBlendSubtract = IsExtensionSupported("GL_EXT_blend_subtract");
+#endif
+    m_bSupportNVTextureEnvCombine4 = IsExtensionSupported("GL_NV_texture_env_combine4");
+
+}
+
+bool COGLGraphicsContext::IsExtensionSupported(const char* pExtName)
+{
+    if (strstr((const char*)m_pExtensionStr, pExtName) != NULL)
+    {
+        DebugMessage(M64MSG_VERBOSE, "OpenGL Extension '%s' is supported.", pExtName);
+        return true;
+    }
+    else
+    {
+        DebugMessage(M64MSG_VERBOSE, "OpenGL Extension '%s' is NOT supported.", pExtName);
+        return false;
+    }
+}
+
+bool COGLGraphicsContext::IsWglExtensionSupported(const char* pExtName)
+{
+    if( m_pWglExtensionStr == NULL )
+        return false;
+
+    if( strstr((const char*)m_pWglExtensionStr, pExtName) != NULL )
+        return true;
+    else
+        return false;
+}
+
+
+void COGLGraphicsContext::CleanUp()
+{
+#ifdef HAVE_GLES
+    EGL_Close();
+    SDL_ShowCursor(SDL_ENABLE);
+    SDL_QuitSubSystem(SDL_INIT_VIDEO);
+#else
+    CoreVideo_Quit();
+#endif
+    m_bReady = false;
+}
+
+
+void COGLGraphicsContext::Clear(ClearFlag dwFlags, uint32 color, float depth)
+{
+    uint32 flag=0;
+    if( dwFlags&CLEAR_COLOR_BUFFER )    flag |= GL_COLOR_BUFFER_BIT;
+    if( dwFlags&CLEAR_DEPTH_BUFFER )    flag |= GL_DEPTH_BUFFER_BIT;
+
+    float r = ((color>>16)&0xFF)/255.0f;
+    float g = ((color>> 8)&0xFF)/255.0f;
+    float b = ((color    )&0xFF)/255.0f;
+    float a = ((color>>24)&0xFF)/255.0f;
+    glClearColor(r, g, b, a);
+    OPENGL_CHECK_ERRORS;
+    glClearDepth(depth);
+    OPENGL_CHECK_ERRORS;
+    glClear(flag);  //Clear color buffer and depth buffer
+    OPENGL_CHECK_ERRORS;
+}
+
+void COGLGraphicsContext::UpdateFrame(bool swaponly)
+{
+    status.gFrameCount++;
+
+    glFlush();
+    OPENGL_CHECK_ERRORS;
+    //glFinish();
+    //wglSwapIntervalEXT(0);
+
+    /*
+    if (debuggerPauseCount == countToPause)
+    {
+        static int iShotNum = 0;
+        // get width, height, allocate buffer to store image
+        int width = windowSetting.uDisplayWidth;
+        int height = windowSetting.uDisplayHeight;
+        printf("Saving debug images: width=%i  height=%i\n", width, height);
+        short *buffer = (short *) malloc(((width+3)&~3)*(height+1)*4);
+        glReadBuffer( GL_FRONT );
+        // set up a BMGImage struct
+        struct BMGImageStruct img;
+        memset(&img, 0, sizeof(BMGImageStruct));
+        InitBMGImage(&img);
+        img.bits = (unsigned char *) buffer;
+        img.bits_per_pixel = 32;
+        img.height = height;
+        img.width = width;
+        img.scan_width = width * 4;
+        // store the RGB color image
+        char chFilename[64];
+        sprintf(chFilename, "dbg_rgb_%03i.png", iShotNum);
+        glReadPixels(0,0,width,height, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
+        WritePNG(chFilename, img);
+        // store the Z buffer
+        sprintf(chFilename, "dbg_Z_%03i.png", iShotNum);
+        glReadPixels(0,0,width,height, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
+        //img.bits_per_pixel = 16;
+        //img.scan_width = width * 2;
+        WritePNG(chFilename, img);
+        // dump a subset of the Z data
+        for (int y = 0; y < 480; y += 16)
+        {
+            for (int x = 0; x < 640; x+= 16)
+                printf("%4hx ", buffer[y*640 + x]);
+            printf("\n");
+        }
+        printf("\n");
+        // free memory and get out of here
+        free(buffer);
+        iShotNum++;
+        }
+    */
+
+   
+   // if emulator defined a render callback function, call it before buffer swap
+   if(renderCallback)
+       (*renderCallback)(status.bScreenIsDrawn);
+#ifdef HAVE_GLES
+   EGL_SwapBuffers();
+#else
+   CoreVideo_GL_SwapBuffers();
+#endif
+   
+   /*if(options.bShowFPS)
+     {
+    static unsigned int lastTick=0;
+    static int frames=0;
+    unsigned int nowTick = SDL_GetTicks();
+    frames++;
+    if(lastTick + 5000 <= nowTick)
+      {
+         char caption[200];
+         sprintf(caption, "%s v%i.%i.%i - %.3f VI/S", PLUGIN_NAME, VERSION_PRINTF_SPLIT(PLUGIN_VERSION), frames/5.0);
+         CoreVideo_SetCaption(caption);
+         frames = 0;
+         lastTick = nowTick;
+      }
+     }*/
+
+    glDepthMask(GL_TRUE);
+    OPENGL_CHECK_ERRORS;
+    glClearDepth(1.0f);
+    OPENGL_CHECK_ERRORS;
+    if( !g_curRomInfo.bForceScreenClear )
+    {
+        glClear(GL_DEPTH_BUFFER_BIT);
+        OPENGL_CHECK_ERRORS;
+    }
+    else
+        needCleanScene = true;
+
+    status.bScreenIsDrawn = false;
+}
+
+bool COGLGraphicsContext::SetFullscreenMode()
+{
+    windowSetting.statusBarHeightToUse = 0;
+    windowSetting.toolbarHeightToUse = 0;
+    return true;
+}
+
+bool COGLGraphicsContext::SetWindowMode()
+{
+    windowSetting.statusBarHeightToUse = windowSetting.statusBarHeight;
+    windowSetting.toolbarHeightToUse = windowSetting.toolbarHeight;
+    return true;
+}
+int COGLGraphicsContext::ToggleFullscreen()
+{
+#ifndef HAVE_GLES
+    if (CoreVideo_ToggleFullScreen() == M64ERR_SUCCESS)
+    {
+        m_bWindowed = !m_bWindowed;
+        if(m_bWindowed)
+            SetWindowMode();
+        else
+            SetFullscreenMode();
+    }
+#endif
+    return m_bWindowed?0:1;
+}
+
+// This is a static function, will be called when the plugin DLL is initialized
+void COGLGraphicsContext::InitDeviceParameters()
+{
+    status.isVertexShaderEnabled = false;   // Disable it for now
+}
+
+// Get methods
+bool COGLGraphicsContext::IsSupportAnisotropicFiltering()
+{
+    return m_bSupportAnisotropicFiltering;
+}
+
+int COGLGraphicsContext::getMaxAnisotropicFiltering()
+{
+    return m_maxAnisotropicFiltering;
+}