--- /dev/null
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+#include "osal_opengl.h"
+
+#define M64P_PLUGIN_PROTOTYPES 1
+#include "m64p_plugin.h"
+#include "Config.h"
+#include "Debugger.h"
+#if SDL_VIDEO_OPENGL
+#include "OGLExtensions.h"
+#endif
+#include "OGLDebug.h"
+#include "OGLGraphicsContext.h"
+#include "TextureManager.h"
+#include "Video.h"
+#include "version.h"
+#ifdef HAVE_GLES
+#include "eglport.h"
+#endif
+
+COGLGraphicsContext::COGLGraphicsContext() :
+ m_bSupportMultiTexture(false),
+ m_bSupportTextureEnvCombine(false),
+ m_bSupportSeparateSpecularColor(false),
+ m_bSupportSecondColor(false),
+ m_bSupportFogCoord(false),
+ m_bSupportTextureObject(false),
+ m_bSupportRescaleNormal(false),
+ m_bSupportLODBias(false),
+ m_bSupportTextureMirrorRepeat(false),
+ m_bSupportTextureLOD(false),
+ m_bSupportNVRegisterCombiner(false),
+ m_bSupportBlendColor(false),
+ m_bSupportBlendSubtract(false),
+ m_bSupportNVTextureEnvCombine4(false),
+ m_pVendorStr(NULL),
+ m_pRenderStr(NULL),
+ m_pExtensionStr(NULL),
+ m_pVersionStr(NULL)
+{
+}
+
+
+COGLGraphicsContext::~COGLGraphicsContext()
+{
+}
+
+bool COGLGraphicsContext::Initialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed )
+{
+ DebugMessage(M64MSG_INFO, "Initializing OpenGL Device Context.");
+ Lock();
+#ifdef HAVE_GLES
+/* dwWidth = 800;
+ dwHeight = 480;*/
+#endif
+ CGraphicsContext::Get()->m_supportTextureMirror = false;
+ CGraphicsContext::Initialize(dwWidth, dwHeight, bWindowed );
+
+ if( bWindowed )
+ {
+ windowSetting.statusBarHeightToUse = windowSetting.statusBarHeight;
+ windowSetting.toolbarHeightToUse = windowSetting.toolbarHeight;
+ }
+ else
+ {
+ windowSetting.statusBarHeightToUse = 0;
+ windowSetting.toolbarHeightToUse = 0;
+ }
+
+ int depthBufferDepth = options.OpenglDepthBufferSetting;
+ int colorBufferDepth = 32;
+ int bVerticalSync = windowSetting.bVerticalSync;
+ if( options.colorQuality == TEXTURE_FMT_A4R4G4B4 ) colorBufferDepth = 16;
+
+ // init sdl & gl
+ DebugMessage(M64MSG_VERBOSE, "Initializing video subsystem...");
+#ifdef HAVE_GLES
+// init sdl & ourself
+ if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
+ return false;
+#else
+ if (CoreVideo_Init() != M64ERR_SUCCESS)
+ return false;
+#endif
+
+ /* hard-coded attribute values */
+ const int iDOUBLEBUFFER = 1;
+
+#ifdef HAVE_GLES
+ SDL_SetVideoMode(800, 480, 0, (bWindowed)?0:SDL_FULLSCREEN);
+ SDL_ShowCursor(SDL_DISABLE);
+ EGL_Open(800, 480);
+#else
+ /* set opengl attributes */
+ CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, iDOUBLEBUFFER);
+ CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, bVerticalSync);
+ CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, colorBufferDepth);
+ CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, depthBufferDepth);
+
+ /* set multisampling */
+ if (options.multiSampling > 0)
+ {
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
+ if (options.multiSampling <= 2)
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
+ else if (options.multiSampling <= 4)
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
+ else if (options.multiSampling <= 8)
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
+ else
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
+ }
+
+ /* Set the video mode */
+ m64p_video_mode ScreenMode = bWindowed ? M64VIDEO_WINDOWED : M64VIDEO_FULLSCREEN;
+ m64p_video_flags flags = M64VIDEOFLAG_SUPPORT_RESIZING;
+ if (CoreVideo_SetVideoMode(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, colorBufferDepth, ScreenMode, flags) != M64ERR_SUCCESS)
+ {
+ DebugMessage(M64MSG_ERROR, "Failed to set %i-bit video mode: %ix%i", colorBufferDepth, (int)windowSetting.uDisplayWidth, (int)windowSetting.uDisplayHeight);
+ CoreVideo_Quit();
+ return false;
+ }
+
+ /* check that our opengl attributes were properly set */
+ int iActual;
+ if (CoreVideo_GL_GetAttribute(M64P_GL_DOUBLEBUFFER, &iActual) == M64ERR_SUCCESS)
+ if (iActual != iDOUBLEBUFFER)
+ DebugMessage(M64MSG_WARNING, "Failed to set GL_DOUBLEBUFFER to %i. (it's %i)", iDOUBLEBUFFER, iActual);
+ if (CoreVideo_GL_GetAttribute(M64P_GL_SWAP_CONTROL, &iActual) == M64ERR_SUCCESS)
+ if (iActual != bVerticalSync)
+ DebugMessage(M64MSG_WARNING, "Failed to set GL_SWAP_CONTROL to %i. (it's %i)", bVerticalSync, iActual);
+ if (CoreVideo_GL_GetAttribute(M64P_GL_BUFFER_SIZE, &iActual) == M64ERR_SUCCESS)
+ if (iActual != colorBufferDepth)
+ DebugMessage(M64MSG_WARNING, "Failed to set GL_BUFFER_SIZE to %i. (it's %i)", colorBufferDepth, iActual);
+ if (CoreVideo_GL_GetAttribute(M64P_GL_DEPTH_SIZE, &iActual) == M64ERR_SUCCESS)
+ if (iActual != depthBufferDepth)
+ DebugMessage(M64MSG_WARNING, "Failed to set GL_DEPTH_SIZE to %i. (it's %i)", depthBufferDepth, iActual);
+#endif
+#if SDL_VIDEO_OPENGL
+ /* Get function pointers to OpenGL extensions (blame Microsoft Windows for this) */
+ OGLExtensions_Init();
+#endif
+
+ char caption[500];
+ sprintf(caption, "%s v%i.%i.%i", PLUGIN_NAME, VERSION_PRINTF_SPLIT(PLUGIN_VERSION));
+ CoreVideo_SetCaption(caption);
+ SetWindowMode();
+
+ InitState();
+ InitOGLExtension();
+ sprintf(m_strDeviceStats, "%.60s - %.128s : %.60s", m_pVendorStr, m_pRenderStr, m_pVersionStr);
+ TRACE0(m_strDeviceStats);
+ DebugMessage(M64MSG_INFO, "Using OpenGL: %s", m_strDeviceStats);
+
+ Unlock();
+
+ Clear(CLEAR_COLOR_AND_DEPTH_BUFFER); // Clear buffers
+ UpdateFrame();
+ Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
+ UpdateFrame();
+
+ m_bReady = true;
+ status.isVertexShaderEnabled = false;
+
+ return true;
+}
+
+bool COGLGraphicsContext::ResizeInitialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed )
+{
+#ifndef HAVE_GLES
+ Lock();
+
+ CGraphicsContext::Initialize(dwWidth, dwHeight, bWindowed );
+
+ int depthBufferDepth = options.OpenglDepthBufferSetting;
+ int colorBufferDepth = 32;
+ int bVerticalSync = windowSetting.bVerticalSync;
+ if( options.colorQuality == TEXTURE_FMT_A4R4G4B4 ) colorBufferDepth = 16;
+
+ /* hard-coded attribute values */
+ const int iDOUBLEBUFFER = 1;
+
+ /* set opengl attributes */
+ CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, iDOUBLEBUFFER);
+ CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, bVerticalSync);
+ CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, colorBufferDepth);
+ CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, depthBufferDepth);
+
+ /* set multisampling */
+ if (options.multiSampling > 0)
+ {
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
+ if (options.multiSampling <= 2)
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
+ else if (options.multiSampling <= 4)
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
+ else if (options.multiSampling <= 8)
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
+ else
+ CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
+ }
+
+ /* Call Mupen64plus core Video Extension to resize the window, which will create a new OpenGL Context under SDL */
+ if (CoreVideo_ResizeWindow(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight) != M64ERR_SUCCESS)
+ {
+ DebugMessage(M64MSG_ERROR, "Failed to set %i-bit video mode: %ix%i", colorBufferDepth, (int)windowSetting.uDisplayWidth, (int)windowSetting.uDisplayHeight);
+ CoreVideo_Quit();
+ return false;
+ }
+
+ InitState();
+ Unlock();
+
+ Clear(CLEAR_COLOR_AND_DEPTH_BUFFER); // Clear buffers
+ UpdateFrame();
+ Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
+ UpdateFrame();
+#endif
+ return true;
+}
+
+void COGLGraphicsContext::InitState(void)
+{
+ m_pRenderStr = glGetString(GL_RENDERER);
+ m_pExtensionStr = glGetString(GL_EXTENSIONS);
+ m_pVersionStr = glGetString(GL_VERSION);
+ m_pVendorStr = glGetString(GL_VENDOR);
+ glMatrixMode(GL_PROJECTION);
+ OPENGL_CHECK_ERRORS;
+ glLoadIdentity();
+ OPENGL_CHECK_ERRORS;
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ OPENGL_CHECK_ERRORS;
+ glClearDepth(1.0f);
+ OPENGL_CHECK_ERRORS;
+
+#if SDL_VIDEO_OPENGL
+ glShadeModel(GL_SMOOTH);
+ OPENGL_CHECK_ERRORS;
+
+ //position viewer
+ //glMatrixMode(GL_MODELVIEW);
+ //glLoadIdentity();
+
+ glDisable(GL_ALPHA_TEST);
+ OPENGL_CHECK_ERRORS;
+#endif
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ OPENGL_CHECK_ERRORS;
+ glDisable(GL_BLEND);
+ OPENGL_CHECK_ERRORS;
+
+ glFrontFace(GL_CCW);
+ OPENGL_CHECK_ERRORS;
+ glDisable(GL_CULL_FACE);
+ OPENGL_CHECK_ERRORS;
+#if SDL_VIDEO_OPENGL
+ glDisable(GL_NORMALIZE);
+ OPENGL_CHECK_ERRORS;
+#endif
+
+ glDepthFunc(GL_LEQUAL);
+ OPENGL_CHECK_ERRORS;
+ glEnable(GL_DEPTH_TEST);
+ OPENGL_CHECK_ERRORS;
+
+#if SDL_VIDEO_OPENGL
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ OPENGL_CHECK_ERRORS;
+#endif
+
+ glEnable(GL_BLEND);
+ OPENGL_CHECK_ERRORS;
+#if SDL_VIDEO_OPENGL
+ glEnable(GL_ALPHA_TEST);
+ OPENGL_CHECK_ERRORS;
+
+ glMatrixMode(GL_PROJECTION);
+ OPENGL_CHECK_ERRORS;
+ glLoadIdentity();
+ OPENGL_CHECK_ERRORS;
+
+ glDepthRange(-1, 1);
+
+#elif SDL_VIDEO_OPENGL_ES2
+ glDepthRangef(0.0f, 1.0f);
+#endif
+ OPENGL_CHECK_ERRORS;
+}
+
+void COGLGraphicsContext::InitOGLExtension(void)
+{
+ // important extension features, it is very bad not to have these feature
+#ifdef HAVE_GLES
+ m_bSupportMultiTexture = true;
+ m_bSupportTextureEnvCombine = true;
+ m_bSupportSeparateSpecularColor = true;
+ m_bSupportSecondColor = true;
+ m_bSupportFogCoord = false;
+ m_bSupportTextureObject = false;
+ m_bSupportRescaleNormal = true;
+ m_bSupportLODBias = false;
+ m_bSupportAnisotropicFiltering = true;
+#else
+ m_bSupportMultiTexture = IsExtensionSupported(OSAL_GL_ARB_MULTITEXTURE);
+ m_bSupportTextureEnvCombine = IsExtensionSupported("GL_EXT_texture_env_combine");
+
+ m_bSupportSeparateSpecularColor = IsExtensionSupported("GL_EXT_separate_specular_color");
+ m_bSupportSecondColor = IsExtensionSupported("GL_EXT_secondary_color");
+ m_bSupportFogCoord = IsExtensionSupported("GL_EXT_fog_coord");
+ m_bSupportTextureObject = IsExtensionSupported("GL_EXT_texture_object");
+
+ // Optional extension features
+ m_bSupportRescaleNormal = IsExtensionSupported("GL_EXT_rescale_normal");
+ m_bSupportLODBias = IsExtensionSupported("GL_EXT_texture_lod_bias");
+ m_bSupportAnisotropicFiltering = IsExtensionSupported("GL_EXT_texture_filter_anisotropic");
+#endif
+ // Compute maxAnisotropicFiltering
+ m_maxAnisotropicFiltering = 0;
+
+ if( m_bSupportAnisotropicFiltering
+ && (options.anisotropicFiltering == 2
+ || options.anisotropicFiltering == 4
+ || options.anisotropicFiltering == 8
+ || options.anisotropicFiltering == 16))
+ {
+ //Get the max value of aniso that the graphic card support
+ glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropicFiltering);
+ OPENGL_CHECK_ERRORS;
+
+ // If user want more aniso than hardware can do
+ if(options.anisotropicFiltering > (uint32) m_maxAnisotropicFiltering)
+ {
+ DebugMessage(M64MSG_INFO, "A value of '%i' is set for AnisotropicFiltering option but the hardware has a maximum value of '%i' so this will be used", options.anisotropicFiltering, m_maxAnisotropicFiltering);
+ }
+
+ //check if user want less anisotropy than hardware can do
+ if((uint32) m_maxAnisotropicFiltering > options.anisotropicFiltering)
+ m_maxAnisotropicFiltering = options.anisotropicFiltering;
+ }
+
+ // Nvidia only extension features (optional)
+ m_bSupportNVRegisterCombiner = IsExtensionSupported("GL_NV_register_combiners");
+#ifdef HAVE_GLES
+ m_bSupportTextureMirrorRepeat = true;
+#else
+ m_bSupportTextureMirrorRepeat = IsExtensionSupported("GL_IBM_texture_mirrored_repeat") || IsExtensionSupported("ARB_texture_mirrored_repeat");
+#endif
+ m_supportTextureMirror = m_bSupportTextureMirrorRepeat;
+ m_bSupportTextureLOD = IsExtensionSupported("GL_EXT_texture_lod");
+#ifdef HAVE_GLES
+ m_bSupportBlendColor = true;
+ m_bSupportBlendSubtract = true;
+#else
+ m_bSupportBlendColor = IsExtensionSupported("GL_EXT_blend_color");
+ m_bSupportBlendSubtract = IsExtensionSupported("GL_EXT_blend_subtract");
+#endif
+ m_bSupportNVTextureEnvCombine4 = IsExtensionSupported("GL_NV_texture_env_combine4");
+
+}
+
+bool COGLGraphicsContext::IsExtensionSupported(const char* pExtName)
+{
+ if (strstr((const char*)m_pExtensionStr, pExtName) != NULL)
+ {
+ DebugMessage(M64MSG_VERBOSE, "OpenGL Extension '%s' is supported.", pExtName);
+ return true;
+ }
+ else
+ {
+ DebugMessage(M64MSG_VERBOSE, "OpenGL Extension '%s' is NOT supported.", pExtName);
+ return false;
+ }
+}
+
+bool COGLGraphicsContext::IsWglExtensionSupported(const char* pExtName)
+{
+ if( m_pWglExtensionStr == NULL )
+ return false;
+
+ if( strstr((const char*)m_pWglExtensionStr, pExtName) != NULL )
+ return true;
+ else
+ return false;
+}
+
+
+void COGLGraphicsContext::CleanUp()
+{
+#ifdef HAVE_GLES
+ EGL_Close();
+ SDL_ShowCursor(SDL_ENABLE);
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+#else
+ CoreVideo_Quit();
+#endif
+ m_bReady = false;
+}
+
+
+void COGLGraphicsContext::Clear(ClearFlag dwFlags, uint32 color, float depth)
+{
+ uint32 flag=0;
+ if( dwFlags&CLEAR_COLOR_BUFFER ) flag |= GL_COLOR_BUFFER_BIT;
+ if( dwFlags&CLEAR_DEPTH_BUFFER ) flag |= GL_DEPTH_BUFFER_BIT;
+
+ float r = ((color>>16)&0xFF)/255.0f;
+ float g = ((color>> 8)&0xFF)/255.0f;
+ float b = ((color )&0xFF)/255.0f;
+ float a = ((color>>24)&0xFF)/255.0f;
+ glClearColor(r, g, b, a);
+ OPENGL_CHECK_ERRORS;
+ glClearDepth(depth);
+ OPENGL_CHECK_ERRORS;
+ glClear(flag); //Clear color buffer and depth buffer
+ OPENGL_CHECK_ERRORS;
+}
+
+void COGLGraphicsContext::UpdateFrame(bool swaponly)
+{
+ status.gFrameCount++;
+
+ glFlush();
+ OPENGL_CHECK_ERRORS;
+ //glFinish();
+ //wglSwapIntervalEXT(0);
+
+ /*
+ if (debuggerPauseCount == countToPause)
+ {
+ static int iShotNum = 0;
+ // get width, height, allocate buffer to store image
+ int width = windowSetting.uDisplayWidth;
+ int height = windowSetting.uDisplayHeight;
+ printf("Saving debug images: width=%i height=%i\n", width, height);
+ short *buffer = (short *) malloc(((width+3)&~3)*(height+1)*4);
+ glReadBuffer( GL_FRONT );
+ // set up a BMGImage struct
+ struct BMGImageStruct img;
+ memset(&img, 0, sizeof(BMGImageStruct));
+ InitBMGImage(&img);
+ img.bits = (unsigned char *) buffer;
+ img.bits_per_pixel = 32;
+ img.height = height;
+ img.width = width;
+ img.scan_width = width * 4;
+ // store the RGB color image
+ char chFilename[64];
+ sprintf(chFilename, "dbg_rgb_%03i.png", iShotNum);
+ glReadPixels(0,0,width,height, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
+ WritePNG(chFilename, img);
+ // store the Z buffer
+ sprintf(chFilename, "dbg_Z_%03i.png", iShotNum);
+ glReadPixels(0,0,width,height, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
+ //img.bits_per_pixel = 16;
+ //img.scan_width = width * 2;
+ WritePNG(chFilename, img);
+ // dump a subset of the Z data
+ for (int y = 0; y < 480; y += 16)
+ {
+ for (int x = 0; x < 640; x+= 16)
+ printf("%4hx ", buffer[y*640 + x]);
+ printf("\n");
+ }
+ printf("\n");
+ // free memory and get out of here
+ free(buffer);
+ iShotNum++;
+ }
+ */
+
+
+ // if emulator defined a render callback function, call it before buffer swap
+ if(renderCallback)
+ (*renderCallback)(status.bScreenIsDrawn);
+#ifdef HAVE_GLES
+ EGL_SwapBuffers();
+#else
+ CoreVideo_GL_SwapBuffers();
+#endif
+
+ /*if(options.bShowFPS)
+ {
+ static unsigned int lastTick=0;
+ static int frames=0;
+ unsigned int nowTick = SDL_GetTicks();
+ frames++;
+ if(lastTick + 5000 <= nowTick)
+ {
+ char caption[200];
+ sprintf(caption, "%s v%i.%i.%i - %.3f VI/S", PLUGIN_NAME, VERSION_PRINTF_SPLIT(PLUGIN_VERSION), frames/5.0);
+ CoreVideo_SetCaption(caption);
+ frames = 0;
+ lastTick = nowTick;
+ }
+ }*/
+
+ glDepthMask(GL_TRUE);
+ OPENGL_CHECK_ERRORS;
+ glClearDepth(1.0f);
+ OPENGL_CHECK_ERRORS;
+ if( !g_curRomInfo.bForceScreenClear )
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ OPENGL_CHECK_ERRORS;
+ }
+ else
+ needCleanScene = true;
+
+ status.bScreenIsDrawn = false;
+}
+
+bool COGLGraphicsContext::SetFullscreenMode()
+{
+ windowSetting.statusBarHeightToUse = 0;
+ windowSetting.toolbarHeightToUse = 0;
+ return true;
+}
+
+bool COGLGraphicsContext::SetWindowMode()
+{
+ windowSetting.statusBarHeightToUse = windowSetting.statusBarHeight;
+ windowSetting.toolbarHeightToUse = windowSetting.toolbarHeight;
+ return true;
+}
+int COGLGraphicsContext::ToggleFullscreen()
+{
+#ifndef HAVE_GLES
+ if (CoreVideo_ToggleFullScreen() == M64ERR_SUCCESS)
+ {
+ m_bWindowed = !m_bWindowed;
+ if(m_bWindowed)
+ SetWindowMode();
+ else
+ SetFullscreenMode();
+ }
+#endif
+ return m_bWindowed?0:1;
+}
+
+// This is a static function, will be called when the plugin DLL is initialized
+void COGLGraphicsContext::InitDeviceParameters()
+{
+ status.isVertexShaderEnabled = false; // Disable it for now
+}
+
+// Get methods
+bool COGLGraphicsContext::IsSupportAnisotropicFiltering()
+{
+ return m_bSupportAnisotropicFiltering;
+}
+
+int COGLGraphicsContext::getMaxAnisotropicFiltering()
+{
+ return m_maxAnisotropicFiltering;
+}