--- /dev/null
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#define M64P_PLUGIN_PROTOTYPES 1
+#include "osal_preproc.h"
+#include "m64p_plugin.h"
+
+#include "ConvertImage.h"
+#include "DeviceBuilder.h"
+#include "FrameBuffer.h"
+#include "Render.h"
+
+#include "liblinux/BMGLibPNG.h"
+
+#include <algorithm>
+
+extern FiddledVtx * g_pVtxBase;
+CRender * CRender::g_pRender=NULL;
+int CRender::gRenderReferenceCount=0;
+
+XMATRIX reverseXY(-1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1);
+XMATRIX reverseY(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1);
+extern char* right (const char * src, int nchars);
+
+#if defined(WIN32)
+ #define strcasecmp _stricmp
+#endif
+
+#ifdef min
+#undef min
+#endif
+#ifdef max
+#undef max
+#endif
+
+//========================================================================
+CRender * CRender::GetRender(void)
+{
+ if( CRender::g_pRender == NULL )
+ {
+ DebugMessage(M64MSG_ERROR, "g_pRender is NULL");
+ exit(0);
+ }
+ else
+ return CRender::g_pRender;
+}
+bool CRender::IsAvailable()
+{
+ return CRender::g_pRender != NULL;
+}
+
+CRender::CRender() :
+ m_fScreenViewportMultX(2.0f),
+ m_fScreenViewportMultY(2.0f),
+
+ m_dwTexturePerspective(FALSE),
+ m_bAlphaTestEnable(FALSE),
+ m_bZUpdate(FALSE),
+ m_bZCompare(FALSE),
+ m_dwZBias(0),
+
+ m_dwMinFilter(FILTER_POINT),
+ m_dwMagFilter(FILTER_POINT),
+ m_dwAlpha(0xFF),
+ m_Mux(0),
+ m_bBlendModeValid(FALSE)
+{
+ int i;
+ InitRenderBase();
+
+ for( i=0; i<MAX_TEXTURES; i++ )
+ {
+ g_textures[i].m_lpsTexturePtr = NULL;
+ g_textures[i].m_pCTexture = NULL;
+
+ g_textures[i].m_dwTileWidth = 64; // Value doesn't really matter, as tex not set
+ g_textures[i].m_dwTileHeight = 64;
+ g_textures[i].m_fTexWidth = 64.0f; // Value doesn't really matter, as tex not set
+ g_textures[i].m_fTexHeight = 64.0f;
+ g_textures[i].pTextureEntry = NULL;
+
+ TileUFlags[i] = TileVFlags[i] = TEXTURE_UV_FLAG_CLAMP;
+ }
+
+
+ //for( i=0; i<MAX_VERTS; i++)
+ //{
+ // g_dwVtxFlags[i] = 0;
+ //}
+
+ m_pColorCombiner = CDeviceBuilder::GetBuilder()->CreateColorCombiner(this);
+ m_pColorCombiner->Initialize();
+
+ m_pAlphaBlender = CDeviceBuilder::GetBuilder()->CreateAlphaBlender(this);
+
+}
+
+CRender::~CRender()
+{
+ if( m_pColorCombiner != NULL )
+ {
+ CDeviceBuilder::GetBuilder()->DeleteColorCombiner();
+ m_pColorCombiner = NULL;
+ }
+
+ if( m_pAlphaBlender != NULL )
+ {
+ CDeviceBuilder::GetBuilder()->DeleteAlphaBlender();
+ m_pAlphaBlender = NULL;
+ }
+}
+
+void CRender::ResetMatrices()
+{
+ Matrix mat;
+
+ mat.m[0][1] = mat.m[0][2] = mat.m[0][3] =
+ mat.m[1][0] = mat.m[1][2] = mat.m[1][3] =
+ mat.m[2][0] = mat.m[2][1] = mat.m[2][3] =
+ mat.m[3][0] = mat.m[3][1] = mat.m[3][2] = 0.0f;
+
+ mat.m[0][0] = mat.m[1][1] = mat.m[2][2] = mat.m[3][3] = 1.0f;
+
+ gRSP.projectionMtxTop = 0;
+ gRSP.modelViewMtxTop = 0;
+ gRSP.projectionMtxs[0] = mat;
+ gRSP.modelviewMtxs[0] = mat;
+
+ gRSP.bMatrixIsUpdated = true;
+ gRSP.bWorldMatrixIsUpdated = true;
+ UpdateCombinedMatrix();
+}
+
+void CRender::SetProjection(const Matrix & mat, bool bPush, bool bReplace)
+{
+ if (bPush)
+ {
+ if (gRSP.projectionMtxTop >= (RICE_MATRIX_STACK-1))
+ {
+ TRACE0("Pushing past proj stack limits!");
+ }
+ else
+ gRSP.projectionMtxTop++;
+
+ if (bReplace)
+ {
+ // Load projection matrix
+ gRSP.projectionMtxs[gRSP.projectionMtxTop] = mat;
+ }
+ else
+ {
+ gRSP.projectionMtxs[gRSP.projectionMtxTop] = mat * gRSP.projectionMtxs[gRSP.projectionMtxTop-1];
+ }
+
+ }
+ else
+ {
+ if (bReplace)
+ {
+ // Load projection matrix
+ gRSP.projectionMtxs[gRSP.projectionMtxTop] = mat;
+ }
+ else
+ {
+ gRSP.projectionMtxs[gRSP.projectionMtxTop] = mat * gRSP.projectionMtxs[gRSP.projectionMtxTop];
+ }
+ }
+
+ gRSP.bMatrixIsUpdated = true;
+
+ DumpMatrix(mat,"Set Projection Matrix");
+}
+
+bool mtxPopUpError = false;
+void CRender::SetWorldView(const Matrix & mat, bool bPush, bool bReplace)
+{
+ if (bPush)
+ {
+ if (gRSP.modelViewMtxTop >= (RICE_MATRIX_STACK-1))
+ DebuggerAppendMsg("Pushing past modelview stack limits! %s", bReplace?"Load":"Mul");
+ else
+ gRSP.modelViewMtxTop++;
+
+ // We should store the current projection matrix...
+ if (bReplace)
+ {
+ // Load projection matrix
+ gRSP.modelviewMtxs[gRSP.modelViewMtxTop] = mat;
+ }
+ else // Multiply projection matrix
+ {
+ gRSP.modelviewMtxs[gRSP.modelViewMtxTop] = mat * gRSP.modelviewMtxs[gRSP.modelViewMtxTop-1];
+ }
+ }
+ else // NoPush
+ {
+ if (bReplace)
+ {
+ // Load projection matrix
+ gRSP.modelviewMtxs[gRSP.modelViewMtxTop] = mat;
+ }
+ else
+ {
+ // Multiply projection matrix
+ gRSP.modelviewMtxs[gRSP.modelViewMtxTop] = mat * gRSP.modelviewMtxs[gRSP.modelViewMtxTop];
+ }
+ }
+
+ gRSPmodelViewTop = gRSP.modelviewMtxs[gRSP.modelViewMtxTop];
+ if( options.enableHackForGames == HACK_REVERSE_XY_COOR )
+ {
+ gRSPmodelViewTop = gRSPmodelViewTop * reverseXY;
+ }
+ if( options.enableHackForGames == HACK_REVERSE_Y_COOR )
+ {
+ gRSPmodelViewTop = gRSPmodelViewTop * reverseY;
+ }
+ MatrixTranspose(&gRSPmodelViewTopTranspose, &gRSPmodelViewTop);
+
+ gRSP.bMatrixIsUpdated = true;
+ gRSP.bWorldMatrixIsUpdated = true;
+
+ DumpMatrix(mat,"Set WorldView Matrix");
+}
+
+
+void CRender::PopWorldView()
+{
+ if (gRSP.modelViewMtxTop > 0)
+ {
+ gRSP.modelViewMtxTop--;
+ gRSPmodelViewTop = gRSP.modelviewMtxs[gRSP.modelViewMtxTop];
+ if( options.enableHackForGames == HACK_REVERSE_XY_COOR )
+ {
+ gRSPmodelViewTop = gRSPmodelViewTop * reverseXY;
+ }
+ if( options.enableHackForGames == HACK_REVERSE_Y_COOR )
+ {
+ gRSPmodelViewTop = gRSPmodelViewTop * reverseY;
+ }
+ MatrixTranspose(&gRSPmodelViewTopTranspose, &gRSPmodelViewTop);
+ gRSP.bMatrixIsUpdated = true;
+ gRSP.bWorldMatrixIsUpdated = true;
+ }
+ else
+ {
+#ifdef DEBUGGER
+ if( pauseAtNext )
+ TRACE0("Popping past worldview stack limits");
+#endif
+ mtxPopUpError = true;
+ }
+}
+
+
+Matrix & CRender::GetWorldProjectMatrix(void)
+{
+ return gRSPworldProject;
+}
+
+void CRender::SetWorldProjectMatrix(Matrix &mtx)
+{
+#ifdef DEBUGGER
+ if( pauseAtNext && (eventToPause == NEXT_TRIANGLE || eventToPause == NEXT_FLUSH_TRI || eventToPause == NEXT_MATRIX_CMD ) )
+ {
+ uint32 dwPC = gDlistStack[gDlistStackPointer].pc-8;
+ DebuggerAppendMsg("Force Matrix: pc=%08X", dwPC);
+ DumpMatrix(mtx, "Force Matrix, loading new world-project matrix");
+ }
+#endif
+ gRSPworldProject = mtx;
+
+ gRSP.bMatrixIsUpdated = false;
+ gRSP.bCombinedMatrixIsUpdated = true;
+}
+
+void CRender::SetMux(uint32 dwMux0, uint32 dwMux1)
+{
+ uint64 tempmux = (((uint64)dwMux0) << 32) | (uint64)dwMux1;
+ if( m_Mux != tempmux )
+ {
+ m_Mux = tempmux;
+ m_bBlendModeValid = FALSE;
+ m_pColorCombiner->UpdateCombiner(dwMux0, dwMux1);
+ }
+}
+
+
+void CRender::SetCombinerAndBlender()
+{
+ InitOtherModes();
+
+ if( g_curRomInfo.bDisableBlender )
+ m_pAlphaBlender->DisableAlphaBlender();
+ else if( currentRomOptions.bNormalBlender )
+ m_pAlphaBlender->NormalAlphaBlender();
+ else
+ m_pAlphaBlender->InitBlenderMode();
+
+ m_pColorCombiner->InitCombinerMode();
+}
+
+void CRender::RenderReset()
+{
+ UpdateClipRectangle();
+ ResetMatrices();
+ SetZBias(0);
+ gRSP.numVertices = 0;
+ gRSP.maxVertexID = 0;
+ gRSP.curTile = 0;
+ gRSP.fTexScaleX = 1/32.0f;;
+ gRSP.fTexScaleY = 1/32.0f;
+}
+
+bool CRender::FillRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor)
+{
+ LOG_UCODE("FillRect: X0=%d, Y0=%d, X1=%d, Y1=%d, Color=0x%8X", nX0, nY0, nX1, nY1, dwColor);
+
+ if (g_CI.dwSize != TXT_SIZE_16b && frameBufferOptions.bIgnore)
+ return true;
+
+ if (status.bHandleN64RenderTexture && !status.bDirectWriteIntoRDRAM)
+ status.bFrameBufferIsDrawn = true;
+
+ if(status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_1ST_PRIMITIVE)
+ {
+ status.bVIOriginIsUpdated=false;
+ CGraphicsContext::Get()->UpdateFrame();
+ DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG, {DebuggerAppendMsg("Screen Update at 1st FillRectangle");});
+ }
+
+ if (status.bCIBufferIsRendered && status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_BEFORE_SCREEN_CLEAR )
+ {
+ if ((nX0==0 && nY0 == 0 && (nX1 == (int) g_CI.dwWidth || nX1 == (int) g_CI.dwWidth-1)) ||
+ (nX0==gRDP.scissor.left && nY0 == gRDP.scissor.top && (nX1 == gRDP.scissor.right || nX1 == gRDP.scissor.right-1)) ||
+ ((nX0+nX1 == (int)g_CI.dwWidth || nX0+nX1 == (int)g_CI.dwWidth-1 || nX0+nX1 == gRDP.scissor.left+gRDP.scissor.right || nX0+nX1 == gRDP.scissor.left+gRDP.scissor.right-1) && (nY0 == gRDP.scissor.top || nY0 == 0 || nY0+nY1 == gRDP.scissor.top+gRDP.scissor.bottom || nY0+nY1 == gRDP.scissor.top+gRDP.scissor.bottom-1)))
+ {
+ status.bVIOriginIsUpdated=false;
+ CGraphicsContext::Get()->UpdateFrame();
+ DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG,{DebuggerAppendMsg("Screen Update Before Screen Clear");});
+ }
+ }
+
+
+ SetFillMode(RICE_FILLMODE_SOLID);
+
+ bool res=true;
+
+ /*
+ // I don't know why this does not work for OpenGL
+ if( gRDP.otherMode.cycle_type == CYCLE_TYPE_FILL && nX0 == 0 && nY0 == 0 && ((nX1==windowSetting.uViWidth && nY1==windowSetting.uViHeight)||(nX1==windowSetting.uViWidth-1 && nY1==windowSetting.uViHeight-1)) )
+ {
+ CGraphicsContext::g_pGraphicsContext->Clear(CLEAR_COLOR_BUFFER,dwColor);
+ }
+ else
+ */
+ {
+ //BOOL m_savedZBufferFlag = gRSP.bZBufferEnabled; // Save ZBuffer state
+ ZBufferEnable( FALSE );
+
+ m_fillRectVtx[0].x = ViewPortTranslatei_x(nX0);
+ m_fillRectVtx[0].y = ViewPortTranslatei_y(nY0);
+ m_fillRectVtx[1].x = ViewPortTranslatei_x(nX1);
+ m_fillRectVtx[1].y = ViewPortTranslatei_y(nY1);
+
+ SetCombinerAndBlender();
+
+ if( gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY )
+ {
+ ZBufferEnable(FALSE);
+ }
+ else
+ {
+ //dwColor = PostProcessDiffuseColor(0);
+ dwColor = PostProcessDiffuseColor(gRDP.primitiveColor);
+ }
+
+ float depth = (gRDP.otherMode.depth_source == 1 ? gRDP.fPrimitiveDepth : 0 );
+
+ ApplyRDPScissor();
+ TurnFogOnOff(false);
+ res = RenderFillRect(dwColor, depth);
+ TurnFogOnOff(gRSP.bFogEnabled);
+
+ if( gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY )
+ {
+ ZBufferEnable(gRSP.bZBufferEnabled);
+ }
+ }
+
+ if( options.bWinFrameMode ) SetFillMode(RICE_FILLMODE_WINFRAME );
+
+ DEBUGGER_PAUSE_AND_DUMP_COUNT_N( NEXT_FILLRECT, {DebuggerAppendMsg("FillRect: X0=%d, Y0=%d, X1=%d, Y1=%d, Color=0x%08X", nX0, nY0, nX1, nY1, dwColor);
+ DebuggerAppendMsg("Pause after FillRect: Color=%08X\n", dwColor);if( logCombiners ) m_pColorCombiner->DisplayMuxString();});
+ DEBUGGER_PAUSE_AND_DUMP_COUNT_N( NEXT_FLUSH_TRI, {DebuggerAppendMsg("FillRect: X0=%d, Y0=%d, X1=%d, Y1=%d, Color=0x%08X", nX0, nY0, nX1, nY1, dwColor);
+ DebuggerAppendMsg("Pause after FillRect: Color=%08X\n", dwColor);if( logCombiners ) m_pColorCombiner->DisplayMuxString();});
+
+ return res;
+}
+
+
+bool CRender::Line3D(uint32 dwV0, uint32 dwV1, uint32 dwWidth)
+{
+ LOG_UCODE("Line3D: Vtx0=%d, Vtx1=%d, Width=%d", dwV0, dwV1, dwWidth);
+ if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer();
+
+ m_line3DVtx[0].z = (g_vecProjected[dwV0].z + 1.0f) * 0.5f;
+ m_line3DVtx[1].z = (g_vecProjected[dwV1].z + 1.0f) * 0.5f;
+
+ if( m_line3DVtx[0].z != m_line3DVtx[1].z )
+ return false;
+
+ if( status.bHandleN64RenderTexture && !status.bDirectWriteIntoRDRAM ) status.bFrameBufferIsDrawn = true;
+ if( status.bHandleN64RenderTexture )
+ {
+ g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height;
+ if( status.bHandleN64RenderTexture && !status.bDirectWriteIntoRDRAM )
+ {
+ status.bFrameBufferIsDrawn = true;
+ status.bFrameBufferDrawnByTriangles = true;
+ }
+ }
+
+ m_line3DVtx[0].x = ViewPortTranslatef_x(g_vecProjected[dwV0].x);
+ m_line3DVtx[0].y = ViewPortTranslatef_y(g_vecProjected[dwV0].y);
+ m_line3DVtx[0].rhw = g_vecProjected[dwV0].w;
+ m_line3DVtx[0].dcDiffuse = PostProcessDiffuseColor(g_dwVtxDifColor[dwV0]);
+ m_line3DVtx[0].dcSpecular = PostProcessSpecularColor();
+
+ m_line3DVtx[1].x = ViewPortTranslatef_x(g_vecProjected[dwV1].x);
+ m_line3DVtx[1].y = ViewPortTranslatef_y(g_vecProjected[dwV1].y);
+ m_line3DVtx[1].rhw = g_vecProjected[dwV1].w;
+ m_line3DVtx[1].dcDiffuse = PostProcessDiffuseColor(g_dwVtxDifColor[dwV1]);
+ m_line3DVtx[1].dcSpecular = m_line3DVtx[0].dcSpecular;
+
+ float width = dwWidth*0.5f+1.5f;
+
+ if( m_line3DVtx[0].y == m_line3DVtx[1].y )
+ {
+ m_line3DVector[0].x = m_line3DVector[1].x = m_line3DVtx[0].x;
+ m_line3DVector[2].x = m_line3DVector[3].x = m_line3DVtx[1].x;
+
+ m_line3DVector[0].y = m_line3DVector[2].y = m_line3DVtx[0].y-width/2*windowSetting.fMultY;
+ m_line3DVector[1].y = m_line3DVector[3].y = m_line3DVtx[0].y+width/2*windowSetting.fMultY;
+ }
+ else
+ {
+ m_line3DVector[0].y = m_line3DVector[1].y = m_line3DVtx[0].y;
+ m_line3DVector[2].y = m_line3DVector[3].y = m_line3DVtx[1].y;
+
+ m_line3DVector[0].x = m_line3DVector[2].x = m_line3DVtx[0].x-width/2*windowSetting.fMultX;
+ m_line3DVector[1].x = m_line3DVector[3].x = m_line3DVtx[0].x+width/2*windowSetting.fMultX;
+ }
+
+ SetCombinerAndBlender();
+
+ bool res=RenderLine3D();
+
+ DEBUGGER_PAUSE_AND_DUMP_COUNT_N(NEXT_FLUSH_TRI, {
+ DebuggerAppendMsg("Pause after Line3D: v%d(%f,%f,%f), v%d(%f,%f,%f), Width=%d\n", dwV0, m_line3DVtx[0].x, m_line3DVtx[0].y, m_line3DVtx[0].z,
+ dwV1, m_line3DVtx[1].x, m_line3DVtx[1].y, m_line3DVtx[1].z, dwWidth);
+ });
+
+ DEBUGGER_PAUSE_AND_DUMP_COUNT_N(NEXT_OBJ_TXT_CMD, {
+ DebuggerAppendMsg("Pause after Line3D: v%d(%f,%f,%f), v%d(%f,%f,%f), Width=%d\n", dwV0, m_line3DVtx[0].x, m_line3DVtx[0].y, m_line3DVtx[0].z,
+ dwV1, m_line3DVtx[1].x, m_line3DVtx[1].y, m_line3DVtx[1].z, dwWidth);
+ });
+
+ return res;
+}
+
+bool CRender::RemapTextureCoordinate
+ (float t0, float t1, uint32 tileWidth, uint32 mask, float textureWidth, float &u0, float &u1)
+{
+ int s0 = (int)t0;
+ int s1 = (int)t1;
+ int width = mask>0 ? (1<<mask) : tileWidth;
+ if( width == 0 ) return false;
+
+ int divs0 = s0/width; if( divs0*width > s0 ) divs0--;
+ int divs1 = s1/width; if( divs1*width > s1 ) divs1--;
+
+ if( divs0 == divs1 )
+ {
+ s0 -= divs0*width;
+ s1 -= divs1*width;
+ //if( s0 > s1 )
+ // s0++;
+ //else if( s1 > s0 )
+ // s1++;
+ u0 = s0/textureWidth;
+ u1 = s1/textureWidth;
+
+ return true;
+ }
+ else if( divs0+1 == divs1 && s0%width==0 && s1%width == 0 )
+ {
+ u0 = 0;
+ u1 = tileWidth/textureWidth;
+ return true;
+ }
+ else if( divs0 == divs1+1 && s0%width==0 && s1%width == 0 )
+ {
+ u1 = 0;
+ u0 = tileWidth/textureWidth;
+ return true;
+ }
+ else
+ {
+ //if( s0 > s1 )
+ //{
+ //s0++;
+ // u0 = s0/textureWidth;
+ //}
+ //else if( s1 > s0 )
+ //{
+ //s1++;
+ // u1 = s1/textureWidth;
+ //}
+
+ return false;
+ }
+}
+
+bool CRender::TexRect(int nX0, int nY0, int nX1, int nY1, float fS0, float fT0, float fScaleS, float fScaleT, bool colorFlag, uint32 diffuseColor)
+{
+ if( options.enableHackForGames == HACK_FOR_DUKE_NUKEM )
+ {
+ colorFlag = true;
+ diffuseColor = 0;
+ }
+
+ if( status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_1ST_PRIMITIVE )
+ {
+ status.bVIOriginIsUpdated=false;
+ CGraphicsContext::Get()->UpdateFrame();
+ DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG,{DebuggerAppendMsg("Screen Update at 1st textRect");});
+ }
+
+ if( options.enableHackForGames == HACK_FOR_BANJO_TOOIE )
+ {
+ // Hack for Banjo shadow in Banjo Tooie
+ if( g_TI.dwWidth == g_CI.dwWidth && g_TI.dwFormat == TXT_FMT_CI && g_TI.dwSize == TXT_SIZE_8b )
+ {
+ if( nX0 == fS0 && nY0 == fT0 )//&& nX0 > 90 && nY0 > 130 && nX1-nX0 > 80 && nY1-nY0 > 20 )
+ {
+ // Skip the text rect
+ return true;
+ }
+ }
+ }
+
+ if( status.bN64IsDrawingTextureBuffer )
+ {
+ if( frameBufferOptions.bIgnore || ( frameBufferOptions.bIgnoreRenderTextureIfHeightUnknown && newRenderTextureInfo.knownHeight == 0 ) )
+ {
+ return true;
+ }
+ }
+
+ PrepareTextures();
+
+ if( status.bHandleN64RenderTexture && g_pRenderTextureInfo->CI_Info.dwSize == TXT_SIZE_8b )
+ {
+ return true;
+ }
+
+ if( !IsTextureEnabled() && gRDP.otherMode.cycle_type != CYCLE_TYPE_COPY )
+ {
+ FillRect(nX0, nY0, nX1, nY1, gRDP.primitiveColor);
+ return true;
+ }
+
+
+ if( IsUsedAsDI(g_CI.dwAddr) && !status.bHandleN64RenderTexture )
+ {
+ status.bFrameBufferIsDrawn = true;
+ }
+
+ if( status.bHandleN64RenderTexture && !status.bDirectWriteIntoRDRAM ) status.bFrameBufferIsDrawn = true;
+
+ LOG_UCODE("TexRect: X0=%d, Y0=%d, X1=%d, Y1=%d,\n\t\tfS0=%f, fT0=%f, ScaleS=%f, ScaleT=%f ",
+ nX0, nY0, nX1, nY1, fS0, fT0, fScaleS, fScaleT);
+
+ if( options.bEnableHacks )
+ {
+ // Goldeneye HACK
+ if( nY1 - nY0 < 2 )
+ nY1 = nY1+2;
+
+ //// Text edge hack
+ else if( gRDP.otherMode.cycle_type == CYCLE_TYPE_1 && fScaleS == 1 && fScaleT == 1 &&
+ (int)g_textures[gRSP.curTile].m_dwTileWidth == nX1-nX0+1 && (int)g_textures[gRSP.curTile].m_dwTileHeight == nY1-nY0+1 &&
+ g_textures[gRSP.curTile].m_dwTileWidth%2 == 0 && g_textures[gRSP.curTile].m_dwTileHeight%2 == 0 )
+ {
+ nY1++;
+ nX1++;
+ }
+ else if( g_curRomInfo.bIncTexRectEdge )
+ {
+ nX1++;
+ nY1++;
+ }
+ }
+
+
+ // Scale to Actual texture coords
+ // The two cases are to handle the oversized textures hack on voodoos
+
+ SetCombinerAndBlender();
+
+
+ if( gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY || !gRDP.otherMode.z_cmp )
+ {
+ ZBufferEnable(FALSE);
+ }
+
+ BOOL accurate = currentRomOptions.bAccurateTextureMapping;
+
+ RenderTexture &tex0 = g_textures[gRSP.curTile];
+ Tile &tile0 = gRDP.tiles[gRSP.curTile];
+
+ float widthDiv = tex0.m_fTexWidth;
+ float heightDiv = tex0.m_fTexHeight;
+ float t0u0;
+ if( options.enableHackForGames == HACK_FOR_ALL_STAR_BASEBALL || options.enableHackForGames == HACK_FOR_MLB )
+ {
+ t0u0 = (fS0 -tile0.fhilite_sl);
+ }
+ else
+ {
+ t0u0 = (fS0 * tile0.fShiftScaleS -tile0.fhilite_sl);
+ }
+
+ float t0u1;
+ if( accurate && gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY )
+ {
+ t0u1 = t0u0 + (fScaleS * (nX1 - nX0 - 1))*tile0.fShiftScaleS;
+ }
+ else
+ {
+ t0u1 = t0u0 + (fScaleS * (nX1 - nX0))*tile0.fShiftScaleS;
+ }
+
+
+ if( status.UseLargerTile[0] )
+ {
+ m_texRectTex1UV[0].u = (t0u0+status.LargerTileRealLeft[0])/widthDiv;
+ m_texRectTex1UV[1].u = (t0u1+status.LargerTileRealLeft[0])/widthDiv;
+ }
+ else
+ {
+ m_texRectTex1UV[0].u = t0u0/widthDiv;
+ m_texRectTex1UV[1].u = t0u1/widthDiv;
+ if( accurate && !tile0.bMirrorS && RemapTextureCoordinate(t0u0, t0u1, tex0.m_dwTileWidth, tile0.dwMaskS, widthDiv, m_texRectTex1UV[0].u, m_texRectTex1UV[1].u) )
+ SetTextureUFlag(TEXTURE_UV_FLAG_CLAMP, gRSP.curTile);
+ }
+
+ float t0v0;
+ if( options.enableHackForGames == HACK_FOR_ALL_STAR_BASEBALL || options.enableHackForGames == HACK_FOR_MLB )
+ {
+ t0v0 = (fT0 -tile0.fhilite_tl);
+ }
+ else
+ {
+ t0v0 = (fT0 * tile0.fShiftScaleT -tile0.fhilite_tl);
+ }
+
+ float t0v1;
+ if ( accurate && gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY)
+ {
+ t0v1 = t0v0 + (fScaleT * (nY1 - nY0-1))*tile0.fShiftScaleT;
+ }
+ else
+ {
+ t0v1 = t0v0 + (fScaleT * (nY1 - nY0))*tile0.fShiftScaleT;
+ }
+
+ m_texRectTex1UV[0].v = t0v0/heightDiv;
+ m_texRectTex1UV[1].v = t0v1/heightDiv;
+ if( accurate && !tile0.bMirrorT && RemapTextureCoordinate(t0v0, t0v1, tex0.m_dwTileHeight, tile0.dwMaskT, heightDiv, m_texRectTex1UV[0].v, m_texRectTex1UV[1].v) )
+ SetTextureVFlag(TEXTURE_UV_FLAG_CLAMP, gRSP.curTile);
+
+ COLOR speColor = PostProcessSpecularColor();
+ COLOR difColor;
+ if( colorFlag )
+ difColor = PostProcessDiffuseColor(diffuseColor);
+ else
+ //difColor = PostProcessDiffuseColor(0);
+ difColor = PostProcessDiffuseColor(gRDP.primitiveColor);
+
+ g_texRectTVtx[0].x = ViewPortTranslatei_x(nX0);
+ g_texRectTVtx[0].y = ViewPortTranslatei_y(nY0);
+ g_texRectTVtx[0].dcDiffuse = difColor;
+ g_texRectTVtx[0].dcSpecular = speColor;
+
+ g_texRectTVtx[1].x = ViewPortTranslatei_x(nX1);
+ g_texRectTVtx[1].y = ViewPortTranslatei_y(nY0);
+ g_texRectTVtx[1].dcDiffuse = difColor;
+ g_texRectTVtx[1].dcSpecular = speColor;
+
+ g_texRectTVtx[2].x = ViewPortTranslatei_x(nX1);
+ g_texRectTVtx[2].y = ViewPortTranslatei_y(nY1);
+ g_texRectTVtx[2].dcDiffuse = difColor;
+ g_texRectTVtx[2].dcSpecular = speColor;
+
+ g_texRectTVtx[3].x = ViewPortTranslatei_x(nX0);
+ g_texRectTVtx[3].y = ViewPortTranslatei_y(nY1);
+ g_texRectTVtx[3].dcDiffuse = difColor;
+ g_texRectTVtx[3].dcSpecular = speColor;
+
+ float depth = (gRDP.otherMode.depth_source == 1 ? gRDP.fPrimitiveDepth : 0 );
+
+ g_texRectTVtx[0].z = g_texRectTVtx[1].z = g_texRectTVtx[2].z = g_texRectTVtx[3].z = depth;
+ g_texRectTVtx[0].rhw = g_texRectTVtx[1].rhw = g_texRectTVtx[2].rhw = g_texRectTVtx[3].rhw = 1;
+
+ if( IsTexel1Enable() )
+ {
+ RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7];
+ Tile &tile1 = gRDP.tiles[(gRSP.curTile+1)&7];
+
+ widthDiv = tex1.m_fTexWidth;
+ heightDiv = tex1.m_fTexHeight;
+ //if( tile1.dwMaskS == 0 ) widthDiv = tile1.dwWidth;
+ //if( tile1.dwMaskT == 0 ) heightDiv = tile1.dwHeight;
+
+ float t0u0 = fS0 * tile1.fShiftScaleS -tile1.fhilite_sl;
+ float t0v0 = fT0 * tile1.fShiftScaleT -tile1.fhilite_tl;
+ float t0u1;
+ float t0v1;
+ if ( accurate && gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY)
+ {
+ t0u1 = t0u0 + (fScaleS * (nX1 - nX0 - 1))*tile1.fShiftScaleS;
+ t0v1 = t0v0 + (fScaleT * (nY1 - nY0 - 1))*tile1.fShiftScaleT;
+ }
+ else
+ {
+ t0u1 = t0u0 + (fScaleS * (nX1 - nX0))*tile1.fShiftScaleS;
+ t0v1 = t0v0 + (fScaleT * (nY1 - nY0))*tile1.fShiftScaleT;
+ }
+
+ if( status.UseLargerTile[1] )
+ {
+ m_texRectTex2UV[0].u = (t0u0+status.LargerTileRealLeft[1])/widthDiv;
+ m_texRectTex2UV[1].u = (t0u1+status.LargerTileRealLeft[1])/widthDiv;
+ }
+ else
+ {
+ m_texRectTex2UV[0].u = t0u0/widthDiv;
+ m_texRectTex2UV[1].u = t0u1/widthDiv;
+ if( accurate && !tile1.bMirrorS && RemapTextureCoordinate(t0u0, t0u1, tex1.m_dwTileWidth, tile1.dwMaskS, widthDiv, m_texRectTex2UV[0].u, m_texRectTex2UV[1].u) )
+ SetTextureUFlag(TEXTURE_UV_FLAG_CLAMP, (gRSP.curTile+1)&7);
+ }
+
+ m_texRectTex2UV[0].v = t0v0/heightDiv;
+ m_texRectTex2UV[1].v = t0v1/heightDiv;
+
+ if( accurate && !tile1.bMirrorT && RemapTextureCoordinate(t0v0, t0v1, tex1.m_dwTileHeight, tile1.dwMaskT, heightDiv, m_texRectTex2UV[0].v, m_texRectTex2UV[1].v) )
+ SetTextureVFlag(TEXTURE_UV_FLAG_CLAMP, (gRSP.curTile+1)&7);
+
+ SetVertexTextureUVCoord(g_texRectTVtx[0], m_texRectTex1UV[0].u, m_texRectTex1UV[0].v, m_texRectTex2UV[0].u, m_texRectTex2UV[0].v);
+ SetVertexTextureUVCoord(g_texRectTVtx[1], m_texRectTex1UV[1].u, m_texRectTex1UV[0].v, m_texRectTex2UV[1].u, m_texRectTex2UV[0].v);
+ SetVertexTextureUVCoord(g_texRectTVtx[2], m_texRectTex1UV[1].u, m_texRectTex1UV[1].v, m_texRectTex2UV[1].u, m_texRectTex2UV[1].v);
+ SetVertexTextureUVCoord(g_texRectTVtx[3], m_texRectTex1UV[0].u, m_texRectTex1UV[1].v, m_texRectTex2UV[0].u, m_texRectTex2UV[1].v);
+ }
+ else
+ {
+ SetVertexTextureUVCoord(g_texRectTVtx[0], m_texRectTex1UV[0].u, m_texRectTex1UV[0].v);
+ SetVertexTextureUVCoord(g_texRectTVtx[1], m_texRectTex1UV[1].u, m_texRectTex1UV[0].v);
+ SetVertexTextureUVCoord(g_texRectTVtx[2], m_texRectTex1UV[1].u, m_texRectTex1UV[1].v);
+ SetVertexTextureUVCoord(g_texRectTVtx[3], m_texRectTex1UV[0].u, m_texRectTex1UV[1].v);
+ }
+
+
+ bool res;
+ TurnFogOnOff(false);
+ if( TileUFlags[gRSP.curTile]==TEXTURE_UV_FLAG_CLAMP && TileVFlags[gRSP.curTile]==TEXTURE_UV_FLAG_CLAMP && options.forceTextureFilter == FORCE_DEFAULT_FILTER )
+ {
+ TextureFilter dwFilter = m_dwMagFilter;
+ m_dwMagFilter = m_dwMinFilter = FILTER_LINEAR;
+ ApplyTextureFilter();
+ ApplyRDPScissor();
+ res = RenderTexRect();
+ m_dwMagFilter = m_dwMinFilter = dwFilter;
+ ApplyTextureFilter();
+ }
+ else if( fScaleS >= 1 && fScaleT >= 1 && options.forceTextureFilter == FORCE_DEFAULT_FILTER )
+ {
+ TextureFilter dwFilter = m_dwMagFilter;
+ m_dwMagFilter = m_dwMinFilter = FILTER_POINT;
+ ApplyTextureFilter();
+ ApplyRDPScissor();
+ res = RenderTexRect();
+ m_dwMagFilter = m_dwMinFilter = dwFilter;
+ ApplyTextureFilter();
+ }
+ else
+ {
+ ApplyRDPScissor();
+ res = RenderTexRect();
+ }
+ TurnFogOnOff(gRSP.bFogEnabled);
+
+ if( gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY || !gRDP.otherMode.z_cmp )
+ {
+ ZBufferEnable(gRSP.bZBufferEnabled);
+ }
+
+ DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_FLUSH_TRI || eventToPause == NEXT_TEXTRECT), {
+ DebuggerAppendMsg("TexRect: tile=%d, X0=%d, Y0=%d, X1=%d, Y1=%d,\nfS0=%f, fT0=%f, ScaleS=%f, ScaleT=%f\n",
+ gRSP.curTile, nX0, nY0, nX1, nY1, fS0, fT0, fScaleS, fScaleT);
+ DebuggerAppendMsg(" : x0=%f, y0=%f, x1=%f, y1=%f\n", g_texRectTVtx[0].x, g_texRectTVtx[0].y, g_texRectTVtx[2].x, g_texRectTVtx[2].y);
+ DebuggerAppendMsg(" Tex0: u0=%f, v0=%f, u1=%f, v1=%f\n", m_texRectTex1UV[0].u, m_texRectTex1UV[0].v, m_texRectTex1UV[1].u, m_texRectTex1UV[1].v);
+ if( IsTexel1Enable() )
+ {
+ DebuggerAppendMsg(" Tex1: u0=%f, v0=%f, u1=%f, v1=%f\n", m_texRectTex2UV[0].u, m_texRectTex2UV[0].v, m_texRectTex2UV[1].u, m_texRectTex2UV[1].v);
+ }
+ DebuggerAppendMsg("color=%08X, %08X\n", g_texRectTVtx[0].dcDiffuse, g_texRectTVtx[0].dcSpecular);
+ DebuggerAppendMsg("Pause after TexRect\n");
+ if( logCombiners ) m_pColorCombiner->DisplayMuxString();
+ });
+
+ return res;
+}
+
+
+bool CRender::TexRectFlip(int nX0, int nY0, int nX1, int nY1, float fS0, float fT0, float fS1, float fT1)
+{
+ LOG_UCODE("TexRectFlip: X0=%d, Y0=%d, X1=%d, Y1=%d,\n\t\tfS0=%f, fT0=%f, fS1=%f, fT1=%f ",
+ nX0, nY0, nX1, nY1, fS0, fT0, fS1, fT1);
+
+ if( status.bHandleN64RenderTexture && !status.bDirectWriteIntoRDRAM )
+ {
+ status.bFrameBufferIsDrawn = true;
+ status.bFrameBufferDrawnByTriangles = true;
+ }
+
+ PrepareTextures();
+
+ // Save ZBuffer state
+ m_savedZBufferFlag = gRSP.bZBufferEnabled;
+ if( gRDP.otherMode.depth_source == 0 ) ZBufferEnable( FALSE );
+
+ float widthDiv = g_textures[gRSP.curTile].m_fTexWidth;
+ float heightDiv = g_textures[gRSP.curTile].m_fTexHeight;
+
+ //Tile &tile0 = gRDP.tiles[gRSP.curTile];
+
+ float t0u0 = fS0 / widthDiv;
+ float t0v0 = fT0 / heightDiv;
+
+ float t0u1 = (fS1 - fS0)/ widthDiv + t0u0;
+ float t0v1 = (fT1 - fT0)/ heightDiv + t0v0;
+
+ float depth = (gRDP.otherMode.depth_source == 1 ? gRDP.fPrimitiveDepth : 0 );
+
+ if( t0u0 >= 0 && t0u1 <= 1 && t0u1 >= t0u0 ) SetTextureUFlag(TEXTURE_UV_FLAG_CLAMP, gRSP.curTile);
+ if( t0v0 >= 0 && t0v1 <= 1 && t0v1 >= t0v0 ) SetTextureVFlag(TEXTURE_UV_FLAG_CLAMP, gRSP.curTile);
+
+ SetCombinerAndBlender();
+
+ COLOR speColor = PostProcessSpecularColor();
+ COLOR difColor = PostProcessDiffuseColor(gRDP.primitiveColor);
+
+ // Same as TexRect, but with texcoords 0,2 swapped
+ g_texRectTVtx[0].x = ViewPortTranslatei_x(nX0);
+ g_texRectTVtx[0].y = ViewPortTranslatei_y(nY0);
+ g_texRectTVtx[0].dcDiffuse = difColor;
+ g_texRectTVtx[0].dcSpecular = speColor;
+
+ g_texRectTVtx[1].x = ViewPortTranslatei_x(nX1);
+ g_texRectTVtx[1].y = ViewPortTranslatei_y(nY0);
+ g_texRectTVtx[1].dcDiffuse = difColor;
+ g_texRectTVtx[1].dcSpecular = speColor;
+
+ g_texRectTVtx[2].x = ViewPortTranslatei_x(nX1);
+ g_texRectTVtx[2].y = ViewPortTranslatei_y(nY1);
+ g_texRectTVtx[2].dcDiffuse = difColor;
+ g_texRectTVtx[2].dcSpecular = speColor;
+
+ g_texRectTVtx[3].x = ViewPortTranslatei_x(nX0);
+ g_texRectTVtx[3].y = ViewPortTranslatei_y(nY1);
+ g_texRectTVtx[3].dcDiffuse = difColor;
+ g_texRectTVtx[3].dcSpecular = speColor;
+
+ g_texRectTVtx[0].z = g_texRectTVtx[1].z = g_texRectTVtx[2].z = g_texRectTVtx[3].z = depth;
+ g_texRectTVtx[0].rhw = g_texRectTVtx[1].rhw = g_texRectTVtx[2].rhw = g_texRectTVtx[3].rhw = 1.0f;
+
+ SetVertexTextureUVCoord(g_texRectTVtx[0], t0u0, t0v0);
+ SetVertexTextureUVCoord(g_texRectTVtx[1], t0u0, t0v1);
+ SetVertexTextureUVCoord(g_texRectTVtx[2], t0u1, t0v1);
+ SetVertexTextureUVCoord(g_texRectTVtx[3], t0u1, t0v0);
+
+ TurnFogOnOff(false);
+ ApplyRDPScissor();
+ bool res = RenderTexRect();
+
+ TurnFogOnOff(gRSP.bFogEnabled);
+
+ // Restore state
+ ZBufferEnable( m_savedZBufferFlag );
+
+ DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N((eventToPause == NEXT_FLUSH_TRI || eventToPause == NEXT_TEXTRECT), {
+ DebuggerAppendMsg("TexRectFlip: tile=%d, X0=%d, Y0=%d, X1=%d, Y1=%d,\nfS0=%f, fT0=%f, nfS1=%f, fT1=%f\n",
+ gRSP.curTile, nX0, nY0, nX1, nY1, fS0, fT0, fS1, fT1);
+ DebuggerAppendMsg(" : x0=%f, y0=%f, x1=%f, y1=%f\n", g_texRectTVtx[0].x, g_texRectTVtx[0].y, g_texRectTVtx[2].x, g_texRectTVtx[2].y);
+ DebuggerAppendMsg(" Tex0: u0=%f, v0=%f, u1=%f, v1=%f\n", g_texRectTVtx[0].tcord[0].u, g_texRectTVtx[0].tcord[0].v, g_texRectTVtx[2].tcord[0].u, g_texRectTVtx[2].tcord[0].v);
+ TRACE0("Pause after TexRectFlip\n");
+ if( logCombiners ) m_pColorCombiner->DisplayMuxString();
+ });
+
+ return res;
+}
+
+
+void CRender::StartDrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw)
+{
+ g_texRectTVtx[0].x = ViewPortTranslatei_x(x0); // << Error here, shouldn't divid by 4
+ g_texRectTVtx[0].y = ViewPortTranslatei_y(y0);
+ g_texRectTVtx[0].dcDiffuse = dif;
+ g_texRectTVtx[0].dcSpecular = spe;
+ g_texRectTVtx[0].tcord[0].u = u0;
+ g_texRectTVtx[0].tcord[0].v = v0;
+
+
+ g_texRectTVtx[1].x = ViewPortTranslatei_x(x1);
+ g_texRectTVtx[1].y = ViewPortTranslatei_y(y0);
+ g_texRectTVtx[1].dcDiffuse = dif;
+ g_texRectTVtx[1].dcSpecular = spe;
+ g_texRectTVtx[1].tcord[0].u = u1;
+ g_texRectTVtx[1].tcord[0].v = v0;
+
+ g_texRectTVtx[2].x = ViewPortTranslatei_x(x1);
+ g_texRectTVtx[2].y = ViewPortTranslatei_y(y1);
+ g_texRectTVtx[2].dcDiffuse = dif;
+ g_texRectTVtx[2].dcSpecular = spe;
+ g_texRectTVtx[2].tcord[0].u = u1;
+ g_texRectTVtx[2].tcord[0].v = v1;
+
+ g_texRectTVtx[3].x = ViewPortTranslatei_x(x0);
+ g_texRectTVtx[3].y = ViewPortTranslatei_y(y1);
+ g_texRectTVtx[3].dcDiffuse = dif;
+ g_texRectTVtx[3].dcSpecular = spe;
+ g_texRectTVtx[3].tcord[0].u = u0;
+ g_texRectTVtx[3].tcord[0].v = v1;
+
+ RenderTexture &txtr = g_textures[0];
+ if( txtr.pTextureEntry && txtr.pTextureEntry->txtrBufIdx > 0 )
+ {
+ RenderTextureInfo &info = gRenderTextureInfos[txtr.pTextureEntry->txtrBufIdx-1];
+ g_texRectTVtx[0].tcord[0].u *= info.scaleX;
+ g_texRectTVtx[0].tcord[0].v *= info.scaleY;
+ g_texRectTVtx[1].tcord[0].u *= info.scaleX;
+ g_texRectTVtx[1].tcord[0].v *= info.scaleY;
+ g_texRectTVtx[2].tcord[0].u *= info.scaleX;
+ g_texRectTVtx[2].tcord[0].v *= info.scaleY;
+ g_texRectTVtx[3].tcord[0].u *= info.scaleX;
+ g_texRectTVtx[3].tcord[0].v *= info.scaleY;
+ }
+
+ g_texRectTVtx[0].z = g_texRectTVtx[1].z = g_texRectTVtx[2].z = g_texRectTVtx[3].z = z;
+ g_texRectTVtx[0].rhw = g_texRectTVtx[1].rhw = g_texRectTVtx[2].rhw = g_texRectTVtx[3].rhw = rhw;
+}
+
+void CRender::StartDrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw)
+{
+ m_simpleRectVtx[0].x = ViewPortTranslatei_x(nX0);
+ m_simpleRectVtx[1].x = ViewPortTranslatei_x(nX1);
+ m_simpleRectVtx[0].y = ViewPortTranslatei_y(nY0);
+ m_simpleRectVtx[1].y = ViewPortTranslatei_y(nY1);
+}
+
+void CRender::SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag)
+{
+}
+
+void CRender::SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag)
+{
+}
+
+void CRender::SetAllTexelRepeatFlag()
+{
+ if( IsTextureEnabled() )
+ {
+ if( IsTexel0Enable() || gRDP.otherMode.cycle_type == CYCLE_TYPE_COPY )
+ SetTexelRepeatFlags(gRSP.curTile);
+ if( IsTexel1Enable() )
+ SetTexelRepeatFlags((gRSP.curTile+1)&7);
+ }
+}
+
+
+void CRender::SetTexelRepeatFlags(uint32 dwTile)
+{
+ Tile &tile = gRDP.tiles[dwTile];
+
+ if( tile.bForceClampS )
+ SetTextureUFlag(TEXTURE_UV_FLAG_CLAMP, dwTile);
+ else if( tile.bForceWrapS )
+ SetTextureUFlag(TEXTURE_UV_FLAG_WRAP, dwTile);
+ else if( tile.dwMaskS == 0 || tile.bClampS )
+ {
+ if( gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY )
+ SetTextureUFlag(TEXTURE_UV_FLAG_WRAP, dwTile); // Can not clamp in COPY/FILL mode
+ else
+ SetTextureUFlag(TEXTURE_UV_FLAG_CLAMP, dwTile);
+ }
+ else if (tile.bMirrorS )
+ SetTextureUFlag(TEXTURE_UV_FLAG_MIRROR, dwTile);
+ else
+ SetTextureUFlag(TEXTURE_UV_FLAG_WRAP, dwTile);
+
+ if( tile.bForceClampT )
+ SetTextureVFlag(TEXTURE_UV_FLAG_CLAMP, dwTile);
+ else if( tile.bForceWrapT )
+ SetTextureVFlag(TEXTURE_UV_FLAG_WRAP, dwTile);
+ else if( tile.dwMaskT == 0 || tile.bClampT)
+ {
+ if( gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY )
+ SetTextureVFlag(TEXTURE_UV_FLAG_WRAP, dwTile); // Can not clamp in COPY/FILL mode
+ else
+ SetTextureVFlag(TEXTURE_UV_FLAG_CLAMP, dwTile);
+ }
+ else if (tile.bMirrorT )
+ SetTextureVFlag(TEXTURE_UV_FLAG_MIRROR, dwTile);
+ else
+ SetTextureVFlag(TEXTURE_UV_FLAG_WRAP, dwTile);
+}
+
+void CRender::Initialize(void)
+{
+ ClearDeviceObjects();
+ InitDeviceObjects();
+}
+
+void CRender::CleanUp(void)
+{
+ m_pColorCombiner->CleanUp();
+ ClearDeviceObjects();
+}
+
+void myVec3Transform(float *vecout, float *vecin, float* m)
+{
+ float w = m[3]*vecin[0]+m[7]*vecin[1]+m[11]*vecin[2]+m[15];
+ vecout[0] = (m[0]*vecin[0]+m[4]*vecin[1]+m[8]*vecin[2]+m[12])/w;
+ vecout[1] = (m[1]*vecin[0]+m[5]*vecin[1]+m[9]*vecin[2]+m[13])/w;
+ vecout[2] = (m[2]*vecin[0]+m[6]*vecin[1]+m[10]*vecin[2]+m[14])/w;
+}
+
+void CRender::SetTextureEnableAndScale(int dwTile, bool bEnable, float fScaleX, float fScaleY)
+{
+ gRSP.bTextureEnabled = bEnable;
+
+ if( bEnable )
+ {
+ if( gRSP.curTile != (unsigned int)dwTile )
+ gRDP.textureIsChanged = true;
+
+ gRSP.curTile = dwTile;
+
+ gRSP.fTexScaleX = fScaleX;
+ gRSP.fTexScaleY = fScaleY;
+
+ if( fScaleX == 0 || fScaleY == 0 )
+ {
+ gRSP.fTexScaleX = 1/32.0f;
+ gRSP.fTexScaleY = 1/32.0f;
+ }
+ }
+}
+
+void CRender::SetFogFlagForNegativeW()
+{
+ if( !gRSP.bFogEnabled ) return;
+
+ m_bFogStateSave = gRSP.bFogEnabled;
+
+ bool flag=gRSP.bFogEnabled;
+
+ for (uint32 i = 0; i < gRSP.numVertices; i++)
+ {
+ if( g_vtxBuffer[i].rhw < 0 )
+ flag = FALSE;
+ }
+
+ TurnFogOnOff(flag);
+}
+
+void CRender::RestoreFogFlag()
+{
+ if( !gRSP.bFogEnabled ) return;
+ TurnFogOnOff(m_bFogStateSave);
+}
+
+void CRender::SetViewport(int nLeft, int nTop, int nRight, int nBottom, int maxZ)
+{
+ if( status.bHandleN64RenderTexture )
+ return;
+
+ static float MultX=0, MultY=0;
+
+ if( gRSP.nVPLeftN == nLeft && gRSP.nVPTopN == nTop &&
+ gRSP.nVPRightN == nRight && gRSP.nVPBottomN == nBottom &&
+ MultX==windowSetting.fMultX && MultY==windowSetting.fMultY)
+ {
+ // no changes
+ return;
+ }
+
+ MultX=windowSetting.fMultX;
+ MultY=windowSetting.fMultY;
+
+ gRSP.maxZ = maxZ;
+ gRSP.nVPLeftN = nLeft;
+ gRSP.nVPTopN = nTop;
+ gRSP.nVPRightN = nRight;
+ gRSP.nVPBottomN = nBottom;
+ gRSP.nVPWidthN = nRight - nLeft + 1;
+ gRSP.nVPHeightN = nBottom - nTop + 1;
+
+ UpdateClipRectangle();
+ SetViewportRender();
+
+ LOG_UCODE("SetViewport (%d,%d - %d,%d)",gRSP.nVPLeftN, gRSP.nVPTopN, gRSP.nVPRightN, gRSP.nVPBottomN);
+}
+
+extern bool bHalfTxtScale;
+
+bool CRender::DrawTriangles()
+{
+ if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer();
+
+ DEBUGGER_ONLY_IF( (!debuggerEnableZBuffer), {ZBufferEnable( FALSE );} );
+
+ if( status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_1ST_PRIMITIVE )
+ {
+ status.bVIOriginIsUpdated=false;
+ CGraphicsContext::Get()->UpdateFrame();
+ DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG,{DebuggerAppendMsg("Screen Update at 1st triangle");});
+ }
+
+ // Hack for Pilotwings 64 (U) [!].v64
+ static bool skipNext=false;
+ if( options.enableHackForGames == HACK_FOR_PILOT_WINGS )
+ {
+ if( IsUsedAsDI(g_CI.dwAddr) && gRDP.otherMode.z_cmp+gRDP.otherMode.z_upd > 0 )
+ {
+ TRACE0("Warning: using Flushtris to write Zbuffer" );
+ gRSP.numVertices = 0;
+ gRSP.maxVertexID = 0;
+ skipNext = true;
+ return true;
+ }
+ else if( skipNext )
+ {
+ skipNext = false;
+ gRSP.numVertices = 0;
+ gRSP.maxVertexID = 0;
+ return true;
+ }
+ }
+
+ if( status.bN64IsDrawingTextureBuffer && frameBufferOptions.bIgnore )
+ {
+ gRSP.numVertices = 0;
+ gRSP.maxVertexID = 0;
+ return true;
+ }
+
+ extern bool bConkerHideShadow;
+ if( options.enableHackForGames == HACK_FOR_CONKER && bConkerHideShadow )
+ {
+ gRSP.numVertices = 0;
+ gRSP.maxVertexID = 0;
+ return true;
+ }
+
+ if( IsUsedAsDI(g_CI.dwAddr) && !status.bHandleN64RenderTexture )
+ {
+ status.bFrameBufferIsDrawn = true;
+ }
+
+ /*
+ if( status.bHandleN64RenderTexture && g_pRenderTextureInfo->CI_Info.dwSize == TXT_SIZE_8b )
+ {
+ gRSP.numVertices = 0;
+ gRSP.maxVertexID = 0;
+ return true;
+ }
+ */
+
+ if (gRSP.numVertices == 0) return true;
+ if( status.bHandleN64RenderTexture )
+ {
+ g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height;
+ if( !status.bDirectWriteIntoRDRAM )
+ {
+ status.bFrameBufferIsDrawn = true;
+ status.bFrameBufferDrawnByTriangles = true;
+ }
+ }
+
+ if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled )
+ {
+ TurnFogOnOff(false);
+ }
+
+ for( int t=0; t<2; t++ )
+ {
+ float halfscaleS = 1;
+
+ // This will get rid of the thin black lines
+ if( t==0 && !(m_pColorCombiner->m_bTex0Enabled) )
+ continue;
+ else
+ {
+ if( ( gRDP.tiles[gRSP.curTile].dwSize == TXT_SIZE_32b && options.enableHackForGames == HACK_FOR_RUMBLE ) ||
+ (bHalfTxtScale && g_curRomInfo.bTextureScaleHack ) ||
+ (options.enableHackForGames == HACK_FOR_POLARISSNOCROSS && gRDP.tiles[7].dwFormat == TXT_FMT_CI && gRDP.tiles[7].dwSize == TXT_SIZE_8b
+ && gRDP.tiles[0].dwFormat == TXT_FMT_CI && gRDP.tiles[0].dwSize == TXT_SIZE_8b && gRSP.curTile == 0 ))
+ {
+ halfscaleS = 0.5;
+ }
+ }
+
+ if( t==1 && !(m_pColorCombiner->m_bTex1Enabled) )
+ break;
+
+ if( halfscaleS < 1 )
+ {
+ for( uint32 i=0; i<gRSP.numVertices; i++ )
+ {
+ if( t == 0 )
+ {
+ g_vtxBuffer[i].tcord[t].u += gRSP.tex0OffsetX;
+ g_vtxBuffer[i].tcord[t].u /= 2;
+ g_vtxBuffer[i].tcord[t].u -= gRSP.tex0OffsetX;
+ g_vtxBuffer[i].tcord[t].v += gRSP.tex0OffsetY;
+ g_vtxBuffer[i].tcord[t].v /= 2;
+ g_vtxBuffer[i].tcord[t].v -= gRSP.tex0OffsetY;
+ }
+ else
+ {
+ g_vtxBuffer[i].tcord[t].u += gRSP.tex1OffsetX;
+ g_vtxBuffer[i].tcord[t].u /= 2;
+ g_vtxBuffer[i].tcord[t].u -= gRSP.tex1OffsetX;
+ g_vtxBuffer[i].tcord[t].v += gRSP.tex1OffsetY;
+ g_vtxBuffer[i].tcord[t].v /= 2;
+ g_vtxBuffer[i].tcord[t].v -= gRSP.tex1OffsetY;
+ }
+ }
+ }
+
+ /*
+ // The code here is disabled because it could cause incorrect texture repeating flag
+ // for later DrawTriangles
+ bool clampS=true;
+ bool clampT=true;
+
+ for( uint32 i=0; i<gRSP.numVertices; i++ )
+ {
+ float w = CDeviceBuilder::GetGeneralDeviceType() == OGL_DEVICE ? g_vtxProjected5[i][3] : g_vtxBuffer[i].rhw;
+ if( w < 0 || g_vtxBuffer[i].tcord[t].u > 1.0 || g_vtxBuffer[i].tcord[t].u < 0.0 )
+ {
+ clampS = false;
+ break;
+ }
+ }
+
+ for( uint32 i=0; i<gRSP.numVertices; i++ )
+ {
+ float w = CDeviceBuilder::GetGeneralDeviceType() == OGL_DEVICE ? g_vtxProjected5[i][3] : g_vtxBuffer[i].rhw;
+ if( w < 0 || g_vtxBuffer[i].tcord[t].v > 1.0 || g_vtxBuffer[i].tcord[t].v < 0.0 )
+ {
+ clampT = false;
+ break;
+ }
+ }
+
+ if( clampS )
+ {
+ SetTextureUFlag(TEXTURE_UV_FLAG_CLAMP, gRSP.curTile+t);
+ }
+ if( clampT )
+ {
+ SetTextureVFlag(TEXTURE_UV_FLAG_CLAMP, gRSP.curTile+t);
+ }
+ */
+ }
+
+ if( status.bHandleN64RenderTexture && g_pRenderTextureInfo->CI_Info.dwSize == TXT_SIZE_8b )
+ {
+ ZBufferEnable(FALSE);
+ }
+
+ ApplyScissorWithClipRatio();
+
+ if( g_curRomInfo.bZHack )
+ {
+ extern void HackZAll();
+ HackZAll();
+ }
+
+ bool res = RenderFlushTris();
+ g_clippedVtxCount = 0;
+
+ LOG_UCODE("DrawTriangles: Draw %d Triangles", gRSP.numVertices/3);
+
+ gRSP.numVertices = 0; // Reset index
+ gRSP.maxVertexID = 0;
+
+ DEBUGGER_PAUSE_AND_DUMP_COUNT_N(NEXT_FLUSH_TRI, {
+ TRACE0("Pause after DrawTriangles\n");
+ if( logCombiners ) m_pColorCombiner->DisplayMuxString();
+ });
+
+ if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled )
+ {
+ TurnFogOnOff(true);
+ }
+
+ return res;
+}
+
+inline int ReverseCITableLookup(uint32 *pTable, int size, uint32 val)
+{
+ for( int i=0; i<size; i++)
+ {
+ if( pTable[i] == val )
+ return i;
+ }
+
+ TRACE0("Cannot find value in CI table");
+ return 0;
+}
+
+bool SaveCITextureToFile(TxtrCacheEntry &entry, char *filename, bool bShow, bool bWholeTexture )
+{
+ if( !( (gRDP.otherMode.text_tlut>=2 || entry.ti.Format == TXT_FMT_CI || entry.ti.Format == TXT_FMT_RGBA) && entry.ti.Size <= TXT_SIZE_8b ) )
+ {
+ // No a CI texture
+ return false;
+ }
+ if ( entry.ti.TLutFmt != TLUT_FMT_RGBA16 && entry.ti.TLutFmt != TLUT_FMT_IA16 )
+ {
+ TRACE0("Invalid Tlut format");
+ return false;
+ }
+
+ if( !entry.pTexture )
+ {
+ TRACE0("Null texture");
+ return false;
+ }
+
+ uint32 *pTable = NULL;
+ int tableSize;
+ uint16 * pPal = (uint16 *)entry.ti.PalAddress;
+
+ // Create the pallette table
+ if( entry.ti.Size == TXT_SIZE_4b )
+ {
+ // 4-bit table
+ tableSize = 16;
+ pTable = new uint32[16];
+
+ for( int i=0; i<16; i++ )
+ {
+ pTable[i] = entry.ti.TLutFmt == TLUT_FMT_RGBA16 ? Convert555ToRGBA(pPal[i^1]) : ConvertIA16ToRGBA(pPal[i^1]);
+ }
+ }
+ else
+ {
+ // 8-bit table
+ tableSize = 256;
+ pTable = new uint32[256];
+
+ for( int i=0; i<256; i++ )
+ {
+ pTable[i] = entry.ti.TLutFmt == TLUT_FMT_RGBA16 ? Convert555ToRGBA(pPal[i^1]) : ConvertIA16ToRGBA(pPal[i^1]);
+ }
+ }
+
+ // Reversely convert current texture to indexed textures
+ CTexture &texture = *entry.pTexture;
+ //int width = bWholeTexture ? texture.m_dwCreatedTextureWidth : texture.m_dwWidth;
+ //int height = bWholeTexture ? texture.m_dwCreatedTextureHeight : texture.m_dwHeight;
+ int width = bWholeTexture ? texture.m_dwCreatedTextureWidth : entry.ti.WidthToLoad;
+ int height = bWholeTexture ? texture.m_dwCreatedTextureHeight : entry.ti.HeightToLoad;
+ int bufSizePerLine = (((((width << entry.ti.Size) + 1 ) >> 1)+3) >> 2)*4; // pad to 32bit boundary
+ int bufSize = bufSizePerLine*height;
+ unsigned char *pbuf = new unsigned char[bufSize];
+
+ DrawInfo srcInfo;
+ if( texture.StartUpdate(&srcInfo) )
+ {
+ int idx = 0;
+ for( int i=height-1; i>=0; i--)
+ {
+ uint32 *pSrc = (uint32*)((unsigned char*)srcInfo.lpSurface+srcInfo.lPitch * i);
+ for( int j=0; j<width; j++)
+ {
+ int val = ReverseCITableLookup(pTable, tableSize, *pSrc);
+ pSrc++;
+
+ if( entry.ti.Size == TXT_SIZE_4b )
+ {
+ // 4 bits
+ if( idx%2 )
+ {
+ // 1
+ pbuf[idx>>1] = (pbuf[idx>>1]<<4) | val;
+ idx++;
+ }
+ else
+ {
+ // 0
+ pbuf[idx>>1] = (unsigned char)val;
+ idx++;
+ }
+ }
+ else
+ {
+ // 8 bits
+ pbuf[idx++] = (unsigned char)val;
+ }
+ }
+ if( entry.ti.Size == TXT_SIZE_4b )
+ {
+ if( idx%8 ) idx = (idx/8+1)*8;
+ }
+ else
+ {
+ if( idx%4 ) idx = (idx/4+1)*4;
+ }
+ }
+
+
+ texture.EndUpdate(&srcInfo);
+ }
+
+ // Create BMP color indexed file
+ if( strcasecmp(right(filename,4),".bmp") != 0 )
+ strcat(filename,".bmp");
+
+ BITMAPFILEHEADER fileHeader;
+ BITMAPINFOHEADER infoHeader;
+
+ infoHeader.biSize = sizeof( BITMAPINFOHEADER );
+ infoHeader.biWidth = width;
+ infoHeader.biHeight = height;
+ infoHeader.biPlanes = 1;
+ infoHeader.biBitCount = entry.ti.Size == TXT_SIZE_4b ? 4 : 8;
+ infoHeader.biCompression = BI_RGB;
+ infoHeader.biSizeImage = bufSize;
+ infoHeader.biXPelsPerMeter = 0;
+ infoHeader.biYPelsPerMeter = 0;
+ infoHeader.biClrUsed = 0;
+ infoHeader.biClrImportant = 0;
+
+ fileHeader.bfType = 19778;
+ fileHeader.bfSize = sizeof( BITMAPFILEHEADER ) + sizeof( BITMAPINFOHEADER ) + infoHeader.biSizeImage + tableSize*4;
+ fileHeader.bfReserved1 = fileHeader.bfReserved2 = 0;
+ fileHeader.bfOffBits = sizeof( BITMAPFILEHEADER ) + sizeof( BITMAPINFOHEADER ) + tableSize*4;
+
+
+ FILE *f;
+ f = fopen(filename, "wb");
+ if(f != NULL)
+ {
+ if (fwrite(&fileHeader, sizeof(BITMAPFILEHEADER), 1, f) != 1 ||
+ fwrite(&infoHeader, sizeof(BITMAPINFOHEADER), 1, f) != 1 ||
+ fwrite(pTable, tableSize*4, 1, f) != 1 ||
+ fwrite(pbuf, infoHeader.biSizeImage, 1, f) != 1)
+ printf("failed to write out texture data to image file '%s'", filename);
+
+ fclose(f);
+ }
+ else
+ {
+ // Do something
+ TRACE1("Fail to create file %s", filename);
+ }
+
+ // Clean up
+ delete [] pTable;
+ delete [] pbuf;
+
+ return true;
+}
+
+void CRender::SaveTextureToFile(CTexture &texture, char *filename, TextureChannel channel, bool bShow, bool bWholeTexture, int width, int height)
+{
+ if( width < 0 || height < 0 )
+ {
+ width = bWholeTexture ? texture.m_dwCreatedTextureWidth : texture.m_dwWidth;
+ height = bWholeTexture ? texture.m_dwCreatedTextureHeight : texture.m_dwHeight;
+ }
+
+ unsigned char *pbuf = new unsigned char[width*height* (channel == TXT_RGBA ? 4 : 3)];
+ if( pbuf )
+ {
+ DrawInfo srcInfo;
+ if( texture.StartUpdate(&srcInfo) )
+ {
+ if( channel == TXT_RGBA )
+ {
+ uint32 *pbuf2 = (uint32*)pbuf;
+ for( int i=height-1; i>=0; i--)
+ {
+ uint32 *pSrc = (uint32*)((unsigned char*)srcInfo.lpSurface+srcInfo.lPitch * i);
+ for( int j=0; j<width; j++)
+ {
+ *pbuf2++ = *pSrc++;
+ }
+ }
+
+ if( SaveRGBABufferToPNGFile(filename, (unsigned char*)pbuf, width, height ) )
+ //if( SaveRGBABufferToPNGFile(filename, (unsigned char*)srcInfo.lpSurface, width, height, srcInfo.lPitch ) )
+ {
+ }
+ }
+ else
+ {
+ unsigned char *pbuf2 = pbuf;
+ for( int i=height-1; i>=0; i--)
+ {
+ unsigned char *pSrc = (unsigned char*)srcInfo.lpSurface+srcInfo.lPitch * i;
+ for( int j=0; j<width; j++)
+ {
+ if( channel == TXT_ALPHA )
+ {
+ pbuf2[0] = pbuf2[1] = pbuf2[2] = pSrc[3];
+ }
+ else
+ {
+ pbuf2[0] = pSrc[0];
+ pbuf2[1] = pSrc[1];
+ pbuf2[2] = pSrc[2];
+ }
+
+ pbuf2 += 3;
+ pSrc += 4;
+ }
+ }
+
+ if( SaveRGBBufferToFile(filename, pbuf, width, height ) )
+ {
+ }
+ }
+ texture.EndUpdate(&srcInfo);
+ }
+ else
+ {
+ TRACE0("Cannot lock texture");
+ }
+ delete [] pbuf;
+ }
+ else
+ {
+ TRACE0("Out of memory");
+ }
+}
+
+
+#ifdef DEBUGGER
+bool CRender::DrawTexture(int tex, TextureChannel channel)
+{
+ if( g_textures[tex].m_pCTexture == NULL )
+ {
+ TRACE0("Can't draw null texture");
+ return false;
+ }
+
+ SaveTextureToFile(tex, channel, true); // Save to file instead of draw to screen
+ DebuggerAppendMsg("Texture %d (CurTile:%d): W=%f, H=%f, Real W=%d, H=%d", tex, gRSP.curTile,
+ g_textures[tex].m_fTexWidth, g_textures[tex].m_fTexHeight, g_textures[tex].m_dwTileWidth, g_textures[tex].m_dwTileHeight);
+ DebuggerAppendMsg("X scale: %f, Y scale: %f, %s", gRSP.fTexScaleX, gRSP.fTexScaleY, gRSP.bTextureEnabled?"Enabled":"Disabled");
+
+ return true;
+}
+
+void CRender::SaveTextureToFile(int tex, TextureChannel channel, bool bShow)
+{
+ TxtrCacheEntry &entry = *(g_textures[tex].pTextureEntry);
+
+ CTexture *pBaseTexture = entry.pTexture;
+ if( pBaseTexture == NULL )
+ {
+ TRACE0("Can't dump null texture");
+ return;
+ }
+ CTexture *pEnhancedTexture = entry.pEnhancedTexture ? entry.pEnhancedTexture : entry.pTexture;
+
+ bool bInWhole = false;
+ if( entry.ti.HeightToCreate == entry.ti.HeightToLoad && entry.ti.WidthToCreate == entry.ti.WidthToLoad
+ && pEnhancedTexture == pBaseTexture )
+ bInWhole = true;
+
+ char filename[256];
+ if( (gRDP.otherMode.text_tlut>=2 || g_textures[tex].pTextureEntry->ti.Format == TXT_FMT_CI || g_textures[tex].pTextureEntry->ti.Format == TXT_FMT_RGBA) && g_textures[tex].pTextureEntry->ti.Size <= TXT_SIZE_8b )
+ {
+ sprintf(filename, "\\%s#%08X#%d#%d_ci", g_curRomInfo.szGameName, g_textures[tex].pTextureEntry->dwCRC,
+ g_textures[tex].pTextureEntry->ti.Format,
+ g_textures[tex].pTextureEntry->ti.Size);
+ SaveCITextureToFile(*(g_textures[tex].pTextureEntry), filename, bShow && bInWhole, false);
+
+ sprintf(filename, "\\%s#%08X#%d#%d#%08X_ci", g_curRomInfo.szGameName, g_textures[tex].pTextureEntry->dwCRC,
+ g_textures[tex].pTextureEntry->ti.Format,
+ g_textures[tex].pTextureEntry->ti.Size, g_textures[tex].pTextureEntry->dwPalCRC);
+ SaveCITextureToFile(*(g_textures[tex].pTextureEntry), filename, false, false);
+
+ sprintf(filename, "\\%s#%08X#%d#%d#%08X_ciByRGBA", g_curRomInfo.szGameName, g_textures[tex].pTextureEntry->dwCRC,
+ g_textures[tex].pTextureEntry->ti.Format,
+ g_textures[tex].pTextureEntry->ti.Size, g_textures[tex].pTextureEntry->dwPalCRC);
+ SaveTextureToFile(*pBaseTexture, filename, TXT_RGBA, false, false, g_textures[tex].pTextureEntry->ti.WidthToLoad, g_textures[tex].pTextureEntry->ti.HeightToLoad);
+
+ DebuggerAppendMsg("Base texture is stored at: %s", filename);
+
+ if( !bInWhole && bShow )
+ {
+ sprintf(filename, "\\%s#%08X#%d#%d_ci_%s_debugger", g_curRomInfo.szGameName, g_textures[tex].pTextureEntry->dwCRC,
+ g_textures[tex].pTextureEntry->ti.Format,
+ g_textures[tex].pTextureEntry->ti.Size, channel == TXT_ALPHA ? "a" : channel == TXT_RGBA ? "all" : "rgb");
+ SaveTextureToFile(*pEnhancedTexture, filename, channel, true, true);
+ DebuggerAppendMsg("Whole texture is stored at: %s", filename);
+ }
+ }
+ else
+ {
+ sprintf(filename, "\\%s#%08X#%d#%d_%s", g_curRomInfo.szGameName, g_textures[tex].pTextureEntry->dwCRC,
+ g_textures[tex].pTextureEntry->ti.Format,
+ g_textures[tex].pTextureEntry->ti.Size, channel == TXT_ALPHA ? "a" : channel == TXT_RGBA ? "all" : "rgb");
+ SaveTextureToFile(*pBaseTexture, filename, channel, bShow && bInWhole, false,g_textures[tex].pTextureEntry->ti.WidthToLoad, g_textures[tex].pTextureEntry->ti.HeightToLoad);
+ DebuggerAppendMsg("Base texture is stored at: %s", filename);
+
+ if( !bInWhole && bShow )
+ {
+ sprintf(filename, "\\%s#%08X#%d#%d_%s_debugger", g_curRomInfo.szGameName, g_textures[tex].pTextureEntry->dwCRC,
+ g_textures[tex].pTextureEntry->ti.Format,
+ g_textures[tex].pTextureEntry->ti.Size, channel == TXT_ALPHA ? "a" : channel == TXT_RGBA ? "all" : "rgb");
+ SaveTextureToFile(*pEnhancedTexture, filename, channel, true, true);
+ DebuggerAppendMsg("Whole texture is stored at: %s", filename);
+ }
+ }
+}
+#endif
+
+extern RenderTextureInfo gRenderTextureInfos[];
+void SetVertexTextureUVCoord(TexCord &dst, float s, float t, int tile, TxtrCacheEntry *pEntry)
+{
+ RenderTexture &txtr = g_textures[tile];
+ RenderTextureInfo &info = gRenderTextureInfos[pEntry->txtrBufIdx-1];
+
+ uint32 addrOffset = g_TI.dwAddr-info.CI_Info.dwAddr;
+ uint32 extraTop = (addrOffset>>(info.CI_Info.dwSize-1)) /info.CI_Info.dwWidth;
+ uint32 extraLeft = (addrOffset>>(info.CI_Info.dwSize-1))%info.CI_Info.dwWidth;
+
+ if( pEntry->txtrBufIdx > 0 )
+ {
+ // Loading from render_texture or back buffer
+ s += (extraLeft+pEntry->ti.LeftToLoad)/txtr.m_fTexWidth;
+ t += (extraTop+pEntry->ti.TopToLoad)/txtr.m_fTexHeight;
+
+ s *= info.scaleX;
+ t *= info.scaleY;
+ }
+
+ dst.u = s;
+ dst.v = t;
+}
+
+void CRender::SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T)
+{
+ RenderTexture &txtr = g_textures[0];
+ if( txtr.pTextureEntry && txtr.pTextureEntry->txtrBufIdx > 0 )
+ {
+ ::SetVertexTextureUVCoord(v.tcord[0], fTex0S, fTex0T, 0, txtr.pTextureEntry);
+ }
+ else
+ {
+ v.tcord[0].u = fTex0S;
+ v.tcord[0].v = fTex0T;
+ }
+}
+void CRender::SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T, float fTex1S, float fTex1T)
+{
+ if( (options.enableHackForGames == HACK_FOR_ZELDA||options.enableHackForGames == HACK_FOR_ZELDA_MM) && m_Mux == 0x00262a60150c937fLL && gRSP.curTile == 0 )
+ {
+ // Hack for Zelda Sun
+ Tile &t0 = gRDP.tiles[0];
+ Tile &t1 = gRDP.tiles[1];
+ if( t0.dwFormat == TXT_FMT_I && t0.dwSize == TXT_SIZE_8b && t0.dwWidth == 64 &&
+ t1.dwFormat == TXT_FMT_I && t1.dwSize == TXT_SIZE_8b && t1.dwWidth == 64 &&
+ t0.dwHeight == t1.dwHeight )
+ {
+ fTex0S /= 2;
+ fTex0T /= 2;
+ fTex1S /= 2;
+ fTex1T /= 2;
+ }
+ }
+
+ RenderTexture &txtr0 = g_textures[0];
+ if( txtr0.pTextureEntry && txtr0.pTextureEntry->txtrBufIdx > 0 )
+ {
+ ::SetVertexTextureUVCoord(v.tcord[0], fTex0S, fTex0T, 0, txtr0.pTextureEntry);
+ }
+ else
+ {
+ v.tcord[0].u = fTex0S;
+ v.tcord[0].v = fTex0T;
+ }
+
+ RenderTexture &txtr1 = g_textures[1];
+ if( txtr1.pTextureEntry && txtr1.pTextureEntry->txtrBufIdx > 0 )
+ {
+ ::SetVertexTextureUVCoord(v.tcord[1], fTex1S, fTex1T, 1, txtr1.pTextureEntry);
+ }
+ else
+ {
+ v.tcord[1].u = fTex1S;
+ v.tcord[1].v = fTex1T;
+ }
+}
+
+void CRender::SetClipRatio(uint32 type, uint32 w1)
+{
+ bool modified = false;
+ switch(type)
+ {
+ case RSP_MV_WORD_OFFSET_CLIP_RNX:
+ LOG_UCODE(" RSP_MOVE_WORD_CLIP NegX: %d", (int)(short)w1);
+ if( gRSP.clip_ratio_negx != (short)w1 )
+ {
+ gRSP.clip_ratio_negx = (short)w1;
+ modified = true;
+ }
+ break;
+ case RSP_MV_WORD_OFFSET_CLIP_RNY:
+ LOG_UCODE(" RSP_MOVE_WORD_CLIP NegY: %d", (int)(short)w1);
+ if( gRSP.clip_ratio_negy != (short)w1 )
+ {
+ gRSP.clip_ratio_negy = (short)w1;
+ modified = true;
+ }
+ break;
+ case RSP_MV_WORD_OFFSET_CLIP_RPX:
+ LOG_UCODE(" RSP_MOVE_WORD_CLIP PosX: %d", (int)(short)w1);
+ if( gRSP.clip_ratio_posx != -(short)w1 )
+ {
+ gRSP.clip_ratio_posx = -(short)w1;
+ modified = true;
+ }
+ break;
+ case RSP_MV_WORD_OFFSET_CLIP_RPY:
+ LOG_UCODE(" RSP_MOVE_WORD_CLIP PosY: %d", (int)(short)w1);
+ if( gRSP.clip_ratio_posy != -(short)w1 )
+ {
+ gRSP.clip_ratio_posy = -(short)w1;
+ modified = true;
+ }
+ break;
+ }
+
+ if( modified )
+ {
+ UpdateClipRectangle();
+ }
+
+}
+void CRender::UpdateClipRectangle()
+{
+ if( status.bHandleN64RenderTexture )
+ {
+ //windowSetting.fMultX = windowSetting.fMultY = 1;
+ windowSetting.vpLeftW = 0;
+ windowSetting.vpTopW = 0;
+ windowSetting.vpRightW = newRenderTextureInfo.bufferWidth;
+ windowSetting.vpBottomW = newRenderTextureInfo.bufferHeight;
+ windowSetting.vpWidthW = newRenderTextureInfo.bufferWidth;
+ windowSetting.vpHeightW = newRenderTextureInfo.bufferHeight;
+
+ gRSP.vtxXMul = windowSetting.vpWidthW/2.0f;
+ gRSP.vtxXAdd = gRSP.vtxXMul + windowSetting.vpLeftW;
+ gRSP.vtxYMul = -windowSetting.vpHeightW/2.0f;
+ gRSP.vtxYAdd = windowSetting.vpHeightW/2.0f + windowSetting.vpTopW+windowSetting.toolbarHeightToUse;
+
+ // Update clip rectangle by setting scissor
+
+ int halfx = newRenderTextureInfo.bufferWidth/2;
+ int halfy = newRenderTextureInfo.bufferHeight/2;
+ int centerx = halfx;
+ int centery = halfy;
+
+ gRSP.clip_ratio_left = centerx - halfx * gRSP.clip_ratio_negx;
+ gRSP.clip_ratio_top = centery - halfy * gRSP.clip_ratio_negy;
+ gRSP.clip_ratio_right = centerx + halfx * gRSP.clip_ratio_posx;
+ gRSP.clip_ratio_bottom = centery + halfy * gRSP.clip_ratio_posy;
+ }
+ else
+ {
+ windowSetting.vpLeftW = int(gRSP.nVPLeftN * windowSetting.fMultX);
+ windowSetting.vpTopW = int(gRSP.nVPTopN * windowSetting.fMultY);
+ windowSetting.vpRightW = int(gRSP.nVPRightN* windowSetting.fMultX);
+ windowSetting.vpBottomW = int(gRSP.nVPBottomN* windowSetting.fMultY);
+ windowSetting.vpWidthW = int((gRSP.nVPRightN - gRSP.nVPLeftN + 1) * windowSetting.fMultX);
+ windowSetting.vpHeightW = int((gRSP.nVPBottomN - gRSP.nVPTopN + 1) * windowSetting.fMultY);
+
+ gRSP.vtxXMul = windowSetting.vpWidthW/2.0f;
+ gRSP.vtxXAdd = gRSP.vtxXMul + windowSetting.vpLeftW;
+ gRSP.vtxYMul = -windowSetting.vpHeightW/2.0f;
+ gRSP.vtxYAdd = windowSetting.vpHeightW/2.0f + windowSetting.vpTopW+windowSetting.toolbarHeightToUse;
+
+ // Update clip rectangle by setting scissor
+
+ int halfx = gRSP.nVPWidthN/2;
+ int halfy = gRSP.nVPHeightN/2;
+ int centerx = gRSP.nVPLeftN+halfx;
+ int centery = gRSP.nVPTopN+halfy;
+
+ gRSP.clip_ratio_left = centerx - halfx * gRSP.clip_ratio_negx;
+ gRSP.clip_ratio_top = centery - halfy * gRSP.clip_ratio_negy;
+ gRSP.clip_ratio_right = centerx + halfx * gRSP.clip_ratio_posx;
+ gRSP.clip_ratio_bottom = centery + halfy * gRSP.clip_ratio_posy;
+ }
+
+ UpdateScissorWithClipRatio();
+}
+
+void CRender::UpdateScissorWithClipRatio()
+{
+ gRSP.real_clip_scissor_left = std::max(gRDP.scissor.left, gRSP.clip_ratio_left);
+ gRSP.real_clip_scissor_top = std::max(gRDP.scissor.top, gRSP.clip_ratio_top);
+ gRSP.real_clip_scissor_right = std::min(gRDP.scissor.right,gRSP.clip_ratio_right);
+ gRSP.real_clip_scissor_bottom = std::min(gRDP.scissor.bottom, gRSP.clip_ratio_bottom);
+
+ gRSP.real_clip_scissor_left = std::max(gRSP.real_clip_scissor_left, 0);
+ gRSP.real_clip_scissor_top = std::max(gRSP.real_clip_scissor_top, 0);
+ gRSP.real_clip_scissor_right = std::min(gRSP.real_clip_scissor_right,windowSetting.uViWidth-1);
+ gRSP.real_clip_scissor_bottom = std::min(gRSP.real_clip_scissor_bottom, windowSetting.uViHeight-1);
+
+ WindowSettingStruct &w = windowSetting;
+ w.clipping.left = (uint32)(gRSP.real_clip_scissor_left*windowSetting.fMultX);
+ w.clipping.top = (uint32)(gRSP.real_clip_scissor_top*windowSetting.fMultY);
+ w.clipping.bottom = (uint32)(gRSP.real_clip_scissor_bottom*windowSetting.fMultY);
+ w.clipping.right = (uint32)(gRSP.real_clip_scissor_right*windowSetting.fMultX);
+ if( w.clipping.left > 0 || w.clipping.top > 0 || w.clipping.right < (uint32)windowSetting.uDisplayWidth-1 ||
+ w.clipping.bottom < (uint32)windowSetting.uDisplayHeight-1 )
+ {
+ w.clipping.needToClip = true;
+ }
+ else
+ {
+ w.clipping.needToClip = false;
+ }
+ w.clipping.width = (uint32)((gRSP.real_clip_scissor_right-gRSP.real_clip_scissor_left+1)*windowSetting.fMultX);
+ w.clipping.height = (uint32)((gRSP.real_clip_scissor_bottom-gRSP.real_clip_scissor_top+1)*windowSetting.fMultY);
+
+ float halfx = gRSP.nVPWidthN/2.0f;
+ float halfy = gRSP.nVPHeightN/2.0f;
+ float centerx = gRSP.nVPLeftN+halfx;
+ float centery = gRSP.nVPTopN+halfy;
+
+ gRSP.real_clip_ratio_negx = (gRSP.real_clip_scissor_left - centerx)/halfx;
+ gRSP.real_clip_ratio_negy = (gRSP.real_clip_scissor_top - centery)/halfy;
+ gRSP.real_clip_ratio_posx = (gRSP.real_clip_scissor_right - centerx)/halfx;
+ gRSP.real_clip_ratio_posy = (gRSP.real_clip_scissor_bottom - centery)/halfy;
+
+ ApplyScissorWithClipRatio(true);
+}
+
+
+// Set other modes not covered by color combiner or alpha blender
+void CRender::InitOtherModes(void)
+{
+ ApplyTextureFilter();
+
+ //
+ // I can't think why the hand in mario's menu screen is rendered with an opaque rendermode,
+ // and no alpha threshold. We set the alpha reference to 1 to ensure that the transparent pixels
+ // don't get rendered. I hope this doesn't fuck anything else up.
+ //
+ if ( gRDP.otherMode.alpha_compare == 0 )
+ {
+ if ( gRDP.otherMode.cvg_x_alpha && (gRDP.otherMode.alpha_cvg_sel || gRDP.otherMode.aa_en ) )
+ {
+ ForceAlphaRef(128); // Strange, I have to use value=2 for pixel shader combiner for Nvidia FX5200
+ // for other video cards, value=1 is good enough.
+ SetAlphaTestEnable(TRUE);
+ }
+ else
+ {
+ SetAlphaTestEnable(FALSE);
+ }
+ }
+ else if ( gRDP.otherMode.alpha_compare == 3 )
+ {
+ //RDP_ALPHA_COMPARE_DITHER
+ SetAlphaTestEnable(FALSE);
+ }
+ else
+ {
+ if( (gRDP.otherMode.alpha_cvg_sel ) && !gRDP.otherMode.cvg_x_alpha )
+ {
+ // Use CVG for pixel alpha
+ SetAlphaTestEnable(FALSE);
+ }
+ else
+ {
+ // RDP_ALPHA_COMPARE_THRESHOLD || RDP_ALPHA_COMPARE_DITHER
+ if( m_dwAlpha==0 )
+ ForceAlphaRef(1);
+ else
+ ForceAlphaRef(m_dwAlpha);
+ SetAlphaTestEnable(TRUE);
+ }
+ }
+
+ if( options.enableHackForGames == HACK_FOR_SOUTH_PARK_RALLY && m_Mux == 0x00121824ff33ffffLL &&
+ gRSP.bCullFront && gRDP.otherMode.aa_en && gRDP.otherMode.z_cmp && gRDP.otherMode.z_upd )
+ {
+ SetZCompare(FALSE);
+ }
+
+
+ if( gRDP.otherMode.cycle_type >= CYCLE_TYPE_COPY )
+ {
+ // Disable zbuffer for COPY and FILL mode
+ SetZCompare(FALSE);
+ }
+ else
+ {
+ SetZCompare(gRDP.otherMode.z_cmp);
+ SetZUpdate(gRDP.otherMode.z_upd);
+ }
+
+ /*
+ if( options.enableHackForGames == HACK_FOR_SOUTH_PARK_RALLY && m_Mux == 0x00121824ff33ffff &&
+ gRSP.bCullFront && gRDP.otherMode.z_cmp && gRDP.otherMode.z_upd )//&& gRDP.otherMode.aa_en )
+ {
+ SetZCompare(FALSE);
+ SetZUpdate(FALSE);
+ }
+ */
+}
+
+
+void CRender::SetTextureFilter(uint32 dwFilter)
+{
+ if( options.forceTextureFilter == FORCE_DEFAULT_FILTER )
+ {
+ switch(dwFilter)
+ {
+ case RDP_TFILTER_AVERAGE: //?
+ case RDP_TFILTER_BILERP:
+ m_dwMinFilter = m_dwMagFilter = FILTER_LINEAR;
+ break;
+ default:
+ m_dwMinFilter = m_dwMagFilter = FILTER_POINT;
+ break;
+ }
+ }
+ else
+ {
+ switch( options.forceTextureFilter )
+ {
+ case FORCE_POINT_FILTER:
+ m_dwMinFilter = m_dwMagFilter = FILTER_POINT;
+ break;
+ case FORCE_LINEAR_FILTER:
+ m_dwMinFilter = m_dwMagFilter = FILTER_LINEAR;
+ break;
+ }
+ }
+
+ ApplyTextureFilter();
+}
+
+bool SaveRGBBufferToFile(char *filename, unsigned char *buf, int width, int height, int pitch)
+{
+ if( pitch == -1 )
+ pitch = width*3;
+
+ if( strcasecmp(right(filename,3),"bmp") == 0 )
+ {
+ BITMAPFILEHEADER fileHeader;
+ BITMAPINFOHEADER infoHeader;
+
+ infoHeader.biSize = sizeof( BITMAPINFOHEADER );
+ infoHeader.biWidth = width;
+ infoHeader.biHeight = height;
+ infoHeader.biPlanes = 1;
+ infoHeader.biBitCount = 24;
+ infoHeader.biCompression = BI_RGB;
+ infoHeader.biSizeImage = width * height * 3;
+ infoHeader.biXPelsPerMeter = 0;
+ infoHeader.biYPelsPerMeter = 0;
+ infoHeader.biClrUsed = 0;
+ infoHeader.biClrImportant = 0;
+
+ fileHeader.bfType = 19778;
+ fileHeader.bfSize = sizeof( BITMAPFILEHEADER ) + sizeof( BITMAPINFOHEADER ) + infoHeader.biSizeImage;
+ fileHeader.bfReserved1 = fileHeader.bfReserved2 = 0;
+ fileHeader.bfOffBits = sizeof( BITMAPFILEHEADER ) + sizeof( BITMAPINFOHEADER );
+
+
+ FILE *f;
+ f = fopen(filename, "wb");
+ if(f != NULL)
+ {
+ if (fwrite(&fileHeader, sizeof(BITMAPFILEHEADER), 1, f) != 1 ||
+ fwrite(&infoHeader, sizeof(BITMAPINFOHEADER), 1, f) != 1 ||
+ fwrite(buf, infoHeader.biSizeImage, 1, f) != 1)
+ printf("failed to write out texture data to image file '%s'", filename);
+
+ fclose(f);
+ return true;
+ }
+ else
+ {
+ // Do something
+ TRACE1("Fail to create file %s", filename);
+ return false;
+ }
+ }
+ else
+ {
+ if( strcasecmp(right(filename,4),".png") != 0 ) strcat(filename,".png");
+
+ struct BMGImageStruct img;
+ memset(&img, 0, sizeof(BMGImageStruct));
+ InitBMGImage(&img);
+ img.bits = buf;
+ img.bits_per_pixel = 24;
+ img.height = height;
+ img.width = width;
+ img.scan_width = pitch;
+ BMG_Error code = WritePNG(filename, img);
+
+ if( code == BMG_OK )
+ return true;
+ else
+ return false;
+ }
+}
+
+bool SaveRGBABufferToPNGFile(char *filename, unsigned char *buf, int width, int height, int pitch)
+{
+ if( pitch == -1 )
+ pitch = width*4;
+
+ if( strcasecmp(right(filename,4),".png") != 0 ) strcat(filename,".png");
+
+ struct BMGImageStruct img;
+ memset(&img, 0, sizeof(BMGImageStruct));
+ InitBMGImage(&img);
+ img.bits = buf;
+ img.bits_per_pixel = 32;
+ img.height = height;
+ img.width = width;
+ img.scan_width = pitch;
+ BMG_Error code = WritePNG(filename, img);
+
+ if( code == BMG_OK )
+ return true;
+ else
+ return false;
+}
+