--- /dev/null
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#ifndef _RICE_RENDER_H
+#define _RICE_RENDER_H
+
+#include "Blender.h"
+#include "Combiner.h"
+#include "Config.h"
+#include "Debugger.h"
+#include "RenderBase.h"
+#include "ExtendedRender.h"
+#include "RSP_Parser.h"
+#include "RSP_S2DEX.h"
+
+enum TextureChannel
+{
+ TXT_RGB,
+ TXT_ALPHA,
+ TXT_RGBA,
+};
+
+class CRender : public CExtendedRender
+{
+protected:
+ CRender();
+
+ TextureUVFlag TileUFlags[8];
+ TextureUVFlag TileVFlags[8];
+
+public:
+
+ float m_fScreenViewportMultX;
+ float m_fScreenViewportMultY;
+
+
+ uint32 m_dwTexturePerspective;
+ BOOL m_bAlphaTestEnable;
+
+ BOOL m_bZUpdate;
+ BOOL m_bZCompare;
+ uint32 m_dwZBias;
+
+ TextureFilter m_dwMinFilter;
+ TextureFilter m_dwMagFilter;
+
+ uint32 m_dwAlpha;
+
+ uint64 m_Mux;
+ BOOL m_bBlendModeValid;
+
+ CColorCombiner *m_pColorCombiner;
+ CBlender *m_pAlphaBlender;
+
+
+ virtual ~CRender();
+
+ inline bool IsTexel0Enable() {return m_pColorCombiner->m_bTex0Enabled;}
+ inline bool IsTexel1Enable() {return m_pColorCombiner->m_bTex1Enabled;}
+ inline bool IsTextureEnabled() { return (m_pColorCombiner->m_bTex0Enabled||m_pColorCombiner->m_bTex1Enabled); }
+
+ inline RenderTexture& GetCurrentTexture() { return g_textures[gRSP.curTile]; }
+ inline RenderTexture& GetTexture(uint32 dwTile) { return g_textures[dwTile]; }
+ void SetViewport(int nLeft, int nTop, int nRight, int nBottom, int maxZ);
+ virtual void SetViewportRender() {}
+ virtual void SetClipRatio(uint32 type, uint32 value);
+ virtual void UpdateScissor() {}
+ virtual void ApplyRDPScissor(bool force=false) {}
+ virtual void UpdateClipRectangle();
+ virtual void UpdateScissorWithClipRatio();
+ virtual void ApplyScissorWithClipRatio(bool force=false) {}
+
+ void SetTextureEnableAndScale(int dwTile, bool enable, float fScaleX, float fScaleY);
+
+ virtual void SetFogEnable(bool bEnable)
+ {
+ DEBUGGER_IF_DUMP( (gRSP.bFogEnabled != bEnable && logFog ), TRACE1("Set Fog %s", bEnable? "enable":"disable"));
+ gRSP.bFogEnabled = bEnable&&(options.fogMethod > 0);
+ }
+ virtual void SetFogMinMax(float fMin, float fMax) = 0;
+ virtual void TurnFogOnOff(bool flag)=0;
+ bool m_bFogStateSave;
+ void SetFogFlagForNegativeW();
+ void RestoreFogFlag();
+
+ virtual void SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a)
+ {
+ gRDP.fogColor = COLOR_RGBA(r, g, b, a);
+ }
+ uint32 GetFogColor() { return gRDP.fogColor; }
+
+ void SetProjection(const Matrix & mat, bool bPush, bool bReplace);
+ void SetWorldView(const Matrix & mat, bool bPush, bool bReplace);
+ inline int GetProjectMatrixLevel(void) { return gRSP.projectionMtxTop; }
+ inline int GetWorldViewMatrixLevel(void) { return gRSP.modelViewMtxTop; }
+
+ inline void PopProjection()
+ {
+ if (gRSP.projectionMtxTop > 0)
+ gRSP.projectionMtxTop--;
+ else
+ TRACE0("Popping past projection stack limits");
+ }
+
+ void PopWorldView();
+ Matrix & GetWorldProjectMatrix(void);
+ void SetWorldProjectMatrix(Matrix &mtx);
+
+ void ResetMatrices();
+
+ inline RenderShadeMode GetShadeMode() { return gRSP.shadeMode; }
+
+ void SetVtxTextureCoord(uint32 dwV, float tu, float tv)
+ {
+ g_fVtxTxtCoords[dwV].x = tu;
+ g_fVtxTxtCoords[dwV].y = tv;
+ }
+
+ virtual void RenderReset();
+ virtual void SetCombinerAndBlender();
+ virtual void SetMux(uint32 dwMux0, uint32 dwMux1);
+ virtual void SetCullMode(bool bCullFront, bool bCullBack) { gRSP.bCullFront = bCullFront; gRSP.bCullBack = bCullBack; }
+
+ virtual void BeginRendering(void) {CRender::gRenderReferenceCount++;} // For DirectX only
+ virtual void EndRendering(void)
+ {
+ if( CRender::gRenderReferenceCount > 0 )
+ CRender::gRenderReferenceCount--;
+ }
+
+ virtual void ClearBuffer(bool cbuffer, bool zbuffer)=0;
+ virtual void ClearZBuffer(float depth)=0;
+ virtual void ClearBuffer(bool cbuffer, bool zbuffer, COORDRECT &rect)
+ {
+ ClearBuffer(cbuffer, zbuffer);
+ }
+ virtual void ZBufferEnable(BOOL bZBuffer)=0;
+ virtual void SetZCompare(BOOL bZCompare)=0;
+ virtual void SetZUpdate(BOOL bZUpdate)=0;
+ virtual void SetZBias(int bias)=0;
+ virtual void SetAlphaTestEnable(BOOL bAlphaTestEnable)=0;
+
+ void SetTextureFilter(uint32 dwFilter);
+ virtual void ApplyTextureFilter() {}
+
+ virtual void SetShadeMode(RenderShadeMode mode)=0;
+
+ virtual void SetAlphaRef(uint32 dwAlpha)=0;
+ virtual void ForceAlphaRef(uint32 dwAlpha)=0;
+
+ virtual void InitOtherModes(void);
+
+ void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T, float fTex1S, float fTex1T);
+ void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T);
+ virtual COLOR PostProcessDiffuseColor(COLOR curDiffuseColor)=0;
+ virtual COLOR PostProcessSpecularColor()=0;
+
+ bool DrawTriangles();
+ virtual bool RenderFlushTris()=0;
+
+ bool TexRect(int nX0, int nY0, int nX1, int nY1, float fS0, float fT0, float fScaleS, float fScaleT, bool colorFlag=false, uint32 difcolor=0xFFFFFFFF);
+ bool TexRectFlip(int nX0, int nY0, int nX1, int nY1, float fS0, float fT0, float fS1, float fT1);
+ bool FillRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor);
+ bool Line3D(uint32 dwV0, uint32 dwV1, uint32 dwWidth);
+
+ virtual void SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag); // For DirectX only, fix me
+ virtual void SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag); // For DirectX only, fix me
+ virtual void SetTextureUFlag(TextureUVFlag dwFlag, uint32 tile)=0;
+ virtual void SetTextureVFlag(TextureUVFlag dwFlag, uint32 tile)=0;
+ virtual void SetTexelRepeatFlags(uint32 dwTile);
+ virtual void SetAllTexelRepeatFlag();
+
+ virtual bool SetCurrentTexture(int tile, TxtrCacheEntry *pTextureEntry)=0;
+ virtual bool SetCurrentTexture(int tile, CTexture *handler, uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry) = 0;
+
+ virtual bool InitDeviceObjects()=0;
+ virtual bool ClearDeviceObjects()=0;
+ virtual void Initialize(void);
+ virtual void CleanUp(void);
+
+ virtual void SetFillMode(FillMode mode)=0;
+
+#ifdef DEBUGGER
+ virtual bool DrawTexture(int tex, TextureChannel channel = TXT_RGB );
+ virtual void SaveTextureToFile(int tex, TextureChannel channel = TXT_RGB, bool bShow = false);
+#endif
+
+ virtual void SaveTextureToFile(CTexture &texture, char *filename, TextureChannel channel = TXT_RGB, bool bShow = false, bool bWholeTexture = true, int width = -1, int height = -1);
+
+ void LoadSprite2D(Sprite2DInfo &info, uint32 ucode);
+ void LoadObjBGCopy(uObjBg &info);
+ void LoadObjBG1CYC(uObjScaleBg &info);
+ void LoadObjSprite(uObjTxSprite &info, bool useTIAddr=false);
+
+ void LoadFrameBuffer(bool useVIreg=false, uint32 left=0, uint32 top=0, uint32 width=0, uint32 height=0);
+ void LoadTextureFromMemory(void *buf, uint32 left, uint32 top, uint32 width, uint32 height, uint32 pitch, uint32 format);
+ void LoadTxtrBufIntoTexture(void);
+ void DrawSprite2D(Sprite2DInfo &info, uint32 ucode);
+ void DrawSpriteR(uObjTxSprite &sprite, bool initCombiner=true, uint32 tile=0, uint32 left=0, uint32 top=0, uint32 width=0, uint32 height=0);
+ void DrawSprite(uObjTxSprite &sprite, bool rectR = true);
+ void DrawObjBGCopy(uObjBg &info);
+ virtual void DrawSpriteR_Render(){};
+ virtual void DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw)=0;
+ void DrawFrameBuffer(bool useVIreg=false, uint32 left=0, uint32 top=0, uint32 width=0, uint32 height=0);
+ void DrawObjBG1CYC(uObjScaleBg &bg, bool scaled=true);
+
+ static CRender * g_pRender;
+ static int gRenderReferenceCount;
+ static CRender * GetRender(void);
+ static bool IsAvailable();
+
+
+protected:
+ BOOL m_savedZBufferFlag;
+ uint32 m_savedMinFilter;
+ uint32 m_savedMagFilter;
+
+ // FillRect
+ virtual bool RenderFillRect(uint32 dwColor, float depth)=0;
+ VECTOR2 m_fillRectVtx[2];
+
+ // Line3D
+ virtual bool RenderLine3D()=0;
+
+ LITVERTEX m_line3DVtx[2];
+ VECTOR2 m_line3DVector[4];
+
+ // TexRect
+ virtual bool RenderTexRect()=0;
+
+ TexCord m_texRectTex1UV[2];
+ TexCord m_texRectTex2UV[2];
+
+ // DrawSimple2DTexture
+ virtual void StartDrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw);
+
+ // DrawSimpleRect
+ virtual void StartDrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw);
+ VECTOR2 m_simpleRectVtx[2];
+
+ bool RemapTextureCoordinate(float s0, float s1, uint32 tileWidth, uint32 mask, float textureWidth,
+ float &u0, float &u1);
+
+};
+
+#define ffloor(a) (((int(a))<=(a))?(float)(int(a)):((float)(int(a))-1))
+
+bool SaveRGBBufferToFile(char *filename, unsigned char *buf, int width, int height, int pitch = -1);
+bool SaveRGBABufferToPNGFile(char *filename, unsigned char *buf, int width, int height, int pitch = -1);
+
+#endif //_RICE_RENDER_H
+