Rice Video Plugin for GLES1.1
[mupen64plus-pandora.git] / source / rice_gles / src / RenderBase.cpp
diff --git a/source/rice_gles/src/RenderBase.cpp b/source/rice_gles/src/RenderBase.cpp
new file mode 100755 (executable)
index 0000000..6d745a5
--- /dev/null
@@ -0,0 +1,2470 @@
+/*
+Copyright (C) 2003 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+*/
+
+#include <cmath>
+#include <vector>
+
+#include "osal_preproc.h"
+#include "float.h"
+#include "DeviceBuilder.h"
+#include "VertexShaderConstantDef.h"
+#include "Render.h"
+#include "Timing.h"
+
+extern FiddledVtx * g_pVtxBase;
+
+#define ENABLE_CLIP_TRI
+#define X_CLIP_MAX  0x1
+#define X_CLIP_MIN  0x2
+#define Y_CLIP_MAX  0x4
+#define Y_CLIP_MIN  0x8
+#define Z_CLIP_MAX  0x10
+#define Z_CLIP_MIN  0x20
+
+#ifdef ENABLE_CLIP_TRI
+
+inline void RSP_Vtx_Clipping(int i)
+{
+    g_clipFlag[i] = 0;
+    g_clipFlag2[i] = 0;
+    if( g_vecProjected[i].w > 0 )
+    {
+        /*
+        if( gRSP.bRejectVtx )
+        {
+            if( g_vecProjected[i].x > 1 )   
+            {
+                g_clipFlag2[i] |= X_CLIP_MAX;
+                if( g_vecProjected[i].x > gRSP.real_clip_ratio_posx )   
+                    g_clipFlag[i] |= X_CLIP_MAX;
+            }
+
+            if( g_vecProjected[i].x < -1 )  
+            {
+                g_clipFlag2[i] |= X_CLIP_MIN;
+                if( g_vecProjected[i].x < gRSP.real_clip_ratio_negx )   
+                    g_clipFlag[i] |= X_CLIP_MIN;
+            }
+
+            if( g_vecProjected[i].y > 1 )   
+            {
+                g_clipFlag2[i] |= Y_CLIP_MAX;
+                if( g_vecProjected[i].y > gRSP.real_clip_ratio_posy )   
+                    g_clipFlag[i] |= Y_CLIP_MAX;
+            }
+
+            if( g_vecProjected[i].y < -1 )  
+            {
+                g_clipFlag2[i] |= Y_CLIP_MIN;
+                if( g_vecProjected[i].y < gRSP.real_clip_ratio_negy )   
+                    g_clipFlag[i] |= Y_CLIP_MIN;
+            }
+
+            //if( g_vecProjected[i].z > 1.0f )  
+            //{
+            //  g_clipFlag2[i] |= Z_CLIP_MAX;
+            //  g_clipFlag[i] |= Z_CLIP_MAX;
+            //}
+
+            //if( gRSP.bNearClip && g_vecProjected[i].z < -1.0f )   
+            //{
+            //  g_clipFlag2[i] |= Z_CLIP_MIN;
+            //  g_clipFlag[i] |= Z_CLIP_MIN;
+            //}
+        }
+        else
+        */
+        {
+            if( g_vecProjected[i].x > 1 )   g_clipFlag2[i] |= X_CLIP_MAX;
+            if( g_vecProjected[i].x < -1 )  g_clipFlag2[i] |= X_CLIP_MIN;
+            if( g_vecProjected[i].y > 1 )   g_clipFlag2[i] |= Y_CLIP_MAX;
+            if( g_vecProjected[i].y < -1 )  g_clipFlag2[i] |= Y_CLIP_MIN;
+            //if( g_vecProjected[i].z > 1.0f )  g_clipFlag2[i] |= Z_CLIP_MAX;
+            //if( gRSP.bNearClip && g_vecProjected[i].z < -1.0f )   g_clipFlag2[i] |= Z_CLIP_MIN;
+        }
+
+    }
+}
+
+#else
+inline void RSP_Vtx_Clipping(int i) {}
+#endif
+
+/*
+ *  Global variables
+ */
+ALIGN(16,RSP_Options gRSP)
+ALIGN(16,RDP_Options gRDP)
+
+static ALIGN(16,XVECTOR4 g_normal)
+//static int norms[3];
+
+ALIGN(16,XVECTOR4 g_vtxNonTransformed[MAX_VERTS])
+ALIGN(16,XVECTOR4 g_vecProjected[MAX_VERTS])
+ALIGN(16,XVECTOR4 g_vtxTransformed[MAX_VERTS])
+
+float       g_vtxProjected5[1000][5];
+float       g_vtxProjected5Clipped[2000][5];
+
+//uint32        g_dwVtxFlags[MAX_VERTS];            // Z_POS Z_NEG etc
+VECTOR2     g_fVtxTxtCoords[MAX_VERTS];
+uint32      g_dwVtxDifColor[MAX_VERTS];
+uint32      g_clipFlag[MAX_VERTS];
+uint32      g_clipFlag2[MAX_VERTS];
+RenderTexture g_textures[MAX_TEXTURES];
+float       g_fFogCoord[MAX_VERTS];
+
+EXTERNAL_VERTEX g_vtxForExternal[MAX_VERTS];
+
+TLITVERTEX          g_vtxBuffer[1000];
+TLITVERTEX          g_clippedVtxBuffer[2000];
+uint8               g_oglVtxColors[1000][4];
+int                 g_clippedVtxCount=0;
+TLITVERTEX          g_texRectTVtx[4];
+unsigned short      g_vtxIndex[1000];
+unsigned int        g_minIndex, g_maxIndex;
+
+float               gRSPfFogMin;
+float               gRSPfFogMax;
+float               gRSPfFogDivider;
+
+uint32          gRSPnumLights;
+Light   gRSPlights[16];
+
+ALIGN(16,Matrix  gRSPworldProjectTransported)
+ALIGN(16,Matrix  gRSPworldProject)
+ALIGN(16,Matrix  gRSPmodelViewTop)
+ALIGN(16,Matrix  gRSPmodelViewTopTranspose)
+ALIGN(16,Matrix  dkrMatrixTransposed)
+
+N64Light        gRSPn64lights[16];
+
+
+void (*ProcessVertexData)(uint32 dwAddr, uint32 dwV0, uint32 dwNum)=NULL;
+
+/*
+ *  
+ */
+
+
+/*n.x = (g_normal.x * matWorld.m00) + (g_normal.y * matWorld.m10) + (g_normal.z * matWorld.m20);
+n.y = (g_normal.x * matWorld.m01) + (g_normal.y * matWorld.m11) + (g_normal.z * matWorld.m21);
+n.z = (g_normal.x * matWorld.m02) + (g_normal.y * matWorld.m12) + (g_normal.z * matWorld.m22);*/
+
+// Multiply (x,y,z,0) by matrix m, then normalize
+#if defined(__INTEL_COMPILER) && !defined(NO_ASM)
+#define Vec3TransformNormal(vec, m) __asm                   \
+{                                       \
+    __asm fld   dword ptr [vec + 0]     \
+    __asm fmul  dword ptr [m + 0]       \ /* x m00*/
+    __asm fld   dword ptr [vec + 0]     \
+    __asm fmul  dword ptr [m + 4]       \ /* x m01  x m00*/
+    __asm fld   dword ptr [vec + 0]     \
+    __asm fmul  dword ptr [m + 8]       \ /* x m02  x m01  x m00*/
+                                        \
+    __asm fld   dword ptr [vec + 4]     \
+    __asm fmul  dword ptr [m + 16]      \ /* y m10  x m02  x m01  x m00*/
+    __asm fld   dword ptr [vec + 4]     \
+    __asm fmul  dword ptr [m + 20]      \ /* y m11  y m10  x m02  x m01  x m00*/
+    __asm fld   dword ptr [vec + 4]     \
+    __asm fmul  dword ptr [m + 24]      \ /* y m12  y m11  y m10  x m02  x m01  x m00*/
+                                        \
+    __asm fxch  st(2)                   \ /* y m10  y m11  y m12  x m02  x m01  x m00*/
+    __asm faddp st(5), st(0)            \ /* y m11  y m12  x m02  x m01  (x m00 + y m10)*/
+    __asm faddp st(3), st(0)            \ /* y m12  x m02  (x m01 + ym11)  (x m00 + y m10)*/
+    __asm faddp st(1), st(0)            \ /* (x m02 + y m12) (x m01 + ym11)  (x m00 + y m10)*/
+                                        \
+    __asm fld   dword ptr [vec + 8]     \
+    __asm fmul  dword ptr [m + 32]      \ /* z m20  (x m02 + y m12) (x m01 + ym11)  (x m00 + y m10)*/
+    __asm fld   dword ptr [vec + 8]     \
+    __asm fmul  dword ptr [m + 36]      \ /* z m21  z m20  (x m02 + y m12) (x m01 + ym11)  (x m00 + y m10)*/
+    __asm fld   dword ptr [vec + 8]     \
+    __asm fmul  dword ptr [m + 40]      \ /* z m22  z m21  z m20  (x m02 + y m12) (x m01 + ym11)  (x m00 + y m10)*/
+                                        \
+    __asm fxch  st(2)                   \ /* z m20  z m21  z m22  (x m02 + y m12) (x m01 + ym11)  (x m00 + y m10)*/
+    __asm faddp st(5), st(0)            \ /* z m21  z m22  (x m02 + y m12) (x m01 + ym11)  (x m00 + y m10 + z m20)*/ 
+    __asm faddp st(3), st(0)            \ /* z m22  (x m02 + y m12) (x m01 + ym11 + z m21)  (x m00 + y m10 + z m20)*/
+    __asm faddp st(1), st(0)            \ /* (x m02 + y m12 + z m 22) (x m01 + ym11 + z m21)  (x m00 + y m10 + z m20)*/
+                                        \
+    __asm fxch  st(2)                   \ /* (x m00 + y m10 + z m20) (x m01 + ym11 + z m21) (x m02 + y m12 + z m 22) */
+                                        \
+    __asm fld1                          \ /* 1 x y z */
+    __asm fld   st(1)                   \ /* x 1 x y z */
+    __asm fmul  st(0),st(0)             \ /* xx 1 x y z */
+    __asm fld   st(3)                   \ /* y xx 1 x y z */
+    __asm fmul  st(0),st(0)             \ /* yy xx 1 x y z */
+    __asm fld   st(5)                   \ /* z yy xx 1 x y z */
+    __asm fmul  st(0),st(0)             \ /* zz yy xx 1 x y z */
+                                        \
+    __asm fxch  st(2)                   \ /* xx yy zz 1 x y z */
+                                        \
+    __asm faddp st(1),st(0)             \ /* (xx+yy) zz 1 x y z */
+    __asm faddp st(1),st(0)             \ /* (xx+yy+zz) 1 x y z */
+                                        \
+    __asm ftst                          \ /* Compare ST to 0  */
+    __asm fstsw ax                      \ /* Store FPU status word in a   */
+    __asm sahf                          \ /* Transfer ax to flags register */
+    __asm jz        l2                  \ /* Skip if length is zero   */
+                                        \
+    __asm fsqrt                         \ /* l 1 x y z */
+                                        \
+    __asm fdivp st(1),st(0)             \ /* (1/l) x y z */
+                                        \
+    __asm fmul  st(3),st(0)             \ /* f x y fz */
+    __asm fmul  st(2),st(0)             \ /* f x fy fz */
+    __asm fmulp st(1),st(0)             \ /* fx fy fz */
+                                        \
+    __asm fstp  dword ptr [vec + 0]     \ /* fy fz*/
+    __asm fstp  dword ptr [vec + 4]     \ /* fz   */
+    __asm fstp  dword ptr [vec + 8]     \ /* done */
+    __asm jmp   l3                      \
+__asm l2:                               \
+    __asm mov dword ptr [vec + 0], 0    \
+    __asm mov dword ptr [vec + 4], 0    \
+    __asm mov dword ptr [vec + 8], 0    \
+__asm l3:                               \
+}                                       \
+
+//#else  // use C code in other cases, this is probably faster anyway
+#elif defined(__ARM_NEON__0)
+#define Vec3TransformNormal(vec, mtx) \
+{ \
+       asm volatile ( \
+       "vld1.32                {d0}, [%0]                      \n\t" \
+       "flds                   s2, [%0, #8]                    \n\t" \
+       "vld1.32                {d18, d19}, [%1]                \n\t" \
+       "vld1.32                {d20, d21}, [%1, #16]       \n\t" \
+       "vld1.32                {d22, d23}, [%1, #32]       \n\t" \
+ \
+       "vmul.f32               q2, q9, d0[0]                   \n\t" \
+       "vmla.f32               q2, q10, d0[1]                  \n\t" \
+       "vmla.f32               q2, q11, d1[0]                  \n\t" \
+ \
+    "vmul.f32          d0, d4, d4                              \n\t" \
+       "vpadd.f32              d0, d0, d0                              \n\t" \
+    "vmla.f32          d0, d5, d5                              \n\t" \
+ \
+       "vmov.f32               d1, d0                                  \n\t" \
+       "vrsqrte.f32    d0, d0                                  \n\t" \
+       "vmul.f32               d2, d0, d1                              \n\t" \
+       "vrsqrts.f32    d3, d2, d0                              \n\t" \
+       "vmul.f32               d0, d0, d3                              \n\t" \
+       "vmul.f32               d2, d0, d1                              \n\t" \
+       "vrsqrts.f32    d3, d2, d0                              \n\t" \
+       "vmul.f32               d0, d0, d3                              \n\t" \
+ \
+       "vmul.f32               q2, q2, d0[0]                   \n\t" \
+ \
+       "vst1.32                {d4}, [%0]                  \n\t" \
+       "fsts                   s10, [%0, #8]           \n\t" \
+       : :"r"(vec), "r"(&mtx._11) \
+    : "d0","d1","d2","d3","d18","d19","d20","d21","d22", "d23", "memory" \
+       ); \
+}
+#else
+#define Vec3TransformNormal(vec, m) \
+   VECTOR3 temp; \
+   temp.x = (vec.x * m._11) + (vec.y * m._21) + (vec.z * m._31); \
+   temp.y = (vec.x * m._12) + (vec.y * m._22) + (vec.z * m._32); \
+   temp.z = (vec.x * m._13) + (vec.y * m._23) + (vec.z * m._33); \
+   float norm = sqrtf(temp.x*temp.x+temp.y*temp.y+temp.z*temp.z); \
+   if (norm == 0.0) { vec.x = 0.0; vec.y = 0.0; vec.z = 0.0;} else \
+   { float rep=1/norm;vec.x = temp.x*rep; vec.y = temp.y*rep; vec.z = temp.z*rep; }
+#endif
+
+
+#if !defined(__GNUC__) && !defined(NO_ASM)
+__declspec( naked ) void  __fastcall SSEVec3Transform(int i)
+{
+    __asm
+    {
+        shl     ecx,4;      // ecx = i
+
+        movaps  xmm1,   DWORD PTR g_vtxNonTransformed [ecx];        // xmm1 as original vector
+
+        movaps  xmm4,   DWORD PTR gRSPworldProjectTransported;          // row1
+        movaps  xmm5,   DWORD PTR gRSPworldProjectTransported[0x10];    // row2
+        movaps  xmm6,   DWORD PTR gRSPworldProjectTransported[0x20];    // row3
+        movaps  xmm7,   DWORD PTR gRSPworldProjectTransported[0x30];    // row4
+
+        mulps   xmm4, xmm1;     // row 1
+        mulps   xmm5, xmm1;     // row 2
+        mulps   xmm6, xmm1;     // row 3
+        mulps   xmm7, xmm1;     // row 4
+
+        movhlps xmm0, xmm4;     // xmm4 high to xmm0 low
+        movlhps xmm0, xmm5;     // xmm5 low to xmm0 high
+
+        addps   xmm4, xmm0;     // result of add are in xmm4 low
+        addps   xmm5, xmm0;     // result of add are in xmm5 high
+
+        shufps  xmm0, xmm4, 0x44;   // move xmm4 low DWORDs to xmm0 high
+        shufps  xmm4, xmm5, 0xe4;   // move xmm5 high DWORS to xmm4
+        movhlps xmm5, xmm0;         // xmm4, xmm5 are mirrored
+
+        shufps  xmm4, xmm4, 0x08;   // move xmm4's 3rd uint32 to its 2nd uint32
+        shufps  xmm5, xmm5, 0x0d;   // move xmm5's 4th uint32 to its 2nd uint32, 
+                                    // and move its 2nd uint32 to its 1st uint32
+        
+        addps   xmm4, xmm5;     // results are in 1st and 2nd uint32
+
+
+        movhlps xmm0, xmm6;     // xmm6 high to xmm0 low
+        movlhps xmm0, xmm7;     // xmm7 low to xmm0 high
+
+        addps   xmm6, xmm0;     // result of add are in xmm6 low
+        addps   xmm7, xmm0;     // result of add are in xmm7 high
+
+        shufps  xmm0, xmm6, 0x44;   // move xmm6 low DWORDs to xmm0 high
+        shufps  xmm6, xmm7, 0xe4;   // move xmm7 high DWORS to xmm6
+        movhlps xmm7, xmm0;         // xmm6, xmm7 are mirrored
+
+        shufps  xmm6, xmm6, 0x08;   // move xmm6's 3rd uint32 to its 2nd uint32
+        shufps  xmm7, xmm7, 0x0d;   // move xmm7's 4th uint32 to its 2nd uint32, 
+                                    // and move its 2nd uint32 to its 1st uint32
+        
+        addps   xmm6, xmm7;     // results are in 1st and 2nd uint32
+        
+        movlhps xmm4, xmm6;     // final result is in xmm4
+        movaps  DWORD PTR g_vtxTransformed [ecx], xmm4;
+
+        movaps  xmm0,xmm4;
+        shufps  xmm0,xmm0,0xff;
+        divps   xmm4,xmm0;
+        rcpps   xmm0,xmm0;
+        movhlps xmm0,xmm4;
+        shufps  xmm0,xmm0,0xe8;
+        movlhps xmm4,xmm0;
+
+        movaps  DWORD PTR g_vecProjected [ecx], xmm4;
+
+        emms;
+        ret;
+    }
+}
+
+// Only used by DKR
+__declspec( naked ) void  __fastcall SSEVec3TransformDKR(XVECTOR4 &pOut, const XVECTOR4 &pV)
+{
+    __asm
+    {
+        movaps  xmm1,   DWORD PTR [edx];        // xmm1 as original vector
+
+        movaps  xmm4,   DWORD PTR dkrMatrixTransposed;  // row1
+        movaps  xmm5,   DWORD PTR dkrMatrixTransposed[0x10];    // row2
+        movaps  xmm6,   DWORD PTR dkrMatrixTransposed[0x20];    // row3
+        movaps  xmm7,   DWORD PTR dkrMatrixTransposed[0x30];    // row4
+
+        mulps   xmm4, xmm1;     // row 1
+        mulps   xmm5, xmm1;     // row 2
+        mulps   xmm6, xmm1;     // row 3
+        mulps   xmm7, xmm1;     // row 4
+
+        movhlps xmm0, xmm4;     // xmm4 high to xmm0 low
+        movlhps xmm0, xmm5;     // xmm5 low to xmm0 high
+
+        addps   xmm4, xmm0;     // result of add are in xmm4 low
+        addps   xmm5, xmm0;     // result of add are in xmm5 high
+
+        shufps  xmm0, xmm4, 0x44;   // move xmm4 low DWORDs to xmm0 high
+        shufps  xmm4, xmm5, 0xe4;   // move xmm5 high DWORS to xmm4
+        movhlps xmm5, xmm0;         // xmm4, xmm5 are mirrored
+
+        shufps  xmm4, xmm4, 0x08;   // move xmm4's 3rd uint32 to its 2nd uint32
+        shufps  xmm5, xmm5, 0x0d;   // move xmm5's 4th uint32 to its 2nd uint32, 
+        // and move its 2nd uint32 to its 1st uint32
+
+        addps   xmm4, xmm5;     // results are in 1st and 2nd uint32
+
+
+        movhlps xmm0, xmm6;     // xmm6 high to xmm0 low
+        movlhps xmm0, xmm7;     // xmm7 low to xmm0 high
+
+        addps   xmm6, xmm0;     // result of add are in xmm6 low
+        addps   xmm7, xmm0;     // result of add are in xmm7 high
+
+        shufps  xmm0, xmm6, 0x44;   // move xmm6 low DWORDs to xmm0 high
+        shufps  xmm6, xmm7, 0xe4;   // move xmm7 high DWORS to xmm6
+        movhlps xmm7, xmm0;         // xmm6, xmm7 are mirrored
+
+        shufps  xmm6, xmm6, 0x08;   // move xmm6's 3rd uint32 to its 2nd uint32
+        shufps  xmm7, xmm7, 0x0d;   // move xmm7's 4th uint32 to its 2nd uint32, 
+        // and move its 2nd uint32 to its 1st uint32
+
+        addps   xmm6, xmm7;     // results are in 1st and 2nd uint32
+
+        movlhps xmm4, xmm6;     // final result is in xmm4
+        movaps  DWORD PTR [ecx], xmm4;
+
+        emms;
+        ret;
+    }
+}
+#elif defined(__GNUC__) && defined(__x86_64__) && !defined(NO_ASM)
+void SSEVec3Transform(int i)
+{
+  asm volatile(" shl               $4,      %0   \n"
+               " movslq           %k0,     %q0   \n"
+               " movaps      (%1,%q0),  %%xmm1   \n"
+               " movaps         0(%2),  %%xmm4   \n"
+               " movaps        16(%2),  %%xmm5   \n"
+               " movaps        32(%2),  %%xmm6   \n"
+               " movaps        48(%2),  %%xmm7   \n"
+               " mulps         %%xmm1,  %%xmm4   \n"
+               " mulps         %%xmm1,  %%xmm5   \n"
+               " mulps         %%xmm1,  %%xmm6   \n"
+               " mulps         %%xmm1,  %%xmm7   \n"
+               " movhlps       %%xmm4,  %%xmm0   \n"
+               " movlhps       %%xmm5,  %%xmm0   \n"
+               " addps         %%xmm0,  %%xmm4   \n"
+               " addps         %%xmm0,  %%xmm5   \n"
+               " shufps $0x44, %%xmm4,  %%xmm0   \n"
+               " shufps $0xe4, %%xmm5,  %%xmm4   \n"
+               " movhlps       %%xmm0,  %%xmm5   \n"
+               " shufps $0x08, %%xmm4,  %%xmm4   \n"
+               " shufps $0x0d, %%xmm5,  %%xmm5   \n"
+               " addps         %%xmm5,  %%xmm4   \n"
+               " movhlps       %%xmm6,  %%xmm0   \n"
+               " movlhps       %%xmm7,  %%xmm0   \n"
+               " addps         %%xmm0,  %%xmm6   \n"
+               " addps         %%xmm0,  %%xmm7   \n"
+               " shufps $0x44, %%xmm6,  %%xmm0   \n"
+               " shufps $0xe4, %%xmm7,  %%xmm6   \n"
+               " movhlps       %%xmm0,  %%xmm7   \n"
+               " shufps $0x08, %%xmm6,  %%xmm6   \n"
+               " shufps $0x0d, %%xmm7,  %%xmm7   \n"
+               " addps         %%xmm7,  %%xmm6   \n"
+               " movlhps       %%xmm6,  %%xmm4   \n"
+               " movaps        %%xmm4, (%3,%q0)  \n"
+               " movaps        %%xmm4,  %%xmm0   \n"
+               " shufps $0xff, %%xmm0,  %%xmm0   \n"
+               " divps         %%xmm0,  %%xmm4   \n"
+               " rcpps         %%xmm0,  %%xmm0   \n"
+               " movhlps       %%xmm4,  %%xmm0   \n"
+               " shufps $0xe8, %%xmm0,  %%xmm0   \n"
+               " movlhps       %%xmm0,  %%xmm4   \n"
+               " movaps        %%xmm4, (%4,%q0)  \n"
+               : "+r"(i)
+               : "r"(g_vtxNonTransformed), "r"(&gRSPworldProjectTransported.m[0][0]), "r"(g_vtxTransformed), "r"(g_vecProjected)
+               : "memory", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7"
+               );
+}
+#elif !defined(NO_ASM) // 32-bit GCC assumed
+void SSEVec3Transform(int i)
+{
+  asm volatile(" shl               $4,      %0   \n"
+               " movaps       (%1,%0),  %%xmm1   \n"
+               " movaps         0(%2),  %%xmm4   \n"
+               " movaps        16(%2),  %%xmm5   \n"
+               " movaps        32(%2),  %%xmm6   \n"
+               " movaps        48(%2),  %%xmm7   \n"
+               " mulps         %%xmm1,  %%xmm4   \n"
+               " mulps         %%xmm1,  %%xmm5   \n"
+               " mulps         %%xmm1,  %%xmm6   \n"
+               " mulps         %%xmm1,  %%xmm7   \n"
+               " movhlps       %%xmm4,  %%xmm0   \n"
+               " movlhps       %%xmm5,  %%xmm0   \n"
+               " addps         %%xmm0,  %%xmm4   \n"
+               " addps         %%xmm0,  %%xmm5   \n"
+               " shufps $0x44, %%xmm4,  %%xmm0   \n"
+               " shufps $0xe4, %%xmm5,  %%xmm4   \n"
+               " movhlps       %%xmm0,  %%xmm5   \n"
+               " shufps $0x08, %%xmm4,  %%xmm4   \n"
+               " shufps $0x0d, %%xmm5,  %%xmm5   \n"
+               " addps         %%xmm5,  %%xmm4   \n"
+               " movhlps       %%xmm6,  %%xmm0   \n"
+               " movlhps       %%xmm7,  %%xmm0   \n"
+               " addps         %%xmm0,  %%xmm6   \n"
+               " addps         %%xmm0,  %%xmm7   \n"
+               " shufps $0x44, %%xmm6,  %%xmm0   \n"
+               " shufps $0xe4, %%xmm7,  %%xmm6   \n"
+               " movhlps       %%xmm0,  %%xmm7   \n"
+               " shufps $0x08, %%xmm6,  %%xmm6   \n"
+               " shufps $0x0d, %%xmm7,  %%xmm7   \n"
+               " addps         %%xmm7,  %%xmm6   \n"
+               " movlhps       %%xmm6,  %%xmm4   \n"
+               " movaps        %%xmm4,  (%3,%0)  \n"
+               " movaps        %%xmm4,  %%xmm0   \n"
+               " shufps $0xff, %%xmm0,  %%xmm0   \n"
+               " divps         %%xmm0,  %%xmm4   \n"
+               " rcpps         %%xmm0,  %%xmm0   \n"
+               " movhlps       %%xmm4,  %%xmm0   \n"
+               " shufps $0xe8, %%xmm0,  %%xmm0   \n"
+               " movlhps       %%xmm0,  %%xmm4   \n"
+               " movaps        %%xmm4,  (%4,%0)  \n"
+               : "+r"(i)
+               : "r"(g_vtxNonTransformed), "r"(&gRSPworldProjectTransported.m[0][0]), "r"(g_vtxTransformed), "r"(g_vecProjected)
+               : "memory", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7"
+               );
+}
+#endif
+float real255 = 255.0f;
+float real128 = 128.0f;
+
+#if !defined(__GNUC__) && !defined(NO_ASM)
+__declspec( naked ) void  __fastcall SSEVec3TransformNormal()
+{
+    __asm
+    {
+        mov     DWORD PTR [g_normal][12], 0;
+
+        movaps  xmm4,   DWORD PTR gRSPmodelViewTopTranspose;    // row1
+        movaps  xmm5,   DWORD PTR gRSPmodelViewTopTranspose[0x10];  // row2
+        movaps  xmm1,   DWORD PTR [g_normal];       // xmm1 as the normal vector
+        movaps  xmm6,   DWORD PTR gRSPmodelViewTopTranspose[0x20];  // row3
+
+        mulps   xmm4, xmm1;     // row 1
+        mulps   xmm5, xmm1;     // row 2
+        mulps   xmm6, xmm1;     // row 3
+
+        movhlps xmm0, xmm4;     // xmm4 high to xmm0 low
+        movlhps xmm0, xmm5;     // xmm5 low to xmm0 high
+
+        addps   xmm4, xmm0;     // result of add are in xmm4 low
+        addps   xmm5, xmm0;     // result of add are in xmm5 high
+
+        shufps  xmm0, xmm4, 0x44;   // move xmm4 low DWORDs to xmm0 high
+        shufps  xmm4, xmm5, 0xe4;   // move xmm5 high DWORS to xmm4
+        movhlps xmm5, xmm0;         // xmm4, xmm5 are mirrored
+
+        shufps  xmm4, xmm4, 0x08;   // move xmm4's 3rd uint32 to its 2nd uint32
+        shufps  xmm5, xmm5, 0x0d;   // move xmm5's 4th uint32 to its 2nd uint32, 
+
+        addps   xmm4, xmm5;     // results are in 1st and 2nd uint32
+
+        movaps  xmm1,xmm4;
+        mulps   xmm1,xmm1;  //square
+        movlhps xmm7, xmm1;
+        shufps  xmm7, xmm7,0x03;
+        addss   xmm7, xmm1;
+
+        movhlps xmm0, xmm6;     // xmm6 high to xmm0 low
+        addps   xmm6, xmm0;     // result of add are in xmm6 low
+
+        movlhps xmm0, xmm6;
+        shufps  xmm0, xmm0, 0x03;
+        addss   xmm0, xmm6;     // result of add is at xmm0's 1st uint32
+
+        movlhps xmm4, xmm0;
+
+        mulss   xmm0,xmm0;
+        addss   xmm7,xmm0;      // xmm7 1st uint32 is the sum of squares
+
+#ifdef DEBUGGER
+        movaps  DWORD PTR [g_normal], xmm4;
+        movss  DWORD PTR [g_normal][12], xmm7;
+#endif
+        xorps   xmm0,xmm0;
+        ucomiss xmm0,xmm7;
+        jz      l2
+
+        rsqrtss xmm7,xmm7;
+        shufps  xmm7,xmm7,0;
+#ifdef DEBUGGER
+        movss  DWORD PTR [g_normal][12], xmm7;
+#endif
+        mulps   xmm4,xmm7;
+
+        movaps  DWORD PTR [g_normal], xmm4;     // Normalized
+        mov     DWORD PTR [g_normal][12], 0;
+
+        emms;
+        ret;
+l2:
+        movss   DWORD PTR [g_normal], xmm0;
+        movss   DWORD PTR [g_normal][12], xmm0;
+        emms;
+        ret;
+    }
+}
+#elif defined(__GNUC__) && !defined(NO_ASM)  // this code should compile for both 64-bit and 32-bit architectures
+void SSEVec3TransformNormal(void)
+{
+  asm volatile(" movl              $0,  12(%0)    \n"
+           " movaps          (%1),  %%xmm4    \n"
+           " movaps        16(%1),  %%xmm5    \n"
+           " movaps          (%0),  %%xmm1    \n"
+           " movaps        32(%1),  %%xmm6    \n"
+           " mulps         %%xmm1,  %%xmm4    \n"
+           " mulps         %%xmm1,  %%xmm5    \n"
+           " mulps         %%xmm1,  %%xmm6    \n"
+           " movhlps       %%xmm4,  %%xmm0    \n"
+           " movlhps       %%xmm5,  %%xmm0    \n"
+           " addps         %%xmm0,  %%xmm4    \n"
+           " addps         %%xmm0,  %%xmm5    \n"
+           " shufps $0x44, %%xmm4,  %%xmm0    \n"
+           " shufps $0xe4, %%xmm5,  %%xmm4    \n"
+           " movhlps       %%xmm0,  %%xmm5    \n"
+           " shufps $0x08, %%xmm4,  %%xmm4    \n"
+           " shufps $0x0d, %%xmm5,  %%xmm5    \n"
+           " addps         %%xmm5,  %%xmm4    \n"
+           " movaps        %%xmm4,  %%xmm1    \n"
+           " mulps         %%xmm1,  %%xmm1    \n"
+           " movlhps       %%xmm1,  %%xmm7    \n"
+           " shufps $0x03, %%xmm7,  %%xmm7    \n"
+           " addss         %%xmm1,  %%xmm7    \n"
+           " movhlps       %%xmm6,  %%xmm0    \n"
+           " addps         %%xmm0,  %%xmm6    \n"
+           " movlhps       %%xmm6,  %%xmm0    \n"
+           " shufps $0x03, %%xmm0,  %%xmm0    \n"
+           " addss         %%xmm6,  %%xmm0    \n"
+           " movlhps       %%xmm0,  %%xmm4    \n"
+           " mulss         %%xmm0,  %%xmm0    \n"
+           " addss         %%xmm0,  %%xmm7    \n"
+#ifdef DEBUGGER
+           " movaps        %%xmm4,    (%0)    \n"
+           " movss         %%xmm7,  12(%0)    \n"
+#endif
+           " xorps         %%xmm0,  %%xmm0    \n"
+           " ucomiss       %%xmm7,  %%xmm0    \n"
+           " jz                0f             \n"
+           " rsqrtss       %%xmm7,  %%xmm7    \n"
+           " shufps $0x00, %%xmm7,  %%xmm7    \n"
+#ifdef DEBUGGER
+           " movss         %%xmm7,  12(%0)    \n"
+#endif
+               " mulps         %%xmm7,  %%xmm4    \n"
+               " movaps        %%xmm4,    (%0)    \n"
+               " movl              $0,  12(%0)    \n"
+               " jmp               1f             \n"
+               "0:                                \n"
+               " movss         %%xmm0,    (%0)    \n"
+               " movss         %%xmm0,  12(%0)    \n"
+               "1:                                \n"
+               :
+               : "r"(&g_normal.x), "r"(&gRSPmodelViewTopTranspose.m[0][0])
+               : "memory", "cc", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7"
+               );
+}
+#endif
+
+void NormalizeNormalVec()
+#ifdef __ARM_NEON__0
+{
+       asm volatile (
+       "vld1.32                {d4}, [%0]                      \n\t"   //d4={x,y}
+       "flds                   s10, [%0, #8]                   \n\t"   //d5[0] = z
+//     "sub                    %0, %0, #8              \n\t"   //d5[0] = z
+       "vmul.f32               d0, d4, d4                              \n\t"   //d0= d4*d4
+       "vpadd.f32              d0, d0, d0                              \n\t"   //d0 = d[0] + d[1]
+    "vmla.f32          d0, d5, d5                              \n\t"   //d0 = d0 + d5*d5
+
+       "vmov.f32               d1, d0                                  \n\t"   //d1 = d0
+       "vrsqrte.f32    d0, d0                                  \n\t"   //d0 = ~ 1.0 / sqrt(d0)
+       "vmul.f32               d2, d0, d1                              \n\t"   //d2 = d0 * d1
+       "vrsqrts.f32    d3, d2, d0                              \n\t"   //d3 = (3 - d0 * d2) / 2
+       "vmul.f32               d0, d0, d3                              \n\t"   //d0 = d0 * d3
+       "vmul.f32               d2, d0, d1                              \n\t"   //d2 = d0 * d1
+       "vrsqrts.f32    d3, d2, d0                              \n\t"   //d3 = (3 - d0 * d3) / 2
+       "vmul.f32               d0, d0, d3                              \n\t"   //d0 = d0 * d4
+
+       "vmul.f32               q2, q2, d0[0]                   \n\t"   //d0= d2*d4
+       "vst1.32                {d4}, [%0]                      \n\t"   //d2={x0,y0}, d3={z0, w0}
+       "fsts                   s10, [%0, #8]                           \n\t"   //d2={x0,y0}, d3={z0, w0}
+
+       ::"r"(g_normal)
+    : "d0", "d1", "d2", "d3", "d4", "d5", "memory"
+       );
+}
+#else
+{
+    float w = 1/sqrtf(g_normal.x*g_normal.x + g_normal.y*g_normal.y + g_normal.z*g_normal.z);
+    g_normal.x *= w;
+    g_normal.y *= w;
+    g_normal.z *= w;
+}
+#endif
+
+void InitRenderBase()
+{
+#if !defined(NO_ASM)
+    if( status.isSSEEnabled && !g_curRomInfo.bPrimaryDepthHack && options.enableHackForGames != HACK_FOR_NASCAR)
+    {
+        ProcessVertexData = ProcessVertexDataSSE;
+    }
+    else
+#endif
+    {
+        ProcessVertexData = ProcessVertexDataNoSSE;
+    }
+
+    gRSPfFogMin = gRSPfFogMax = 0.0f;
+    windowSetting.fMultX = windowSetting.fMultY = 2.0f;
+    windowSetting.vpLeftW = windowSetting.vpTopW = 0;
+    windowSetting.vpRightW = windowSetting.vpWidthW = 640;
+    windowSetting.vpBottomW = windowSetting.vpHeightW = 480;
+    gRSP.maxZ = 0;
+    gRSP.nVPLeftN = gRSP.nVPTopN = 0;
+    gRSP.nVPRightN = 640;
+    gRSP.nVPBottomN = 640;
+    gRSP.nVPWidthN = 640;
+    gRSP.nVPHeightN = 640;
+    gRDP.scissor.left=gRDP.scissor.top=0;
+    gRDP.scissor.right=gRDP.scissor.bottom=640;
+    
+    gRSP.bLightingEnable = gRSP.bTextureGen = false;
+    gRSP.curTile=gRSPnumLights=gRSP.ambientLightColor=gRSP.ambientLightIndex= 0;
+    gRSP.fAmbientLightR=gRSP.fAmbientLightG=gRSP.fAmbientLightB=0;
+    gRSP.projectionMtxTop = gRSP.modelViewMtxTop = 0;
+    gRDP.fogColor = gRDP.primitiveColor = gRDP.envColor = gRDP.primitiveDepth = gRDP.primLODMin = gRDP.primLODFrac = gRDP.LODFrac = 0;
+    gRDP.fPrimitiveDepth = 0;
+    gRSP.numVertices = 0;
+    gRSP.maxVertexID = 0;
+    gRSP.bCullFront=false;
+    gRSP.bCullBack=true;
+    gRSP.bFogEnabled=gRDP.bFogEnableInBlender=false;
+    gRSP.bZBufferEnabled=true;
+    gRSP.shadeMode=SHADE_SMOOTH;
+    gRDP.keyR=gRDP.keyG=gRDP.keyB=gRDP.keyA=gRDP.keyRGB=gRDP.keyRGBA = 0;
+    gRDP.fKeyA = 0;
+    gRSP.DKRCMatrixIndex = gRSP.dwDKRVtxAddr = gRSP.dwDKRMatrixAddr = 0;
+    gRSP.DKRBillBoard = false;
+
+    gRSP.fTexScaleX = 1/32.0f;
+    gRSP.fTexScaleY = 1/32.0f;
+    gRSP.bTextureEnabled = FALSE;
+
+    gRSP.clip_ratio_left = 0;
+    gRSP.clip_ratio_top = 0;
+    gRSP.clip_ratio_right = 640;
+    gRSP.clip_ratio_bottom = 480;
+    gRSP.clip_ratio_negx = 1;
+    gRSP.clip_ratio_negy = 1;
+    gRSP.clip_ratio_posx = 1;
+    gRSP.clip_ratio_posy = 1;
+    gRSP.real_clip_scissor_left = 0;
+    gRSP.real_clip_scissor_top = 0;
+    gRSP.real_clip_scissor_right = 640;
+    gRSP.real_clip_scissor_bottom = 480;
+    windowSetting.clipping.left = 0;
+    windowSetting.clipping.top = 0;
+    windowSetting.clipping.right = 640;
+    windowSetting.clipping.bottom = 480;
+    windowSetting.clipping.width = 640;
+    windowSetting.clipping.height = 480;
+    windowSetting.clipping.needToClip = false;
+    gRSP.real_clip_ratio_negx = 1;
+    gRSP.real_clip_ratio_negy = 1;
+    gRSP.real_clip_ratio_posx = 1;
+    gRSP.real_clip_ratio_posy = 1;
+
+    gRSP.DKRCMatrixIndex=0;
+    gRSP.DKRVtxCount=0;
+    gRSP.DKRBillBoard = false;
+    gRSP.dwDKRVtxAddr=0;
+    gRSP.dwDKRMatrixAddr=0;
+
+
+    gRDP.geometryMode   = 0;
+    gRDP.otherModeL     = 0;
+    gRDP.otherModeH     = 0;
+    gRDP.fillColor      = 0xFFFFFFFF;
+    gRDP.originalFillColor  =0;
+
+    gRSP.ucode      = 1;
+    gRSP.vertexMult = 10;
+    gRSP.bNearClip  = false;
+    gRSP.bRejectVtx = false;
+
+    gRDP.texturesAreReloaded = false;
+    gRDP.textureIsChanged = false;
+    gRDP.colorsAreReloaded = false;
+
+    memset(&gRDP.otherMode,0,sizeof(RDP_OtherMode));
+    memset(&gRDP.tiles,0,sizeof(Tile)*8);
+
+    for( int i=0; i<MAX_VERTS; i++ )
+    {
+        g_clipFlag[i] = 0;
+        g_vtxNonTransformed[i].w = 1;
+    }
+
+    memset(gRSPn64lights, 0, sizeof(N64Light)*16);
+}
+
+void SetFogMinMax(float fMin, float fMax, float fMul, float fOffset)
+{
+    if( fMin > fMax )
+    {
+        float temp = fMin;
+        fMin = fMax;
+        fMax = temp;
+    }
+
+    {
+        gRSPfFogMin = max(0,fMin/500-1);
+        gRSPfFogMax = fMax/500-1;
+    }
+
+    gRSPfFogDivider = 255/(gRSPfFogMax-gRSPfFogMin);
+    CRender::g_pRender->SetFogMinMax(fMin, fMax);
+}
+
+void InitVertexColors()
+{
+}
+
+void InitVertexTextureConstants()
+{
+    float scaleX;
+    float scaleY;
+
+    RenderTexture &tex0 = g_textures[gRSP.curTile];
+    //CTexture *surf = tex0.m_pCTexture;
+    Tile &tile0 = gRDP.tiles[gRSP.curTile];
+
+    scaleX = gRSP.fTexScaleX;
+    scaleY = gRSP.fTexScaleY;
+
+    gRSP.tex0scaleX = scaleX * tile0.fShiftScaleS/tex0.m_fTexWidth;
+    gRSP.tex0scaleY = scaleY * tile0.fShiftScaleT/tex0.m_fTexHeight;
+
+    gRSP.tex0OffsetX = tile0.fhilite_sl/tex0.m_fTexWidth;
+    gRSP.tex0OffsetY = tile0.fhilite_tl/tex0.m_fTexHeight;
+
+    if( CRender::g_pRender->IsTexel1Enable() )
+    {
+        RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7];
+        //CTexture *surf = tex1.m_pCTexture;
+        Tile &tile1 = gRDP.tiles[(gRSP.curTile+1)&7];
+
+        gRSP.tex1scaleX = scaleX * tile1.fShiftScaleS/tex1.m_fTexWidth;
+        gRSP.tex1scaleY = scaleY * tile1.fShiftScaleT/tex1.m_fTexHeight;
+
+        gRSP.tex1OffsetX = tile1.fhilite_sl/tex1.m_fTexWidth;
+        gRSP.tex1OffsetY = tile1.fhilite_tl/tex1.m_fTexHeight;
+    }
+
+    gRSP.texGenXRatio = tile0.fShiftScaleS;
+    gRSP.texGenYRatio = gRSP.fTexScaleX/gRSP.fTexScaleY*tex0.m_fTexWidth/tex0.m_fTexHeight*tile0.fShiftScaleT;
+}
+
+void TexGen(float &s, float &t)
+{
+    if (gRDP.geometryMode & G_TEXTURE_GEN_LINEAR)
+    {   
+        s = acosf(g_normal.x) / 3.14159f;
+        t = acosf(g_normal.y) / 3.14159f;
+    }
+    else
+    {
+        s = 0.5f * ( 1.0f + g_normal.x);
+        t = 0.5f * ( 1.0f - g_normal.y);
+    }
+}
+
+void ComputeLOD(bool openGL)
+{
+    TLITVERTEX &v0 = g_vtxBuffer[0];
+    TLITVERTEX &v1 = g_vtxBuffer[1];
+    RenderTexture &tex0 = g_textures[gRSP.curTile];
+
+    float d,dt;
+    if( openGL )
+    {
+        float x = g_vtxProjected5[0][0] / g_vtxProjected5[0][4] - g_vtxProjected5[1][0] / g_vtxProjected5[1][4];
+        float y = g_vtxProjected5[0][1] / g_vtxProjected5[0][4] - g_vtxProjected5[1][1] / g_vtxProjected5[1][4];
+
+        x = windowSetting.vpWidthW*x/windowSetting.fMultX/2;
+        y = windowSetting.vpHeightW*y/windowSetting.fMultY/2;
+        d = sqrtf(x*x+y*y);
+    }
+    else
+    {
+        float x = (v0.x - v1.x)/ windowSetting.fMultX;
+        float y = (v0.y - v1.y)/ windowSetting.fMultY;
+        d = sqrtf(x*x+y*y);
+    }
+
+    float s0 = v0.tcord[0].u * tex0.m_fTexWidth;
+    float t0 = v0.tcord[0].v * tex0.m_fTexHeight;
+    float s1 = v1.tcord[0].u * tex0.m_fTexWidth;
+    float t1 = v1.tcord[0].v * tex0.m_fTexHeight;
+
+    dt = sqrtf((s0-s1)*(s0-s1)+(t0-t1)*(t0-t1));
+
+    float lod = dt/d;
+    float frac = log10f(lod)/log10f(2.0f);
+    //DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("LOD frac = %f", frac);});
+    frac = (lod / powf(2.0f,floorf(frac)));
+    frac = frac - floorf(frac);
+    //DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("LOD = %f, frac = %f", lod, frac);});
+    gRDP.LODFrac = (uint32)(frac*255);
+    CRender::g_pRender->SetCombinerAndBlender();
+}
+
+bool bHalfTxtScale=false;
+extern uint32 lastSetTile;
+
+void InitVertex(uint32 dwV, uint32 vtxIndex, bool bTexture, bool openGL)
+{
+    VTX_DUMP(TRACE2("Init vertex (%d) to vtx buf[%d]:", dwV, vtxIndex));
+
+    TLITVERTEX &v = g_vtxBuffer[vtxIndex];
+    VTX_DUMP(TRACE4("  Trans: x=%f, y=%f, z=%f, w=%f",  g_vtxTransformed[dwV].x,g_vtxTransformed[dwV].y,g_vtxTransformed[dwV].z,g_vtxTransformed[dwV].w));
+    if( openGL )
+    {
+        g_vtxProjected5[vtxIndex][0] = g_vtxTransformed[dwV].x;
+        g_vtxProjected5[vtxIndex][1] = g_vtxTransformed[dwV].y;
+        g_vtxProjected5[vtxIndex][2] = g_vtxTransformed[dwV].z;
+        g_vtxProjected5[vtxIndex][3] = g_vtxTransformed[dwV].w;
+        g_vtxProjected5[vtxIndex][4] = g_vecProjected[dwV].z;
+
+        if( g_vtxTransformed[dwV].w < 0 )
+            g_vtxProjected5[vtxIndex][4] = 0;
+
+        g_vtxIndex[vtxIndex] = vtxIndex;
+    }
+
+    if( !openGL || options.bOGLVertexClipper == TRUE )
+    {
+        v.x = g_vecProjected[dwV].x*gRSP.vtxXMul+gRSP.vtxXAdd;
+        v.y = g_vecProjected[dwV].y*gRSP.vtxYMul+gRSP.vtxYAdd;
+        v.z = (g_vecProjected[dwV].z + 1.0f) * 0.5f;    // DirectX minZ=0, maxZ=1
+        //v.z = g_vecProjected[dwV].z;  // DirectX minZ=0, maxZ=1
+        v.rhw = g_vecProjected[dwV].w;
+        VTX_DUMP(TRACE4("  Proj : x=%f, y=%f, z=%f, rhw=%f",  v.x,v.y,v.z,v.rhw));
+
+        if( gRSP.bProcessSpecularColor )
+        {
+            v.dcSpecular = CRender::g_pRender->PostProcessSpecularColor();
+            if( gRSP.bFogEnabled )
+            {
+                v.dcSpecular &= 0x00FFFFFF;
+                uint32  fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider);
+                v.dcSpecular |= (fogFct<<24);
+            }
+        }
+        else if( gRSP.bFogEnabled )
+        {
+            uint32  fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider);
+            v.dcSpecular = (fogFct<<24);
+        }
+    }
+    VTX_DUMP(TRACE2("  (U,V): %f, %f",  g_fVtxTxtCoords[dwV].x,g_fVtxTxtCoords[dwV].y));
+
+    v.dcDiffuse = g_dwVtxDifColor[dwV];
+    if( gRDP.otherMode.key_en )
+    {
+        v.dcDiffuse &= 0x00FFFFFF;
+        v.dcDiffuse |= (gRDP.keyA<<24);
+    }
+    else if( gRDP.otherMode.aa_en && gRDP.otherMode.clr_on_cvg==0 )
+    {
+        v.dcDiffuse |= 0xFF000000;
+    }
+
+    if( gRSP.bProcessDiffuseColor )
+    {
+        v.dcDiffuse = CRender::g_pRender->PostProcessDiffuseColor(v.dcDiffuse);
+    }
+    if( options.bWinFrameMode )
+    {
+        v.dcDiffuse = g_dwVtxDifColor[dwV];
+    }
+
+    if( openGL )
+    {
+        g_oglVtxColors[vtxIndex][0] = v.r;
+        g_oglVtxColors[vtxIndex][1] = v.g;
+        g_oglVtxColors[vtxIndex][2] = v.b;
+        g_oglVtxColors[vtxIndex][3] = v.a;
+    }
+
+    if( bTexture )
+    {
+        // If the vert is already lit, then there is no normal (and hence we can't generate tex coord)
+        // Only scale if not generated automatically
+        if (gRSP.bTextureGen && gRSP.bLightingEnable)
+        {
+            // Correction for texGen result
+            float u0,u1,v0,v1;
+            RenderTexture &tex0 = g_textures[gRSP.curTile];
+            u0 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex0.m_fTexWidth;
+            v0 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex0.m_fTexHeight;
+            u0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleS);
+            v0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleT);
+
+            if( CRender::g_pRender->IsTexel1Enable() )
+            {
+                RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7];
+                u1 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex1.m_fTexWidth;
+                v1 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex1.m_fTexHeight;
+                u1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleS;
+                v1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleT;
+                CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0, u1, v1);
+            }
+            else
+            {
+                CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0);
+            }
+        }
+        else
+        {
+            float tex0u = g_fVtxTxtCoords[dwV].x *gRSP.tex0scaleX - gRSP.tex0OffsetX ;
+            float tex0v = g_fVtxTxtCoords[dwV].y *gRSP.tex0scaleY - gRSP.tex0OffsetY ;
+
+            if( CRender::g_pRender->IsTexel1Enable() )
+            {
+                float tex1u = g_fVtxTxtCoords[dwV].x *gRSP.tex1scaleX - gRSP.tex1OffsetX ;
+                float tex1v = g_fVtxTxtCoords[dwV].y *gRSP.tex1scaleY - gRSP.tex1OffsetY ;
+
+                CRender::g_pRender->SetVertexTextureUVCoord(v, tex0u, tex0v, tex1u, tex1v);
+                VTX_DUMP(TRACE2("  (tex0): %f, %f",  tex0u,tex0v));
+                VTX_DUMP(TRACE2("  (tex1): %f, %f",  tex1u,tex1v));
+            }
+            else
+            {
+                CRender::g_pRender->SetVertexTextureUVCoord(v, tex0u, tex0v);
+                VTX_DUMP(TRACE2("  (tex0): %f, %f",  tex0u,tex0v));
+            }
+        }
+
+        // Check for txt scale hack
+        if( !bHalfTxtScale && g_curRomInfo.bTextureScaleHack &&
+            (gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_32b || gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_4b ) )
+        {
+            int width = ((gRDP.tiles[lastSetTile].sh-gRDP.tiles[lastSetTile].sl+1)<<1);
+            int height = ((gRDP.tiles[lastSetTile].th-gRDP.tiles[lastSetTile].tl+1)<<1);
+            if( g_fVtxTxtCoords[dwV].x*gRSP.fTexScaleX == width || g_fVtxTxtCoords[dwV].y*gRSP.fTexScaleY == height )
+            {
+                bHalfTxtScale=true;
+            }
+        }
+    }
+
+    if( g_curRomInfo.bEnableTxtLOD && vtxIndex == 1 && gRDP.otherMode.text_lod )
+    {
+        if( CRender::g_pRender->IsTexel1Enable() && CRender::g_pRender->m_pColorCombiner->m_pDecodedMux->isUsed(MUX_LODFRAC) )
+        {
+            ComputeLOD(openGL);
+        }
+        else
+        {
+            gRDP.LODFrac = 0;
+        }
+    }
+
+    VTX_DUMP(TRACE2("  DIF(%08X), SPE(%08X)",   v.dcDiffuse, v.dcSpecular));
+    VTX_DUMP(TRACE0(""));
+}
+
+uint32 LightVert(XVECTOR4 & norm, int vidx)
+{
+    float fCosT;
+
+    // Do ambient
+    register float r = gRSP.fAmbientLightR;
+    register float g = gRSP.fAmbientLightG;
+    register float b = gRSP.fAmbientLightB;
+
+    if( options.enableHackForGames != HACK_FOR_ZELDA_MM )
+    {
+        for (register unsigned int l=0; l < gRSPnumLights; l++)
+        {
+            fCosT = norm.x*gRSPlights[l].x + norm.y*gRSPlights[l].y + norm.z*gRSPlights[l].z; 
+
+            if (fCosT > 0 )
+            {
+                r += gRSPlights[l].fr * fCosT;
+                g += gRSPlights[l].fg * fCosT;
+                b += gRSPlights[l].fb * fCosT;
+            }
+        }
+    }
+    else
+    {
+        XVECTOR4 v;
+        bool transformed = false;
+
+        for (register unsigned int l=0; l < gRSPnumLights; l++)
+        {
+            if( gRSPlights[l].range == 0 )
+            {
+                // Regular directional light
+                fCosT = norm.x*gRSPlights[l].x + norm.y*gRSPlights[l].y + norm.z*gRSPlights[l].z; 
+
+                if (fCosT > 0 )
+                {
+                    r += gRSPlights[l].fr * fCosT;
+                    g += gRSPlights[l].fg * fCosT;
+                    b += gRSPlights[l].fb * fCosT;
+                }
+            }
+            else //if( (gRSPlights[l].col&0x00FFFFFF) != 0x00FFFFFF )
+            {
+                // Point light
+                if( !transformed )
+                {
+                    Vec3Transform(&v, (XVECTOR3*)&g_vtxNonTransformed[vidx], &gRSPmodelViewTop);    // Convert to w=1
+                    transformed = true;
+                }
+
+                XVECTOR3 dir(gRSPlights[l].x - v.x, gRSPlights[l].y - v.y, gRSPlights[l].z - v.z);
+                //XVECTOR3 dir(v.x-gRSPlights[l].x, v.y-gRSPlights[l].y, v.z-gRSPlights[l].z);
+                float d2 = sqrtf(dir.x*dir.x+dir.y*dir.y+dir.z*dir.z);
+                dir.x /= d2;
+                dir.y /= d2;
+                dir.z /= d2;
+
+                fCosT = norm.x*dir.x + norm.y*dir.y + norm.z*dir.z; 
+
+                if (fCosT > 0 )
+                {
+                    //float f = d2/gRSPlights[l].range*50;
+                    float f = d2/15000*50;
+                    f = 1 - min(f,1);
+                    fCosT *= f*f;
+
+                    r += gRSPlights[l].fr * fCosT;
+                    g += gRSPlights[l].fg * fCosT;
+                    b += gRSPlights[l].fb * fCosT;
+                }
+            }
+        }
+    }
+
+    if (r > 255) r = 255;
+    if (g > 255) g = 255;
+    if (b > 255) b = 255;
+    return ((0xff000000)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b));
+}
+
+uint32 LightVertNew(XVECTOR4 & norm)
+{
+    float fCosT;
+
+    // Do ambient
+    register float r = gRSP.fAmbientLightR;
+    register float g = gRSP.fAmbientLightG;
+    register float b = gRSP.fAmbientLightB;
+
+
+    for (register unsigned int l=0; l < gRSPnumLights; l++)
+    {
+        fCosT = norm.x*gRSPlights[l].tx + norm.y*gRSPlights[l].ty + norm.z*gRSPlights[l].tz; 
+
+        if (fCosT > 0 )
+        {
+            r += gRSPlights[l].fr * fCosT;
+            g += gRSPlights[l].fg * fCosT;
+            b += gRSPlights[l].fb * fCosT;
+        }
+    }
+
+    if (r > 255) r = 255;
+    if (g > 255) g = 255;
+    if (b > 255) b = 255;
+    return ((0xff000000)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b));
+}
+
+
+float zero = 0.0f;
+float onef = 1.0f;
+float fcosT;
+
+#if !defined(__GNUC__) && !defined(NO_ASM)
+__declspec( naked ) uint32  __fastcall SSELightVert()
+{
+    __asm
+    {
+        movaps      xmm3, DWORD PTR gRSP;   // loading Ambient colors, xmm3 is the result color
+        movaps      xmm4, DWORD PTR [g_normal]; // xmm4 is the normal
+
+        mov         ecx, 0;
+loopback:
+        cmp         ecx, DWORD PTR gRSPnumLights;
+        jae         breakout;
+        mov         eax,ecx;
+        imul        eax,0x44;
+        movups      xmm5, DWORD PTR gRSPlights[eax];        // Light Dir
+        movups      xmm1, DWORD PTR gRSPlights[0x14][eax];  // Light color
+        mulps       xmm5, xmm4;                 // Lightdir * normals
+
+        movhlps     xmm0,xmm5;
+        addps       xmm0,xmm5;
+        shufps      xmm5,xmm0,0x01;
+        addps       xmm0,xmm5;
+
+        comiss      xmm0,zero;
+        jc          endloop
+
+        shufps      xmm0,xmm0,0;                    // fcosT
+        mulps       xmm1,xmm0; 
+        addps       xmm3,xmm1; 
+endloop:
+        inc         ecx;
+        jmp         loopback;
+breakout:
+
+        movss       xmm0,DWORD PTR real255;
+        shufps      xmm0,xmm0,0;
+        minps       xmm0,xmm3;
+
+        // Without using a memory
+        cvtss2si    eax,xmm0;       // move the 1st uint32 to eax
+        shl         eax,10h;
+        or          eax,0FF000000h;
+        shufps      xmm0,xmm0,0E5h; // move the 2nd uint32 to the 1st uint32
+        cvtss2si    ecx,xmm0;       // move the 1st uint32 to ecx
+        shl         ecx,8;
+        or          eax,ecx;
+        shufps      xmm0,xmm0,0E6h; // Move the 3rd uint32 to the 1st uint32
+        cvtss2si    ecx,xmm0;
+        or          eax,ecx;
+
+        ret;
+    }
+}
+#elif defined(__GNUC__) && defined(__x86_64__) && !defined(NO_ASM)
+uint32 SSELightVert(void)
+{
+  uint32 rval;
+  float f255 = 255.0, fZero = 0.0;
+  
+  asm volatile(" movaps        %1,  %%xmm3    \n" // xmm3 == gRSP.fAmbientLight{RGBA}
+           " movaps            %2,  %%xmm4    \n" // xmm4 == g_normal.{xyz}
+           " xor            %%rcx,   %%rcx    \n"
+           "0:                                \n"
+           " cmpl              %3,   %%ecx    \n"
+           " jae               2f             \n"
+           " mov            %%rcx,   %%rax    \n"
+           " imul    $0x44, %%rax,   %%rax    \n"
+           " movups   (%4,%%rax,),  %%xmm5    \n"  // xmm5 == gRSPlights[l].{xyzr}
+           " movups 20(%4,%%rax,),  %%xmm1    \n"  // xmm1 == gRSPlights[l].{frfgfbfa}
+           " mulps         %%xmm4,  %%xmm5    \n"
+           " movhlps       %%xmm5,  %%xmm0    \n"
+           " addps         %%xmm5,  %%xmm0    \n"
+           " shufps $0x01, %%xmm0,  %%xmm5    \n"
+           " addps         %%xmm5,  %%xmm0    \n"
+           " comiss            %6,  %%xmm0    \n"
+           " jc                1f             \n"
+           " shufps $0x00, %%xmm0,  %%xmm0    \n"
+           " mulps         %%xmm0,  %%xmm1    \n"
+           " addps         %%xmm1,  %%xmm3    \n"
+           "1:                                \n"
+           " inc            %%rcx             \n"
+           " jmp               0b             \n"
+           "2:                                \n"
+           " movss             %5,  %%xmm0    \n"
+           " shufps $0x00, %%xmm0,  %%xmm0    \n"
+           " minps         %%xmm3,  %%xmm0    \n"
+           " cvtss2si      %%xmm0,   %%eax    \n"
+           " shll           $0x10,   %%eax    \n"
+           " orl      $0xff000000,   %%eax    \n"
+           " shufps $0xe5, %%xmm0,  %%xmm0    \n"
+           " cvtss2si      %%xmm0,   %%ecx    \n"
+           " shll              $8,   %%ecx    \n"
+           " orl            %%ecx,   %%eax    \n"
+           " shufps $0xe6, %%xmm0,  %%xmm0    \n"
+           " cvtss2si      %%xmm0,   %%ecx    \n"
+           " orl            %%ecx,   %%eax    \n"
+           : "=&a"(rval)
+           : "m"(gRSP), "m"(g_normal), "m"(gRSPnumLights), "r"(gRSPlights), "m"(f255), "m"(fZero)
+           : "%rcx", "memory", "cc", "%xmm0", "%xmm1", "%xmm3", "%xmm4", "%xmm5"
+           );
+  return rval;
+}
+#elif !defined(NO_ASM) // 32-bit GCC assumed
+uint32 SSELightVert(void)
+{
+  uint32 rval;
+  float f255 = 255.0, fZero = 0.0;
+
+  asm volatile(" movaps            %1,  %%xmm3    \n"
+               " movaps            %2,  %%xmm4    \n"
+               " xor            %%ecx,   %%ecx    \n"
+               "0:                                \n"
+               " cmpl              %3,   %%ecx    \n"
+               " jae               2f             \n"
+               " mov            %%ecx,   %%eax    \n"
+               " imul    $0x44, %%eax,   %%eax    \n"
+               " movups   (%4,%%eax,),  %%xmm5    \n"
+               " movups 20(%4,%%eax,),  %%xmm1    \n"
+               " mulps         %%xmm4,  %%xmm5    \n"
+               " movhlps       %%xmm5,  %%xmm0    \n"
+               " addps         %%xmm5,  %%xmm0    \n"
+               " shufps $0x01, %%xmm0,  %%xmm5    \n"
+               " addps         %%xmm5,  %%xmm0    \n"
+               " comiss            %6,  %%xmm0    \n"
+               " jc                1f             \n"
+               " shufps $0x00, %%xmm0,  %%xmm0    \n"
+               " mulps         %%xmm0,  %%xmm1    \n"
+               " addps         %%xmm1,  %%xmm3    \n"
+               "1:                                \n"
+               " inc            %%ecx             \n"
+               " jmp               0b             \n"
+               "2:                                \n"
+               " movss             %5,  %%xmm0    \n"
+               " shufps $0x00, %%xmm0,  %%xmm0    \n"
+               " minps         %%xmm3,  %%xmm0    \n"
+               " cvtss2si      %%xmm0,   %%eax    \n"
+               " shll           $0x10,   %%eax    \n"
+               " orl      $0xff000000,   %%eax    \n"
+               " shufps $0xe5, %%xmm0,  %%xmm0    \n"
+               " cvtss2si      %%xmm0,   %%ecx    \n"
+               " shll              $8,   %%ecx    \n"
+               " orl            %%ecx,   %%eax    \n"
+               " shufps $0xe6, %%xmm0,  %%xmm0    \n"
+               " cvtss2si      %%xmm0,   %%ecx    \n"
+               " orl            %%ecx,   %%eax    \n"
+               : "=&a"(rval)
+               : "m"(gRSP), "m"(g_normal), "m"(gRSPnumLights), "r"(gRSPlights), "m"(f255), "m"(fZero)
+               : "%rcx", "memory", "cc", "%xmm0", "%xmm1", "%xmm3", "%xmm4", "%xmm5"
+               );
+  return rval;
+}
+#endif
+
+inline void ReplaceAlphaWithFogFactor(int i)
+{
+    if( gRDP.geometryMode & G_FOG )
+    {
+        // Use fog factor to replace vertex alpha
+        if( g_vecProjected[i].z > 1 )
+            *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0xFF;
+        if( g_vecProjected[i].z < 0 )
+            *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0;
+        else
+            *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)(g_vecProjected[i].z*255);    
+    }
+}
+
+
+// Bits
+// +-+-+-
+// xxyyzz
+#define Z_NEG  0x01
+#define Z_POS  0x02
+#define Y_NEG  0x04
+#define Y_POS  0x08
+#define X_NEG  0x10
+#define X_POS  0x20
+
+// Assumes dwAddr has already been checked! 
+// Don't inline - it's too big with the transform macros
+
+#if !defined(NO_ASM)
+void ProcessVertexDataSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
+{
+    UpdateCombinedMatrix();
+
+    // This function is called upon SPvertex
+    // - do vertex matrix transform
+    // - do vertex lighting
+    // - do texture cooridinate transform if needed
+    // - calculate normal vector
+
+    // Output:  - g_vecProjected[i]             -> transformed vertex x,y,z
+    //          - g_vecProjected[i].w                       -> saved vertex 1/w
+    //          - g_dwVtxFlags[i]               -> flags
+    //          - g_dwVtxDifColor[i]            -> vertex color
+    //          - g_fVtxTxtCoords[i]                -> vertex texture cooridinates
+
+    FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr);
+    g_pVtxBase = pVtxBase;
+
+    for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
+    {
+        SP_Timing(RSP_GBI0_Vtx);
+
+        FiddledVtx & vert = pVtxBase[i - dwV0];
+
+        g_vtxNonTransformed[i].x = (float)vert.x;
+        g_vtxNonTransformed[i].y = (float)vert.y;
+        g_vtxNonTransformed[i].z = (float)vert.z;
+
+        SSEVec3Transform(i);
+
+        if( gRSP.bFogEnabled )
+        {
+            g_fFogCoord[i] = g_vecProjected[i].z;
+            if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
+                g_fFogCoord[i] = gRSPfFogMin;
+        }
+
+        ReplaceAlphaWithFogFactor(i);
+
+
+        VTX_DUMP( 
+        {
+            uint32 *dat = (uint32*)(&vert);
+            DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]); 
+            DebuggerAppendMsg("      : %f, %f, %f, %f", 
+                g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
+            DebuggerAppendMsg("      : %f, %f, %f, %f", 
+                g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
+        });
+
+        RSP_Vtx_Clipping(i);
+
+        if( gRSP.bLightingEnable )
+        {
+            g_normal.x = (float)vert.norma.nx;
+            g_normal.y = (float)vert.norma.ny;
+            g_normal.z = (float)vert.norma.nz;
+
+            SSEVec3TransformNormal();
+            if( options.enableHackForGames != HACK_FOR_ZELDA_MM )
+                g_dwVtxDifColor[i] = SSELightVert();
+            else
+                g_dwVtxDifColor[i] = LightVert(g_normal, i);
+            *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex
+        }
+        else
+        {
+            if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 )  //Shade is disabled
+            {
+                //FLAT shade
+                g_dwVtxDifColor[i] = gRDP.primitiveColor;
+            }
+            else
+            {
+                register IColor &color = *(IColor*)&g_dwVtxDifColor[i];
+                color.b = vert.rgba.r;
+                color.g = vert.rgba.g;
+                color.r = vert.rgba.b;
+                color.a = vert.rgba.a;
+            }
+        }
+
+        if( options.bWinFrameMode )
+        {
+            g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
+        }
+
+        // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
+
+        // If the vert is already lit, then there is no normal (and hence we
+        // can't generate tex coord)
+        if (gRSP.bTextureGen && gRSP.bLightingEnable )
+        {
+            TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
+        }
+        else
+        {
+            g_fVtxTxtCoords[i].x = (float)vert.tu;
+            g_fVtxTxtCoords[i].y = (float)vert.tv; 
+        }
+    }
+
+    VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
+    DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
+}
+#endif
+
+void ProcessVertexDataNoSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
+{
+
+    UpdateCombinedMatrix();
+
+    // This function is called upon SPvertex
+    // - do vertex matrix transform
+    // - do vertex lighting
+    // - do texture cooridinate transform if needed
+    // - calculate normal vector
+
+    // Output:  - g_vecProjected[i]             -> transformed vertex x,y,z
+    //          - g_vecProjected[i].w                       -> saved vertex 1/w
+    //          - g_dwVtxFlags[i]               -> flags
+    //          - g_dwVtxDifColor[i]            -> vertex color
+    //          - g_fVtxTxtCoords[i]                -> vertex texture cooridinates
+
+    FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr);
+    g_pVtxBase = pVtxBase;
+
+    for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
+    {
+        SP_Timing(RSP_GBI0_Vtx);
+
+        FiddledVtx & vert = pVtxBase[i - dwV0];
+
+        g_vtxNonTransformed[i].x = (float)vert.x;
+        g_vtxNonTransformed[i].y = (float)vert.y;
+        g_vtxNonTransformed[i].z = (float)vert.z;
+
+        Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
+
+        g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
+        g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
+        g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
+        if ((g_curRomInfo.bPrimaryDepthHack || options.enableHackForGames == HACK_FOR_NASCAR ) && gRDP.otherMode.depth_source )
+        {
+            g_vecProjected[i].z = gRDP.fPrimitiveDepth;
+            g_vtxTransformed[i].z = gRDP.fPrimitiveDepth*g_vtxTransformed[i].w;
+        }
+        else
+        {
+            g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
+        }
+
+        if( gRSP.bFogEnabled )
+        {
+            g_fFogCoord[i] = g_vecProjected[i].z;
+            if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
+                g_fFogCoord[i] = gRSPfFogMin;
+        }
+
+        VTX_DUMP( 
+        {
+            uint32 *dat = (uint32*)(&vert);
+            DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]); 
+            DebuggerAppendMsg("      : %f, %f, %f, %f", 
+                g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
+            DebuggerAppendMsg("      : %f, %f, %f, %f", 
+                g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
+        });
+
+        RSP_Vtx_Clipping(i);
+
+        if( gRSP.bLightingEnable )
+        {
+            g_normal.x = (float)vert.norma.nx;
+            g_normal.y = (float)vert.norma.ny;
+            g_normal.z = (float)vert.norma.nz;
+
+            Vec3TransformNormal(g_normal, gRSPmodelViewTop);
+            g_dwVtxDifColor[i] = LightVert(g_normal, i);
+            *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex
+        }
+        else
+        {
+            if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 )  //Shade is disabled
+            {
+                //FLAT shade
+                g_dwVtxDifColor[i] = gRDP.primitiveColor;
+            }
+            else
+            {
+                register IColor &color = *(IColor*)&g_dwVtxDifColor[i];
+                color.b = vert.rgba.r;
+                color.g = vert.rgba.g;
+                color.r = vert.rgba.b;
+                color.a = vert.rgba.a;
+            }
+        }
+
+        if( options.bWinFrameMode )
+        {
+            g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
+        }
+
+        ReplaceAlphaWithFogFactor(i);
+
+        // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
+
+        // If the vert is already lit, then there is no normal (and hence we
+        // can't generate tex coord)
+        if (gRSP.bTextureGen && gRSP.bLightingEnable )
+        {
+            TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
+        }
+        else
+        {
+            g_fVtxTxtCoords[i].x = (float)vert.tu;
+            g_fVtxTxtCoords[i].y = (float)vert.tv; 
+        }
+    }
+
+    VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
+    DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
+}
+
+bool PrepareTriangle(uint32 dwV0, uint32 dwV1, uint32 dwV2)
+{
+    if( status.isVertexShaderEnabled || status.bUseHW_T_L )
+    {
+        g_vtxIndex[gRSP.numVertices++] = dwV0;
+        g_vtxIndex[gRSP.numVertices++] = dwV1;
+        g_vtxIndex[gRSP.numVertices++] = dwV2;
+        status.dwNumTrisRendered++;
+        gRSP.maxVertexID = max(gRSP.maxVertexID,max(dwV0,max(dwV1,dwV2)));
+    }
+    else
+    {
+        SP_Timing(SP_Each_Triangle);
+
+        bool textureFlag = (CRender::g_pRender->IsTextureEnabled() || gRSP.ucode == 6 );
+        bool openGL = CDeviceBuilder::m_deviceGeneralType == OGL_DEVICE;
+
+        InitVertex(dwV0, gRSP.numVertices, textureFlag, openGL);
+        InitVertex(dwV1, gRSP.numVertices+1, textureFlag, openGL);
+        InitVertex(dwV2, gRSP.numVertices+2, textureFlag, openGL);
+
+        gRSP.numVertices += 3;
+        status.dwNumTrisRendered++;
+    }
+
+    return true;
+}
+
+
+
+// Returns TRUE if it thinks the triangle is visible
+// Returns FALSE if it is clipped
+bool IsTriangleVisible(uint32 dwV0, uint32 dwV1, uint32 dwV2)
+{
+    //return true;  //fix me
+
+    if( status.isVertexShaderEnabled || status.bUseHW_T_L ) return true;    // We won't have access to transformed vertex data
+
+    DEBUGGER_ONLY_IF( (!debuggerEnableTestTris || !debuggerEnableCullFace), {return TRUE;});
+    
+#ifdef DEBUGGER
+    // Check vertices are valid!
+    if (dwV0 >= MAX_VERTS || dwV1 >= MAX_VERTS || dwV2 >= MAX_VERTS)
+        return false;
+#endif
+
+    // Here we AND all the flags. If any of the bits is set for all
+    // 3 vertices, it means that all three x, y or z lie outside of
+    // the current viewing volume.
+    // Currently disabled - still seems a bit dodgy
+    if ((gRSP.bCullFront || gRSP.bCullBack) && gRDP.otherMode.zmode != 3)
+    {
+        XVECTOR4 & v0 = g_vecProjected[dwV0];
+        XVECTOR4 & v1 = g_vecProjected[dwV1];
+        XVECTOR4 & v2 = g_vecProjected[dwV2];
+
+        // Only try to clip if the tri is onscreen. For some reason, this
+        // method doesnt' work well when the z value is outside of screenspace
+        //if (v0.z < 1 && v1.z < 1 && v2.z < 1)
+        {
+            float V1 = v2.x - v0.x;
+            float V2 = v2.y - v0.y;
+            
+            float W1 = v2.x - v1.x;
+            float W2 = v2.y - v1.y;
+
+            float fDirection = (V1 * W2) - (V2 * W1);
+            fDirection = fDirection * v1.w * v2.w * v0.w;
+            //float fDirection = v0.x*v1.y-v1.x*v0.y+v1.x*v2.y-v2.x*v1.y+v2.x*v0.y-v0.x*v2.y;
+
+            if (fDirection < 0 && gRSP.bCullBack)
+            {
+                status.dwNumTrisClipped++;
+                return false;
+            }
+            else if (fDirection > 0 && gRSP.bCullFront)
+            {
+                status.dwNumTrisClipped++;
+                return false;
+            }
+        }
+    }
+    
+#ifdef ENABLE_CLIP_TRI
+    //if( gRSP.bRejectVtx && (g_clipFlag[dwV0]|g_clipFlag[dwV1]|g_clipFlag[dwV2]) ) 
+    //  return;
+    if( g_clipFlag2[dwV0]&g_clipFlag2[dwV1]&g_clipFlag2[dwV2] )
+    {
+        //DebuggerAppendMsg("Clipped");
+        return false;
+    }
+#endif
+
+    return true;
+}
+
+
+void SetPrimitiveColor(uint32 dwCol, uint32 LODMin, uint32 LODFrac)
+{
+    gRDP.colorsAreReloaded = true;
+    gRDP.primitiveColor = dwCol;
+    gRDP.primLODMin = LODMin;
+    gRDP.primLODFrac = LODFrac;
+    if( gRDP.primLODFrac < gRDP.primLODMin )
+    {
+        gRDP.primLODFrac = gRDP.primLODMin;
+    }
+
+    gRDP.fvPrimitiveColor[0] = ((dwCol>>16)&0xFF)/255.0f;  //r
+    gRDP.fvPrimitiveColor[1] = ((dwCol>>8)&0xFF)/255.0f;   //g
+    gRDP.fvPrimitiveColor[2] = ((dwCol)&0xFF)/255.0f;      //b
+    gRDP.fvPrimitiveColor[3] = ((dwCol>>24)&0xFF)/255.0f;  //a
+}
+
+void SetPrimitiveDepth(uint32 z, uint32 dwDZ)
+{
+    gRDP.primitiveDepth = z & 0x7FFF;
+    gRDP.fPrimitiveDepth = (float)(gRDP.primitiveDepth)/(float)0x8000;
+
+    //gRDP.fPrimitiveDepth = gRDP.fPrimitiveDepth*2-1;  
+    /*
+    z=0xFFFF    ->  1   the farest
+    z=0         ->  -1  the nearest
+    */
+
+    //how to use dwDZ?
+
+#ifdef DEBUGGER
+    if( (pauseAtNext && (eventToPause == NEXT_VERTEX_CMD || eventToPause == NEXT_FLUSH_TRI )) )//&& logTriangles ) 
+    {
+        DebuggerAppendMsg("Set prim Depth: %f, (%08X, %08X)", gRDP.fPrimitiveDepth, z, dwDZ); 
+    }
+#endif
+}
+
+void SetVertexXYZ(uint32 vertex, float x, float y, float z)
+{
+    g_vecProjected[vertex].x = x;
+    g_vecProjected[vertex].y = y;
+    g_vecProjected[vertex].z = z;
+
+    g_vtxTransformed[vertex].x = x*g_vtxTransformed[vertex].w;
+    g_vtxTransformed[vertex].y = y*g_vtxTransformed[vertex].w;
+    g_vtxTransformed[vertex].z = z*g_vtxTransformed[vertex].w;
+}
+
+void ModifyVertexInfo(uint32 where, uint32 vertex, uint32 val)
+{
+    switch (where)
+    {
+    case RSP_MV_WORD_OFFSET_POINT_RGBA:     // Modify RGBA
+        {
+            uint32 r = (val>>24)&0xFF;
+            uint32 g = (val>>16)&0xFF;
+            uint32 b = (val>>8)&0xFF;
+            uint32 a = val&0xFF;
+            g_dwVtxDifColor[vertex] = COLOR_RGBA(r, g, b, a);
+            LOG_UCODE("Modify vert %d color, 0x%08x", vertex, g_dwVtxDifColor[vertex]);
+        }
+        break;
+    case RSP_MV_WORD_OFFSET_POINT_XYSCREEN:     // Modify X,Y
+        {
+            uint16 nX = (uint16)(val>>16);
+            short x = *((short*)&nX);
+            x /= 4;
+
+            uint16 nY = (uint16)(val&0xFFFF);
+            short y = *((short*)&nY);
+            y /= 4;
+
+            // Should do viewport transform.
+
+
+            x -= windowSetting.uViWidth/2;
+            y = windowSetting.uViHeight/2-y;
+
+            if( options.bEnableHacks && ((*g_GraphicsInfo.VI_X_SCALE_REG)&0xF) != 0 )
+            {
+                // Tarzan
+                // I don't know why Tarzan is different
+                SetVertexXYZ(vertex, x/windowSetting.fViWidth, y/windowSetting.fViHeight, g_vecProjected[vertex].z);
+            }
+            else
+            {
+                // Toy Story 2 and other games
+                SetVertexXYZ(vertex, x*2/windowSetting.fViWidth, y*2/windowSetting.fViHeight, g_vecProjected[vertex].z);
+            }
+
+            LOG_UCODE("Modify vert %d: x=%d, y=%d", vertex, x, y);
+            VTX_DUMP(TRACE3("Modify vert %d: (%d,%d)", vertex, x, y));
+        }
+        break;
+    case RSP_MV_WORD_OFFSET_POINT_ZSCREEN:      // Modify C
+        {
+            int z = val>>16;
+
+            SetVertexXYZ(vertex, g_vecProjected[vertex].x, g_vecProjected[vertex].y, (((float)z/0x03FF)+0.5f)/2.0f );
+            LOG_UCODE("Modify vert %d: z=%d", vertex, z);
+            VTX_DUMP(TRACE2("Modify vert %d: z=%d", vertex, z));
+        }
+        break;
+    case RSP_MV_WORD_OFFSET_POINT_ST:       // Texture
+        {
+            short tu = short(val>>16);
+            short tv = short(val & 0xFFFF);
+            float ftu = tu / 32.0f;
+            float ftv = tv / 32.0f;
+            LOG_UCODE("      Setting vertex %d tu/tv to %f, %f", vertex, (float)tu, (float)tv);
+            CRender::g_pRender->SetVtxTextureCoord(vertex, ftu/gRSP.fTexScaleX, ftv/gRSP.fTexScaleY);
+        }
+        break;
+    }
+    DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at ModVertex Cmd");});
+}
+
+void ProcessVertexDataDKR(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
+{
+    UpdateCombinedMatrix();
+
+    long long pVtxBase = (long long) (g_pRDRAMu8 + dwAddr);
+    g_pVtxBase = (FiddledVtx*)pVtxBase;
+
+    Matrix &matWorldProject = gRSP.DKRMatrixes[gRSP.DKRCMatrixIndex];
+
+    int nOff;
+
+    bool addbase=false;
+    if ((!gRSP.DKRBillBoard) || (gRSP.DKRCMatrixIndex != 2) )
+        addbase = false;
+    else
+        addbase = true;
+
+    if( addbase && gRSP.DKRVtxCount == 0 && dwNum > 1 )
+    {
+        gRSP.DKRVtxCount++;
+    }
+
+    LOG_UCODE("    ProcessVertexDataDKR, CMatrix = %d, Add base=%s", gRSP.DKRCMatrixIndex, gRSP.DKRBillBoard?"true":"false");
+    VTX_DUMP(TRACE2("DKR Setting Vertexes\nCMatrix = %d, Add base=%s", gRSP.DKRCMatrixIndex, gRSP.DKRBillBoard?"true":"false"));
+
+    nOff = 0;
+    uint32 end = dwV0 + dwNum;
+    for (uint32 i = dwV0; i < end; i++)
+    {
+        XVECTOR3 w;
+
+        g_vtxNonTransformed[i].x = (float)*(short*)((pVtxBase+nOff + 0) ^ 2);
+        g_vtxNonTransformed[i].y = (float)*(short*)((pVtxBase+nOff + 2) ^ 2);
+        g_vtxNonTransformed[i].z = (float)*(short*)((pVtxBase+nOff + 4) ^ 2);
+
+        //if( status.isSSEEnabled )
+        //  SSEVec3TransformDKR(g_vtxTransformed[i], g_vtxNonTransformed[i]);
+        //else
+            Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &matWorldProject);  // Convert to w=1
+
+        if( gRSP.DKRVtxCount == 0 && dwNum==1 )
+        {
+            gRSP.DKRBaseVec.x = g_vtxTransformed[i].x;
+            gRSP.DKRBaseVec.y = g_vtxTransformed[i].y;
+            gRSP.DKRBaseVec.z = g_vtxTransformed[i].z;
+            gRSP.DKRBaseVec.w = g_vtxTransformed[i].w;
+        }
+        else if( addbase )
+        {
+            g_vtxTransformed[i].x += gRSP.DKRBaseVec.x;
+            g_vtxTransformed[i].y += gRSP.DKRBaseVec.y;
+            g_vtxTransformed[i].z += gRSP.DKRBaseVec.z;
+            g_vtxTransformed[i].w  = gRSP.DKRBaseVec.w;
+        }
+
+        g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
+        g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
+        g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
+        g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
+
+        gRSP.DKRVtxCount++;
+
+        VTX_DUMP(TRACE5("vtx %d: %f, %f, %f, %f", i, 
+            g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w));
+
+        if( gRSP.bFogEnabled )
+        {
+            g_fFogCoord[i] = g_vecProjected[i].z;
+            if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
+                g_fFogCoord[i] = gRSPfFogMin;
+        }
+
+        RSP_Vtx_Clipping(i);
+
+        short wA = *(short*)((pVtxBase+nOff + 6) ^ 2);
+        short wB = *(short*)((pVtxBase+nOff + 8) ^ 2);
+
+        s8 r = (s8)(wA >> 8);
+        s8 g = (s8)(wA);
+        s8 b = (s8)(wB >> 8);
+        s8 a = (s8)(wB);
+
+        if (gRSP.bLightingEnable)
+        {
+            g_normal.x = (char)r; //norma.nx;
+            g_normal.y = (char)g; //norma.ny;
+            g_normal.z = (char)b; //norma.nz;
+
+            Vec3TransformNormal(g_normal, matWorldProject)
+#if !defined(NO_ASM)
+            if( status.isSSEEnabled )
+                g_dwVtxDifColor[i] = SSELightVert();
+            else
+#endif
+                g_dwVtxDifColor[i] = LightVert(g_normal, i);
+        }
+        else
+        {
+            int nR, nG, nB, nA;
+
+            nR = r;
+            nG = g;
+            nB = b;
+            nA = a;
+            // Assign true vert colour after lighting/fogging
+            g_dwVtxDifColor[i] = COLOR_RGBA(nR, nG, nB, nA);
+        }
+
+        ReplaceAlphaWithFogFactor(i);
+
+        g_fVtxTxtCoords[i].x = g_fVtxTxtCoords[i].y = 1;
+
+        nOff += 10;
+    }
+
+
+    DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{DebuggerAppendMsg("Paused at DKR Vertex Cmd, v0=%d, vn=%d, addr=%08X", dwV0, dwNum, dwAddr);});
+}
+
+
+extern uint32 dwPDCIAddr;
+void ProcessVertexDataPD(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
+{
+    UpdateCombinedMatrix();
+
+    N64VtxPD * pVtxBase = (N64VtxPD*)(g_pRDRAMu8 + dwAddr);
+    g_pVtxBase = (FiddledVtx*)pVtxBase; // Fix me
+
+    for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
+    {
+        N64VtxPD &vert = pVtxBase[i - dwV0];
+
+        g_vtxNonTransformed[i].x = (float)vert.x;
+        g_vtxNonTransformed[i].y = (float)vert.y;
+        g_vtxNonTransformed[i].z = (float)vert.z;
+
+#if !defined(NO_ASM)
+        if( status.isSSEEnabled )
+            SSEVec3Transform(i);
+        else
+#endif
+        {
+            Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
+            g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
+            g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
+            g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
+            g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
+        }
+
+        g_fFogCoord[i] = g_vecProjected[i].z;
+        if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
+            g_fFogCoord[i] = gRSPfFogMin;
+
+        RSP_Vtx_Clipping(i);
+
+        uint8 *addr = g_pRDRAMu8+dwPDCIAddr+ (vert.cidx&0xFF);
+        uint32 a = addr[0];
+        uint32 r = addr[3];
+        uint32 g = addr[2];
+        uint32 b = addr[1];
+
+        if( gRSP.bLightingEnable )
+        {
+            g_normal.x = (char)r;
+            g_normal.y = (char)g;
+            g_normal.z = (char)b;
+#if !defined(NO_ASM)
+            if( status.isSSEEnabled )
+            {
+                SSEVec3TransformNormal();
+                g_dwVtxDifColor[i] = SSELightVert();
+            }
+            else
+#endif
+            {
+                Vec3TransformNormal(g_normal, gRSPmodelViewTop);
+                g_dwVtxDifColor[i] = LightVert(g_normal, i);
+            }
+            *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)a;    // still use alpha from the vertex
+        }
+        else
+        {
+            if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 )  //Shade is disabled
+            {
+                g_dwVtxDifColor[i] = gRDP.primitiveColor;
+            }
+            else    //FLAT shade
+            {
+                g_dwVtxDifColor[i] = COLOR_RGBA(r, g, b, a);
+            }
+        }
+
+        if( options.bWinFrameMode )
+        {
+            g_dwVtxDifColor[i] = COLOR_RGBA(r, g, b, a);
+        }
+
+        ReplaceAlphaWithFogFactor(i);
+
+        VECTOR2 & t = g_fVtxTxtCoords[i];
+        if (gRSP.bTextureGen && gRSP.bLightingEnable )
+        {
+            // Not sure if we should transform the normal here
+            //Matrix & matWV = gRSP.projectionMtxs[gRSP.projectionMtxTop];
+            //Vec3TransformNormal(g_normal, matWV);
+
+            TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
+        }
+        else
+        {
+            t.x = vert.s;
+            t.y = vert.t; 
+        }
+
+
+        VTX_DUMP( 
+        {
+            DebuggerAppendMsg("vtx %d: %d %d %d", i, vert.x,vert.y,vert.z); 
+            DebuggerAppendMsg("      : %f, %f, %f, %f", 
+                g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
+            DebuggerAppendMsg("      : %X, %X, %X, %X", r,g,b,a);
+            DebuggerAppendMsg("      : u=%f, v=%f", t.x, t.y);
+        });
+    }
+
+    VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
+    DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
+}
+
+extern uint32 dwConkerVtxZAddr;
+void ProcessVertexDataConker(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
+{
+    UpdateCombinedMatrix();
+
+    FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr);
+    g_pVtxBase = pVtxBase;
+    //short *vertexColoraddr = (short*)(g_pRDRAMu8+dwConkerVtxZAddr);
+
+    for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
+    {
+        SP_Timing(RSP_GBI0_Vtx);
+
+        FiddledVtx & vert = pVtxBase[i - dwV0];
+
+        g_vtxNonTransformed[i].x = (float)vert.x;
+        g_vtxNonTransformed[i].y = (float)vert.y;
+        g_vtxNonTransformed[i].z = (float)vert.z;
+
+#if !defined(NO_ASM)
+        if( status.isSSEEnabled )
+            SSEVec3Transform(i);
+        else
+#endif
+        {
+            Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
+            g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
+            g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
+            g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
+            g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
+        }
+
+        g_fFogCoord[i] = g_vecProjected[i].z;
+        if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
+            g_fFogCoord[i] = gRSPfFogMin;
+
+        VTX_DUMP( 
+        {
+            uint32 *dat = (uint32*)(&vert);
+            DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]); 
+            DebuggerAppendMsg("      : %f, %f, %f, %f", 
+                g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
+            DebuggerAppendMsg("      : %f, %f, %f, %f", 
+                g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
+        });
+
+        RSP_Vtx_Clipping(i);
+
+        if( gRSP.bLightingEnable )
+        {
+            {
+                uint32 r= ((gRSP.ambientLightColor>>16)&0xFF);
+                uint32 g= ((gRSP.ambientLightColor>> 8)&0xFF);
+                uint32 b= ((gRSP.ambientLightColor    )&0xFF);
+                for( uint32 k=1; k<=gRSPnumLights; k++)
+                {
+                    r += gRSPlights[k].r;
+                    g += gRSPlights[k].g;
+                    b += gRSPlights[k].b;
+                }
+                if( r>255 ) r=255;
+                if( g>255 ) g=255;
+                if( b>255 ) b=255;
+                r *= vert.rgba.r ;
+                g *= vert.rgba.g ;
+                b *= vert.rgba.b ;
+                r >>= 8;
+                g >>= 8;
+                b >>= 8;
+                g_dwVtxDifColor[i] = 0xFF000000;
+                g_dwVtxDifColor[i] |= (r<<16);
+                g_dwVtxDifColor[i] |= (g<< 8);
+                g_dwVtxDifColor[i] |= (b    );          
+            }
+
+            *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex
+        }
+        else
+        {
+            if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 )  //Shade is disabled
+            {
+                g_dwVtxDifColor[i] = gRDP.primitiveColor;
+            }
+            else    //FLAT shade
+            {
+                g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
+            }
+        }
+
+        if( options.bWinFrameMode )
+        {
+            //g_vecProjected[i].z = 0;
+            g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
+        }
+
+        ReplaceAlphaWithFogFactor(i);
+
+        // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
+        //VECTOR2 & t = g_fVtxTxtCoords[i];
+
+        // If the vert is already lit, then there is no normal (and hence we
+        // can't generate tex coord)
+        if (gRSP.bTextureGen && gRSP.bLightingEnable )
+        {
+                g_normal.x = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+0)^3)+dwConkerVtxZAddr);
+                g_normal.y = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+1)^3)+dwConkerVtxZAddr);
+                g_normal.z = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+2)^3)+dwConkerVtxZAddr);
+                Vec3TransformNormal(g_normal, gRSPmodelViewTop);
+                TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
+        }
+        else
+        {
+            g_fVtxTxtCoords[i].x = (float)vert.tu;
+            g_fVtxTxtCoords[i].y = (float)vert.tv; 
+        }
+    }
+
+    VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
+    DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{DebuggerAppendMsg("Paused at Vertex Cmd");});
+}
+
+
+typedef struct{
+    short y;
+    short x;
+    short flag;
+    short z;
+} RS_Vtx_XYZ;
+
+typedef union {
+    struct {
+        uint8 a;
+        uint8 b;
+        uint8 g;
+        uint8 r;
+    };
+    struct {
+        char na;    //a
+        char nz;    //b
+        char ny;    //g
+        char nx;    //r
+    };
+} RS_Vtx_Color;
+
+
+void ProcessVertexData_Rogue_Squadron(uint32 dwXYZAddr, uint32 dwColorAddr, uint32 dwXYZCmd, uint32 dwColorCmd)
+{
+    UpdateCombinedMatrix();
+
+    uint32 dwV0 = 0;
+    uint32 dwNum = (dwXYZCmd&0xFF00)>>10;
+
+    RS_Vtx_XYZ * pVtxXYZBase = (RS_Vtx_XYZ*)(g_pRDRAMu8 + dwXYZAddr);
+    RS_Vtx_Color * pVtxColorBase = (RS_Vtx_Color*)(g_pRDRAMu8 + dwColorAddr);
+
+    uint32 i;
+    for (i = dwV0; i < dwV0 + dwNum; i++)
+    {
+        RS_Vtx_XYZ & vertxyz = pVtxXYZBase[i - dwV0];
+        RS_Vtx_Color & vertcolors = pVtxColorBase[i - dwV0];
+
+        g_vtxNonTransformed[i].x = (float)vertxyz.x;
+        g_vtxNonTransformed[i].y = (float)vertxyz.y;
+        g_vtxNonTransformed[i].z = (float)vertxyz.z;
+
+#if !defined(NO_ASM)
+        if( status.isSSEEnabled )
+            SSEVec3Transform(i);
+        else
+#endif
+        {
+            Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
+            g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
+            g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
+            g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
+            g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
+        }
+
+        VTX_DUMP( 
+        {
+            DebuggerAppendMsg("      : %f, %f, %f, %f", 
+                g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
+            DebuggerAppendMsg("      : %f, %f, %f, %f", 
+                g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
+        });
+
+        g_fFogCoord[i] = g_vecProjected[i].z;
+        if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
+            g_fFogCoord[i] = gRSPfFogMin;
+
+        RSP_Vtx_Clipping(i);
+
+        if( gRSP.bLightingEnable )
+        {
+            g_normal.x = (float)vertcolors.nx;
+            g_normal.y = (float)vertcolors.ny;
+            g_normal.z = (float)vertcolors.nz;
+
+#if !defined(NO_ASM)
+            if( status.isSSEEnabled )
+            {
+                SSEVec3TransformNormal();
+                g_dwVtxDifColor[i] = SSELightVert();
+            }
+            else
+#endif
+            {
+                Vec3TransformNormal(g_normal, gRSPmodelViewTop);
+                g_dwVtxDifColor[i] = LightVert(g_normal, i);
+            }
+            *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vertcolors.a;    // still use alpha from the vertex
+        }
+        else
+        {
+            if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 )  //Shade is disabled
+            {
+                g_dwVtxDifColor[i] = gRDP.primitiveColor;
+            }
+            else    //FLAT shade
+            {
+                g_dwVtxDifColor[i] = COLOR_RGBA(vertcolors.r, vertcolors.g, vertcolors.b, vertcolors.a);
+            }
+        }
+
+        if( options.bWinFrameMode )
+        {
+            g_dwVtxDifColor[i] = COLOR_RGBA(vertcolors.r, vertcolors.g, vertcolors.b, vertcolors.a);
+        }
+
+        ReplaceAlphaWithFogFactor(i);
+
+        /*
+        // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
+        VECTOR2 & t = g_fVtxTxtCoords[i];
+
+        // If the vert is already lit, then there is no normal (and hence we
+        // can't generate tex coord)
+        if (gRSP.bTextureGen && gRSP.bLightingEnable && g_textures[gRSP.curTile].m_bTextureEnable )
+        {
+            TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
+        }
+        else
+        {
+            t.x = (float)vert.tu;
+            t.y = (float)vert.tv; 
+        }
+        */
+    }
+
+    VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
+    DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
+}
+
+void SetLightCol(uint32 dwLight, uint32 dwCol)
+{
+    gRSPlights[dwLight].r = (uint8)((dwCol >> 24)&0xFF);
+    gRSPlights[dwLight].g = (uint8)((dwCol >> 16)&0xFF);
+    gRSPlights[dwLight].b = (uint8)((dwCol >>  8)&0xFF);
+    gRSPlights[dwLight].a = 255;    // Ignore light alpha
+    gRSPlights[dwLight].fr = (float)gRSPlights[dwLight].r;
+    gRSPlights[dwLight].fg = (float)gRSPlights[dwLight].g;
+    gRSPlights[dwLight].fb = (float)gRSPlights[dwLight].b;
+    gRSPlights[dwLight].fa = 255;   // Ignore light alpha
+
+    //TRACE1("Set light %d color", dwLight);
+    LIGHT_DUMP(TRACE2("Set Light %d color: %08X", dwLight, dwCol));
+}
+
+void SetLightDirection(uint32 dwLight, float x, float y, float z, float range)
+{
+    //gRSP.bLightIsUpdated = true;
+
+    //gRSPlights[dwLight].ox = x;
+    //gRSPlights[dwLight].oy = y;
+    //gRSPlights[dwLight].oz = z;
+
+    register float w = range == 0 ? (float)sqrt(x*x+y*y+z*z) : 1;
+
+    gRSPlights[dwLight].x = x/w;
+    gRSPlights[dwLight].y = y/w;
+    gRSPlights[dwLight].z = z/w;
+    gRSPlights[dwLight].range = range;
+    DEBUGGER_PAUSE_AND_DUMP(NEXT_SET_LIGHT,TRACE5("Set Light %d dir: %.4f, %.4f, %.4f, %.4f", dwLight, x, y, z, range));
+}
+
+static float maxS0, maxT0;
+static float maxS1, maxT1;
+static bool validS0, validT0;
+static bool validS1, validT1;
+
+void LogTextureCoords(float fTex0S, float fTex0T, float fTex1S, float fTex1T)
+{
+    if( validS0 )
+    {
+        if( fTex0S<0 || fTex0S>maxS0 )  validS0 = false;
+    }
+    if( validT0 )
+    {
+        if( fTex0T<0 || fTex0T>maxT0 )  validT0 = false;
+    }
+    if( validS1 )
+    {
+        if( fTex1S<0 || fTex1S>maxS1 )  validS1 = false;
+    }
+    if( validT1 )
+    {
+        if( fTex1T<0 || fTex1T>maxT1 )  validT1 = false;
+    }
+}
+
+bool CheckTextureCoords(int tex)
+{
+    if( tex==0 )
+    {
+        return validS0&&validT0;
+    }
+    else
+    {
+        return validS1&&validT1;
+    }
+}
+
+void ResetTextureCoordsLog(float maxs0, float maxt0, float maxs1, float maxt1)
+{
+    maxS0 = maxs0;
+    maxT0 = maxt0;
+    maxS1 = maxs1;
+    maxT1 = maxt1;
+    validS0 = validT0 = true;
+    validS1 = validT1 = true;
+}
+
+void ForceMainTextureIndex(int dwTile) 
+{
+    if( dwTile == 1 && !(CRender::g_pRender->IsTexel0Enable()) && CRender::g_pRender->IsTexel1Enable() )
+    {
+        // Hack
+        gRSP.curTile = 0;
+    }
+    else
+    {
+        gRSP.curTile = dwTile;
+    }
+}
+
+float HackZ2(float z)
+{
+    z = (z+9)/10;
+    return z;
+}
+
+float HackZ(float z)
+{
+    return HackZ2(z);
+
+    if( z < 0.1 && z >= 0 )
+        z = (.1f+z)/2;
+    else if( z < 0 )
+        //return (10+z)/100;
+        z = (expf(z)/20);
+    return z;
+}
+
+void HackZ(std::vector<XVECTOR3>& points)
+{
+    int size = points.size();
+    for( int i=0; i<size; i++)
+    {
+        XVECTOR3 &v = points[i];
+        v.z = (float)HackZ(v.z);
+    }
+}
+
+void HackZAll()
+{
+    if( CDeviceBuilder::m_deviceGeneralType == DIRECTX_DEVICE )
+    {
+        for( uint32 i=0; i<gRSP.numVertices; i++)
+        {
+            g_vtxBuffer[i].z = HackZ(g_vtxBuffer[i].z);
+        }
+    }
+    else
+    {
+        for( uint32 i=0; i<gRSP.numVertices; i++)
+        {
+            float w = g_vtxProjected5[i][3];
+            g_vtxProjected5[i][2] = HackZ(g_vtxProjected5[i][2]/w)*w;
+        }
+    }
+}
+
+
+extern XMATRIX reverseXY;
+extern XMATRIX reverseY;
+
+void UpdateCombinedMatrix()
+{
+    if( gRSP.bMatrixIsUpdated )
+    {
+        gRSPworldProject = gRSP.modelviewMtxs[gRSP.modelViewMtxTop] * gRSP.projectionMtxs[gRSP.projectionMtxTop];
+        gRSP.bMatrixIsUpdated = false;
+        gRSP.bCombinedMatrixIsUpdated = true;
+    }
+
+    if( gRSP.bCombinedMatrixIsUpdated )
+    {
+        if( options.enableHackForGames == HACK_REVERSE_XY_COOR )
+        {
+            gRSPworldProject = gRSPworldProject * reverseXY;
+        }
+        if( options.enableHackForGames == HACK_REVERSE_Y_COOR )
+        {
+            gRSPworldProject = gRSPworldProject * reverseY;
+        }
+#if !defined(NO_ASM)
+        if( status.isSSEEnabled )
+        {
+            MatrixTranspose(&gRSPworldProjectTransported, &gRSPworldProject);
+        }
+#endif
+        gRSP.bCombinedMatrixIsUpdated = false;
+    }
+
+    //if( gRSP.bWorldMatrixIsUpdated || gRSP.bLightIsUpdated )
+    //{
+    //  // Update lights with transported world matrix
+    //  for( unsigned int l=0; l<gRSPnumLights; l++)
+    //  {
+    //      Vec3TransformCoord(&gRSPlights[l].td, &gRSPlights[l].od, &gRSPmodelViewTopTranspose);
+    //      Vec3Normalize(&gRSPlights[l].td,&gRSPlights[l].td);
+    //  }
+
+    //  gRSP.bWorldMatrixIsUpdated = false;
+    //  gRSP.bLightIsUpdated = false;
+    //}
+}
+