Rice Video Plugin for GLES1.1
[mupen64plus-pandora.git] / source / rice_gles / src / RenderExt.cpp
diff --git a/source/rice_gles/src/RenderExt.cpp b/source/rice_gles/src/RenderExt.cpp
new file mode 100644 (file)
index 0000000..564f49a
--- /dev/null
@@ -0,0 +1,927 @@
+/*
+Copyright (C) 2002 Rice1964
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+*/
+
+#include "osal_opengl.h"
+#include "OGLDebug.h"
+#include "FrameBuffer.h"
+#include "Render.h"
+
+extern uObjMtxReal gObjMtxReal;
+extern Matrix g_MtxReal;
+
+//========================================================================
+
+void CRender::LoadFrameBuffer(bool useVIreg, uint32 left, uint32 top, uint32 width, uint32 height)
+{
+    uint32 VIwidth = *g_GraphicsInfo.VI_WIDTH_REG;
+
+    TxtrInfo gti;
+
+    gti.clampS = gti.clampT = 0;
+    gti.maskS = gti.maskT = gti.mirrorS = gti.mirrorT = 0;
+    gti.TLutFmt = TLUT_FMT_RGBA16;  //RGBA16
+    gti.bSwapped    = FALSE;
+    gti.Palette = 0;
+
+    if( useVIreg && *g_GraphicsInfo.VI_ORIGIN_REG > VIwidth*2 )
+    {
+        gti.Format  = 0;
+        gti.Size    = 2;
+
+        gti.Address = (*g_GraphicsInfo.VI_ORIGIN_REG & (g_dwRamSize-1) ) - VIwidth*2;
+        gti.LeftToLoad  = 0;
+        gti.TopToLoad   = 0;
+
+        gti.PalAddress = (uchar *) &g_wRDPTlut[0];
+
+        gti.WidthToCreate   = windowSetting.uViWidth;;
+        gti.HeightToCreate  = windowSetting.uViHeight;
+
+        if( gti.WidthToCreate == 0 || gti.HeightToCreate == 0 )
+        {
+            TRACE0("Loading frame buffer: size = 0 x 0");
+            return;
+        }
+
+        gti.Pitch   = VIwidth << gti.Size >> 1;
+    }
+    else
+    {
+        gti.Format  = g_CI.dwFormat;
+        gti.Size    = g_CI.dwSize;
+        gti.PalAddress = (uchar *) &g_wRDPTlut[0];
+
+        gti.Address = RSPSegmentAddr(g_CI.dwAddr);
+
+        if( width == 0 || height == 0 )
+        {
+            gti.LeftToLoad      = 0;
+            gti.TopToLoad       = 0;
+
+            gti.WidthToCreate       = g_CI.dwWidth;
+            gti.HeightToCreate      = g_CI.dwWidth*3/4;
+        }
+        else
+        {
+            gti.LeftToLoad      = left;
+            gti.TopToLoad       = top;
+
+            gti.WidthToCreate   = width;
+            gti.HeightToCreate  = height;
+        }
+
+        if( gti.Size == TXT_SIZE_4b )
+        {
+            gti.Pitch = g_CI.dwWidth >> 1;
+        }
+        else
+        {
+            gti.Pitch = g_CI.dwWidth << (gti.Size-1);
+        }
+    }
+
+
+    if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize )
+    {
+        TRACE0("Skip frame buffer loading, memory out of bound");
+        return;
+    }
+
+#ifdef DEBUGGER
+    if( pauseAtNext )
+    {
+        DebuggerAppendMsg("Load Frame Buffer Imag at: %08X, (%d, %d) - (%d, %d)", gti.Address,
+            gti.LeftToLoad, gti.TopToLoad, gti.WidthToCreate, gti.HeightToCreate );
+    }
+#endif
+
+
+    gti.HeightToLoad = gti.HeightToCreate;
+    gti.WidthToLoad = gti.WidthToCreate;
+
+    gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address;
+    gti.tileNo = -1;
+    TxtrCacheEntry *pEntry = gTextureManager.GetTexture(&gti, false, true, false);
+    if( pEntry ) SetCurrentTexture( 0, pEntry->pTexture, pEntry->ti.WidthToCreate, pEntry->ti.HeightToCreate, pEntry);
+}
+
+void CRender::LoadTextureFromMemory(void *buf, uint32 left, uint32 top, uint32 width, uint32 height, uint32 pitch, uint32 format)
+{
+    TxtrInfo gti;
+    gti.Format  = g_CI.dwFormat;
+    gti.Size    = g_CI.dwSize;
+    gti.Palette = 0;
+    gti.TLutFmt = TLUT_FMT_RGBA16;  //RGBA16
+    gti.PalAddress = 0;
+    gti.bSwapped = FALSE;
+    gti.Address = 0;
+    gti.LeftToLoad = 0;
+    gti.TopToLoad = 0;
+    gti.WidthToCreate = width;
+    gti.HeightToCreate = height;
+
+    gti.Pitch   = pitch;
+
+    gti.HeightToLoad = height;
+    gti.WidthToLoad = width;
+    gti.pPhysicalAddress = (uint8*)buf;
+
+    gti.tileNo = -1;
+    TxtrCacheEntry *pEntry = gTextureManager.GetTexture(&gti, false);
+    //Upto here, the texture is loaded wrong because the format is wrong
+
+    DrawInfo info;  
+    if( pEntry->pTexture->StartUpdate(&info) )
+    {
+        for( uint32 i=0; i<height; i++)
+        {
+            uint32 *psrc = (uint32*)((uint8*)buf+pitch*(i+top))+left;
+            uint32 *pdst = (uint32*)((uint8*)info.lpSurface+i*info.lPitch);
+            for( uint32 j=0; j<width; j++)
+            {
+                pdst[j]=psrc[j];
+            }
+        }
+        pEntry->pTexture->EndUpdate(&info);
+    }
+    SetCurrentTexture( 0, pEntry->pTexture, width, height, pEntry);
+}
+
+void CRender::LoadObjBGCopy(uObjBg &info)
+{
+    TxtrInfo gti;
+    gti.Format      = info.imageFmt;
+    gti.Size        = info.imageSiz;
+    gti.Address     = RSPSegmentAddr(info.imagePtr);
+    gti.LeftToLoad  = 0;
+    gti.TopToLoad   = 0;
+    gti.Palette     = info.imagePal;
+
+    gti.PalAddress  = (uchar *) &g_wRDPTlut[0];
+    gti.bSwapped    = FALSE;
+    gti.TLutFmt     = TLUT_FMT_RGBA16;  //RGBA16
+
+    gti.WidthToCreate   = info.imageW/4;
+    gti.HeightToCreate  = info.imageH/4;
+
+    if( options.bEnableHacks )
+    {
+        if( g_CI.dwWidth == 0x200 && gti.Format == g_CI.dwFormat && gti.Size == g_CI.dwSize &&
+            gti.WidthToCreate == 0x200 )
+        {
+            // Hack for RE2
+            uint32 w = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF;
+            gti.HeightToCreate = (gti.WidthToCreate*gti.HeightToCreate)/w;
+            gti.WidthToCreate = w;
+        }
+    }
+
+    gti.Pitch   = gti.WidthToCreate << gti.Size >> 1;
+    gti.Pitch   = (gti.Pitch>>3)<<3;    // Align to 8 bytes
+
+    if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize )
+    {
+        TRACE0("Skip BG copy loading, memory out of bound");
+        return;
+    }
+
+    gti.HeightToLoad = gti.HeightToCreate;
+    gti.WidthToLoad = gti.WidthToCreate;
+    gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address;
+    gti.tileNo = -1;
+    TxtrCacheEntry *pEntry = gTextureManager.GetTexture(&gti, false);
+    SetCurrentTexture(0,pEntry);
+
+    DEBUGGER_IF_DUMP((pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI||eventToPause == NEXT_OBJ_BG)),
+    {
+        TRACE0("Load Obj BG Copy:\n");
+        DebuggerAppendMsg("Addr=0x%08X, W=%d, H=%d, Left=%d, Top=%d\n", 
+            gti.Address, gti.WidthToCreate, gti.HeightToCreate, gti.LeftToLoad, gti.TopToLoad);
+        DebuggerAppendMsg("Fmt=%s-%db, Pal=%d\n",
+            pszImgFormat[gti.Format], pnImgSize[gti.Size], gti.Palette);
+    }
+    );
+}
+
+void CRender::LoadTxtrBufIntoTexture(void)
+{
+    TxtrInfo gti;
+
+    gti.Format  = g_pRenderTextureInfo->CI_Info.dwFormat;
+    gti.Size    = g_pRenderTextureInfo->CI_Info.dwSize;
+
+    gti.Address = RSPSegmentAddr(g_pRenderTextureInfo->CI_Info.dwAddr);
+    gti.LeftToLoad      = 0;
+    gti.TopToLoad       = 0;
+    gti.Palette = 0;
+
+    gti.PalAddress = (uchar *) &g_wRDPTlut[0];
+    gti.bSwapped    = FALSE;
+
+    gti.WidthToCreate       = g_pRenderTextureInfo->N64Width;
+    gti.HeightToCreate      = g_pRenderTextureInfo->N64Height;
+    gti.TLutFmt = TLUT_FMT_RGBA16;  //RGBA16
+
+    gti.Pitch   = gti.WidthToCreate << (gti.Size-1);
+
+    gti.HeightToLoad = gti.HeightToCreate;
+    gti.WidthToLoad = gti.WidthToCreate;
+    gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address;
+    gti.tileNo = -1;
+    TxtrCacheEntry *pEntry = gTextureManager.GetTexture(&gti, false);
+    SetCurrentTexture(0,pEntry);
+}
+
+void CRender::LoadSprite2D(Sprite2DInfo &info, uint32 ucode)
+{
+    TxtrInfo gti;
+
+    gti.Format  = info.spritePtr->SourceImageType;
+    gti.Size    = info.spritePtr->SourceImageBitSize;
+
+    gti.Address = RSPSegmentAddr(info.spritePtr->SourceImagePointer);
+    gti.Palette = 0;
+    gti.PalAddress = (uchar *) (g_pRDRAMu8 + RSPSegmentAddr(info.spritePtr->TlutPointer));
+
+    if( options.enableHackForGames == HACK_FOR_NITRO )
+    {
+        gti.WidthToCreate   = (uint32)(info.spritePtr->SubImageWidth/info.scaleX);
+        gti.HeightToCreate  = (uint32)(info.spritePtr->SubImageHeight/info.scaleY);
+        gti.LeftToLoad      = (uint32)(info.spritePtr->SourceImageOffsetS/info.scaleX);
+        gti.TopToLoad       = (uint32)(info.spritePtr->SourceImageOffsetT/info.scaleY);
+        gti.Pitch   = info.spritePtr->Stride << gti.Size >> 1;
+        gti.Pitch   = (uint32)(gti.Pitch*info.scaleY);
+    }
+    else
+    {
+        gti.WidthToCreate   = info.spritePtr->SubImageWidth;
+        gti.HeightToCreate  = info.spritePtr->SubImageHeight;
+        gti.LeftToLoad      = info.spritePtr->SourceImageOffsetS;
+        gti.TopToLoad       = info.spritePtr->SourceImageOffsetT;
+        gti.Pitch   = info.spritePtr->Stride << gti.Size >> 1;
+    }
+
+    if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize )
+    {
+        TRACE0("Skip Sprite image decompress, memory out of bound");
+        return;
+    }
+
+    gti.HeightToLoad = gti.HeightToCreate;
+    gti.WidthToLoad = gti.WidthToCreate;
+
+    gti.TLutFmt     = TLUT_FMT_RGBA16;  //RGBA16
+    gti.bSwapped    = FALSE;
+
+    gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address;
+    gti.tileNo = -1;
+    TxtrCacheEntry *pEntry = gTextureManager.GetTexture(&gti, false);
+    SetCurrentTexture(0,pEntry);
+
+    DEBUGGER_IF_DUMP((pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI||eventToPause == NEXT_SPRITE_2D)),
+    {
+        TRACE0("Load Sprite 2D\n");
+        DebuggerAppendMsg("Addr=0x%08X, W=%d, H=%d, Left=%d, Top=%d\n", 
+            gti.Address, gti.WidthToCreate, gti.HeightToCreate, gti.LeftToLoad, gti.TopToLoad);
+        DebuggerAppendMsg("Fmt=%s-%db, Pal=%d, Pitch=%d\n",
+            pszImgFormat[gti.Format], pnImgSize[gti.Size], gti.Palette, gti.Pitch);
+    }
+    );
+}
+
+
+void CRender::DrawSprite2D(Sprite2DInfo &info, uint32 ucode)
+{
+    if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer();
+
+    if( status.bHandleN64RenderTexture )
+    {
+        g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height;
+        if( !status.bDirectWriteIntoRDRAM ) 
+        {
+            status.bFrameBufferIsDrawn = true;
+            status.bFrameBufferDrawnByTriangles = true;
+        }
+    }
+    LoadSprite2D(info, ucode);
+
+    info.scaleX = 1/info.scaleX;
+    info.scaleY = 1/info.scaleY;
+
+    int x0, y0, x1, y1;
+    float t0, s0, t1, s1;
+
+    if( info.flipX )
+    {
+        //x0 = info.px*info.scaleX + info.spritePtr->SubImageWidth*info.scaleX;
+        //x1 = info.px*info.scaleX;
+        x0 = info.px + int(info.spritePtr->SubImageWidth*info.scaleX);
+        x1 = info.px;
+    }
+    else
+    {
+        //x0 = info.px*info.scaleX;
+        //x1 = info.px*info.scaleX + info.spritePtr->SubImageWidth*info.scaleX;
+        x0 = info.px;
+        x1 = info.px + int(info.spritePtr->SubImageWidth*info.scaleX);
+    }
+
+    if( info.flipY )
+    {
+        //y0 = info.py*info.scaleY + info.spritePtr->SubImageHeight*info.scaleY;
+        //y1 = info.py*info.scaleY;
+        y0 = info.py + int(info.spritePtr->SubImageHeight*info.scaleY);
+        y1 = info.py;
+    }
+    else
+    {
+        //y0 = info.py*info.scaleY;
+        //y1 = info.py*info.scaleY + info.spritePtr->SubImageHeight*info.scaleY;
+        y0 = info.py;
+        y1 = info.py + int(info.spritePtr->SubImageHeight*info.scaleY);
+    }
+
+    t0 = s0 = 0;
+    if( options.enableHackForGames == HACK_FOR_NITRO )
+    {
+        t1 = info.spritePtr->SubImageWidth*info.scaleX/g_textures[0].m_fTexWidth;
+        s1 = info.spritePtr->SubImageHeight*info.scaleY/g_textures[0].m_fTexHeight;
+    }
+    else
+    {
+        t1 = info.spritePtr->SubImageWidth/g_textures[0].m_fTexWidth;
+        s1 = info.spritePtr->SubImageHeight/g_textures[0].m_fTexHeight;
+    }
+
+    //InitCombinerBlenderForSimpleTextureDraw();
+    SetCombinerAndBlender();
+    SetAddressUAllStages( 0, TEXTURE_UV_FLAG_CLAMP );
+    SetAddressVAllStages( 0, TEXTURE_UV_FLAG_CLAMP );
+
+    COLOR speColor = PostProcessSpecularColor();
+    COLOR difColor = PostProcessDiffuseColor(0xffffffff);
+
+    float depth = ( gRDP.otherMode.depth_source == 1 ) ? gRDP.fPrimitiveDepth : 0;
+    DrawSimple2DTexture((float)x0, (float)y0, (float)x1, (float)y1, t0, s0, t1, s1, speColor, difColor, depth, 1.0f);
+}
+
+
+void CRender::DrawSpriteR(uObjTxSprite &sprite, bool initCombiner, uint32 tile, uint32 left, uint32 top, uint32 width, uint32 height)   // With Rotation
+{
+    if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer();
+
+    if( status.bHandleN64RenderTexture )
+    {
+        g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height;
+        if( !status.bDirectWriteIntoRDRAM ) 
+        {
+            status.bFrameBufferIsDrawn = true;
+            status.bFrameBufferDrawnByTriangles = true;
+        }
+    }
+    SetCombinerAndBlender();
+
+    float scaleX = sprite.sprite.scaleW/1024.0f;
+    float scaleY = sprite.sprite.scaleH/1024.0f;
+
+    if( width == 0 || height == 0 )
+    {
+        width = g_textures[tile].m_dwTileWidth;
+        height = g_textures[tile].m_dwTileHeight;
+    }
+
+    //RECT src = {left,top,width, height};
+    float depth = 0.0;
+    if (gRDP.otherMode.depth_source==1) 
+        depth = gRDP.fPrimitiveDepth;
+
+    float x0 = sprite.sprite.objX/4.0f;
+    float y0 = sprite.sprite.objY/4.0f;
+    float x1 = sprite.sprite.imageW / 32.0f / scaleX + x0;
+    float y1 = sprite.sprite.imageH / 32.0f / scaleY + y0;
+
+    if( sprite.sprite.imageFlags&1 ) { float temp = x0; x0 = x1; x1 = temp; } // flip X 
+    if( sprite.sprite.imageFlags&0x10 ) { float temp = y0; y0 = y1; y1 = temp; } // flip Y
+
+    g_texRectTVtx[0].x = (gObjMtxReal.A*x0 + gObjMtxReal.B*y0 + gObjMtxReal.X)*windowSetting.fMultX;
+    g_texRectTVtx[0].y = (gObjMtxReal.C*x0 + gObjMtxReal.D*y0 + gObjMtxReal.Y)*windowSetting.fMultY;
+    g_texRectTVtx[0].z = depth;
+    g_texRectTVtx[0].rhw = 1;
+    g_texRectTVtx[1].x = (gObjMtxReal.A*x1 + gObjMtxReal.B*y0 + gObjMtxReal.X)*windowSetting.fMultX;
+    g_texRectTVtx[1].y = (gObjMtxReal.C*x1 + gObjMtxReal.D*y0 + gObjMtxReal.Y)*windowSetting.fMultY;
+    g_texRectTVtx[1].z = depth;
+    g_texRectTVtx[1].rhw = 1;
+    g_texRectTVtx[2].x = (gObjMtxReal.A*x1 + gObjMtxReal.B*y1 + gObjMtxReal.X)*windowSetting.fMultX;
+    g_texRectTVtx[2].y = (gObjMtxReal.C*x1 + gObjMtxReal.D*y1 + gObjMtxReal.Y)*windowSetting.fMultY;
+    g_texRectTVtx[2].z = depth;
+    g_texRectTVtx[2].rhw = 1;
+    g_texRectTVtx[3].x = (gObjMtxReal.A*x0 + gObjMtxReal.B*y1 + gObjMtxReal.X)*windowSetting.fMultX;
+    g_texRectTVtx[3].y = (gObjMtxReal.C*x0 + gObjMtxReal.D*y1 + gObjMtxReal.Y)*windowSetting.fMultY;
+    g_texRectTVtx[3].z = depth;
+    g_texRectTVtx[3].rhw = 1;
+
+    g_texRectTVtx[0].tcord[0].u = left/g_textures[tile].m_fTexWidth;
+    g_texRectTVtx[0].tcord[0].v = top/g_textures[tile].m_fTexHeight;
+    g_texRectTVtx[1].tcord[0].u = (left+width)/g_textures[tile].m_fTexWidth;
+    g_texRectTVtx[1].tcord[0].v = top/g_textures[tile].m_fTexHeight;
+    g_texRectTVtx[2].tcord[0].u = (left+width)/g_textures[tile].m_fTexWidth;
+    g_texRectTVtx[2].tcord[0].v = (top+height)/g_textures[tile].m_fTexHeight;
+    g_texRectTVtx[3].tcord[0].u = left/g_textures[tile].m_fTexWidth;
+    g_texRectTVtx[3].tcord[0].v = (top+height)/g_textures[tile].m_fTexHeight;
+
+    //COLOR speColor = PostProcessSpecularColor();
+    COLOR difColor = PostProcessDiffuseColor(0xffffffff);
+
+    g_texRectTVtx[0].dcDiffuse = g_texRectTVtx[1].dcDiffuse 
+        = g_texRectTVtx[2].dcDiffuse = g_texRectTVtx[3].dcDiffuse = difColor;
+    g_texRectTVtx[0].dcSpecular = g_texRectTVtx[1].dcSpecular 
+        = g_texRectTVtx[2].dcSpecular = g_texRectTVtx[3].dcSpecular = difColor;
+
+    DrawSpriteR_Render();
+}
+
+void CRender::DrawFrameBuffer(bool useVIreg, uint32 left, uint32 top, uint32 width, uint32 height)
+{
+    BeginRendering();
+
+    LoadFrameBuffer(useVIreg, left, top, width, height);
+
+    m_pColorCombiner->InitCombinerBlenderForSimpleTextureDraw(0);
+
+    ZBufferEnable(FALSE);
+    SetZUpdate(FALSE);
+    if( left == 0 )
+        SetAlphaTestEnable(FALSE);
+    else
+        SetAlphaTestEnable(TRUE);   // use Alpha Test for partial frame buffer draw, for Dr. Mario 64
+
+    m_pAlphaBlender->Disable();
+
+    CTexture *pTexture = g_textures[0].m_pCTexture;
+    if( pTexture )
+    {
+        if( useVIreg )
+        {
+            // Draw the whole frame buffer
+            DrawSimple2DTexture(0, 0, windowSetting.uViWidth, windowSetting.uViHeight, 
+                0, 0, 1/pTexture->m_fXScale, 1/pTexture->m_fYScale, 0xFFFFFFFF, 0xFFFFFFFF, 0, 1);
+        }
+        else
+        {
+            // Draw a small texture in frame buffer
+            DrawSimple2DTexture((float)left, (float)top, (float)(left+width), (float)(top+height), 
+                0, 0, 1/pTexture->m_fXScale, 1/pTexture->m_fYScale, 0xFFFFFFFF, 0xFFFFFFFF, 0, 1);
+        }
+    }
+
+    TXTRBUF_OR_CI_DUMP(TRACE0("Draw Frame Buffer Img"));
+#ifdef DEBUGGER
+    if( pauseAtNext && ( eventToPause == NEXT_FRAME || eventToPause == NEXT_FLUSH_TRI ) )
+    {
+        TRACE0("Draw Frame Buffer Img");
+        debuggerPause = true;
+        DebuggerPause();
+    }
+#endif
+
+    EndRendering();
+}
+
+void CRender::DrawObjBGCopy(uObjBg &info)
+{
+    if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer();
+
+    if( status.bHandleN64RenderTexture )
+    {
+        g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height;
+        if( !status.bDirectWriteIntoRDRAM ) 
+        {
+            status.bFrameBufferIsDrawn = true;
+            status.bFrameBufferDrawnByTriangles = true;
+        }
+    }
+    SetCombinerAndBlender();
+
+    uint32 frameH = info.frameH;
+    uint32 frameW = info.frameW;
+    uint32 imageH = info.imageH;
+    uint32 imageW = info.imageW;
+
+    if( options.bEnableHacks )
+    {
+        if( g_CI.dwWidth == 0x200 && info.imageFmt == g_CI.dwFormat && info.imageSiz == g_CI.dwSize &&
+            frameW == 0x800 )
+        {
+            // Hack for RE2
+            uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF;
+            imageH = frameH = (frameW/4*frameH/4)/width*4;
+            imageW = frameW = width*4;
+        }
+    }
+
+    float x0 = info.frameX / 4.0f;
+    float y0 = info.frameY / 4.0f;
+    float x1 = frameW / 4.0f + x0;
+    float y1 = frameH / 4.0f + y0;
+
+    float s0 = info.imageX / 32.0f;
+    float t0 = info.imageY / 32.0f;
+
+    float texwidth = imageW/4.0f;
+    float texheight = imageH/4.0f;
+
+    float u0 = s0/g_textures[0].m_fTexWidth;
+    float v0 = t0/g_textures[0].m_fTexHeight;
+    float maxu = texwidth/g_textures[0].m_fTexWidth;
+    float maxv = texheight/g_textures[0].m_fTexHeight;
+
+    float x2 = x0 + (texwidth-s0);
+    float y2 = y0 + (texheight-t0);
+    float u1 = (x1-x2)/g_textures[0].m_fTexWidth;
+    float v1 = (y1-y2)/g_textures[0].m_fTexHeight;
+
+    float depth = (gRDP.otherMode.depth_source == 1 ? gRDP.fPrimitiveDepth : 0.0f);
+
+    COLOR speColor = PostProcessSpecularColor();
+    COLOR difColor = PostProcessDiffuseColor(0xffffffff);
+
+    if( options.enableHackForGames == HACK_FOR_COMMANDCONQUER )
+    {
+        float s1 = (x1-x0) + s0;
+        float t1 = (y1-y0) + t0;
+        DrawSimple2DTexture(x0, y0, x1, y1, u0, v0, 
+            s1/g_textures[0].m_fTexWidth, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1);
+    }
+    else if( x2 >= x1 )
+    {
+        float s1 = (x1-x0) + s0;
+        if( y2 >= y1 )
+        {
+            float t1 = (y1-y0) + t0;
+            DrawSimple2DTexture(x0, y0, x1, y1, u0, v0, 
+                s1/g_textures[0].m_fTexWidth, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1);
+        }
+        else
+        {
+            DrawSimple2DTexture(x0, y0, x1, y2, u0, v0, 
+                s1/g_textures[0].m_fTexWidth, maxv, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x0, y2, x1, y1, u0, 0, 
+                s1/g_textures[0].m_fTexWidth, v1, difColor, speColor, depth, 1);
+        }
+    }
+    else
+    {
+        if( y2 >= y1 )
+        {
+            float t1 = (y1-y0) + t0;
+            DrawSimple2DTexture(x0, y0, x2, y1, u0, v0, 
+                maxu, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x2, y0, x1, y1, 0, v0, 
+                u1, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1);
+        }
+        else
+        {
+            DrawSimple2DTexture(x0, y0, x2, y2, u0, v0, maxu, maxv, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x2, y0, x1, y2, 0, v0, u1, maxv, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x0, y2, x2, y1, u0, 0, maxu, v1, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x2, y2, x1, y1, 0, 0, u1, v1, difColor, speColor, depth, 1);
+        }
+    }
+
+    DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N(
+        (pauseAtNext&&(eventToPause==NEXT_OBJ_BG||eventToPause==NEXT_FLUSH_TRI||eventToPause==NEXT_OBJ_TXT_CMD)),
+        {
+            TRACE0("Pause ObjBG Copy");
+        }
+    );
+}
+
+void CRender::DrawObjBG1CYC(uObjScaleBg &bg, bool scaled)   //Without Ratation
+{
+    if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer();
+
+    if( g_curRomInfo.bDisableObjBG )
+        return;
+
+    if( status.bHandleN64RenderTexture )
+    {
+        g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height;
+        if( !status.bDirectWriteIntoRDRAM ) 
+        {
+            status.bFrameBufferIsDrawn = true;
+            status.bFrameBufferDrawnByTriangles = true;
+        }
+    }
+
+    SetCombinerAndBlender();
+
+    float depth = (gRDP.otherMode.depth_source == 1 ? gRDP.fPrimitiveDepth : 0.0f);
+
+    float x0 = bg.frameX / 4.0f;
+    float y0 = bg.frameY / 4.0f;
+    float x1 = bg.frameW / 4.0f + x0;
+    float y1 = bg.frameH / 4.0f + y0;
+
+    float s0 = bg.imageX / 32.0f;
+    float t0 = bg.imageY / 32.0f;
+
+    float scaleX = bg.scaleW/1024.0f;
+    float scaleY = bg.scaleH/1024.0f;
+
+    float texwidth = bg.imageW/4.0f;
+    float texheight = bg.imageH/4.0f;
+
+    float u0 = s0/g_textures[0].m_fTexWidth;
+    float v0 = t0/g_textures[0].m_fTexHeight;
+    float maxu = texwidth/g_textures[0].m_fTexWidth;
+    float maxv = texheight/g_textures[0].m_fTexHeight;
+
+    float x2 = x0 + (texwidth-s0)/scaleX;
+    float y2 = y0 + (texheight-t0)/scaleY;
+    float u1 = (x1-x2)*scaleX/g_textures[0].m_fTexWidth;
+    float v1 = (y1-y2)*scaleY/g_textures[0].m_fTexHeight;
+
+    COLOR speColor = PostProcessSpecularColor();
+    COLOR difColor = PostProcessDiffuseColor(0xffffffff);
+
+    SetAlphaTestEnable(FALSE);
+
+    if( options.enableHackForGames != HACK_FOR_YOSHI )
+    {
+        float s1 = (x1-x0)*scaleX + s0;
+        float t1 = (y1-y0)*scaleY + t0;
+        DrawSimple2DTexture(x0, y0, x1, y1, u0, v0, 
+            s1/g_textures[0].m_fTexWidth, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1);
+    }
+    else if( x2 >= x1 )
+    {
+        float s1 = (x1-x0)*scaleX + s0;
+        if( y2 >= y1 )
+        {
+            float t1 = (y1-y0)*scaleY + t0;
+            DrawSimple2DTexture(x0, y0, x1, y1, u0, v0, 
+                s1/g_textures[0].m_fTexWidth, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1);
+        }
+        else
+        {
+            DrawSimple2DTexture(x0, y0, x1, y2, u0, v0, 
+                s1/g_textures[0].m_fTexWidth, maxv, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x0, y2, x1, y1, u0, 0, 
+                s1/g_textures[0].m_fTexWidth, v1, difColor, speColor, depth, 1);
+        }
+    }
+    else
+    {
+        if( y2 >= y1 )
+        {
+            float t1 = (y1-y0)*scaleY + t0;
+            DrawSimple2DTexture(x0, y0, x2, y1, u0, v0, 
+                maxu, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x2, y0, x1, y1, 0, v0, 
+                u1, t1/g_textures[0].m_fTexHeight, difColor, speColor, depth, 1);
+        }
+        else
+        {
+            DrawSimple2DTexture(x0, y0, x2, y2, u0, v0, maxu, maxv, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x2, y0, x1, y2, 0, v0, u1, maxv, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x0, y2, x2, y1, u0, 0, maxu, v1, difColor, speColor, depth, 1);
+            DrawSimple2DTexture(x2, y2, x1, y1, 0, 0, u1, v1, difColor, speColor, depth, 1);
+        }
+    }
+
+    DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N(
+        (pauseAtNext&&(eventToPause==NEXT_OBJ_BG||eventToPause==NEXT_FLUSH_TRI||eventToPause==NEXT_OBJ_TXT_CMD)),
+        {
+            DebuggerAppendMsg("Pause BG 1CYC: (%.0f,%.0f - %.0f,%.0f), \ntex (%.2f,%.2f), scale (%.2f,%.2f)",x0,y0,x1,y1,s0,t0,scaleX,scaleY);
+        }
+    );
+}
+
+
+void CRender::DrawSprite(uObjTxSprite &sprite, bool rectR)  //Without Ratation
+{
+    if( !status.bCIBufferIsRendered ) g_pFrameBufferManager->ActiveTextureBuffer();
+
+    if( status.bHandleN64RenderTexture )
+    {
+        g_pRenderTextureInfo->maxUsedHeight = g_pRenderTextureInfo->N64Height;
+        if( !status.bDirectWriteIntoRDRAM ) 
+        {
+            status.bFrameBufferIsDrawn = true;
+            status.bFrameBufferDrawnByTriangles = true;
+        }
+    }
+    SetCombinerAndBlender();
+    COLOR speColor = PostProcessSpecularColor();
+    COLOR difColor = PostProcessDiffuseColor(0xffffffff);
+
+
+    float objX = sprite.sprite.objX/4.0f;
+    float objY = sprite.sprite.objY/4.0f;
+    float width = sprite.sprite.imageW / 32.0f;
+    float high = sprite.sprite.imageH / 32.0f;
+    float scaleW = sprite.sprite.scaleW/1024.0f;
+    float scaleH = sprite.sprite.scaleH/1024.0f;
+
+    if( g_curRomInfo.bIncTexRectEdge )
+    {
+        width++;
+        high++;
+    }
+
+    float x0, y0, x1, y1;
+    if( rectR )
+    {
+        // Upper-left coordinate
+        // ( X + objX / BaseScaleX, Y+objY/BaseScaleY )
+        // Lower-right coordinate
+        // ( X + (objX + imageW / scaleW) / BaseScaleX - 1, Y + (objY + imageH / scaleH) / BaseScaleY - 1 )
+
+        x0 = gObjMtxReal.X + objX/gObjMtxReal.BaseScaleX;
+        y0 = gObjMtxReal.Y + objY/gObjMtxReal.BaseScaleY;
+        x1 = gObjMtxReal.X + (objX + width / scaleW) / gObjMtxReal.BaseScaleX;
+        y1 = gObjMtxReal.Y + (objY + high / scaleH) / gObjMtxReal.BaseScaleY;
+    }
+    else
+    {
+        // (objX, objY) - ( objX+imageW/scaleW-1, objY+imageH/scaleH-1)
+        x0 = objX;
+        y0 = objY;
+        x1 = objX + width / scaleW;
+        y1 = objY + high / scaleH;
+
+        if( (sprite.sprite.imageFlags&1) ) // flipX
+        {
+            float temp = x0;
+            x0 = x1;
+            x1 = temp;
+        }
+
+        if( (sprite.sprite.imageFlags&0x10) ) // flipY
+        {
+            float temp = y0;
+            y0 = y1;
+            y1 = temp;
+        }
+    }
+
+    // save the current clamp type
+    GLint iClampS, iClampT;
+    glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &iClampS);
+    OPENGL_CHECK_ERRORS;
+    glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &iClampT);
+    OPENGL_CHECK_ERRORS;
+    // force clamp type to CLAMP_EDGE (experiments show sometimes this is set to hex 0x2901 - invalid value)
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    OPENGL_CHECK_ERRORS;
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    OPENGL_CHECK_ERRORS;
+    // draw the 2D sprite as 2 triangles
+    float depth = (gRDP.otherMode.depth_source == 1 ? gRDP.fPrimitiveDepth : 0.0f);
+    CTexture *pTexture = g_textures[0].m_pCTexture;
+    DrawSimple2DTexture(x0, y0, x1, y1, 0, 0, 1/pTexture->m_fXScale, 1/pTexture->m_fYScale, 
+        difColor, speColor, depth, 1);
+    // return clamp type to original setting
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampS);
+    OPENGL_CHECK_ERRORS;
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampT);
+    OPENGL_CHECK_ERRORS;
+}
+
+
+void CRender::LoadObjBG1CYC(uObjScaleBg &bg)
+{
+    uint32 imageWidth = bg.imageW/4;
+    uint32 imageHeight = bg.imageH/4;
+
+    TxtrInfo gti;
+    gti.Format  = bg.imageFmt;
+    gti.Size        = bg.imageSiz;
+
+    //uint8* img = (uint8*)(g_pRDRAMu8+RSPSegmentAddr(bg.imagePtr));
+    
+    uchar *palAddr = (uchar *) &g_wRDPTlut[0];
+    gti.Address = RSPSegmentAddr(bg.imagePtr);
+
+    gti.LeftToLoad      = 0;
+    gti.TopToLoad       = 0;
+
+    gti.WidthToCreate       = imageWidth;
+    gti.HeightToCreate      = imageHeight;
+
+    gti.clampS = gti.clampT = 1;
+    gti.maskS = gti.maskT = 0;
+
+    gti.Palette     = bg.imagePal;
+    gti.PalAddress  = palAddr;
+
+    gti.Pitch   = imageWidth << gti.Size >> 1;
+    gti.Pitch   = (gti.Pitch>>3)<<3;    // Align to 8 bytes
+
+    if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize )
+    {
+        TRACE0("Skip BG 1CYC loading, memory out of bound");
+        return;
+    }
+
+    gti.TLutFmt = TLUT_FMT_RGBA16;  //RGBA16
+    gti.bSwapped    = FALSE;
+
+    gti.HeightToLoad = gti.HeightToCreate;
+    gti.WidthToLoad = gti.WidthToCreate;
+    gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address;
+    gti.tileNo = -1;
+    TxtrCacheEntry *pEntry = gTextureManager.GetTexture(&gti, false,true,false);
+    SetCurrentTexture(0,pEntry);
+
+    DEBUGGER_IF_DUMP((pauseAtNext && (eventToPause == NEXT_OBJ_TXT_CMD||eventToPause == NEXT_FLUSH_TRI||eventToPause == NEXT_OBJ_BG)),
+        {
+            TRACE0("Load Obj BG 1CYC:\n");
+            DebuggerAppendMsg("Addr=0x%08X, W=%d, H=%d, Left=%d, Top=%d\n", 
+                gti.Address, gti.WidthToCreate, gti.HeightToCreate, gti.LeftToLoad, gti.TopToLoad);
+            DebuggerAppendMsg("Fmt=%s-%db, Pal=%d\n",
+                pszImgFormat[gti.Format], pnImgSize[gti.Size], gti.Palette);
+        }
+    );
+}
+
+void CRender::LoadObjSprite(uObjTxSprite &sprite, bool useTIAddr)
+{
+    TxtrInfo gti;
+    gti.Format  = sprite.sprite.imageFmt;
+    gti.Size    = sprite.sprite.imageSiz;
+
+    uchar *palAddr = (uchar *) &g_wRDPTlut[0];
+
+    gti.Address = RSPSegmentAddr(sprite.txtr.block.image);
+    gti.Address += sprite.sprite.imageAdrs<<3;
+    gti.LeftToLoad      = 0;
+    gti.TopToLoad       = 0;
+    gti.Palette = sprite.sprite.imagePal;
+    gti.PalAddress = palAddr;
+
+    if( sprite.txtr.block.type == S2DEX_OBJLT_TXTRBLOCK )
+    {
+        gti.WidthToCreate       = sprite.sprite.imageW/32;
+        if( sprite.sprite.imageW >= 0x8000 )
+        {
+            gti.WidthToCreate = (0x10000-sprite.sprite.imageW)/32;
+        }
+        gti.HeightToCreate  = sprite.sprite.imageH/32;
+        if( sprite.sprite.imageH >= 0x8000 )
+        {
+            gti.HeightToCreate  = (0x10000-sprite.sprite.imageH)/32;
+        }
+        gti.Pitch       = (2047/(sprite.txtr.block.tline-1)) << 3;
+    }
+    else if( sprite.txtr.block.type == S2DEX_OBJLT_TXTRTILE )
+    {
+//#define   GS_PIX2TMEM(pix, siz)   ((pix)>>(4-(siz)))
+//#define   GS_TT_TWIDTH(pix,siz)   ((GS_PIX2TMEM((pix), (siz))<<2)-1)
+//#define   GS_TT_THEIGHT(pix,siz)  (((pix)<<2)-1)
+
+        gti.WidthToCreate       = ((sprite.txtr.tile.twidth+1)>>2)<<(4-gti.Size);
+        gti.HeightToCreate  = (sprite.txtr.tile.theight+1)>>2;
+
+        if( gti.Size == TXT_SIZE_4b )
+        {
+            gti.Pitch = gti.WidthToCreate >> 1;
+        }
+        else
+            //gti.Pitch     = (sprite.txtr.tile.twidth+1) << 3;
+            gti.Pitch       = gti.WidthToCreate << (gti.Size-1);
+    }
+
+    if( gti.Address + gti.Pitch*gti.HeightToCreate > g_dwRamSize )
+    {
+        TRACE0("Skip Obj sprite loading, memory out of bound");
+        return;
+    }
+
+    gti.TLutFmt = TLUT_FMT_RGBA16;  //RGBA16
+    gti.bSwapped    = FALSE;
+
+    gti.HeightToLoad = gti.HeightToCreate;
+    gti.WidthToLoad = gti.WidthToCreate;
+    gti.pPhysicalAddress = ((uint8*)g_pRDRAMu32)+gti.Address;
+    gti.tileNo = -1;
+    TxtrCacheEntry *pEntry = gTextureManager.GetTexture(&gti, false);
+    SetCurrentTexture(0,pEntry);
+}
+