Rice Video Plugin for GLES1.1
[mupen64plus-pandora.git] / source / rice_gles / src / osal_opengl.h
diff --git a/source/rice_gles/src/osal_opengl.h b/source/rice_gles/src/osal_opengl.h
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+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
+ *   Mupen64plus - osal_opengl.h                                           *
+ *   Mupen64Plus homepage: http://code.google.com/p/mupen64plus/           *
+ *   Copyright (C) 2013 Richard Goedeken                                   *
+ *                                                                         *
+ *   This program is free software; you can redistribute it and/or modify  *
+ *   it under the terms of the GNU General Public License as published by  *
+ *   the Free Software Foundation; either version 2 of the License, or     *
+ *   (at your option) any later version.                                   *
+ *                                                                         *
+ *   This program is distributed in the hope that it will be useful,       *
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
+ *   GNU General Public License for more details.                          *
+ *                                                                         *
+ *   You should have received a copy of the GNU General Public License     *
+ *   along with this program; if not, write to the                         *
+ *   Free Software Foundation, Inc.,                                       *
+ *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.          *
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+#if !defined(OSAL_OPENGL_H)
+#define OSAL_OPENGL_H
+
+#include <SDL_config.h>
+
+#if SDL_VIDEO_OPENGL
+#ifdef HAVE_GLES
+#include <SDL_opengles.h>
+#define GL_CLAMP                        GL_CLAMP_TO_EDGE
+#define GL_MAX_TEXTURE_UNITS_ARB        GL_MAX_TEXTURE_UNITS
+#define GL_MIRRORED_REPEAT_ARB          GL_MIRRORED_REPEAT_OES
+#define GL_MIRRORED_REPEAT_IBM          GL_MIRRORED_REPEAT_OES
+#define GL_TEXTURE0_ARB                        GL_TEXTURE0
+#define GL_TEXTURE1_ARB                        GL_TEXTURE1
+#define GL_TEXTURE2_ARB                        GL_TEXTURE2
+#define GL_TEXTURE3_ARB                        GL_TEXTURE3
+#define GL_TEXTURE4_ARB                        GL_TEXTURE4
+#define GL_TEXTURE5_ARB                        GL_TEXTURE5
+#define GL_TEXTURE6_ARB                        GL_TEXTURE6
+#define GL_TEXTURE7_ARB                        GL_TEXTURE7
+#define GL_ADD_SIGNED_ARB              GL_ADD_SIGNED
+#define GL_SUBTRACT_ARB                        GL_SUBTRACT
+#define GL_INTERPOLATE_ARB             GL_INTERPOLATE
+#define GL_CONSTANT_ARB                        GL_CONSTANT
+#define GL_PREVIOUS_ARB                        GL_PREVIOUS
+#define GL_COMBINE_ARB                 GL_COMBINE
+#define GL_COMBINE_RGB_ARB             GL_COMBINE_RGB
+#define GL_PRIMARY_COLOR_ARB           GL_PRIMARY_COLOR
+#define GL_SOURCE0_RGB_ARB             GL_SRC0_RGB
+#define GL_OPERAND0_RGB_ARB            GL_OPERAND0_RGB
+#define GL_SOURCE1_RGB_ARB             GL_SRC1_RGB
+#define GL_OPERAND1_RGB_ARB            GL_OPERAND1_RGB
+#define GL_SOURCE2_RGB_ARB             GL_SRC2_RGB
+#define GL_OPERAND2_RGB_ARB            GL_OPERAND2_RGB
+#define GL_SOURCE3_RGB_ARB             GL_SRC3_RGB
+#define GL_OPERAND3_RGB_ARB            GL_OPERAND3_RGB
+#define GL_SOURCE0_ALPHA_ARB           GL_SRC0_ALPHA
+#define GL_OPERAND0_ALPHA_ARB          GL_OPERAND0_ALPHA
+#define GL_SOURCE1_ALPHA_ARB           GL_SRC1_ALPHA
+#define GL_OPERAND1_ALPHA_ARB          GL_OPERAND1_ALPHA
+#define GL_SOURCE2_ALPHA_ARB           GL_SRC2_ALPHA
+#define GL_OPERAND2_ALPHA_ARB          GL_OPERAND2_ALPHA
+#define GL_SOURCE3_ALPHA_ARB           GL_SRC3_ALPHA
+#define GL_OPERAND3_ALPHA_ARB          GL_OPERAND3_ALPHA
+#define GL_MAX_TEXTURE_IMAGE_UNITS     GL_MAX_TEXTURE_UNITS
+
+#define glClearDepth                    glClearDepthf
+#define glDepthRange                   glDepthRangef
+#define glOrtho                                glOrthof
+
+#define APIENTRYP              GL_API
+
+#else
+#include <SDL_opengl.h>
+#define GLSL_VERSION "120"
+
+// Extension names
+#define OSAL_GL_ARB_MULTITEXTURE            "GL_ARB_multitexture"
+#define OSAL_GL_ARB_TEXTURE_ENV_ADD         "GL_ARB_texture_env_add"
+#endif
+
+
+#elif SDL_VIDEO_OPENGL_ES2
+#include <SDL_opengles2.h>
+#define GLSL_VERSION "100"
+
+// Extension names
+#define OSAL_GL_ARB_MULTITEXTURE            "GL_multitexture"
+#define OSAL_GL_ARB_TEXTURE_ENV_ADD         "GL_texture_env_add"
+
+// Vertex shader params
+#define VS_POSITION                         0
+#define VS_COLOR                            1
+#define VS_TEXCOORD0                        2
+#define VS_TEXCOORD1                        3
+
+// Constant substitutions
+#define GL_CLAMP                            GL_CLAMP_TO_EDGE
+#define GL_MAX_TEXTURE_UNITS_ARB            GL_MAX_TEXTURE_IMAGE_UNITS
+#define GL_MIRRORED_REPEAT_ARB              GL_MIRRORED_REPEAT
+#define GL_TEXTURE0_ARB                     GL_TEXTURE0
+#define GL_TEXTURE1_ARB                     GL_TEXTURE1
+#define GL_TEXTURE2_ARB                     GL_TEXTURE2
+#define GL_TEXTURE3_ARB                     GL_TEXTURE3
+#define GL_TEXTURE4_ARB                     GL_TEXTURE4
+#define GL_TEXTURE5_ARB                     GL_TEXTURE5
+#define GL_TEXTURE6_ARB                     GL_TEXTURE6
+#define GL_TEXTURE7_ARB                     GL_TEXTURE7
+
+#define GL_ADD                              0x0104
+#define GL_MODULATE                         0x2100
+#define GL_INTERPOLATE_ARB                  0x8575
+#define GL_CONSTANT_ARB                     0x8576
+#define GL_PREVIOUS_ARB                     0x8578
+
+// Function substitutions
+#define glClearDepth                        glClearDepthf
+#define pglActiveTexture                    glActiveTexture
+#define pglActiveTextureARB                 glActiveTexture
+
+// No-op substitutions (unavailable in GLES2)
+#define glLoadIdentity()
+#define glMatrixMode(x)
+#define glOrtho(a,b,c,d,e,f)
+#define glReadBuffer(x)
+#define glTexEnvi(x,y,z)
+#define glTexEnvfv(x,y,z)
+#define glTexCoord2f(u,v)
+
+#endif // SDL_VIDEO_OPENGL*
+
+#endif // OSAL_OPENGL_H