Preserve uSrc MSB across lighting and blending
authorJustin Weiss <justin@justinweiss.com>
Sun, 1 Mar 2020 23:40:25 +0000 (15:40 -0800)
committerJustin Weiss <justin@justinweiss.com>
Sun, 1 Mar 2020 23:40:25 +0000 (15:40 -0800)
commit92eab56ae97cb8cd2a198f960b61cc8f1086eaf8
tree78817bacd5b3ab50576d8017a4a18bb9324d247c
parent788f5e89c29daab31f1099f081ca92d72e507bf1
Preserve uSrc MSB across lighting and blending

This saves a few cycles because gcc stores / loads srcMSB when
using ARM-optimized lighting.
plugins/gpu_unai/gpu_inner.h
plugins/gpu_unai/gpu_inner_blend.h
plugins/gpu_unai/gpu_inner_blend_arm.h
plugins/gpu_unai/gpu_inner_light.h
plugins/gpu_unai/gpu_inner_light_arm.h