#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
+#ifndef MAX
+#define MAX(a, b) ((a) > (b) ? (a) : (b))
+#endif
+
#define ISHEXDEC ((buf[cursor]>='0') && (buf[cursor]<='9')) || ((buf[cursor]>='a') && (buf[cursor]<='f')) || ((buf[cursor]>='A') && (buf[cursor]<='F'))
//hack to prevent retroarch freezing when reseting in the menu but not while running with the hot key
}
}
+// Taken from beetle-psx-libretro
+static uint16_t get_analog_button(retro_input_state_t input_state_cb, int player_index, int id)
+{
+ uint16_t button;
+
+ // NOTE: Analog buttons were added Nov 2017. Not all front-ends support this
+ // feature (or pre-date it) so we need to handle this in a graceful way.
+
+ // First, try and get an analog value using the new libretro API constant
+ button = input_state_cb(player_index,
+ RETRO_DEVICE_ANALOG,
+ RETRO_DEVICE_INDEX_ANALOG_BUTTON,
+ id);
+ button = MIN(button / 128, 255);
+
+ if (button == 0)
+ {
+ // If we got exactly zero, we're either not pressing the button, or the front-end
+ // is not reporting analog values. We need to do a second check using the classic
+ // digital API method, to at least get some response - better than nothing.
+
+ // NOTE: If we're really just not holding the button, we're still going to get zero.
+
+ button = input_state_cb(player_index,
+ RETRO_DEVICE_JOYPAD,
+ 0,
+ id) ? 255 : 0;
+ }
+
+ return button;
+}
+
void retro_run(void)
{
int i;
if (in_type[i] == PSE_PAD_TYPE_NONE)
continue;
- // query libretro for keystate
- for (j = 0; j < RETRO_PSX_MAP_LEN; j++)
- if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, j))
- in_keystate[i] |= retro_psx_map[j];
-
- if (in_type[i] == PSE_PAD_TYPE_ANALOGPAD)
+ if (in_type[i] == PSE_PAD_TYPE_NEGCON)
{
- in_analog_left[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
- in_analog_left[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
- in_analog_right[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
- in_analog_right[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
+ // Query digital inputs
+ //
+ // > Pad-Up
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)){
+ in_keystate[i] |= (1 << DKEY_UP);
+ }
+ // > Pad-Right
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)){
+ in_keystate[i] |= (1 << DKEY_RIGHT);
+ }
+ // > Pad-Down
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)){
+ in_keystate[i] |= (1 << DKEY_DOWN);
+ }
+ // > Pad-Left
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)){
+ in_keystate[i] |= (1 << DKEY_LEFT);
+ }
+ // > Start
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START)){
+ in_keystate[i] |= (1 << DKEY_START);
+ }
+ // > neGcon A
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A)){
+ in_keystate[i] |= (1 << DKEY_CIRCLE);
+ }
+ // > neGcon B
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X)){
+ in_keystate[i] |= (1 << DKEY_TRIANGLE);
+ }
+ // > neGcon R shoulder (digital)
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R)){
+ in_keystate[i] |= (1 << DKEY_R1);
+ }
+ // Query analog inputs
+ //
+ // From studying 'libpcsxcore/plugins.c' and 'frontend/plugin.c':
+ // >> pad->leftJoyX == in_analog_left[i][0] == NeGcon II
+ // >> pad->leftJoyY == in_analog_left[i][1] == NeGcon L
+ // >> pad->rightJoyX == in_analog_right[i][0] == NeGcon twist
+ // >> pad->rightJoyY == in_analog_right[i][1] == NeGcon I
+ // So we just have to map in_analog_left/right to more
+ // appropriate inputs...
+ //
+ // > NeGcon twist
+ in_analog_right[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
+ // > NeGcon I
+ in_analog_right[i][1] = MAX(
+ get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_R2),
+ get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_B)
+ );
+ // > NeGcon II
+ in_analog_left[i][0] = MAX(
+ get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L2),
+ get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_Y)
+ );
+ // > NeGcon L
+ in_analog_left[i][1] = get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L);
+ }
+ else
+ {
+ // Query digital inputs
+ for (j = 0; j < RETRO_PSX_MAP_LEN; j++){
+ if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, j)){
+ in_keystate[i] |= retro_psx_map[j];
+ }
+ }
+ // Query analog inputs
+ if (in_type[i] == PSE_PAD_TYPE_ANALOGPAD)
+ {
+ in_analog_left[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
+ in_analog_left[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
+ in_analog_right[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
+ in_analog_right[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
+ }
}
}