+ //Mouse range is -32767 -> 32767
+ //1% is about 655
+ //Use the left analog stick field to store the absolute coordinates
+ //Fix cursor to top-left when gun is detected as "offscreen"
+ if (input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN) || input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD))
+ {
+ in_analog_left[port][0] = -32767;
+ in_analog_left[port][1] = -32767;
+ }
+ else
+ {
+ int gunx = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
+ int guny = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
+
+ in_analog_left[port][0] = (gunx * GunconAdjustRatioX) + (GunconAdjustX * 655);
+ in_analog_left[port][1] = (guny * GunconAdjustRatioY) + (GunconAdjustY * 655);
+ }
+