-static void RunEvents(unsigned int which)\r
-{\r
- if (which & 0x1800) // save or load (but not both)\r
- {\r
- int do_it = 1;\r
- if ( emu_checkSaveFile(state_slot) &&\r
- (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load\r
- (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save\r
- {\r
- const char *nm;\r
- char tmp[64];\r
- int keys, len;\r
-\r
- strcpy(tmp, (which & 0x1000) ? "LOAD STATE? " : "OVERWRITE SAVE? ");\r
- len = strlen(tmp);\r
- nm = in_get_key_name(-1, -PBTN_MA3);\r
- snprintf(tmp + len, sizeof(tmp) - len, "(%s=yes, ", nm);\r
- len = strlen(tmp);\r
- nm = in_get_key_name(-1, -PBTN_MBACK);\r
- snprintf(tmp + len, sizeof(tmp) - len, "%s=no)", nm);\r
-\r
- blit("", tmp);\r
-\r
- in_set_blocking(1);\r
- while (in_menu_wait_any(50) & (PBTN_MA3|PBTN_MBACK)); // wait for release\r
- while ( !((keys = in_menu_wait_any(50)) & (PBTN_MA3|PBTN_MBACK)) ); // .. press\r
- if (keys & PBTN_MBACK)\r
- do_it = 0;\r
- while (in_menu_wait_any(50) & (PBTN_MA3|PBTN_MBACK)); // .. release\r
- in_set_blocking(0);\r
-\r
- clearArea(0);\r
- }\r
- if (do_it) {\r
- osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");\r
- PicoStateProgressCB = emu_state_cb;\r
- gp2x_memcpy_all_buffers(g_screen_ptr, 0, 320*240*2);\r
- emu_SaveLoadGame((which & 0x1000) >> 12, 0);\r
- PicoStateProgressCB = NULL;\r
- }\r
-\r
- reset_timing = 1;\r
- }\r
- if (which & 0x0400) // switch renderer\r
- {\r
- if ( PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |= 0x80; }\r
- else if (!(currentConfig.EmuOpt&0x80)) PicoOpt|= 0x10;\r
- else currentConfig.EmuOpt &= ~0x80;\r
-\r
- vidResetMode();\r
-\r
- if (PicoOpt&0x10) {\r
- strcpy(noticeMsg, " 8bit fast renderer");\r
- } else if (currentConfig.EmuOpt&0x80) {\r
- strcpy(noticeMsg, "16bit accurate renderer");\r
- } else {\r
- strcpy(noticeMsg, " 8bit accurate renderer");\r
- }\r
-\r
- emu_noticeMsgUpdated();\r
- }\r
- if (which & 0x0300)\r
- {\r
- if(which&0x0200) {\r
- state_slot -= 1;\r
- if(state_slot < 0) state_slot = 9;\r
- } else {\r
- state_slot += 1;\r
- if(state_slot > 9) state_slot = 0;\r
- }\r
- sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_checkSaveFile(state_slot) ? "USED" : "FREE");\r
- emu_noticeMsgUpdated();\r
- }\r
- if (which & 0x0080) {\r
- engineState = PGS_Menu;\r
- }\r
-}\r
-\r
-static void updateKeys(void)\r
-{\r
- unsigned int allActions[2] = { 0, 0 }, events;\r
- static unsigned int prevEvents = 0;\r
-\r
- /* FIXME: player2 */\r
- allActions[0] = in_update();\r
-\r
- PicoPad[0] = allActions[0] & 0xfff;\r
- PicoPad[1] = allActions[1] & 0xfff;\r
-\r
- if (allActions[0] & 0x7000) emu_DoTurbo(&PicoPad[0], allActions[0]);\r
- if (allActions[1] & 0x7000) emu_DoTurbo(&PicoPad[1], allActions[1]);\r
-\r
- events = (allActions[0] | allActions[1]) >> 16;\r
-\r
- // volume is treated in special way and triggered every frame\r
- if (events & 0x6000)\r
- update_volume(1, events & 0x2000);\r
-\r
- if ((events ^ prevEvents) & 0x40) {\r
- emu_changeFastForward(events & 0x40);\r
- update_volume(0, 0);\r
- reset_timing = 1;\r
- }\r
-\r
- events &= ~prevEvents;\r
-\r
- if (PicoAHW == PAHW_PICO)\r
- RunEventsPico(events);\r
- if (events) RunEvents(events);\r
- if (movie_data) emu_updateMovie();\r
-\r
- prevEvents = (allActions[0] | allActions[1]) >> 16;\r
-}\r
-\r