We need to make sure not to break Gundam Battle Assault 2 in PAL mode
as otherwise it will lockup.
Amusingly, Mednafen currently cannot run this game in PAL mode.
/*
Gundam Battle Assault 2: much slower (*)
- Fixes boot, gameplay
/*
Gundam Battle Assault 2: much slower (*)
- Fixes boot, gameplay
Hokuto no Ken 2: slower
- Fixes intro + subtitles
Hokuto no Ken 2: slower
- Fixes intro + subtitles
InuYasha - Feudal Fairy Tale: slower
- Fixes battles
*/
InuYasha - Feudal Fairy Tale: slower
- Fixes battles
*/
- AddIrqQueue(CdlPause + 0x100, cdReadTime * 3);
+ /* Gameblabla - Tightening the timings (as taken from Duckstation).
+ * The timings from Duckstation are based upon hardware tests.
+ * Mednafen's timing don't work for Gundam Battle Assault 2 in PAL/50hz mode,
+ * seems to be timing sensitive as it can depend on the CPU's clock speed.
+ *
+ * We will need to get around this for Bedlam/Rise 2 later...
+ * */
+ if (cdr.DriveState != DRIVESTATE_STANDBY)
+ {
+ delay = 7000;
+ }
+ else
+ {
+ delay = (((cdr.Mode & MODE_SPEED) ? 2 : 1) * (1000000));
+ CDRMISC_INT((cdr.Mode & MODE_SPEED) ? cdReadTime / 2 : cdReadTime);
+ }
+ AddIrqQueue(CdlPause + 0x100, delay);