Copy PicoDrive.gpe, pico940_v3.bin and mmuhack.o to any place in your filesystem\r
(all 3 files must be in the same directory) and run PicoDrive.gpe.\r
Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped.\r
Copy PicoDrive.gpe, pico940_v3.bin and mmuhack.o to any place in your filesystem\r
(all 3 files must be in the same directory) and run PicoDrive.gpe.\r
Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped.\r
#endif\r
#ifdef GIZ\r
First make sure you have homebrew-enabled Service Pack installed. Then copy\r
#endif\r
#ifdef GIZ\r
First make sure you have homebrew-enabled Service Pack installed. Then copy\r
(some of them might require renaming PicoDrive.exe to Autorun.exe, placing it in\r
the root of SD, etc). Then load a ROM and enjoy! ROMs can be placed anywhere, can\r
be in .smd or .bin format and can be zipped (one ROM per zip).\r
(some of them might require renaming PicoDrive.exe to Autorun.exe, placing it in\r
the root of SD, etc). Then load a ROM and enjoy! ROMs can be placed anywhere, can\r
be in .smd or .bin format and can be zipped (one ROM per zip).\r
#endif\r
#ifdef PSP\r
If you are running a custom firmware, just copy the whole PicoDrive directory to\r
#endif\r
#ifdef PSP\r
If you are running a custom firmware, just copy the whole PicoDrive directory to\r
which one GAME* directory to use).\r
\r
If you are on 1.5, there is a separate KXploited version for it.\r
which one GAME* directory to use).\r
\r
If you are on 1.5, there is a separate KXploited version for it.\r
+#ifdef UIQ\r
+Copy SIS and some ROMs to any directory in your memory stick, and install the SIS.\r
+Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped.\r
+#endif\r
+#ifndef UIQ\r
+\r
Note that this emulator may require some tweaking of configuration settings to run\r
some games well. For Genesis/MegaDrive, if you have any problems (game does not\r
boot, sound is glitchy, broken graphics), try to:\r
Note that this emulator may require some tweaking of configuration settings to run\r
some games well. For Genesis/MegaDrive, if you have any problems (game does not\r
boot, sound is glitchy, broken graphics), try to:\r
Some games may need to be reset after adjusting settings.\r
\r
For possible Sega/Mega CD problems, see "Other important stuff" section below.\r
Some games may need to be reset after adjusting settings.\r
\r
For possible Sega/Mega CD problems, see "Other important stuff" section below.\r
\r
\r
How to run Sega/Mega CD games\r
-----------------------------\r
\r
\r
\r
How to run Sega/Mega CD games\r
-----------------------------\r
\r
-To play any game, you need BIOS files. These files must be copied to the same\r
-directory as mentioned PicoDrive files. Files can be named as follows:\r
+To play any game, you need BIOS files. These files must be copied to\r
+#ifdef UIQ\r
+D:\other\PicoDrive\ directory.\r
+#else\r
+the same directory as mentioned PicoDrive files.\r
+#endif\r
+Files can be named as follows:\r
\r
US: us_scd1_9210.bin us_scd2_9306.bin SegaCDBIOS9303.bin\r
EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin\r
\r
US: us_scd1_9210.bin us_scd2_9306.bin SegaCDBIOS9303.bin\r
EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin\r
---------------------\r
\r
* If your Genesis/MD game has graphical glitches, this is most likely because\r
---------------------\r
\r
* If your Genesis/MD game has graphical glitches, this is most likely because\r
"accurate renderer" is not enabled (see options).\r
"accurate renderer" is not enabled (see options).\r
+#else\r
+ "Fast renderer (inaccurate)" is enabled. Try disabling it.\r
+#endif\r
* Sega/Mega CD: If the game hangs after Sega logo, you may need to enable\r
"better sync" and/or "Scale/Rot. fx" options, found in "Sega/Mega CD options"\r
submenu, and then reset the game. Some other games may also require\r
* Sega/Mega CD: If the game hangs after Sega logo, you may need to enable\r
"better sync" and/or "Scale/Rot. fx" options, found in "Sega/Mega CD options"\r
submenu, and then reset the game. Some other games may also require\r
Configuration\r
-------------\r
\r
Configuration\r
-------------\r
\r
+#ifdef UIQ\r
+#include "config.txt"\r
+#else\r
@@0. "Renderer"\r
#ifdef GP2X\r
8bit fast:\r
@@0. "Renderer"\r
#ifdef GP2X\r
8bit fast:\r
\r
There is also option to enable 6 button pad (will allow you to configure XYZ\r
keys), and an option to set turbo rate (in Hz) for turbo buttons.\r
\r
There is also option to enable 6 button pad (will allow you to configure XYZ\r
keys), and an option to set turbo rate (in Hz) for turbo buttons.\r
* Fixed a crash when uncompressed savestate is loaded.\r
* Fixed an idle loop detection related hanging problem.\r
* PSP: fixed another palette related regression.\r
* Fixed a crash when uncompressed savestate is loaded.\r
* Fixed an idle loop detection related hanging problem.\r
* PSP: fixed another palette related regression.\r
+ * UIQ3: updated frontend for the latest emu core.\r
\r
1.51a\r
* Fixed a sync problem between main and sub 68k. Should fix the hanging\r
\r
1.51a\r
* Fixed a sync problem between main and sub 68k. Should fix the hanging\r