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release r4
r4
author
notaz
<notasas@gmail.com>
Sat, 15 Jan 2011 21:13:07 +0000
(23:13 +0200)
committer
notaz
<notasas@gmail.com>
Sat, 15 Jan 2011 23:52:14 +0000
(
01:52
+0200)
pandora/readme.txt
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diff --git
a/pandora/readme.txt
b/pandora/readme.txt
index
573a246
..
46a78f4
100644
(file)
--- a/
pandora/readme.txt
+++ b/
pandora/readme.txt
@@
-1,6
+1,8
@@
PCSX-ReARMed - yet another PCSX fork
PCSX-ReARMed - yet another PCSX fork
+http://notaz.gp2x.de/pcsx_rearmed.php
+
About
-----
About
-----
@@
-11,7
+13,7
@@
version is ARM architecture oriented and features MIPS->ARM recompiler by
Ari64. It was created for Pandora handheld, but should be usable on other
devices after some code adjustments.
Ari64. It was created for Pandora handheld, but should be usable on other
devices after some code adjustments.
-PCSX ReARMed features GPU
and SPU plugins
from PCSX4ALL project.
+PCSX ReARMed features GPU
plugin
from PCSX4ALL project.
Usage
Usage
@@
-29,6
+31,12
@@
Supportd CD image formats:
CDDA (CD audio) support requires .cue/.bin format.
CDDA (CD audio) support requires .cue/.bin format.
+The emulator can simulate BIOS, which means BIOS files are not required,
+however implementation is not complete and some games still need real BIOS
+to work. To use real BIOS, copy uncompressed BIOS files to
+[sd card]/pandora/appdata/pcsx_rearmed/bios/
+then select the BIOS you want to use in Options->BIOS/Plugins menu.
+
Plugins
-------
Plugins
-------
@@
-48,6
+56,13
@@
spunull.so - NULL plugin, i.e. no sound emulation.
Changelog
---------
Changelog
---------
+r4 (2011-01-15)
++ added real BIOS support (and various things for it to work)
+* fixed various recompiler issues
++ added interpreter option (useful to overcome dynarec bugs)
+* fixed some memory card related issues with HLE bios
+* rewrote frame limiter (old was sometimes sleeping needlessly)
+
r3 (2011-01-05):
+ added Pickle's port of gpu-gles from psx4m project
+ added PCSX4ALL gpu as a plugin
r3 (2011-01-05):
+ added Pickle's port of gpu-gles from psx4m project
+ added PCSX4ALL gpu as a plugin