+#ifdef NEW_DYNAREC
+ var.value = NULL;
+ var.key = "pcsx_rearmed_nosmccheck";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "enabled") == 0)
+ new_dynarec_hacks |= NDHACK_NO_SMC_CHECK;
+ else
+ new_dynarec_hacks &= ~NDHACK_NO_SMC_CHECK;
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gteregsunneeded";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "enabled") == 0)
+ new_dynarec_hacks |= NDHACK_GTE_UNNEEDED;
+ else
+ new_dynarec_hacks &= ~NDHACK_GTE_UNNEEDED;
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_nogteflags";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "enabled") == 0)
+ new_dynarec_hacks |= NDHACK_GTE_NO_FLAGS;
+ else
+ new_dynarec_hacks &= ~NDHACK_GTE_NO_FLAGS;
+ }
+
+ /* this probably is safe to change in real-time */
+ var.value = NULL;
+ var.key = "pcsx_rearmed_psxclock";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ int psxclock = atoi(var.value);
+ cycle_multiplier = 10000 / psxclock;
+ }
+#endif /* NEW_DYNAREC */
+
+ var.key = "pcsx_rearmed_show_other_input_settings";
+ var.value = NULL;
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ int previous_settings = show_other_input_settings;
+
+ show_other_input_settings = 1;
+ if (strcmp(var.value, "disabled") == 0)
+ show_other_input_settings = 0;
+
+ if (show_other_input_settings != previous_settings)
+ {
+ unsigned i;
+ struct retro_core_option_display option_display;
+ char gpu_peops_option[][50] = {
+ "pcsx_rearmed_multitap1",
+ "pcsx_rearmed_multitap2",
+ "pcsx_rearmed_pad3type",
+ "pcsx_rearmed_pad4type",
+ "pcsx_rearmed_pad5type",
+ "pcsx_rearmed_pad6type",
+ "pcsx_rearmed_pad7type",
+ "pcsx_rearmed_pad8type",
+ "pcsx_rearmed_negcon_deadzone",
+ "pcsx_rearmed_negcon_response",
+ "pcsx_rearmed_analog_axis_modifier",
+ "pcsx_rearmed_gunconadjustx",
+ "pcsx_rearmed_gunconadjusty",
+ "pcsx_rearmed_gunconadjustratiox",
+ "pcsx_rearmed_gunconadjustratioy"
+ };
+ #define INPUT_LIST (sizeof(gpu_peops_option) / sizeof(gpu_peops_option[0]))
+
+ option_display.visible = show_other_input_settings;
+
+ for (i = 0; i < INPUT_LIST; i++)
+ {
+ option_display.key = gpu_peops_option[i];
+ environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY, &option_display);
+ }
+ }
+ }
+