- //This adjustment process gives the user the ability to manually align the mouse up better
- //with where the shots are in the emulator.
-
- //Percentage distance of screen to adjust
- int GunconAdjustX = 0;
- int GunconAdjustY = 0;
-
- //Used when out by a percentage
- float GunconAdjustRatioX = 1;
- float GunconAdjustRatioY = 1;
-
- struct retro_variable var;
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjustx";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustX = atoi(var.value);
- }
-
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjusty";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustY = atoi(var.value);
- }
-
-
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjustratiox";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustRatioX = atof(var.value);
- }
-
-
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjustratioy";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustRatioY = atof(var.value);
- }
-