it wastes time for something like psx that may change modes ingame
void vout_fbdev_clear(struct vout_fbdev *fbdev)
{
void vout_fbdev_clear(struct vout_fbdev *fbdev)
{
- memset(fbdev->mem, 0, fbdev->mem_size);
+ if (fbdev->mem)
+ memset(fbdev->mem, 0, fbdev->fb_size * fbdev->buffer_count);
}
void vout_fbdev_clear_lines(struct vout_fbdev *fbdev, int y, int count)
}
void vout_fbdev_clear_lines(struct vout_fbdev *fbdev, int y, int count)