plugin from PCSX4ALL project, and traditional P.E.Op.S. one.
+Compiling
+---------
+
+'./configure && make' should work for the most part.
+
+When compiling for ARM, it's advisable to tell configure script the CPU, FPU
+and ABI that matches your target system to get best performance, like this:
+
+CFLAGS='-mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon -mfloat-abi=softfp' ./configure
+
+Cross compilation should also work if kernel-style CROSS_COMPILE variable
+is set:
+CROSS_COMPILE='arm-none-linux-gnueabi-' ./configure
+
+
Usage
-----
-This version features a framebuffer driven menu that can be used to run
-games and configure the emulator.
+There are several different frontends that can be built from source (one
+generic and several platform specific), so usage slightly differs depending
+on that. Most of them have a menu that can be used to run games and configure
+the emulator.
Supported CD image formats:
- .bin/.cue
The emulator can simulate BIOS, which means BIOS files are not required,
however implementation is not complete and some games still need real BIOS
-to work. To use real BIOS, copy uncompressed BIOS files to
+to work. To use real BIOS, copy uncompressed BIOS files to bios/ directory
+which itself should be in main emulator directory.
+
+For pandora, it should be:
[sd card]/pandora/appdata/pcsx_rearmed/bios/
-then select the BIOS you want to use in Options->BIOS/Plugins menu.
+
+When the file is copied, BIOS should be selected in Options->BIOS/Plugins menu.
On pandora, analog controllers are supported using nubs, but this is
disabled by default and needs to be enabled in 'Controls' menu.
[BIOS/Plugins] menu:
builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast,
- available if platform supports NEON, like on pandoa),
+ available if platform supports NEON, like on pandora),
gpu_peops or gpu_unai (depends on compile options).
gpu_peops.so - P.E.Op.S. soft GPU, reasonably accurate but slow
(also found with older emulators on PC)
Changelog
---------
+r17
++ added overlay support for generic Linux build
+* attempted to fix sound breakage with PulseAudio
+* fixed some regressions caused by hires mode code
+* fixed some sound issues introduced in r9
+* various other tweaks
+
r16 (2012-11-10)
+ gpu_neon now has new hires rendering mode
(sometimes slow and occasionally glitchy)