return retval;
}
-static const unsigned int gpu_ctl_def[] = {
- 0x00000000, 0x01000000, 0x03000000, 0x04000000,
- 0x05000800, 0x06c60260, 0x0703fc10, 0x08000027,
-};
-
-static const unsigned int gpu_data_def[] = {
- 0xe100360b, 0xe2000000, 0xe3000800, 0xe4077e7f,
- 0xe5001000, 0xe6000000,
- 0x02000000, 0x00000000, 0x01ff03ff,
-};
-
-void BiosLikeGPUSetup()
-{
- int i;
-
- for (i = 0; i < sizeof(gpu_ctl_def) / sizeof(gpu_ctl_def[0]); i++)
- GPU_writeStatus(gpu_ctl_def[i]);
-
- for (i = 0; i < sizeof(gpu_data_def) / sizeof(gpu_data_def[0]); i++)
- GPU_writeData(gpu_data_def[i]);
-
- HW_GPU_STATUS |= SWAP32(PSXGPU_nBUSY);
-}
-
static void SetBootRegs(u32 pc, u32 gp, u32 sp)
{
//printf("%s %08x %08x %08x\n", __func__, pc, gp, sp);
psxRegs.pc = pc;
psxRegs.GPR.n.gp = gp;
psxRegs.GPR.n.sp = sp ? sp : 0x801fff00;
+ psxRegs.GPR.n.fp = psxRegs.GPR.n.sp;
+
+ psxRegs.GPR.n.t0 = psxRegs.GPR.n.sp; // mimic A(43)
+ psxRegs.GPR.n.t3 = pc;
psxCpu->Notify(R3000ACPU_NOTIFY_AFTER_LOAD, NULL);
}
memcpy(&tmpHead, buf + 12, sizeof(EXE_HEADER));
- SysPrintf("manual booting '%s'\n", exename);
+ SysPrintf("manual booting '%s' pc=%x\n", exename, SWAP32(tmpHead.pc0));
sp = SWAP32(tmpHead.s_addr);
if (cnf_stack)
sp = cnf_stack;
#define k1 (psxRegs.GPR.n.k1)
#define gp (psxRegs.GPR.n.gp)
#define sp (psxRegs.GPR.n.sp)
-#define fp (psxRegs.GPR.n.s8)
+#define fp (psxRegs.GPR.n.fp)
#define ra (psxRegs.GPR.n.ra)
#define pc0 (psxRegs.pc)
void (*biosC0[256+128])();
void (**biosB0)() = biosC0 + 128;
-#include "sjisfont.h"
-
-void setup_mips_code()
+static void setup_mips_code()
{
u32 *ptr;
ptr = (u32 *)&psxM[A_SYSCALL];
ptr[0x60/4] = SWAPu32(0x40037000); // mfc0 $v1, EPC
ptr[0x64/4] = SWAPu32(0x40026800); // mfc0 $v0, Cause
- ptr[0x68/4] = SWAPu32(0x24630004); // addiu $v1, $v1, 4
ptr[0x6c/4] = SWAPu32(0xaf430080); // sw $v1, 0x80($k0)
ptr[0xb0/4] = HLEOP(hleop_exception);
DeliverEvent(0xf0000003, 0x0010);
}
+static const u32 gpu_ctl_def[] = {
+ 0x00000000, 0x01000000, 0x03000000, 0x04000000,
+ 0x05000800, 0x06c60260, 0x0703fc10, 0x08000027
+};
+
+static const u32 gpu_data_def[] = {
+ 0xe100360b, 0xe2000000, 0xe3000800, 0xe4077e7f,
+ 0xe5001000, 0xe6000000,
+ 0x02000000, 0x00000000, 0x01ff03ff
+};
+
+// from 1f801d80
+static const u16 spu_config[] = {
+ 0x3fff, 0x37ef, 0x5ebc, 0x5ebc, 0x0000, 0x0000, 0x0000, 0x00a0,
+ 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0x00ff, 0x0000, 0x0000,
+ 0x0000, 0xe128, 0x0000, 0x0200, 0xf0f0, 0xc085, 0x0004, 0x0000,
+ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+ 0x033d, 0x0231, 0x7e00, 0x5000, 0xb400, 0xb000, 0x4c00, 0xb000,
+ 0x6000, 0x5400, 0x1ed6, 0x1a31, 0x1d14, 0x183b, 0x1bc2, 0x16b2,
+ 0x1a32, 0x15ef, 0x15ee, 0x1055, 0x1334, 0x0f2d, 0x11f6, 0x0c5d,
+ 0x1056, 0x0ae1, 0x0ae0, 0x07a2, 0x0464, 0x0232, 0x8000, 0x8000
+};
+
+void psxBiosSetupBootState(void)
+{
+ boolean hle = Config.HLE;
+ u32 *hw = (u32 *)psxH;
+ int i;
+
+ // see also SetBootRegs()
+ if (hle) {
+ v0 = 1; v1 = 4;
+ a0 = 1; a2 = a3 = 0; a3 = 0x2a;
+ t2 = 0x2d; t4 = 0x23; t5 = 0x2b; t6 = 0xa0010000;
+ s0 = 0xa000b870;
+ k0 = 0xbfc0d968; k1 = 0xf1c;
+ ra = 0xf0001234; // just to easily detect attempts to return
+ psxRegs.CP0.n.Cause = 0x20;
+ psxRegs.CP0.n.EPC = 0xbfc0d964; // EnterCriticalSection syscall
+
+ hw[0x1000/4] = SWAP32(0x1f000000);
+ hw[0x1004/4] = SWAP32(0x1f802000);
+ hw[0x1008/4] = SWAP32(0x0013243f);
+ hw[0x100c/4] = SWAP32(0x00003022);
+ hw[0x1010/4] = SWAP32(0x0013243f);
+ hw[0x1014/4] = SWAP32(0x200931e1);
+ hw[0x1018/4] = SWAP32(0x00020943);
+ hw[0x101c/4] = SWAP32(0x00070777);
+ hw[0x1020/4] = SWAP32(0x0000132c);
+ hw[0x1060/4] = SWAP32(0x00000b88);
+ hw[0x1070/4] = SWAP32(0x00000001);
+ hw[0x1074/4] = SWAP32(0x0000000c);
+ hw[0x2040/4] = SWAP32(0x00000900);
+ }
+
+ hw[0x10a0/4] = SWAP32(0x00ffffff);
+ hw[0x10a8/4] = SWAP32(0x00000401);
+ hw[0x10b0/4] = SWAP32(0x0008b000);
+ hw[0x10b4/4] = SWAP32(0x00010200);
+ hw[0x10e0/4] = SWAP32(0x000eccf4);
+ hw[0x10e4/4] = SWAP32(0x00000400);
+ hw[0x10e8/4] = SWAP32(0x00000002);
+ hw[0x10f0/4] = SWAP32(0x00009099);
+ hw[0x10f4/4] = SWAP32(0x8c8c0000);
+
+ if (hle) {
+ psxRcntWmode(0, 0);
+ psxRcntWmode(1, 0);
+ psxRcntWmode(2, 0);
+ }
+
+ // gpu
+ for (i = 0; i < sizeof(gpu_ctl_def) / sizeof(gpu_ctl_def[0]); i++)
+ GPU_writeStatus(gpu_ctl_def[i]);
+ for (i = 0; i < sizeof(gpu_data_def) / sizeof(gpu_data_def[0]); i++)
+ GPU_writeData(gpu_data_def[i]);
+ HW_GPU_STATUS |= SWAP32(PSXGPU_nBUSY);
+
+ // spu
+ for (i = 0x1f801d80; i < sizeof(spu_config) / sizeof(spu_config[0]); i++)
+ SPU_writeRegister(0x1f801d80 + i*2, spu_config[i], psxRegs.cycle);
+}
+
+#include "sjisfont.h"
+
void psxBiosInit() {
u32 *ptr, *ram32, *rom32;
int i;
len = 0x80000 - 0x69d68;
uncompress((Bytef *)(psxR + 0x69d68), &len, font_889f, sizeof(font_889f));
- // memory size 2 MB
- psxHu32ref(0x1060) = SWAPu32(0x00000b88);
-
/* Some games like R-Types, CTR, Fade to Black read from adress 0x00000000 due to uninitialized pointers.
See Garbage Area at Address 00000000h in Nocash PSX Specfications for more information.
Here are some examples of games not working with this fix in place :
}
tcb->lo = SWAP32(psxRegs.GPR.n.lo);
tcb->hi = SWAP32(psxRegs.GPR.n.hi);
- tcb->epc = SWAP32(psxRegs.CP0.n.EPC);
+ //tcb->epc = SWAP32(psxRegs.CP0.n.EPC); // done by asm
tcb->sr = SWAP32(psxRegs.CP0.n.SR);
tcb->cause = SWAP32(psxRegs.CP0.n.Cause);
sp = fp = loadRam32(A_EXC_SP);