{
extern void bgr555_to_rgb565(void *dst, void *src, int bytes);
extern void bgr888_to_rgb888(void *dst, void *src, int bytes);
- int x = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
- int y = PSXDisplay.DisplayPosition.y;
+ int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
+ int py = PSXDisplay.DisplayPosition.y;
int w = PreviousPSXDisplay.Range.x1;
int h = PreviousPSXDisplay.DisplayMode.y;
int pitch = PreviousPSXDisplay.DisplayMode.x;
- unsigned short *srcs = psxVuw + y * 1024 + x;
+ unsigned short *srcs = psxVuw + py * 1024 + px;
unsigned char *dest = pl_fbdev_buf;
if (w <= 0)
return;
- // TODO: clear border if centering
+ // TODO: clear border if centering?
pitch *= PSXDisplay.RGB24 ? 3 : 2;
// account for centering
h -= PreviousPSXDisplay.Range.y0;
dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
- dest += PreviousPSXDisplay.Range.x0 * 2; // XXX
+ dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too..
if (PSXDisplay.RGB24)
{
{
static int fbw, fbh, fb24bpp;
- if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0)
+ if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0)
return;
/* careful if rearranging this code, we try to set mode and flip
* to get the hardware apply both changes at the same time */
- if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.DisplayMode.y != fbh
+ if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
|| PSXDisplay.RGB24 != fb24bpp) {
- fbw = PSXDisplay.DisplayMode.x;
- fbh = PSXDisplay.DisplayMode.y;
+ fbw = PreviousPSXDisplay.DisplayMode.x;
+ fbh = PreviousPSXDisplay.DisplayMode.y;
fb24bpp = PSXDisplay.RGB24;
pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
}