{
int kc = -1, down = 0, ret = 0;
- /* FIXME: should ckeck .which */
/* TODO: remaining axis */
switch (event->type) {
case SDL_JOYAXISMOTION:
+ if (event->jaxis.which != state->joy_id)
+ return -2;
if (event->jaxis.axis > 1)
break;
if (-16384 <= event->jaxis.value && event->jaxis.value <= 16384) {
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
+ if (event->jbutton.which != state->joy_id)
+ return -2;
kc = (int)event->jbutton.button + SDLK_WORLD_0;
down = event->jbutton.state == SDL_PRESSED;
ret = 1;
Uint32 mask = state->joy ? JOY_EVENTS : (SDL_ALLEVENTS & ~JOY_EVENTS);
int count, maxcount;
int i, ret, retval = 0;
+ int num_events, num_peeped_events;
+ SDL_Event *event;
maxcount = (one_kc != NULL) ? 1 : sizeof(events) / sizeof(events[0]);
SDL_PumpEvents();
- while (1) {
+
+ num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, mask);
+
+ for (num_peeped_events = 0; num_peeped_events < num_events; num_peeped_events += count) {
count = SDL_PeepEvents(events, maxcount, SDL_GETEVENT, mask);
if (count <= 0)
break;
for (i = 0; i < count; i++) {
+ event = &events[i];
if (state->joy)
ret = handle_joy_event(state,
- &events[i], one_kc, one_down);
+ event, one_kc, one_down);
else
ret = handle_event(state,
- &events[i], one_kc, one_down);
- if (ret == -1) {
- if (ext_event_handler != NULL)
- ext_event_handler(&events[i]);
+ event, one_kc, one_down);
+ if (ret < 0) {
+ switch (ret) {
+ case -2:
+ SDL_PushEvent(event);
+ break;
+ default:
+ if (ext_event_handler != NULL)
+ ext_event_handler(event);
+ break;
+ }
continue;
}
retval |= ret;
if (one_kc != NULL && ret)
+ {
+ // don't lose events other devices might want to handle
+ for (i++; i < count; i++)
+ SDL_PushEvent(&events[i]);
goto out;
+ }
}
}