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libretro: don't call dfinput_activate too early
author
notaz
<notasas@gmail.com>
Sun, 26 May 2013 21:23:19 +0000
(
00:23
+0300)
committer
notaz
<notasas@gmail.com>
Sun, 26 May 2013 21:23:19 +0000
(
00:23
+0300)
frontend/libretro.c
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diff --git
a/frontend/libretro.c
b/frontend/libretro.c
index
1e9929d
..
644db92
100644
(file)
--- a/
frontend/libretro.c
+++ b/
frontend/libretro.c
@@
-652,6
+652,7
@@
bool retro_load_game(const struct retro_game_info *info)
}
plugin_call_rearmed_cbs();
+ dfinput_activate();
Config.PsxAuto = 1;
if (CheckCdrom() == -1) {
@@
-791,9
+792,9
@@
static void update_variables(bool in_flight)
GPU_close();
GPU_open(&gpuDisp, "PCSX", NULL);
}
- }
- dfinput_activate();
+ dfinput_activate();
+ }
}
void retro_run(void)