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gte_neon: use more accurate division
author
notaz
<notasas@gmail.com>
Fri, 23 Dec 2011 19:48:30 +0000
(21:48 +0200)
committer
notaz
<notasas@gmail.com>
Fri, 23 Dec 2011 19:48:30 +0000
(21:48 +0200)
texture placement issues in Chrono Cross otherwise with the new GPU
libpcsxcore/gte_neon.s
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diff --git
a/libpcsxcore/gte_neon.s
b/libpcsxcore/gte_neon.s
index
74a741e
..
38bf989
100644
(file)
--- a/
libpcsxcore/gte_neon.s
+++ b/
libpcsxcore/gte_neon.s
@@
-379,8
+379,8
@@
gteRTPT_neon:
add r3, r0, #4*16
vst1.32 d14[0], [r3] @ gteSZ0 = gteSZ3
vdup.32 q13, d13[0] @ |
-
@
vrecps.f32 q12, q10, q11 @ step
-
@
vmul.f32 q11, q12, q11 @ better inv
+
vrecps.f32 q12, q10, q11 @ step
+
vmul.f32 q11, q12, q11 @ better inv
vmul.f32 q10, q13, q11 @ result
.else
vmovl.s32 q2, d4 @ || gteOF|XY [64]