\r
//----------------------------------------------------// \r
\r
+ glDepthRangef(0.0f, 1.0f);glError();\r
+\r
glViewport(rRatioRect.left, // init viewport by ratio rect\r
iResY-(rRatioRect.top+rRatioRect.bottom),\r
rRatioRect.right, \r
glLoadIdentity();\r
glScalef(1.0f/255.99f,1.0f/255.99f,1.0f); // geforce precision hack\r
#endif \r
- glDepthRangef(0.0f, 1.0f);glError();\r
\r
- glPolygonOffset( -0.2f, -0.2f );glError();\r
+ //glPolygonOffset( -0.2f, -0.2f );glError();\r
\r
glMatrixMode(GL_PROJECTION); glError(); // init projection with psx resolution\r
glLoadIdentity(); glError();\r