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spu: add a guard for "runaway" channels
author
notaz
<notasas@gmail.com>
Tue, 21 Nov 2023 23:06:05 +0000
(
01:06
+0200)
committer
notaz
<notasas@gmail.com>
Tue, 21 Nov 2023 23:08:25 +0000
(
01:08
+0200)
should really mask but it's inconvenient with the raw pointers used
there
plugins/dfsound/spu.c
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diff --git
a/plugins/dfsound/spu.c
b/plugins/dfsound/spu.c
index
1cc1cbf
..
6671e3e
100644
(file)
--- a/
plugins/dfsound/spu.c
+++ b/
plugins/dfsound/spu.c
@@
-1551,7
+1551,10
@@
long CALLBACK SPUinit(void)
int i;
memset(&spu, 0, sizeof(spu));
- spu.spuMemC = calloc(1, 512 * 1024);
+ spu.spuMemC = calloc(1, 512 * 1024 + 16);
+ // a guard for runaway channels - End+Mute
+ spu.spuMemC[512 * 1024 + 1] = 1;
+
InitADSR();
spu.s_chan = calloc(MAXCHAN+1, sizeof(spu.s_chan[0])); // channel + 1 infos (1 is security for fmod handling)