return modifier_axis_range;
}
-void retro_run(void)
+static void update_input_guncon(int port, int ret)
{
- int i;
- //SysReset must be run while core is running,Not in menu (Locks up Retroarch)
- if (rebootemu != 0)
- {
- rebootemu = 0;
- SysReset();
- if (!Config.HLE && !Config.SlowBoot)
- {
- // skip BIOS logos
- psxRegs.pc = psxRegs.GPR.n.ra;
- }
- }
+ //ToDo move across to:
+ //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X
+ //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y
+ //RETRO_DEVICE_ID_LIGHTGUN_TRIGGER
+ //RETRO_DEVICE_ID_LIGHTGUN_RELOAD
+ //RETRO_DEVICE_ID_LIGHTGUN_AUX_A
+ //RETRO_DEVICE_ID_LIGHTGUN_AUX_B
+ //Though not sure these are hooked up properly on the Pi
- if (display_internal_fps)
- {
- frame_count++;
-
- if (frame_count % INTERNAL_FPS_SAMPLE_PERIOD == 0)
- {
- unsigned internal_fps = pl_rearmed_cbs.flip_cnt * (is_pal_mode ? 50 : 60) / INTERNAL_FPS_SAMPLE_PERIOD;
- char str[64];
- const char *strc = (const char *)str;
- struct retro_message msg = {
- strc,
- 180
- };
+ //ToDo
+ //Put the controller index back to port instead of hardcoding to 1 when the libretro overlay crash bug is fixed
+ //This is required for 2 player
- str[0] = '\0';
+ //GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross
- snprintf(str, sizeof(str), "Internal FPS: %2d", internal_fps);
+ // Trigger
+ //The 1 is hardcoded instead of port to prevent the overlay mouse button libretro crash bug
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
+ {
+ in_keystate[port] |= (1 << DKEY_CIRCLE);
+ }
- pl_rearmed_cbs.flip_cnt = 0;
+ // A
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
+ {
+ in_keystate[port] |= (1 << DKEY_START);
+ }
- environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
- }
+ // B
+ if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE))
+ {
+ in_keystate[port] |= (1 << DKEY_CROSS);
}
- else
- frame_count = 0;
- input_poll_cb();
+ //The 1 is hardcoded instead of port to prevent the overlay mouse button libretro crash bug
+ int gunx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
+ int guny = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
- bool updated = false;
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
- update_variables(true);
+ //Mouse range is -32767 -> 32767
+ //1% is about 655
+ //Use the left analog stick field to store the absolute coordinates
+ in_analog_left[0][0] = (gunx * GunconAdjustRatioX) + (GunconAdjustX * 655);
+ in_analog_left[0][1] = (guny * GunconAdjustRatioY) + (GunconAdjustY * 655);
+}
- // reset all keystate, query libretro for keystate
- int j;
+static void update_input_negcon(int port, int ret)
+{
int lsx;
int rsy;
- float negcon_twist_amplitude;
int negcon_i_rs;
int negcon_ii_rs;
+ float negcon_twist_amplitude;
+
+ // Query digital inputs
+ //
+ // > Pad-Up
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_UP))
+ in_keystate[port] |= (1 << DKEY_UP);
+ // > Pad-Right
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT))
+ in_keystate[port] |= (1 << DKEY_RIGHT);
+ // > Pad-Down
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN))
+ in_keystate[port] |= (1 << DKEY_DOWN);
+ // > Pad-Left
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT))
+ in_keystate[port] |= (1 << DKEY_LEFT);
+ // > Start
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_START))
+ in_keystate[port] |= (1 << DKEY_START);
+ // > neGcon A
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_A))
+ in_keystate[port] |= (1 << DKEY_CIRCLE);
+ // > neGcon B
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_X))
+ in_keystate[port] |= (1 << DKEY_TRIANGLE);
+ // > neGcon R shoulder (digital)
+ if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_R))
+ in_keystate[port] |= (1 << DKEY_R1);
+ // Query analog inputs
+ //
+ // From studying 'libpcsxcore/plugins.c' and 'frontend/plugin.c':
+ // >> pad->leftJoyX == in_analog_left[port][0] == NeGcon II
+ // >> pad->leftJoyY == in_analog_left[port][1] == NeGcon L
+ // >> pad->rightJoyX == in_analog_right[port][0] == NeGcon twist
+ // >> pad->rightJoyY == in_analog_right[port][1] == NeGcon I
+ // So we just have to map in_analog_left/right to more
+ // appropriate inputs...
+ //
+ // > NeGcon twist
+ // >> Get raw analog stick value and account for deadzone
+ lsx = input_state_cb(port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X);
+ if (lsx > negcon_deadzone)
+ lsx = lsx - negcon_deadzone;
+ else if (lsx < -negcon_deadzone)
+ lsx = lsx + negcon_deadzone;
+ else
+ lsx = 0;
+ // >> Convert to an 'amplitude' [-1.0,1.0] and adjust response
+ negcon_twist_amplitude = (float)lsx / (float)(NEGCON_RANGE - negcon_deadzone);
+ if (negcon_linearity == 2)
+ {
+ if (negcon_twist_amplitude < 0.0)
+ negcon_twist_amplitude = -(negcon_twist_amplitude * negcon_twist_amplitude);
+ else
+ negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude;
+ }
+ else if (negcon_linearity == 3)
+ negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude * negcon_twist_amplitude;
+ // >> Convert to final 'in_analog' integer value [0,255]
+ in_analog_right[port][0] = MAX(MIN((int)(negcon_twist_amplitude * 128.0f) + 128, 255), 0);
+ // > NeGcon I + II
+ // >> Handle right analog stick vertical axis mapping...
+ // - Up (-Y) == accelerate == neGcon I
+ // - Down (+Y) == brake == neGcon II
+ negcon_i_rs = 0;
+ negcon_ii_rs = 0;
+ rsy = input_state_cb(port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y);
+ if (rsy >= 0)
+ {
+ // Account for deadzone
+ // (Note: have never encountered a gamepad with significant differences
+ // in deadzone between left/right analog sticks, so use the regular 'twist'
+ // deadzone here)
+ if (rsy > negcon_deadzone)
+ rsy = rsy - negcon_deadzone;
+ else
+ rsy = 0;
+ // Convert to 'in_analog' integer value [0,255]
+ negcon_ii_rs = MIN((int)(((float)rsy / (float)(NEGCON_RANGE - negcon_deadzone)) * 255.0f), 255);
+ }
+ else
+ {
+ if (rsy < -negcon_deadzone)
+ rsy = -1 * (rsy + negcon_deadzone);
+ else
+ rsy = 0;
+ negcon_i_rs = MIN((int)(((float)rsy / (float)(NEGCON_RANGE - negcon_deadzone)) * 255.0f), 255);
+ }
+ // >> NeGcon I
+ in_analog_right[port][1] = MAX(
+ MAX(
+ get_analog_button(ret, input_state_cb, port, RETRO_DEVICE_ID_JOYPAD_R2),
+ get_analog_button(ret, input_state_cb, port, RETRO_DEVICE_ID_JOYPAD_B)),
+ negcon_i_rs);
+ // >> NeGcon II
+ in_analog_left[port][0] = MAX(
+ MAX(
+ get_analog_button(ret, input_state_cb, port, RETRO_DEVICE_ID_JOYPAD_L2),
+ get_analog_button(ret, input_state_cb, port, RETRO_DEVICE_ID_JOYPAD_Y)),
+ negcon_ii_rs);
+ // > NeGcon L
+ in_analog_left[port][1] = get_analog_button(ret, input_state_cb, port, RETRO_DEVICE_ID_JOYPAD_L);
+}
+
+static void update_input(void)
+{
+ // reset all keystate, query libretro for keystate
+ int i;
+ int j;
for (i = 0; i < PORTS_NUMBER; i++)
{
int16_t ret = 0;
+ int type = in_type[i];
+
in_keystate[i] = 0;
- if (in_type[i] == PSE_PAD_TYPE_NONE)
+ if (type == PSE_PAD_TYPE_NONE)
continue;
if (libretro_supports_bitmasks)
ret = input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK);
else
{
- unsigned j;
for (j = 0; j < (RETRO_DEVICE_ID_JOYPAD_R3 + 1); j++)
{
if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, j))
}
}
- if (in_type[i] == PSE_PAD_TYPE_GUNCON)
- {
- //ToDo move across to:
- //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X
- //RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y
- //RETRO_DEVICE_ID_LIGHTGUN_TRIGGER
- //RETRO_DEVICE_ID_LIGHTGUN_RELOAD
- //RETRO_DEVICE_ID_LIGHTGUN_AUX_A
- //RETRO_DEVICE_ID_LIGHTGUN_AUX_B
- //Though not sure these are hooked up properly on the Pi
-
- //ToDo
- //Put the controller index back to i instead of hardcoding to 1 when the libretro overlay crash bug is fixed
- //This is required for 2 player
-
- //GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross
-
- // Trigger
- //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
- if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
- {
- in_keystate[i] |= (1 << DKEY_CIRCLE);
- }
-
- // A
- if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
- {
- in_keystate[i] |= (1 << DKEY_START);
- }
-
- // B
- if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE))
- {
- in_keystate[i] |= (1 << DKEY_CROSS);
- }
-
- //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug
- int gunx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
- int guny = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
-
- //Mouse range is -32767 -> 32767
- //1% is about 655
- //Use the left analog stick field to store the absolute coordinates
- in_analog_left[0][0] = (gunx * GunconAdjustRatioX) + (GunconAdjustX * 655);
- in_analog_left[0][1] = (guny * GunconAdjustRatioY) + (GunconAdjustY * 655);
- }
- if (in_type[i] == PSE_PAD_TYPE_NEGCON)
- {
- // Query digital inputs
- //
- // > Pad-Up
- if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_UP))
- in_keystate[i] |= (1 << DKEY_UP);
- // > Pad-Right
- if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT))
- in_keystate[i] |= (1 << DKEY_RIGHT);
- // > Pad-Down
- if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN))
- in_keystate[i] |= (1 << DKEY_DOWN);
- // > Pad-Left
- if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT))
- in_keystate[i] |= (1 << DKEY_LEFT);
- // > Start
- if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_START))
- in_keystate[i] |= (1 << DKEY_START);
- // > neGcon A
- if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_A))
- in_keystate[i] |= (1 << DKEY_CIRCLE);
- // > neGcon B
- if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_X))
- in_keystate[i] |= (1 << DKEY_TRIANGLE);
- // > neGcon R shoulder (digital)
- if (ret & (1 << RETRO_DEVICE_ID_JOYPAD_R))
- in_keystate[i] |= (1 << DKEY_R1);
- // Query analog inputs
- //
- // From studying 'libpcsxcore/plugins.c' and 'frontend/plugin.c':
- // >> pad->leftJoyX == in_analog_left[i][0] == NeGcon II
- // >> pad->leftJoyY == in_analog_left[i][1] == NeGcon L
- // >> pad->rightJoyX == in_analog_right[i][0] == NeGcon twist
- // >> pad->rightJoyY == in_analog_right[i][1] == NeGcon I
- // So we just have to map in_analog_left/right to more
- // appropriate inputs...
- //
- // > NeGcon twist
- // >> Get raw analog stick value and account for deadzone
- lsx = input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X);
- if (lsx > negcon_deadzone)
- lsx = lsx - negcon_deadzone;
- else if (lsx < -negcon_deadzone)
- lsx = lsx + negcon_deadzone;
- else
- lsx = 0;
- // >> Convert to an 'amplitude' [-1.0,1.0] and adjust response
- negcon_twist_amplitude = (float)lsx / (float)(NEGCON_RANGE - negcon_deadzone);
- if (negcon_linearity == 2)
- {
- if (negcon_twist_amplitude < 0.0)
- negcon_twist_amplitude = -(negcon_twist_amplitude * negcon_twist_amplitude);
- else
- negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude;
- }
- else if (negcon_linearity == 3)
- negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude * negcon_twist_amplitude;
- // >> Convert to final 'in_analog' integer value [0,255]
- in_analog_right[i][0] = MAX(MIN((int)(negcon_twist_amplitude * 128.0f) + 128, 255), 0);
- // > NeGcon I + II
- // >> Handle right analog stick vertical axis mapping...
- // - Up (-Y) == accelerate == neGcon I
- // - Down (+Y) == brake == neGcon II
- negcon_i_rs = 0;
- negcon_ii_rs = 0;
- rsy = input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y);
- if (rsy >= 0)
- {
- // Account for deadzone
- // (Note: have never encountered a gamepad with significant differences
- // in deadzone between left/right analog sticks, so use the regular 'twist'
- // deadzone here)
- if (rsy > negcon_deadzone)
- rsy = rsy - negcon_deadzone;
- else
- rsy = 0;
- // Convert to 'in_analog' integer value [0,255]
- negcon_ii_rs = MIN((int)(((float)rsy / (float)(NEGCON_RANGE - negcon_deadzone)) * 255.0f), 255);
- }
- else
- {
- if (rsy < -negcon_deadzone)
- rsy = -1 * (rsy + negcon_deadzone);
- else
- rsy = 0;
- negcon_i_rs = MIN((int)(((float)rsy / (float)(NEGCON_RANGE - negcon_deadzone)) * 255.0f), 255);
- }
- // >> NeGcon I
- in_analog_right[i][1] = MAX(
- MAX(
- get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_R2),
- get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_B)),
- negcon_i_rs);
- // >> NeGcon II
- in_analog_left[i][0] = MAX(
- MAX(
- get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L2),
- get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_Y)),
- negcon_ii_rs);
- // > NeGcon L
- in_analog_left[i][1] = get_analog_button(ret, input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L);
- }
- if (in_type[i] != PSE_PAD_TYPE_NEGCON && in_type[i] != PSE_PAD_TYPE_GUNCON)
+ switch (type)
{
+ case PSE_PAD_TYPE_GUNCON:
+ update_input_guncon(i, ret);
+ break;
+ case PSE_PAD_TYPE_NEGCON:
+ update_input_negcon(i, ret);
+ break;
+ default:
// Query digital inputs
for (j = 0; j < RETRO_PSX_MAP_LEN; j++)
if (ret & (1 << j))
in_keystate[i] |= retro_psx_map[j];
// Query analog inputs
- if (in_type[i] == PSE_PAD_TYPE_ANALOGJOY || in_type[i] == PSE_PAD_TYPE_ANALOGPAD)
+ if (type == PSE_PAD_TYPE_ANALOGJOY || type == PSE_PAD_TYPE_ANALOGPAD)
{
- in_analog_left[i][0] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X), axis_bounds_modifier);
- in_analog_left[i][1] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y), axis_bounds_modifier);
+ in_analog_left[i][0] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X), axis_bounds_modifier);
+ in_analog_left[i][1] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y), axis_bounds_modifier);
in_analog_right[i][0] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X), axis_bounds_modifier);
in_analog_right[i][1] = axis_range_modifier(input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y), axis_bounds_modifier);
}
}
}
+}
+
+static void print_internal_fps(void)
+{
+ if (display_internal_fps)
+ {
+ frame_count++;
+
+ if (frame_count % INTERNAL_FPS_SAMPLE_PERIOD == 0)
+ {
+ unsigned internal_fps = pl_rearmed_cbs.flip_cnt * (is_pal_mode ? 50 : 60) / INTERNAL_FPS_SAMPLE_PERIOD;
+ char str[64];
+ const char *strc = (const char *)str;
+ struct retro_message msg = {
+ strc,
+ 180
+ };
+
+ str[0] = '\0';
+
+ snprintf(str, sizeof(str), "Internal FPS: %2d", internal_fps);
+
+ pl_rearmed_cbs.flip_cnt = 0;
+
+ environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
+ }
+ }
+ else
+ frame_count = 0;
+}
+
+void retro_run(void)
+{
+ int i;
+ //SysReset must be run while core is running,Not in menu (Locks up Retroarch)
+ if (rebootemu != 0)
+ {
+ rebootemu = 0;
+ SysReset();
+ if (!Config.HLE && !Config.SlowBoot)
+ {
+ // skip BIOS logos
+ psxRegs.pc = psxRegs.GPR.n.ra;
+ }
+ }
+
+ print_internal_fps();
+
+ input_poll_cb();
+
+ update_input();
+
+ bool updated = false;
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
+ update_variables(true);
stop = 0;
psxCpu->Execute();