d->spos = s->spos;\r
d->sinc = s->sinc;\r
memcpy(d->SB, s->SB, sizeof(d->SB));\r
- d->pStart = s->pStart;\r
- d->pCurr = s->pCurr;\r
- d->pLoop = s->pLoop;\r
+ d->pStart = (void *)((long)s->pStart & 0x7fff0);\r
+ d->pCurr = (void *)((long)s->pCurr & 0x7fff0);\r
+ d->pLoop = (void *)((long)s->pLoop & 0x7fff0);\r
if (s->bOn) dwChannelOn |= 1<<ch;\r
d->bStop = s->bStop;\r
d->bReverb = s->bReverb;\r
pFO->spuAddr=spuAddr;\r
if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;\r
\r
+ dwChannelOn&=~dwPendingChanOff;\r
+ dwPendingChanOff=0;\r
+\r
for(i=0;i<MAXCHAN;i++)\r
{\r
save_channel(&pFO->s_chan[i],&s_chan[i],i);\r
SPUplayADPCMchannel(&pF->xaS);\r
\r
xapGlobal=0;\r
+ dwPendingChanOff=0;\r
\r
if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)\r
LoadStateV5(pF);\r
pFO=(SPUOSSFreeze_t *)(pF+1);\r
\r
spuIrq = pFO->spuIrq;\r
- if(pFO->pSpuIrq) pSpuIrq = pFO->pSpuIrq+spuMemC; else pSpuIrq=NULL;\r
+ if(pFO->pSpuIrq) pSpuIrq = spuMemC+((long)pFO->pSpuIrq&0x7fff0); else pSpuIrq=NULL;\r
\r
if(pFO->spuAddr)\r
{\r
#define _IN_SPU
#include "externals.h"
+#include "registers.h"
#include "cfg.h"
#include "dsoundoss.h"
#include "regs.h"
unsigned long dwNewChannel=0; // flags for faster testing, if new channel starts
unsigned long dwChannelOn=0;
+unsigned long dwPendingChanOff=0;
void (CALLBACK *irqCallback)(void)=0; // func of main emu, called on spu irq
void (CALLBACK *cddavCallback)(unsigned short,unsigned short)=0;
return fa;
}
+static void do_irq(void)
+{
+ if(!(spuStat & STAT_IRQ))
+ {
+ spuStat |= STAT_IRQ;
+ if(irqCallback) irqCallback();
+ }
+}
+
static int decode_block(int ch)
{
unsigned char *start;
s_chan[ch].iSBPos=0;
start=s_chan[ch].pCurr; // set up the current pos
- if (start == (unsigned char*)-1) // special "stop" sign
+ if(start == (unsigned char*)-1 || // special "stop" sign
+ (dwPendingChanOff&(1<<ch)))
{
dwChannelOn&=~(1<<ch); // -> turn everything off
+ dwPendingChanOff&=~(1<<ch);
s_chan[ch].bStop=1;
s_chan[ch].ADSRX.EnvelopeVol=0;
return 0; // -> and done for this channel
}
- //////////////////////////////////////////// spu irq handler here? mmm... do it later
+ //////////////////////////////////////////// irq check
+
+ if(spuCtrl&CTRL_IRQ)
+ {
+ if(pSpuIrq == start) // irq address reached?
+ {
+ do_irq(); // -> call main emu
+ ret = 1;
+ }
+ }
s_1=s_chan[ch].s_1;
s_2=s_chan[ch].s_2;
s_chan[ch].SB[nSample++]=fa;
}
- //////////////////////////////////////////// irq check
-
- if(irqCallback && (spuCtrl&0x40)) // some callback and irq active?
- {
- if((pSpuIrq > start-16 && // irq address reached?
- pSpuIrq <= start) ||
- ((flags&1) && // special: irq on looping addr, when stop/loop flag is set
- (pSpuIrq > s_chan[ch].pLoop-16 &&
- pSpuIrq <= s_chan[ch].pLoop)))
- {
- irqCallback(); // -> call main emu
- ret = 1;
- }
- }
-
//////////////////////////////////////////// flag handler
if((flags&4) && (!s_chan[ch].bIgnoreLoop))
if(flags&1) // 1: stop/loop
{
- // We play this block out first...
- //if(!(flags&2)) // 1+2: do loop... otherwise: stop
- if(flags!=3 && flags!=7) // PETE: if we don't check exactly for 3, loop hang ups will happen (DQ4, for example)
- {
- start = (unsigned char*)-1;
- }
- else
- {
- start = s_chan[ch].pLoop;
- }
+ if(!(flags&2))
+ dwPendingChanOff|=1<<ch;
+
+ start = s_chan[ch].pLoop;
}
if (start - spuMemC >= 0x80000)
// an IRQ. Only problem: the "wait for cpu" option is kinda hard to do here
// in some of Peops timer modes. So: we ignore this option here (for now).
- if(pMixIrq && irqCallback)
+ if(pMixIrq)
{
for(ns=0;ns<NSSIZE;ns++)
{
for(ch=0;ch<4;ch++)
{
if(pSpuIrq>=pMixIrq+(ch*0x400) && pSpuIrq<pMixIrq+(ch*0x400)+2)
- irqCallback();
+ do_irq();
}
}
pMixIrq+=2;if(pMixIrq>spuMemC+0x3ff) pMixIrq=spuMemC;