// GPU command buffer execution/store
#include "../gpu_unai/gpu_command.h"
-#define unai_do_prim(cmd, list, len) \
- memcpy(PacketBuffer.U4, list, (len) * 4); \
- gpuSendPacketFunction(cmd)
-
/////////////////////////////////////////////////////////////////////////////
int renderer_init(void)
int do_cmd_list(unsigned int *list, int list_len, int *last_cmd)
{
- unsigned int cmd = 0, len;
+ unsigned int cmd = 0, len, i;
unsigned int *list_start = list;
unsigned int *list_end = list + list_len;
break;
}
-#ifndef TEST
- if (cmd == 0xa0 || cmd == 0xc0)
- break; // image i/o, forward to upper layer
- else if ((cmd & 0xf8) == 0xe0)
- gpu.ex_regs[cmd & 7] = list[0];
-#endif
+ #define PRIM cmd
+ PacketBuffer.U4[0] = list[0];
+ for (i = 1; i <= len; i++)
+ PacketBuffer.U4[i] = list[i];
- switch(cmd)
+ switch (cmd)
{
+ case 0x02:
+ gpuClearImage();
+ break;
+
+ case 0x20:
+ case 0x21:
+ case 0x22:
+ case 0x23:
+ gpuDrawF3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB]);
+ break;
+
+ case 0x24:
+ case 0x25:
+ case 0x26:
+ case 0x27:
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture(PacketBuffer.U4[4] >> 16);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB]);
+ else
+ gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB]);
+ break;
+
+ case 0x28:
+ case 0x29:
+ case 0x2A:
+ case 0x2B: {
+ const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB];
+ gpuDrawF3(gpuPolySpanDriver);
+ PacketBuffer.U4[1] = PacketBuffer.U4[4];
+ gpuDrawF3(gpuPolySpanDriver);
+ break;
+ }
+
+ case 0x2C:
+ case 0x2D:
+ case 0x2E:
+ case 0x2F: {
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture(PacketBuffer.U4[4] >> 16);
+ PP gpuPolySpanDriver;
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB];
+ else
+ gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB];
+ gpuDrawFT3(gpuPolySpanDriver);
+ PacketBuffer.U4[1] = PacketBuffer.U4[7];
+ PacketBuffer.U4[2] = PacketBuffer.U4[8];
+ gpuDrawFT3(gpuPolySpanDriver);
+ break;
+ }
+
+ case 0x30:
+ case 0x31:
+ case 0x32:
+ case 0x33:
+ gpuDrawG3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB]);
+ break;
+
+ case 0x34:
+ case 0x35:
+ case 0x36:
+ case 0x37:
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (PacketBuffer.U4[5] >> 16);
+ gpuDrawGT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB]);
+ break;
+
+ case 0x38:
+ case 0x39:
+ case 0x3A:
+ case 0x3B: {
+ const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB];
+ gpuDrawG3(gpuPolySpanDriver);
+ PacketBuffer.U4[0] = PacketBuffer.U4[6];
+ PacketBuffer.U4[1] = PacketBuffer.U4[7];
+ gpuDrawG3(gpuPolySpanDriver);
+ break;
+ }
+
+ case 0x3C:
+ case 0x3D:
+ case 0x3E:
+ case 0x3F: {
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (PacketBuffer.U4[5] >> 16);
+ const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB];
+ gpuDrawGT3(gpuPolySpanDriver);
+ PacketBuffer.U4[0] = PacketBuffer.U4[9];
+ PacketBuffer.U4[1] = PacketBuffer.U4[10];
+ PacketBuffer.U4[2] = PacketBuffer.U4[11];
+ gpuDrawGT3(gpuPolySpanDriver);
+ break;
+ }
+
+ case 0x40:
+ case 0x41:
+ case 0x42:
+ case 0x43:
+ gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ break;
+
case 0x48 ... 0x4F:
{
u32 num_vertexes = 1;
u32 *list_position = &(list[2]);
- u32 PRIM = cmd;
- memcpy(&PacketBuffer.U4[0], list, 4 * 3);
gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
while(1)
break;
}
+ case 0x50:
+ case 0x51:
+ case 0x52:
+ case 0x53:
+ gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+ break;
+
case 0x58 ... 0x5F:
{
u32 num_vertexes = 1;
u32 *list_position = &(list[2]);
- u32 PRIM = cmd;
- memcpy(&PacketBuffer.U4[0], list, 4 * 4);
gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
while(1)
break;
}
+ case 0x60:
+ case 0x61:
+ case 0x62:
+ case 0x63:
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ break;
+
+ case 0x64:
+ case 0x65:
+ case 0x66:
+ case 0x67:
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
+ else
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
+ break;
+
+ case 0x68:
+ case 0x69:
+ case 0x6A:
+ case 0x6B:
+ PacketBuffer.U4[2] = 0x00010001;
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ break;
+
+ case 0x70:
+ case 0x71:
+ case 0x72:
+ case 0x73:
+ PacketBuffer.U4[2] = 0x00080008;
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ break;
+
+ case 0x74:
+ case 0x75:
+ case 0x76:
+ case 0x77:
+ PacketBuffer.U4[3] = 0x00080008;
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
+ else
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
+ break;
+
+ case 0x78:
+ case 0x79:
+ case 0x7A:
+ case 0x7B:
+ PacketBuffer.U4[2] = 0x00100010;
+ gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+ break;
+
+ case 0x7C:
+ case 0x7D:
+#ifdef __arm__
+ if ((GPU_GP1 & 0x180) == 0 && (Masking | PixelMSB) == 0)
+ {
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ gpuDrawS16();
+ break;
+ }
+ // fallthrough
+#endif
+ case 0x7E:
+ case 0x7F:
+ PacketBuffer.U4[3] = 0x00100010;
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7) | PixelMSB]);
+ else
+ gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7) | PixelMSB]);
+ break;
+
+ case 0x80: // vid -> vid
+ gpuMoveImage(); // prim handles updateLace && skip
+ break;
#ifdef TEST
case 0xA0: // sys -> vid
{
len += load_size / 2;
break;
}
+ case 0xC0:
+ break;
+#else
+ case 0xA0: // sys ->vid
+ case 0xC0: // vid -> sys
+ goto breakloop;
#endif
-
- default:
- unai_do_prim(cmd, list, len + 1);
+ case 0xE1: {
+ const u32 temp = PacketBuffer.U4[0];
+ GPU_GP1 = (GPU_GP1 & ~0x000007FF) | (temp & 0x000007FF);
+ gpuSetTexture(temp);
+ gpu.ex_regs[1] = temp;
+ break;
+ }
+ case 0xE2: {
+ static const u8 TextureMask[32] = {
+ 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
+ 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
+ };
+ const u32 temp = PacketBuffer.U4[0];
+ TextureWindow[0] = ((temp >> 10) & 0x1F) << 3;
+ TextureWindow[1] = ((temp >> 15) & 0x1F) << 3;
+ TextureWindow[2] = TextureMask[(temp >> 0) & 0x1F];
+ TextureWindow[3] = TextureMask[(temp >> 5) & 0x1F];
+ gpuSetTexture(GPU_GP1);
+ gpu.ex_regs[2] = temp;
+ break;
+ }
+ case 0xE3: {
+ const u32 temp = PacketBuffer.U4[0];
+ DrawingArea[0] = temp & 0x3FF;
+ DrawingArea[1] = (temp >> 10) & 0x3FF;
+ gpu.ex_regs[3] = temp;
break;
+ }
+ case 0xE4: {
+ const u32 temp = PacketBuffer.U4[0];
+ DrawingArea[2] = (temp & 0x3FF) + 1;
+ DrawingArea[3] = ((temp >> 10) & 0x3FF) + 1;
+ gpu.ex_regs[4] = temp;
+ break;
+ }
+ case 0xE5: {
+ const u32 temp = PacketBuffer.U4[0];
+ DrawingOffset[0] = ((long)temp<<(32-11))>>(32-11);
+ DrawingOffset[1] = ((long)temp<<(32-22))>>(32-11);
+ gpu.ex_regs[5] = temp;
+ break;
+ }
+ case 0xE6: {
+ const u32 temp = PacketBuffer.U4[0];
+ Masking = (temp & 0x2) << 1;
+ PixelMSB =(temp & 0x1) << 8;
+ gpu.ex_regs[6] = temp;
+ break;
+ }
}
}
+breakloop:
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= GPU_GP1 & 0x1ff;
void renderer_sync_ecmds(uint32_t *ecmds)
{
- unai_do_prim(0xe1, &ecmds[1], 1);
- unai_do_prim(0xe2, &ecmds[2], 1);
- unai_do_prim(0xe3, &ecmds[3], 1);
- unai_do_prim(0xe4, &ecmds[4], 1);
- unai_do_prim(0xe5, &ecmds[5], 1);
- unai_do_prim(0xe6, &ecmds[6], 1);
+ int dummy;
+ do_cmd_list(&ecmds[1], 6, &dummy);
}
void renderer_update_caches(int x, int y, int w, int h)
}
#endif
+
+// vim:shiftwidth=2:expandtab