if (rom_loaded) {\r
if(savestate_menu_loop(1))\r
continue;\r
+ while (gp2x_joystick_read(1) & GP2X_B) usleep(50*1000);\r
engineState = PGS_Running;\r
return;\r
}\r
case MA_MAIN_RESET_GAME:\r
if (rom_loaded) {\r
emu_ResetGame();\r
+ while (gp2x_joystick_read(1) & GP2X_B) usleep(50*1000);\r
engineState = PGS_Running;\r
return;\r
}\r
#define SIMPLE_WRITE_SOUND 0
#define mix_32_to_16l_stereo_lvl mix_32_to_16l_stereo
-#define EL_LOGMASK (EL_ANOMALY|EL_STATUS|EL_SRAMIO|EL_EEPROM|EL_UIO|EL_YMTIMER)//|EL_VDPDMA|EL_HVCNT|EL_ASVDP)//|EL_SVP)
+#define EL_LOGMASK (EL_ANOMALY|EL_STATUS|EL_SRAMIO|EL_EEPROM|EL_UIO)//|EL_VDPDMA|EL_HVCNT|EL_ASVDP)//|EL_SVP)
// EL_VDPDMA|EL_ASVDP|EL_SR) // |EL_BUSREQ|EL_Z80BNK)
//#define dprintf(f,...) printf("%05i:%03i: " f "\n",Pico.m.frame_count,Pico.m.scanline,##__VA_ARGS__)
if (rom_loaded) {
if(savestate_menu_loop(1))
continue;
+ while (psp_pad_read(1) & BTN_CIRCLE) psp_msleep(50);
engineState = PGS_Running;
return;
}
case MA_MAIN_RESET_GAME:
if (rom_loaded) {
emu_ResetGame();
+ while (psp_pad_read(1) & BTN_CIRCLE) psp_msleep(50);
engineState = PGS_Running;
return;
}