3DS handles it fine, and 50 makes Metal Gear Solid feel very sluggish.
* we have to do this because cache misses and some IO penalties
* are not emulated. Warning: changing this may break compatibility. */
cycle_multiplier = 175;
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
cycle_multiplier = 200;
#endif
pl_rearmed_cbs.gpu_peops.iUseDither = 1;
{
"pcsx_rearmed_psxclock",
"PSX CPU Clock",
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"Overclock or underclock the PSX clock. Default is 50",
#else
"Overclock or underclock the PSX clock. Default is 57",
{ "100", NULL },
{ NULL, NULL },
},
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"50",
#else
"57",