return i;
}
-/*
- * To reduce size of game specific configs, default binds are not saved.
- * So we mark default binds in in_config_start(), override them in in_config_bind_key(),
- * and restore whatever default binds are left in in_config_end().
- */
-void in_config_start(void)
-{
- int i;
-
- /* mark all default binds, so they get overwritten by func below */
- for (i = 0; i < IN_MAX_DEVS; i++) {
- int n, count, *binds, *def_binds;
-
- binds = in_devices[i].binds;
- if (binds == NULL)
- continue;
-
- count = in_devices[i].key_count;
- def_binds = binds + count * IN_BINDTYPE_COUNT;
-
- for (n = 0; n < count * IN_BINDTYPE_COUNT; n++)
- if (binds[n] == def_binds[n])
- binds[n] = -1;
- }
-}
-
int in_config_bind_key(int dev_id, const char *key, int acts, int bind_type)
{
in_dev_t *dev;
dev->binds = in_alloc_binds(dev->drv_id, dev->key_count);
if (dev->binds == NULL)
return -1;
- in_config_start();
}
kc = -1;
return 0;
}
-void in_config_end(void)
+void in_clean_binds(void)
{
int i;
for (i = 0; i < IN_MAX_DEVS; i++) {
- int n, t, ret, count, *binds, *def_binds;
+ int ret, count, *binds, *def_binds;
in_dev_t *dev = &in_devices[i];
- if (dev->binds == NULL)
+ if (dev->binds == NULL || dev->drv_data == NULL)
continue;
count = dev->key_count;
binds = dev->binds;
def_binds = binds + count * IN_BINDTYPE_COUNT;
- for (n = 0; n < count; n++) {
- int is_default = 1;
- for (t = 0; t < IN_BINDTYPE_COUNT; t++)
- if (binds[IN_BIND_OFFS(n, t)] == -1)
- binds[IN_BIND_OFFS(n, t)] = 0;
- else
- is_default = 0;
-
- if (is_default)
- for (t = 0; t < IN_BINDTYPE_COUNT; t++)
- binds[IN_BIND_OFFS(n, t)] = def_binds[IN_BIND_OFFS(n, t)];
- }
-
- if (dev->drv_data == NULL)
- continue;
-
ret = DRV(dev->drv_id).clean_binds(dev->drv_data, binds, def_binds);
if (ret == 0) {
/* no useable binds */
int in_update_keycode(int *dev_id, int *is_down, int timeout_ms);
int in_menu_wait_any(int timeout_ms);
int in_menu_wait(int interesting, int autorep_delay_ms);
-void in_config_start(void);
int in_config_parse_dev(const char *dev_name);
int in_config_bind_key(int dev_id, const char *key, int binds, int bind_type);
-void in_config_end(void);
int in_get_config(int dev_id, int what, void *val);
int in_set_config(int dev_id, int what, const void *val, int size);
int in_get_key_code(int dev_id, const char *key_name);
int in_name_to_id(const char *dev_name);
int in_bind_key(int dev_id, int keycode, int mask, int bind_type, int force_unbind);
void in_unbind_all(int dev_id, int act_mask, int bind_type);
+void in_clean_binds(void);
void in_debug_dump(void);
const int *in_get_dev_binds(int dev_id);