psx_gpu: fix sprite sign extend
authorExophase <exophase@gmail.com>
Fri, 23 Dec 2011 22:13:52 +0000 (00:13 +0200)
committernotaz <notasas@gmail.com>
Fri, 23 Dec 2011 22:13:52 +0000 (00:13 +0200)
plugins/gpu_neon/psx_gpu/psx_gpu_main.c
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c

index 0f85604..8624ff0 100644 (file)
@@ -211,7 +211,7 @@ int main(int argc, char *argv[])
   printf("%d\n", cycles_elapsed);
 #endif
 
-#if 1
+#if 0
   u32 i;
 
   for(i = 0; i < 1024 * 512; i++)
@@ -238,7 +238,7 @@ int main(int argc, char *argv[])
   }
 #endif
 
-#if 0
+#if 1
   printf("\n");
   printf("  %d pixels, %d pixel blocks, %d spans\n"
    "   (%lf pixels per block, %lf pixels per span),\n"
index 32895e1..2099edf 100644 (file)
@@ -153,6 +153,13 @@ void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
 #define sign_extend_12bit(value)                                               \
   (((s32)((value) << 20)) >> 20)                                               \
 
+#define sign_extend_11bit(value)                                               \
+  (((s32)((value) << 21)) >> 21)                                               \
+
+#define sign_extend_10bit(value)                                               \
+  (((s32)((value) << 22)) >> 22)                                               \
+
+
 #define get_vertex_data_xy(vertex_number, offset16)                            \
   vertexes[vertex_number].x =                                                  \
    sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x;                  \
@@ -433,8 +440,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
   
                case 0x60 ... 0x63:
       {        
-        u32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        u32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 width = list_s16[4] & 0x3FF;
         u32 height = list_s16[5] & 0x1FF;
 
@@ -444,8 +451,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
   
                case 0x64 ... 0x67:
       {        
-        u32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        u32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 uv = list_s16[4];
         u32 width = list_s16[6] & 0x3FF;
         u32 height = list_s16[7] & 0x1FF;
@@ -462,8 +469,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x6A:
                case 0x6B:
       {
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
                        break;
@@ -474,8 +481,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x72:
                case 0x73:
       {        
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
                        break;
@@ -486,8 +493,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x76:
                case 0x77:
       {        
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 uv = list_s16[4];
 
         set_clut(psx_gpu, list_s16[5]);
@@ -502,8 +509,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x7A:
                case 0x7B:
       {        
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
                        break;
@@ -514,8 +521,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x7E:
                case 0x7F:
       {        
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 uv = list_s16[4];
 
         set_clut(psx_gpu, list_s16[5]);