static int scaling, filter, cpu_clock, cpu_clock_st;
static char rom_fname_reload[MAXPATHLEN];
static char last_selected_fname[MAXPATHLEN];
-static int region, in_type_sel;
+static int warned_about_bios, region, in_type_sel;
int g_opts;
// from softgpu plugin
CE_INTVAL_V(iUseInterpolation, 2),
CE_INTVAL_V(iSPUIRQWait, 2),
CE_INTVAL(iUseTimer),
+ CE_INTVAL(warned_about_bios),
};
static char *get_cd_label(void)
return 0;
}
-static const char h_bios[] = "HLE is simulated BIOS. BIOS is saved in savestates.\n"
- "Must save config and reload the game\n"
- "for change to take effect";
+static const char h_bios[] = "HLE is simulated BIOS. BIOS selection is saved in savestates\n"
+ "and can't be changed there. Must save config and reload\n"
+ "the game for change to take effect";
static const char h_plugin_xpu[] = "Must save config and reload the game\n"
"for plugin change to take effect";
static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17";
// ------------ main menu ------------
+static void menu_bios_warn(void)
+{
+ int inp;
+ static const char msg[] =
+ "You don't seem to have copied any BIOS files to\n"
+ "<SD card>/pandora/appdata/pcsx_rearmed/bios/\n\n"
+ "While many games work fine with fake (HLE) BIOS,\n"
+ "others (like MGS and FF8) require BIOS to work.\n"
+ "After copying the file, you'll also need to\n"
+ "select it in the emu's options->[BIOS/Plugins]\n\n"
+ "The file is usually named SCPH1001.BIN, but\n"
+ "other not compressed files can be used too.\n\n"
+ "Press (B) or (X) to continue";
+
+ while (1)
+ {
+ menu_draw_begin(1);
+ draw_menu_message(msg, NULL);
+ menu_draw_end();
+
+ inp = in_menu_wait(PBTN_MOK|PBTN_MBACK, 70);
+ if (inp & (PBTN_MBACK|PBTN_MOK))
+ return;
+ }
+}
+
+// ------------ main menu ------------
+
void OnFile_Exit();
static void draw_frame_main(void)
smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " REV, 0xe7fc);
}
-const char *plat_get_credits(void)
-{
- return "PCSX-ReARMed\n\n"
- "(C) 1999-2003 PCSX Team\n"
- "(C) 2005-2009 PCSX-df Team\n"
- "(C) 2009-2011 PCSX-Reloaded Team\n\n"
- "GPU and SPU code by Pete Bernert\n"
- " and the P.E.Op.S. team\n"
- "ARM recompiler (C) 2009-2011 Ari64\n"
- "PCSX4ALL plugins by PCSX4ALL team\n"
- " Chui, Franxis, Unai\n\n"
- "integration, optimization and\n"
- " frontend (C) 2010-2011 notaz\n";
-}
+static const char credits_text[] =
+ "PCSX-ReARMed\n\n"
+ "(C) 1999-2003 PCSX Team\n"
+ "(C) 2005-2009 PCSX-df Team\n"
+ "(C) 2009-2011 PCSX-Reloaded Team\n\n"
+ "GPU and SPU code by Pete Bernert\n"
+ " and the P.E.Op.S. team\n"
+ "ARM recompiler (C) 2009-2011 Ari64\n"
+ "PCSX4ALL plugins by PCSX4ALL team\n"
+ " Chui, Franxis, Unai\n\n"
+ "integration, optimization and\n"
+ " frontend (C) 2010-2011 notaz\n";
static int reset_game(void)
{
return 1;
break;
case MA_MAIN_CREDITS:
- draw_menu_credits(draw_frame_credits);
+ draw_menu_message(credits_text, draw_frame_credits);
in_menu_wait(PBTN_MOK|PBTN_MBACK, 70);
break;
case MA_MAIN_EXIT:
menu_leave_emu();
+ if (bioses[1] == NULL && !warned_about_bios) {
+ menu_bios_warn();
+ warned_about_bios = 1;
+ }
+
me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go);
me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go && CdromId[0]);
me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go && CdromId[0]);