names = (const char **)entry->data;\r
for (c = 0; names[c] != NULL; c++)\r
;\r
- *(int *)entry->var += is_next ? 1 : -1;\r
- if (*(int *)entry->var < 0)\r
- *(int *)entry->var = 0;\r
- if (*(int *)entry->var >= c)\r
- *(int *)entry->var = c - 1;\r
+ *(signed char *)entry->var += is_next ? 1 : -1;\r
+ if (*(signed char *)entry->var < 0)\r
+ *(signed char *)entry->var = 0;\r
+ if (*(signed char *)entry->var >= c)\r
+ *(signed char *)entry->var = c - 1;\r
return 1;\r
default:\r
return 0;\r
in_evdev_allow_abs_only = 0;
Config.Xa = Config.Cdda = Config.Sio =
Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+ Config.CdrReschedule = 0;
pl_rearmed_cbs.frameskip = 0;
pl_rearmed_cbs.gpu_peops.iUseDither = 0;
CE_CONFIG_VAL(RCntFix),
CE_CONFIG_VAL(VSyncWA),
CE_CONFIG_VAL(Cpu),
+ CE_CONFIG_VAL(CdrReschedule),
CE_INTVAL(region),
CE_INTVAL(scaling),
CE_INTVAL(g_layer_x),
// ------------ adv options menu ------------
+static const char *men_cfg_cdrr[] = { "Auto", "ON", "OFF", NULL };
static const char h_cfg_cpul[] = "Shows CPU usage in %";
static const char h_cfg_fl[] = "Frame Limiter keeps the game from running too fast";
static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
"(proper .cue/.bin dump is needed otherwise)";
-static const char h_cfg_sio[] = "This should be enabled for certain memcards/gamepads";
-static const char h_cfg_spuirq[] = "Compatibility tweak; should probably be left off";
-static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix";
-static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix";
+static const char h_cfg_sio[] = "You should not need this, breaks games";
+static const char h_cfg_spuirq[] = "Compatibility tweak; should be left off";
+static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix\n"
+ "(timing hack, breaks other games)";
+static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix\n"
+ "(timing hack, breaks other games)";
+static const char h_cfg_cdrr[] = "Compatibility tweak (fixes Team Buddies, maybe more)\n"
+ "(CD timing hack, breaks FMVs)";
static const char h_cfg_nodrc[] = "Disable dynamic recompiler and use interpreter\n"
"Might be useful to overcome some dynarec bugs";
mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq),
mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2),
+ mee_enum_h ("CD read reschedule hack",0, Config.CdrReschedule, men_cfg_cdrr, h_cfg_cdrr),
mee_onoff_h ("Disable dynarec (slow!)",0, Config.Cpu, 1, h_cfg_nodrc),
mee_end,
};
if (cdr.Reading && !cdr.ResultReady) {
int left = psxRegs.intCycle[PSXINT_CDREAD].sCycle + psxRegs.intCycle[PSXINT_CDREAD].cycle - psxRegs.cycle;
int time = (cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime;
- if (left < time / 2) { // rearmed guesswork hack
- //printf("-- resched %d -> %d\n", left, time / 2);
- CDREAD_INT(time / 2);
+ if (Config.CdrReschedule != 2)
+ if (left < time / 2 || Config.CdrReschedule) { // rearmed guesswork hack
+ //printf("-- resched %d -> %d\n", left, time);
+ CDREAD_INT(time);
}
}