Adds auto frameskip based on free audio buffer space
authorneonloop <neonloop@pm.me>
Wed, 23 Mar 2022 06:20:38 +0000 (06:20 +0000)
committerneonloop <neonloop@pm.me>
Wed, 23 Mar 2022 06:20:38 +0000 (06:20 +0000)
The change uses same style as other cores with auto frameskip. PSX
doesn't always render every frame, so skipped frames that wouldn't have
been rendered aren't used for frameskip limit.


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