CE_CONFIG_STR(Spu),
// CE_CONFIG_STR(Cdr),
CE_CONFIG_VAL(Xa),
- CE_CONFIG_VAL(Sio),
+// CE_CONFIG_VAL(Sio),
CE_CONFIG_VAL(Mdec),
CE_CONFIG_VAL(Cdda),
CE_CONFIG_VAL(Debug),
CE_CONFIG_VAL(RCntFix),
CE_CONFIG_VAL(VSyncWA),
CE_CONFIG_VAL(Cpu),
- CE_CONFIG_VAL(CdrReschedule),
CE_INTVAL(region),
CE_INTVAL_V(g_scaler, 2),
CE_INTVAL(g_layer_x),
return 0;
}
-static const char *men_cfg_cdrr[] = { "Auto", "ON", "OFF", NULL };
static const char h_cfg_cpul[] = "Shows CPU usage in %";
static const char h_cfg_spu[] = "Shows active SPU channels\n"
"(green: normal, red: fmod, blue: noise)";
"(timing hack, breaks other games)";
static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix\n"
"(timing hack, breaks other games)";
-static const char h_cfg_cdrr[] = "Compatibility tweak (CD timing hack, breaks FMVs)";
static const char h_cfg_nodrc[] = "Disable dynamic recompiler and use interpreter\n"
"Might be useful to overcome some dynarec bugs";
static const char h_cfg_shacks[] = "Breaks games but may give better performance\n"
mee_onoff_h ("Disable Frame Limiter", 0, g_opts, OPT_NO_FRAMELIM, h_cfg_fl),
mee_onoff_h ("Disable XA Decoding", 0, Config.Xa, 1, h_cfg_xa),
mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda),
- mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio),
+ //mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio),
mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq),
//mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2),
- mee_enum_h ("CD read reschedule hack",0, Config.CdrReschedule, men_cfg_cdrr, h_cfg_cdrr),
mee_onoff_h ("Disable dynarec (slow!)",0, Config.Cpu, 1, h_cfg_nodrc),
mee_handler_h ("[Speed hacks]", menu_loop_speed_hacks, h_cfg_shacks),
mee_end,