#include "debug.h"
int skipCount = 2; /* frame skip (0,1,2,3...) */
-int skCount=0; /* internal frame skip */
+int skCount = 0; /* internal frame skip */
int linesInterlace = 0; /* internal lines interlace */
int linesInterlace_user = 0; /* Lines interlace */
-bool isSkip=false; /* skip frame (info coming from GPU) */
-bool skipFrame=false; /* skip frame (according to frame skip) */
+bool isSkip = false; /* skip frame (info coming from GPU) */
+bool skipFrame = false; /* skip frame (according to frame skip) */
bool alt_fps = false; /* Alternative FPS algorithm */
bool show_fps = false; /* Show FPS statistics */
-bool isPAL=false; /* PAL video timing */
+bool isPAL = false; /* PAL video timing */
bool progressInterlace_flag = false; /* Progressive interlace flag */
bool progressInterlace = false; /* Progressive interlace option*/
bool frameLimit = false; /* frames to wait */
+
bool light = true; /* lighting */
bool blend = true; /* blending */
-
+bool FrameToRead = false; /* load image in progress */
+bool FrameToWrite = false; /* store image in progress */
bool fb_dirty = false;
bool enableAbbeyHack = false; /* Abe's Odyssey hack */
+
u8 BLEND_MODE;
u8 TEXT_MODE;
u8 Masking;
s32 x_end,y_end;
u16* pvram;
-u32 FrameToRead;
-u32 FrameToWrite;
-
u32 GP0;
s32 PacketCount;
s32 PacketIndex;
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
break;
}
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
break;
}
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
}
}
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
}
}
pvram += 1024;
if (++py>=y_end)
{
- FrameToRead = 0;
+ FrameToRead = false;
GPU_GP1 &= ~0x08000000;
break;
}
pvram += 1024;
if (++py>=y_end)
{
- FrameToRead = 0;
+ FrameToRead = false;
GPU_GP1 &= ~0x08000000;
}
}
pvram +=1024;
if (++py>=y_end)
{
- FrameToRead = 0;
+ FrameToRead = false;
GPU_GP1 &= ~0x08000000;
}
}
break;
case 0x01:
GPU_GP1 &= ~0x08000000;
- PacketCount = FrameToRead = FrameToWrite = 0;
+ PacketCount = 0; FrameToRead = FrameToWrite = false;
break;
case 0x02:
GPU_GP1 &= ~0x08000000;
- PacketCount = FrameToRead = FrameToWrite = 0;
+ PacketCount = 0; FrameToRead = FrameToWrite = false;
break;
case 0x03:
GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
int incY = (h0==480) ? 2 : 1;
h0=(h0==480 ? 2048 : 1024);
- if (!progressInterlace)
{
const int li=linesInterlace;
+ bool pi=progressInterlace;
+ bool pif=progressInterlace_flag;
switch ( w0 )
{
case 256:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 368:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 320:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 384:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 512:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 640:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
break;
}
- }
- else
- {
- const int li=linesInterlace;
- bool flag=progressInterlace_flag; /* progressive interlace */
- switch ( w0 )
- {
- case 256:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 368:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 320:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 384:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 512:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 640:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- }
- progressInterlace_flag=!flag;
+ progressInterlace_flag=!progressInterlace_flag;
}
video_flip();
}
GPU_GP1 ^= 0x80000000;
// Update display
- if ((!skipFrame) && (!isSkip) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
+ if ((!skipFrame) && (!isSkip) && (fb_dirty) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
{
gpuVideoOutput(); // Display updated
linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one
video_clear();
}
+ }
- // Limit FPS
- if (frameLimit)
+ // Limit FPS
+ if (frameLimit)
+ {
+ static unsigned next=get_ticks();
+ if (!skipFrame)
{
- static unsigned next=get_ticks();
unsigned now=get_ticks();
- if (!skipFrame)
- {
- if (now<next) wait_ticks(next-now);
- }
- next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
+ if (now<next) wait_ticks(next-now);
}
+ next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
}
// Show FPS statistics
{
static u32 real_fps=0;
static u32 prev=get_ticks();
- static char msg[24]="FPS=000/00 SPD=000%";
+ static char msg[32]="FPS=000/00 SPD=000%";
u32 now=get_ticks();
real_fps++;
if ((now-prev)>=1000000)
isSkip=true;
}
}
+ fb_dirty=false;
pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
}
u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
- if (!progressInterlace)
+ for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4)
{
- for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4)
- {
- if (ya&li) continue;
- xa = x2i(x3);
- xb = x2i(x4);
- if( (xa>xmax) || (xb<xmin) ) continue;
- if(xa < xmin) xa = xmin;
- if(xb > xmax) xb = xmax;
- xb-=xa;
- if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
- }
- }
- else
- {
- bool flag=progressInterlace_flag;
- for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4)
- {
- if ((ya&li) && (flag=!flag)) continue;
- xa = x2i(x3);
- xb = x2i(x4);
- if( (xa>xmax) || (xb<xmin) ) continue;
- if(xa < xmin) xa = xmin;
- if(xb > xmax) xb = xmax;
- xb-=xa;
- if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
- }
+ if (ya&li) continue;
+ xa = x2i(x3);
+ xb = x2i(x4);
+ if( (xa>xmax) || (xb<xmin) ) continue;
+ if(xa < xmin) xa = xmin;
+ if(xb > xmax) xb = xmax;
+ xb-=xa;
+ if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
}
}
}
u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
- if (!progressInterlace)
+ for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3)
{
- for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3)
+ if (ya&li) continue;
+ xa = x2i(x3);
+ xb = x2i(x4);
+ if( (xa>xmax) || (xb<xmin) ) continue;
+
+ temp = xmin - xa;
+ if(temp > 0)
{
- if (ya&li) continue;
- xa = x2i(x3);
- xb = x2i(x4);
- if( (xa>xmax) || (xb<xmin) ) continue;
-
- temp = xmin - xa;
- if(temp > 0)
- {
- xa = xmin;
- u4 = u3 + du4*temp;
- v4 = v3 + dv4*temp;
- }
- else
- {
- u4 = u3;
- v4 = v3;
- }
- if(xb > xmax) xb = xmax;
- xb-=xa;
- if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ xa = xmin;
+ u4 = u3 + du4*temp;
+ v4 = v3 + dv4*temp;
}
- }
- else
- {
- bool flag=progressInterlace_flag;
- for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3)
+ else
{
- if ((ya&li) && (flag=!flag)) continue;
- xa = x2i(x3);
- xb = x2i(x4);
- if( (xa>xmax) || (xb<xmin) ) continue;
-
- temp = xmin - xa;
- if(temp > 0)
- {
- xa = xmin;
- u4 = u3 + du4*temp;
- v4 = v3 + dv4*temp;
- }
- else
- {
- u4 = u3;
- v4 = v3;
- }
- if(xb > xmax) xb = xmax;
- xb-=xa;
- if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ u4 = u3;
+ v4 = v3;
}
+ if(xb > xmax) xb = xmax;
+ xb-=xa;
+ if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
}
}
}
u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
- if (!progressInterlace)
+ for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, r3+=dr3, g3+=dg3, b3+=db3)
{
- for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, r3+=dr3, g3+=dg3, b3+=db3)
+ if (ya&li) continue;
+ xa = x2i(x3);
+ xb = x2i(x4);
+ if( (xa>xmax) || (xb<xmin) ) continue;
+
+ temp = xmin - xa;
+ if(temp > 0)
{
- if (ya&li) continue;
- xa = x2i(x3);
- xb = x2i(x4);
- if( (xa>xmax) || (xb<xmin) ) continue;
-
- temp = xmin - xa;
- if(temp > 0)
- {
- xa = xmin;
- r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp;
- }
- else
- {
- r4 = r3; g4 = g3; b4 = b3;
- }
- if(xb > xmax) xb = xmax;
- xb-=xa;
- if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ xa = xmin;
+ r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp;
}
- }
- else
- {
- bool flag=progressInterlace_flag;
- for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, r3+=dr3, g3+=dg3, b3+=db3)
+ else
{
- if ((ya&li) && (flag=!flag)) continue;
- xa = x2i(x3);
- xb = x2i(x4);
- if( (xa>xmax) || (xb<xmin) ) continue;
-
- temp = xmin - xa;
- if(temp > 0)
- {
- xa = xmin;
- r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp;
- }
- else
- {
- r4 = r3; g4 = g3; b4 = b3;
- }
- if(xb > xmax) xb = xmax;
- xb-=xa;
- if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ r4 = r3; g4 = g3; b4 = b3;
}
+ if(xb > xmax) xb = xmax;
+ xb-=xa;
+ if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
}
}
}
r3+= fixed_HALF; g3+= fixed_HALF; b3+= fixed_HALF;
u16* PixelBase = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
- if (!progressInterlace)
+ for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3, r3+=dr3, g3+=dg3, b3+=db3)
{
- for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3, r3+=dr3, g3+=dg3, b3+=db3)
+ if (ya&li) continue;
+ xa = x2i(x3);
+ xb = x2i(x4);
+ if( (xa>xmax) || (xb<xmin)) continue;
+
+ temp = xmin - xa;
+ if(temp > 0)
{
- if (ya&li) continue;
- xa = x2i(x3);
- xb = x2i(x4);
- if( (xa>xmax) || (xb<xmin)) continue;
-
- temp = xmin - xa;
- if(temp > 0)
- {
- xa = xmin;
- u4 = u3 + du4*temp; v4 = v3 + dv4*temp;
- r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp;
- }
- else
- {
- u4 = u3; v4 = v3;
- r4 = r3; g4 = g3; b4 = b3;
- }
- if(xb > xmax) xb = xmax;
- xb-=xa;
- if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ xa = xmin;
+ u4 = u3 + du4*temp; v4 = v3 + dv4*temp;
+ r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp;
}
- }
- else
- {
- bool flag=progressInterlace_flag;
- for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3, r3+=dr3, g3+=dg3, b3+=db3)
+ else
{
- if ((ya&li) && (flag=!flag)) continue;
- xa = x2i(x3);
- xb = x2i(x4);
- if ((xa>xmax) || (xb<xmin)) continue;
-
- temp = xmin - xa;
- if(temp > 0)
- {
- xa = xmin;
- u4 = u3 + du4*temp; v4 = v3 + dv4*temp;
- r4 = r3 + dr4*temp; g4 = g3 + dg4*temp; b4 = b3 + db4*temp;
- }
- else
- {
- u4 = u3; v4 = v3;
- r4 = r3; g4 = g3; b4 = b3;
- }
- if(xb > xmax) xb = xmax;
- xb-=xa;
- if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+ u4 = u3; v4 = v3;
+ r4 = r3; g4 = g3; b4 = b3;
}
+ if(xb > xmax) xb = xmax;
+ xb-=xa;
+ if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
}
}
}