old value ~1.4 was weird anyway
static const u32 FrameRate[] = { 60, 50 };
static const u32 VBlankStart[] = { 240, 256 };
static const u32 HSyncTotal[] = { 263, 313 };
-static const u32 SpuUpdInterval[] = { 23, 22 };
+static const u32 SpuUpdInterval[] = { 32, 32 };
static const s32 VerboseLevel = 0;
// SPU ASYNC... even newer epsxe func
// 1 time every 'cycle' cycles... harhar
+// rearmed: called every 2ms now
+
void CALLBACK SPUasync(unsigned long cycle)
{
if(iSpuAsyncWait)
{
iSpuAsyncWait++;
- if(iSpuAsyncWait<=16/FRAG_MSECS) return;
+ if(iSpuAsyncWait<=16/2) return;
iSpuAsyncWait=0;
}