static u32 hSyncCount = 0;
static u32 spuSyncCount = 0;
+static u32 hsync_steps = 0;
+static u32 gpu_wants_hcnt = 0;
u32 psxNextCounter = 0, psxNextsCounter = 0;
count = psxRegs.cycle;
count -= rcnts[index].cycleStart;
- count /= rcnts[index].rate;
+ if (rcnts[index].rate > 1)
+ count /= rcnts[index].rate;
if( count > 0xffff )
{
{
count = psxRegs.cycle;
count -= rcnts[index].cycleStart;
- count /= rcnts[index].rate;
+ if (rcnts[index].rate > 1)
+ count /= rcnts[index].rate;
count -= rcnts[index].target;
}
else
{
count = psxRegs.cycle;
count -= rcnts[index].cycleStart;
- count /= rcnts[index].rate;
+ if (rcnts[index].rate > 1)
+ count /= rcnts[index].rate;
count -= 0xffff;
_psxRcntWcount( index, count );
// rcnt base.
if( cycle - rcnts[3].cycleStart >= rcnts[3].cycle )
{
- psxRcntReset( 3 );
+ u32 leftover_cycles = cycle - rcnts[3].cycleStart - rcnts[3].cycle;
+ u32 next_vsync, next_lace;
- spuSyncCount++;
- hSyncCount++;
+ spuSyncCount += hsync_steps;
+ hSyncCount += hsync_steps;
// Update spu.
if( spuSyncCount >= SpuUpdInterval[Config.PsxType] )
// VSync irq.
if( hSyncCount == VBlankStart[Config.PsxType] )
{
- GPU_vBlank( 1, &hSyncCount );
+ GPU_vBlank( 1, &hSyncCount, &gpu_wants_hcnt );
// For the best times. :D
//setIrq( 0x01 );
{
hSyncCount = 0;
- GPU_vBlank( 0, &hSyncCount );
+ GPU_vBlank( 0, &hSyncCount, &gpu_wants_hcnt );
setIrq( 0x01 );
EmuUpdate();
GPU_updateLace();
}
+
+ // Schedule next call, in hsyncs
+ hsync_steps = SpuUpdInterval[Config.PsxType] - spuSyncCount;
+ next_vsync = VBlankStart[Config.PsxType] - hSyncCount; // ok to overflow
+ next_lace = HSyncTotal[Config.PsxType] - hSyncCount;
+ if( next_vsync && next_vsync < hsync_steps )
+ hsync_steps = next_vsync;
+ if( next_lace && next_lace < hsync_steps )
+ hsync_steps = next_lace;
+ if( gpu_wants_hcnt )
+ hsync_steps = 1;
+
+ rcnts[3].cycleStart = cycle - leftover_cycles;
+ rcnts[3].cycle = hsync_steps * rcnts[3].target;
+ psxRcntSet();
}
+#ifndef NDEBUG
DebugVSync();
+#endif
}
/******************************************************************************/
hSyncCount = 0;
spuSyncCount = 0;
+ hsync_steps = 1;
psxRcntSet();
}
gzfreeze( &psxNextCounter, sizeof(psxNextCounter) );
gzfreeze( &psxNextsCounter, sizeof(psxNextsCounter) );
+ if (Mode == 0)
+ hsync_steps = (psxRegs.cycle - rcnts[3].cycleStart) / rcnts[3].target;
+
return 0;
}