#define VOUT_MAX_WIDTH 1024
#define VOUT_MAX_HEIGHT 512
+//Dummy functions
+bool retro_load_game_special(unsigned game_type, const struct retro_game_info *info, size_t num_info){return false;}
+void retro_unload_game(void){}
+static int vout_open(void){return 0;}
+static void vout_close(void){}
+static int snd_init(void){return 0;}
+static void snd_finish(void){}
+static int snd_busy(void){return 0;}
+
static void init_memcard(char *mcd_data)
{
unsigned off = 0;
}
}
-static int vout_open(void)
-{
- return 0;
-}
-
static void vout_set_mode(int w, int h, int raw_w, int raw_h, int bpp)
{
vout_width = w;
pl_rearmed_cbs.flip_cnt++;
}
-static void vout_close(void)
-{
-}
-
#ifdef _3DS
typedef struct
{
}
/* sound calls */
-static int snd_init(void)
-{
- return 0;
-}
-
-static void snd_finish(void)
-{
-}
-
-static int snd_busy(void)
-{
- return 0;
-}
-
static void snd_feed(void *buf, int bytes)
{
if (audio_batch_cb != NULL)
return true;
}
-bool retro_load_game_special(unsigned game_type, const struct retro_game_info *info, size_t num_info)
-{
- return false;
-}
-
-void retro_unload_game(void)
-{
-}
-
unsigned retro_get_region(void)
{
return is_pal_mode ? RETRO_REGION_PAL : RETRO_REGION_NTSC;