for (act = 0; act < 32; act++)\r
{\r
int keyc = 0;\r
- if (act == 16) continue; // player2 flag\r
+ if (act == 16 || act == 17) continue; // player2 flag\r
for (u = 0; u < 32; u++)\r
{\r
if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;\r
void emu_Loop(void)\r
{\r
static int gp2x_old_clock = 200;\r
- static int PsndRate_old = 0, PicoOpt_old = 0, EmuOpt_old = 0, PsndLen_real = 0, pal_old = 0;\r
+ static int PsndRate_old = 0, PicoOpt_old = 0, EmuOpt_old = 0, pal_old = 0;\r
char fpsbuff[24]; // fps count c string\r
struct timeval tval; // timing\r
int thissec = 0, frames_done = 0, frames_shown = 0, oldmodes = 0;\r
memset(sndBuffer, 0, sizeof(sndBuffer));\r
PsndOut = sndBuffer;\r
PsndRate_old = PsndRate;\r
- PsndLen_real = PsndLen;\r
PicoOpt_old = PicoOpt;\r
pal_old = Pico.m.pal;\r
} else {\r